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import numpy as np
from data.eq_utils import apply_random_eq
from pedalboard import Pedalboard, Resample, Compressor, Distortion, Reverb, Limiter, MP3Compressor, HighpassFilter, LowpassFilter
import torch
from scipy.signal import butter, lfilter, sosfilt
try:
import pyroomacoustics as pra
except Exception as e:
print(f"[WARN] Failed to import pyroomacoustics. Reverb effects will be disabled. Reason: {e}")
else:
from encodec import EncodecModel
from encodec.utils import convert_audio
def fix_length_to_duration(target: np.ndarray, duration: float) -> np.ndarray:
target_duration = target.shape[-1]
if target_duration < duration:
target = np.pad(target, ((0, 0), (0, int(duration - target_duration))), mode='constant')
elif target_duration > duration:
target = target[:, :int(duration)]
return target
def calculate_rms(audio: np.ndarray) -> float:
return np.sqrt(np.mean(audio**2))
def apply_fm_effect(audio: np.ndarray, sample_rate: int) -> np.ndarray:
cutoff_freq = np.random.uniform(8000, 14000)
order = 5
noise_level = np.random.uniform(0.0005, 0.005)
def butter_lowpass(cutoff, fs, order=5):
nyq = 0.5 * fs
normal_cutoff = cutoff / nyq
b, a = butter(order, normal_cutoff, btype='low', analog=False)
return b, a
b, a = butter_lowpass(cutoff_freq, sample_rate, order=order)
filtered_audio = np.array([lfilter(b, a, channel) for channel in audio])
noise = np.random.normal(0, 1, filtered_audio.shape) * noise_level
fm_audio = filtered_audio + noise
np.clip(fm_audio, -1.0, 1.0, out=fm_audio)
return fm_audio
def apply_random_room_reverb(audio, sr):
C, L = audio.shape
room_dim = np.random.uniform(3, 9, size=3)
room = pra.ShoeBox(room_dim, fs=sr, max_order=np.random.randint(4, 7), absorption=np.random.uniform(0.2, 0.7))
mic_loc = np.array([
np.random.uniform(0.5, room_dim[0]-0.5),
np.random.uniform(0.5, room_dim[1]-0.5),
np.random.uniform(1.0, 2.0),
])
source_loc = np.array([
np.random.uniform(0.5, room_dim[0]-0.5),
np.random.uniform(0.5, room_dim[1]-0.5),
np.random.uniform(1.0, 2.0),
])
room.add_microphone(mic_loc)
room.add_source(source_loc, signal=audio.mean(axis=0))
room.compute_rir()
WET_LEVEL = np.random.uniform(0.1, 0.6)
DRY_LEVEL = np.random.uniform(0.5, 1.0)
wet_audio = np.vstack([
np.convolve(audio[ch], room.rir[0][0], mode="full")[:L]
for ch in range(C)
])
wet_norm = np.max(np.abs(wet_audio)) + 1e-8
out = (audio * DRY_LEVEL) + (wet_audio * (WET_LEVEL / wet_norm))
max_out = np.max(np.abs(out)) + 1e-8
out_normalized = out / max_out
return out_normalized
def apply_live_dt4_simple(audio: np.ndarray, sample_rate: int, snr_db: float = 20.0) -> np.ndarray:
audio = apply_random_room_reverb(audio, sample_rate)
audio = _apply_phone_filter(audio, sample_rate)
audio = _add_environmental_noise(audio, sample_rate, snr_db)
return audio
def _apply_phone_filter(audio: np.ndarray, sample_rate: int) -> np.ndarray:
lowcut = 300.0
highcut = 3400.0
nyq = 0.5 * sample_rate
low = lowcut / nyq
high = highcut / nyq
sos = butter(4, [low, high], btype='band', output='sos')
filtered = np.array([sosfilt(sos, channel) for channel in audio])
return filtered
def _add_environmental_noise(audio: np.ndarray, sample_rate: int, snr_db: float) -> np.ndarray:
C, L = audio.shape
noise = _generate_noise(L, sample_rate)
if C > 1:
noise = np.tile(noise, (C, 1))
signal_power = np.mean(audio ** 2)
noise_power = np.mean(noise ** 2)
if noise_power > 0:
target_noise_power = signal_power / (10 ** (snr_db / 10))
scale = np.sqrt(target_noise_power / noise_power)
noise = noise * scale
mixed = audio + noise
max_val = np.max(np.abs(mixed))
if max_val > 1.0:
mixed = mixed / max_val
return mixed
def _generate_noise(length: int, sample_rate: int) -> np.ndarray:
t = np.arange(length) / sample_rate
noise = np.random.normal(0, 1, length)
low_freq = np.random.uniform(50, 120)
noise += 0.3 * np.sin(2 * np.pi * low_freq * t)
mid_freq = np.random.uniform(200, 800)
noise += 0.2 * np.sin(2 * np.pi * mid_freq * t + np.random.uniform(0, 2*np.pi))
b = [0.1, 0.2, 0.4, 0.2, 0.1]
noise = lfilter(b, 1, noise)
return noise
class MasteringEnhancer:
def __init__(self):
pass
def __call__(self, audio: np.ndarray, sr: int):
board = Pedalboard()
if np.random.rand() < 0.5:
board.append(LowpassFilter(np.random.uniform(14000, 19000)))
if np.random.rand() < 0.5:
board.append(HighpassFilter(np.random.uniform(20, 60)))
if np.random.rand() < 0.7:
board.append(Compressor(
threshold_db=np.random.uniform(-12, -6),
ratio=np.random.uniform(1.2, 2.0),
attack_ms=np.random.uniform(10, 30),
release_ms=np.random.uniform(100, 300)
))
if np.random.rand() < 0.6:
board.append(Distortion(drive_db=np.random.uniform(0.5, 2.0)))
board.append(Limiter(threshold_db=np.random.uniform(-3, -0.1)))
return board(audio, sample_rate=sr)
class StemAugmentation:
def __init__(self):
pass
def apply(self, audio: np.ndarray, sample_rate: int = 44100) -> np.ndarray:
if np.max(np.abs(audio)) == 0:
return audio
original_length = audio.shape[-1]
original_rms = calculate_rms(audio)
if original_rms == 0:
return audio
normalize_scale = np.max(np.abs(audio)) + 1e-6
audio = audio / normalize_scale
do_eq, do_resample, do_compressor, do_distortion, do_reverb = np.random.randint(0, 2, 5) # 5 random choices
if do_eq:
audio = apply_random_eq(audio, sample_rate) # Assuming this preserves length
board = Pedalboard()
if do_resample:
board.append(Resample(target_sample_rate=np.random.randint(8000, 32000)))
if do_compressor:
board.append(Compressor(
threshold_db=np.random.uniform(-20, 0),
ratio=np.random.uniform(1.5, 10.0),
attack_ms=np.random.uniform(1, 10),
release_ms=np.random.uniform(50, 200)
))
if do_distortion:
board.append(Distortion(drive_db=np.random.uniform(0, 5)))
if do_reverb:
board.append(Reverb(
room_size=np.random.uniform(0.1, 1.0),
damping=np.random.uniform(0.1, 1.0),
wet_level=np.random.uniform(0.1, 0.5),
width=np.random.uniform(0.1, 1.0)
))
if len(board) > 0:
audio = board(audio, sample_rate=sample_rate)
audio = fix_length_to_duration(audio, original_length)
new_rms = calculate_rms(audio)
return audio * (original_rms / new_rms)
class MixtureAugmentation:
def __init__(self):
self.encodec_model = EncodecModel.encodec_model_48khz()
self.encodec_model.eval()
self.encodec_available = True
self.encodec_bandwidths = [3.0, 6.0, 12.0, 24.0]
self.p_resample = 0
self.p_mastering = 0
self.p_mp3 = 0
self.p_fm = 0
self.p_live = 0
self.p_encodec = 1.0
self.is_cuda_initialized = False
self.mastering = MasteringEnhancer()
def apply(self, audio: np.ndarray, sample_rate: int = 44100) -> np.ndarray:
if np.max(np.abs(audio)) == 0:
return audio
original_length = audio.shape[-1]
original_rms = calculate_rms(audio)
if original_rms == 0:
return audio
normalize_scale = np.max(np.abs(audio)) + 1e-6
audio = audio / normalize_scale
board = Pedalboard()
if np.random.rand() < self.p_resample:
board.append(Resample(target_sample_rate=np.random.randint(16000, 44100)))
if np.random.rand() < self.p_mastering:
audio = self.mastering(audio, sample_rate)
if np.random.rand() < self.p_mp3:
board.append(MP3Compressor(vbr_quality=np.random.uniform(1.0, 9.0)))
if np.random.rand() < self.p_fm:
audio = apply_fm_effect(audio, sample_rate)
if np.random.rand() < self.p_live:
audio = apply_live_dt4_simple(audio, sample_rate)
if np.random.rand() < self.p_encodec:
device = 'cpu'
model = self.encodec_model
target_bw = np.random.choice(self.encodec_bandwidths)
model.set_target_bandwidth(target_bw)
wav_tensor = torch.from_numpy(audio).float().to(device)
wav_processed = convert_audio(wav_tensor, sample_rate, model.sample_rate, model.channels)
wav_input = wav_processed.unsqueeze(0)
with torch.no_grad():
reconstructed_tensor = model(wav_input).squeeze(0)
audio = reconstructed_tensor.cpu().numpy()
sample_rate = model.sample_rate
if len(board) > 0:
audio = board(audio, sample_rate=sample_rate)
audio = fix_length_to_duration(audio, original_length)
new_rms = calculate_rms(audio)
return audio * (original_rms / new_rms) |