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Create app.py
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app.py
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import streamlit as st
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import pyaudio
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import wave
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import threading
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import numpy as np
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def record_audio():
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global RECORDING, frames
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FORMAT = pyaudio.paInt16
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CHANNELS = 1
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RATE = 44100
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CHUNK = 1024
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frames = []
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p = pyaudio.PyAudio()
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stream = p.open(format=FORMAT,
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channels=CHANNELS,
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rate=RATE,
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input=True,
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frames_per_buffer=CHUNK)
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while RECORDING:
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data = stream.read(CHUNK)
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frames.append(data)
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stream.stop_stream()
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stream.close()
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p.terminate()
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def main():
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global RECORDING, frames
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st.title('Audio Recorder')
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RECORDING = False
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if st.button('Start Recording'):
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global recording_thread
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RECORDING = True
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frames = [] # Clear previous recording data
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recording_thread = threading.Thread(target=record_audio)
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recording_thread.start()
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st.write('Recording...')
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if st.button('Stop Recording'):
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global recorded_audio
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RECORDING = False
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recording_thread.join()
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recorded_audio = np.frombuffer(b''.join(frames), dtype=np.int16)
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st.audio(recorded_audio, format='audio/wav')
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# Use 'recorded_audio' variable in your program as needed
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# For example, you can pass it to a function for further processing
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# YourFunction(recorded_audio)
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if __name__ == '__main__':
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main()
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