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app.py
CHANGED
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@@ -4,16 +4,16 @@ import tempfile
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import threading
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from pathlib import Path
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# === Runtime environment tweaks
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os.environ.setdefault("CUDA_VISIBLE_DEVICES", "") # force CPU
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os.environ.setdefault("WORLDGEN_DISABLE_EVAL", "1")
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os.environ.setdefault("GRADIO_TEMP_DIR", "/tmp/gradio")
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# Monkey patch to avoid CUDA errors
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import nunchaku.utils
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def safe_get_precision(*args, **kwargs):
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return "fp32"
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nunchaku.utils.get_precision = safe_get_precision
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@@ -24,13 +24,19 @@ except Exception:
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pass
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import gradio as gr
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import
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from worldgen import WorldGen
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_wg = None
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def get_worldgen():
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global _wg
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if _wg is None:
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_wg = WorldGen(mode="t2s", device="cpu", low_vram=True, lora_path=None)
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return _wg
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@@ -43,18 +49,15 @@ def _zip_directory(dir_path: Path) -> str:
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def _save_scene(generated, out_dir: Path) -> Path:
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out_dir.mkdir(parents=True, exist_ok=True)
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for meth in ("save", "export", "write", "to_disk"):
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if hasattr(generated, meth):
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getattr(generated, meth)(str(out_dir))
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return out_dir
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-
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for meth in ("save_as_glb", "to_glb", "save_as_ply", "to_ply"):
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if hasattr(generated, meth):
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fp = out_dir / ("scene.glb" if "glb" in meth else "scene.ply")
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getattr(generated, meth)(str(fp))
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return out_dir
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(out_dir / "README.txt").write_text(
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"No known save/export method detected. Please adjust _save_scene according to your WorldGen version."
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)
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@@ -63,48 +66,27 @@ def _save_scene(generated, out_dir: Path) -> Path:
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def generate_from_text(prompt: str):
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if not prompt or not prompt.strip():
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return None, "Please enter a scene description (English works best)."
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wg = get_worldgen()
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try:
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result = wg.generate_world(prompt.strip())
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except Exception as e:
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return None, f"Generation failed: {e}"
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tmpdir = Path(tempfile.mkdtemp())
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out_dir = tmpdir / "worldgen_output"
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out_dir = _save_scene(result, out_dir)
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zip_path = _zip_directory(out_dir)
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def _cleanup(p: Path):
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try:
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shutil.rmtree(p, ignore_errors=True)
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except Exception:
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pass
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threading.Timer(300, _cleanup, args=(tmpdir,)).start()
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return zip_path, "Done. Download the ZIP (contains 3D assets)."
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with gr.Blocks(title="WorldGen • Text -> 3D Scene") as demo:
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gr.Markdown(
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"""# WorldGen - Text -> 3D
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- CPU-only fallback is enabled. For real runs, switch the Space to a GPU (T4/A10G).
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- Outputs are zipped for download; temp files are cleaned shortly after each run.
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"""
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)
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with gr.Row():
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with gr.Column():
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prompt = gr.Textbox(
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label="Scene prompt (English)",
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placeholder="a neon-lit cyberpunk street with rain reflections, highly detailed",
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lines=3,
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)
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btn = gr.Button("Generate 3D Scene")
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with gr.Column():
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out_zip = gr.File(label="Download output (ZIP)")
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status = gr.Markdown()
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btn.click(generate_from_text, inputs=[prompt], outputs=[out_zip, status])
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demo.launch()
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import threading
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from pathlib import Path
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# === Runtime environment tweaks ===
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os.environ.setdefault("CUDA_VISIBLE_DEVICES", "") # force CPU
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os.environ.setdefault("WORLDGEN_DISABLE_EVAL", "1")
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os.environ.setdefault("GRADIO_TEMP_DIR", "/tmp/gradio")
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# Monkey patch to avoid CUDA errors
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import nunchaku.utils
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def safe_get_precision(*args, **kwargs):
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return "fp32"
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nunchaku.utils.get_precision = safe_get_precision
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pass
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import gradio as gr
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from huggingface_hub import hf_hub_download
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from worldgen import WorldGen
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_wg = None
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def get_worldgen():
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global _wg
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if _wg is None:
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# Download model file from correct repo
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model_path = hf_hub_download(
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repo_id="mit-han-lab/svdq-int4-flux.1-dev",
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filename="unquantized_layers.safetensors",
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token=None
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)
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_wg = WorldGen(mode="t2s", device="cpu", low_vram=True, lora_path=None)
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return _wg
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def _save_scene(generated, out_dir: Path) -> Path:
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out_dir.mkdir(parents=True, exist_ok=True)
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for meth in ("save", "export", "write", "to_disk"):
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if hasattr(generated, meth):
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getattr(generated, meth)(str(out_dir))
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return out_dir
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for meth in ("save_as_glb", "to_glb", "save_as_ply", "to_ply"):
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if hasattr(generated, meth):
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fp = out_dir / ("scene.glb" if "glb" in meth else "scene.ply")
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getattr(generated, meth)(str(fp))
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return out_dir
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(out_dir / "README.txt").write_text(
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"No known save/export method detected. Please adjust _save_scene according to your WorldGen version."
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)
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def generate_from_text(prompt: str):
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if not prompt or not prompt.strip():
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return None, "Please enter a scene description (English works best)."
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wg = get_worldgen()
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try:
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result = wg.generate_world(prompt.strip())
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except Exception as e:
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return None, f"Generation failed: {e}"
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tmpdir = Path(tempfile.mkdtemp())
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out_dir = tmpdir / "worldgen_output"
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out_dir = _save_scene(result, out_dir)
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zip_path = _zip_directory(out_dir)
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threading.Timer(300, shutil.rmtree, args=(tmpdir,)).start()
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return zip_path, "Done. Download the ZIP (contains 3D assets)."
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with gr.Blocks(title="WorldGen • Text -> 3D Scene") as demo:
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gr.Markdown("# WorldGen - Text -> 3D\n- CPU-only fallback is enabled.\n- Outputs are zipped for download.")
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with gr.Row():
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with gr.Column():
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prompt = gr.Textbox(label="Scene prompt (English)", placeholder="a neon-lit cyberpunk street", lines=3)
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btn = gr.Button("Generate 3D Scene")
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with gr.Column():
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out_zip = gr.File(label="Download output (ZIP)")
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status = gr.Markdown()
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btn.click(generate_from_text, inputs=[prompt], outputs=[out_zip, status])
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demo.launch()
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