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b2caedb
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iOS26 Liquid Effect Implementation Specification for Web Design web interfaces with the following mandatory characteristics: 1. ​**​Dynamic environmental Refraction​**​: Simulate real-world glass light-bending through real-time environmental sampling, creating prism-like chromatic dispersion when interacting with UI elements 2. ​**​Physics-Driven Animation​**​: Implement isotropic expansion animations on button presses with chromatic aberration, maintaining solid glass texture during idle states 3. ​**​Context-Aware Responsiveness​**​: Adjust dispersion intensity (0.1-0.9) based on interaction velocity - rapid gestures (>120px/s) trigger LCD-like spectral artifacts, slow movements produce subtle rainbow fringing 4. ​**​Tactile Sync Feedback​**​: Coordinate with Haptic Feedback API for visual-to-tactile latency <50ms during deformations 5. ​**​Cross-Device Consistency​**​: Maintain sub-pixel refraction accuracy across devices using WebGPU/Metal 5 rendering管线, preserving glass thickness variations without blur artifacts Technical Blueprint for Liquid Glass Web Adaptation Must include: - ​**​SDF-Based Edge Preservation​**​: Use signed distance fields to maintain sharp UI edges while simulating liquid surface tension - ​**​Real-Time Photon Mapping​**​: Trace virtual light rays through UI hierarchy with machine learning-accelerated scattering algorithms - ​**​Adaptive Opacity Modulation​**​: Non-linear opacity changes (0.4-0.8) correlating with interaction intensity - ​**​Environmental Light Sync​**​: Read device ambient light sensors to adjust material transparency gradients - ​**​Performance Optimization​**​: Implement level-of-detail rendering (LOD) for 30fps frame rate on mobile devices while maintaining 4x AA on desktop Liquid Effect Validation Checklist for Web Ensure compliance with: ① ​**​Physical Material Simulation​**​: Elastic collisions and surface tension effects in button press animations ② ​**​Speed-Dependent Phenomena​**​: Chromatic aberration scaling with gesture velocity (0.2-0.8 coefficient range) ③ ​**​Environmental Interaction​**​: Real-time adjustment of refractive angles based on ambient lighting conditions ④ ​**​Edge Case Handling​**​: Prevent color overflow during background-color transitions and maintain rendering coherence across screen resolutions ⑤ ​**​Hardware-Agnostic Design​**​: Parameter auto-adaptation (environmental light sensitivity 0.6-1.2, max deformation 15%) for iOS/Android/Mac devices Cross-Platform Liquid Glass Parameter Set Define technical specifications: - ​**​Optical Parameters​**​: - Dispersion intensity (0.1-0.9) - Maximum refraction angle (45°-85°) - Surface tension coefficient (0.8-1.4) - ​**​Performance Metrics​**​: - Touch response latency (30-80ms) - Frame rate prioritization (mobile:30fps/desktop:60fps) - Anti-aliasing level (2x-4x) - ​**​Material Rules​**​: - Non-linear opacity gradient mapping - Real-time shadow casting between UI elements - Haptic vibration frequency (1-3级) synchronization - Follow Up Deployment

Browse files
Files changed (1) hide show
  1. index.html +71 -9
index.html CHANGED
@@ -40,12 +40,19 @@
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  background: linear-gradient(135deg, #0A84FF, #BF5AF2, #30D158, #FFD60A);
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  background-size: 400% 400%;
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  animation: liquid-move 15s ease infinite;
 
43
  }
44
 
45
  .icon-liquid {
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  animation: liquid-pulse 3s ease-in-out infinite;
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- transition: all 0.3s ease;
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- box-shadow: 0 0 20px rgba(191, 90, 242, 0.3);
 
 
 
 
 
 
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  }
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  .icon-liquid:hover {
@@ -115,19 +122,33 @@
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  @keyframes droplet-fall {
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  0% {
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- transform: translateY(-20px) scale(0);
 
 
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  opacity: 0;
 
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  }
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  20% {
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- transform: translateY(-30px) scale(1);
 
 
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  opacity: 1;
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  }
 
 
 
 
 
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  80% {
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- transform: translateY(0) scale(0.8);
 
 
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  opacity: 0.8;
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  }
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  100% {
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- transform: translateY(10px) scale(0);
 
 
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  opacity: 0;
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  }
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  }
@@ -138,6 +159,17 @@
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  -webkit-backdrop-filter: blur(5px);
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  }
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  </style>
 
 
 
 
 
 
 
 
 
 
 
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  </head>
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  <body class="bg-ios-dark text-white flex justify-center items-center min-h-screen overflow-hidden">
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  <!-- iPhone Frame -->
@@ -288,25 +320,55 @@
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  </div>
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  <script>
 
 
 
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  function createLiquidWave(event) {
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  const icon = event.currentTarget.querySelector('.icon-liquid');
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  const rect = icon.getBoundingClientRect();
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  const droplet = document.createElement('div');
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  droplet.classList.add('droplet');
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  droplet.style.left = `${rect.left + rect.width/2 - 20}px`;
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  droplet.style.top = `${rect.top}px`;
 
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  document.body.appendChild(droplet);
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- // Trigger animation
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  setTimeout(() => {
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- droplet.style.animation = 'droplet-fall 0.8s ease-out forwards';
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  }, 10);
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- // Remove after animation completes
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  setTimeout(() => {
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  droplet.remove();
 
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  }, 800);
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  }
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  background: linear-gradient(135deg, #0A84FF, #BF5AF2, #30D158, #FFD60A);
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  background-size: 400% 400%;
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  animation: liquid-move 15s ease infinite;
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+ filter: url('#liquid-turbulence');
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  }
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  .icon-liquid {
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  animation: liquid-pulse 3s ease-in-out infinite;
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+ transition: all 0.3s cubic-bezier(0.17, 0.67, 0.83, 0.67);
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+ box-shadow:
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+ 0 0 20px rgba(191, 90, 242, 0.3),
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+ 0 0 40px rgba(255, 255, 255, 0.1);
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+ backdrop-filter: blur(2px);
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+ -webkit-backdrop-filter: blur(2px);
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+ border: 1px solid rgba(255, 255, 255, 0.15);
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+ will-change: transform, filter, box-shadow;
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  }
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  .icon-liquid:hover {
 
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  @keyframes droplet-fall {
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  0% {
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+ transform:
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+ translateY(calc(-20px * var(--velocity, 1)))
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+ scale(calc(0.5 * var(--velocity, 1)));
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  opacity: 0;
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+ filter: blur(calc(1px * var(--velocity, 1)));
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  }
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  20% {
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+ transform:
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+ translateY(calc(-30px * var(--velocity, 1)))
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+ scale(var(--velocity, 1));
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  opacity: 1;
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  }
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+ 50% {
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+ filter:
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+ blur(calc(2px * var(--velocity, 1)))
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+ drop-shadow(0 0 5px rgba(255,255,255,0.5));
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+ }
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  80% {
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+ transform:
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+ translateY(0)
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+ scale(calc(0.8 + 0.2 * var(--velocity, 1)));
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  opacity: 0.8;
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  }
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  100% {
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+ transform:
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+ translateY(calc(10px * var(--velocity, 1)))
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+ scale(0);
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  opacity: 0;
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  }
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  }
 
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  -webkit-backdrop-filter: blur(5px);
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  }
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  </style>
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+ <svg width="0" height="0" style="position:absolute">
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+ <filter id="liquid-turbulence" x="0" y="0" width="100%" height="100%">
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+ <feTurbulence type="fractalNoise" baseFrequency="0.01 0.01" numOctaves="2" result="turbulence"/>
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+ <feDisplacementMap in2="turbulence" in="SourceGraphic" scale="5" xChannelSelector="R" yChannelSelector="B"/>
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+ <feComponentTransfer>
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+ <feFuncR type="linear" slope="1.2" intercept="-0.1"/>
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+ <feFuncG type="linear" slope="1.0" intercept="0"/>
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+ <feFuncB type="linear" slope="0.8" intercept="0.1"/>
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+ </feComponentTransfer>
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+ </filter>
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+ </svg>
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  </head>
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  <body class="bg-ios-dark text-white flex justify-center items-center min-h-screen overflow-hidden">
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  <!-- iPhone Frame -->
 
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  </div>
321
 
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  <script>
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+ let lastTouchTime = 0;
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+ let lastTouchY = 0;
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+
326
  function createLiquidWave(event) {
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  const icon = event.currentTarget.querySelector('.icon-liquid');
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  const rect = icon.getBoundingClientRect();
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+ // Calculate interaction velocity
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+ const now = Date.now();
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+ let velocity = 0;
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+ if (event.type === 'touchmove') {
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+ const touchY = event.touches[0].clientY;
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+ velocity = Math.abs(touchY - lastTouchY) / (now - lastTouchTime) * 1000;
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+ lastTouchY = touchY;
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+ }
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+ lastTouchTime = now;
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+
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+ // Adjust effects based on velocity
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+ const aberrationIntensity = Math.min(0.8, Math.max(0.2, velocity / 200));
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+ const scaleFactor = 1 + (velocity > 120 ? 0.15 : 0.05);
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+
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+ // Create chromatic aberration effect
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+ icon.style.filter = `
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+ drop-shadow(${aberrationIntensity}px 0 1px rgba(255,0,0,0.7))
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+ drop-shadow(${-aberrationIntensity}px 0 1px rgba(0,0,255,0.7))
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+ `;
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+
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+ // Trigger haptic feedback if available
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+ if ('vibrate' in navigator) {
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+ navigator.vibrate(velocity > 120 ? 30 : 10);
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+ }
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+
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+ // Create droplet with physics
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  const droplet = document.createElement('div');
357
  droplet.classList.add('droplet');
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  droplet.style.left = `${rect.left + rect.width/2 - 20}px`;
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  droplet.style.top = `${rect.top}px`;
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+ droplet.style.setProperty('--velocity', Math.min(1, velocity/200));
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  document.body.appendChild(droplet);
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+ // Animate with physics
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  setTimeout(() => {
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+ droplet.style.animation = `droplet-fall ${0.8 - Math.min(0.3, velocity/1000)}s ease-out forwards`;
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  }, 10);
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  setTimeout(() => {
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  droplet.remove();
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+ icon.style.filter = '';
372
  }, 800);
373
  }
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