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ultimate_edge_preprocessor.py β Final Edge-Preprocessing Pipeline
==================================================================
A weather-adaptive, condition-aware preprocessing pipeline for traffic
enforcement cameras. The system dynamically detects the environmental
condition (FOG Β· NIGHT Β· DAY/RAIN) from image statistics and routes
the frame through the optimal algorithmic chain.
Condition detection:
β’ FOG β low RMS contrast + moderate-to-high mean intensity
(the hallmark of atmospheric scattering)
β’ NIGHT β low mean intensity regardless of contrast
β’ DAY / RAIN β everything else (well-lit, adequate contrast)
Processing chains:
FOG β fast_dehaze β unsharp_mask
NIGHT β adaptive_lowlight_enhancement β edge_preserving_denoise β unsharp_mask
DAY β edge_preserving_denoise β unsharp_mask
Dependencies : opencv-python, numpy, matplotlib
Author : Auto-generated for Gridlock project
Date : 2026-06-20
"""
from __future__ import annotations
import sys
import time
from pathlib import Path
from typing import Dict, Tuple, Union
import cv2
import numpy as np
# NOTE: matplotlib is only needed by the CLI visualisation (`_show_comparison`)
# and is imported lazily there. Keeping it out of the module top-level lets the
# headless backend import `DynamicTrafficPreprocessor` without matplotlib
# installed (it is not in backend/requirements.txt).
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Core Preprocessor Class
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
class DynamicTrafficPreprocessor:
"""
Production-grade, weather-adaptive image preprocessor.
Every public method is self-contained and can be individually
replaced with a deep-learning alternative (e.g., swap
`fast_dehaze` for a learned dehazing network) without touching the
rest of the pipeline.
Parameters
----------
target_size : Tuple[int, int]
(width, height) of the YOLO input canvas. Default (640, 640).
fog_contrast_threshold : float
RMS contrast below which the scene is considered foggy
(provided mean intensity is also above `fog_mean_floor`).
Default 50.
fog_mean_floor : float
Minimum mean intensity required for the fog classification.
Fog scatters light β the frame is *not* dark. Default 80.
night_mean_threshold : float
Mean intensity below which the scene is classified as night /
low-light. Default 75.
clahe_clip : float
CLAHE clip limit used inside the inverted-image dehaze.
Default 3.0.
clahe_grid : Tuple[int, int]
CLAHE tile-grid size. Default (8, 8).
gamma : float
Gamma exponent for the non-linear low-light curve. Values
> 1.0 lift shadows. Default 2.0.
bilateral_d : int
Bilateral filter neighbourhood diameter. Default 5.
bilateral_sigma_color : float
Bilateral colour-space sigma. Default 40.
bilateral_sigma_space : float
Bilateral coordinate-space sigma. Default 40.
unsharp_ksize : Tuple[int, int]
Gaussian kernel for the Unsharp Mask. Default (3, 3).
unsharp_sigma : float
Gaussian sigma for the Unsharp Mask. Default 1.0.
unsharp_weight : float
High-frequency amplification factor. Default 0.5
(mild β just enough to crisp licence-plate glyphs).
"""
def __init__(
self,
target_size: Tuple[int, int] = (640, 640),
fog_contrast_threshold: float = 50.0,
fog_mean_floor: float = 80.0,
night_mean_threshold: float = 75.0,
clahe_clip: float = 3.0,
clahe_grid: Tuple[int, int] = (8, 8),
gamma: float = 2.0,
bilateral_d: int = 5,
bilateral_sigma_color: float = 40.0,
bilateral_sigma_space: float = 40.0,
unsharp_ksize: Tuple[int, int] = (3, 3),
unsharp_sigma: float = 1.0,
unsharp_weight: float = 0.5,
) -> None:
self.target_size = target_size
self.fog_contrast_threshold = fog_contrast_threshold
self.fog_mean_floor = fog_mean_floor
self.night_mean_threshold = night_mean_threshold
self.clahe_clip = clahe_clip
self.clahe_grid = clahe_grid
self.gamma = gamma
self.bilateral_d = bilateral_d
self.bilateral_sigma_color = bilateral_sigma_color
self.bilateral_sigma_space = bilateral_sigma_space
self.unsharp_ksize = unsharp_ksize
self.unsharp_sigma = unsharp_sigma
self.unsharp_weight = unsharp_weight
# Pre-build the gamma look-up table once (used by low-light path).
self._gamma_lut = self._build_gamma_lut(self.gamma)
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Internal helpers
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
@staticmethod
def _build_gamma_lut(gamma: float) -> np.ndarray:
"""
256-entry uint8 LUT: output = 255 Γ (input / 255) ^ (1/gamma).
With gamma = 2.0:
β’ input 10 β output 50 (dark shadow lifted 5Γ)
β’ input 200 β output 226 (bright pixel barely moves)
β’ input 255 β output 255 (headlight stays at max)
"""
inv_gamma = 1.0 / gamma
table = np.array(
[np.clip(((i / 255.0) ** inv_gamma) * 255, 0, 255) for i in range(256)],
dtype=np.uint8,
)
return table
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Geometry β Letterbox parameters & inverse mapping
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def letterbox_params(
self, image_shape: Tuple[int, ...], size: Tuple[int, int] = None
) -> Tuple[float, int, int]:
"""
Compute the (scale, pad_left, pad_top) used by `letterbox` for an
image of shape *image_shape*.
Exposed so callers can map coordinates between the original frame
and the letterboxed canvas without re-deriving (and risking
diverging from) the resize math. `letterbox` itself uses this,
guaranteeing the forward resize and the inverse mapping agree.
"""
if size is None:
size = self.target_size
target_w, target_h = size
h, w = image_shape[:2]
scale = min(target_w / w, target_h / h)
new_w = int(w * scale)
new_h = int(h * scale)
pad_left = (target_w - new_w) // 2
pad_top = (target_h - new_h) // 2
return scale, pad_left, pad_top
def unletterbox_bbox(
self,
bbox: list,
image_shape: Tuple[int, ...],
size: Tuple[int, int] = None,
) -> list:
"""
Map a bounding box from letterboxed space (e.g. 640Γ640) back to
the original image's pixel coordinates, clamped to image bounds.
Inverse of the letterbox transform:
orig = (coord β pad) / scale
Parameters
----------
bbox : [x1, y1, x2, y2] in letterboxed-canvas pixels.
image_shape : shape of the ORIGINAL image, (h, w, ...).
size : letterbox canvas size. Defaults to self.target_size.
Returns
-------
list[int] β [x1, y1, x2, y2] in original-image pixels.
"""
scale, pad_left, pad_top = self.letterbox_params(image_shape, size)
h, w = image_shape[:2]
x1, y1, x2, y2 = bbox
ox1 = (x1 - pad_left) / scale
oy1 = (y1 - pad_top) / scale
ox2 = (x2 - pad_left) / scale
oy2 = (y2 - pad_top) / scale
return [
int(round(max(0, min(w, ox1)))),
int(round(max(0, min(h, oy1)))),
int(round(max(0, min(w, ox2)))),
int(round(max(0, min(h, oy2)))),
]
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Stage 1 β Letterbox Resize
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def letterbox(
self, image: np.ndarray, size: Tuple[int, int] = None
) -> np.ndarray:
"""
Resize *image* to fit inside *size* while preserving the aspect
ratio, padding the remainder with black bars.
This is always the FIRST step so every downstream filter
operates on the compact 640Γ640 canvas, not the raw megapixel
frame.
Parameters
----------
image : np.ndarray β BGR uint8, any resolution.
size : (w, h) β target canvas. Defaults to self.target_size.
Returns
-------
np.ndarray β BGR uint8, exactly (size[1], size[0], 3).
"""
if size is None:
size = self.target_size
target_w, target_h = size
h, w = image.shape[:2]
# Shared geometry: identical to what unletterbox_bbox inverts.
scale, pad_left, pad_top = self.letterbox_params(image.shape, size)
new_w = int(w * scale)
new_h = int(h * scale)
# Choose interpolation: INTER_AREA for shrinking (antialiased),
# INTER_LINEAR for enlarging.
interp = cv2.INTER_AREA if scale < 1.0 else cv2.INTER_LINEAR
resized = cv2.resize(image, (new_w, new_h), interpolation=interp)
# Centre on a black canvas.
pad_bottom = target_h - new_h - pad_top
pad_right = target_w - new_w - pad_left
letterboxed = cv2.copyMakeBorder(
resized,
top=pad_top,
bottom=pad_bottom,
left=pad_left,
right=pad_right,
borderType=cv2.BORDER_CONSTANT,
value=(0, 0, 0),
)
return letterboxed
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Stage 2a β FOG: Inverted-Image Dehazing
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def fast_dehaze(self, image: np.ndarray) -> np.ndarray:
"""
Remove atmospheric haze / fog using the **inverted-image**
trick, which avoids the computationally expensive Dark Channel
Prior.
Algorithm
---------
1. Invert the image: I' = 255 β I
β’ Fog is additive white light β inversion turns it into
dark regions, which is exactly what CLAHE excels at
enhancing.
2. Convert I' to LAB and apply CLAHE to the L-channel.
β’ This stretches the contrast of the (now-dark) fog regions
while leaving saturated areas (vehicles, signs) intact.
3. Convert back to BGR and invert again: result = 255 β I''
β’ The double inversion cancels out, but the CLAHE
enhancement survives β effectively subtracting the
atmospheric scattering.
Parameters
----------
image : np.ndarray β BGR uint8, 640Γ640.
Returns
-------
np.ndarray β Dehazed BGR uint8, 640Γ640.
"""
# Step 1 β Invert the image.
# np.clip is not needed here because 255 - uint8 is always [0, 255].
inverted = cv2.bitwise_not(image)
# Step 2 β CLAHE on the L-channel of the inverted image.
lab = cv2.cvtColor(inverted, cv2.COLOR_BGR2LAB)
l_ch, a_ch, b_ch = cv2.split(lab)
clahe = cv2.createCLAHE(
clipLimit=self.clahe_clip,
tileGridSize=self.clahe_grid,
)
l_enhanced = clahe.apply(l_ch)
lab_enhanced = cv2.merge([l_enhanced, a_ch, b_ch])
enhanced_bgr = cv2.cvtColor(lab_enhanced, cv2.COLOR_LAB2BGR)
# Step 3 β Invert back to recover the original colour polarity.
dehazed = cv2.bitwise_not(enhanced_bgr)
return dehazed
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Stage 2b β NIGHT: Adaptive Low-Light Enhancement
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def adaptive_lowlight_enhancement(self, image: np.ndarray) -> np.ndarray:
"""
Lift dark shadows using gamma correction while leaving bright
pixels (headlights, streetlamps, reflective signs) untouched.
How it works
------------
1. Convert to grayscale to compute a per-pixel brightness map.
2. Build a **dark-pixel weight mask**:
weight = 1.0 β (gray / 255)
Dark pixels get weight β 1.0 (full gamma lift).
Bright pixels get weight β 0.0 (no change).
3. Apply the gamma LUT to the entire image to get a brightened
version.
4. Blend: output = weight Γ gamma_image + (1 β weight) Γ original
This applies the correction *only where it is needed*.
The result: road surfaces and vehicles in shadow are clearly
visible, while headlights remain at their original intensity
with zero blooming.
Parameters
----------
image : np.ndarray β BGR uint8, 640Γ640.
Returns
-------
np.ndarray β Low-light enhanced BGR uint8, 640Γ640.
"""
# Compute per-pixel brightness (single-channel, fast).
gray = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
# Weight mask: dark pixels β 1.0, bright pixels β 0.0.
# Shape: (H, W, 1) so it broadcasts over 3 BGR channels.
weight = (1.0 - gray.astype(np.float32) / 255.0)[:, :, np.newaxis]
# Apply gamma LUT uniformly (the mask will limit where it takes
# effect). cv2.LUT is a single vectorised C++ pass β ~0.05 ms.
gamma_image = cv2.LUT(image, self._gamma_lut)
# Blend: selective correction weighted by darkness.
blended = (
weight * gamma_image.astype(np.float32)
+ (1.0 - weight) * image.astype(np.float32)
)
# Clip to [0, 255] to guarantee mathematical safety, then cast.
result = np.clip(blended, 0, 255).astype(np.uint8)
return result
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Stage 3 β RAIN / NOISE: Edge-Preserving Denoise
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def edge_preserving_denoise(self, image: np.ndarray) -> np.ndarray:
"""
Suppress sensor noise and thin rain streaks using a carefully
tuned bilateral filter.
Why bilateral?
--------------
The bilateral filter applies a Gaussian in *both* the spatial
domain and the colour-intensity domain simultaneously. This
means:
β’ Smooth, homogeneous regions (sky, wet road, noise) are
blurred effectively β noise / streaks vanish.
β’ Strong edges (vehicle contours, licence-plate glyphs) see
a large colour-intensity difference across the boundary β
the filter refuses to blur across them.
The parameters (d=5, Ο_color=40, Ο_space=40) are deliberately
conservative β enough to clean rain but not enough to melt
fine detail.
Parameters
----------
image : np.ndarray β BGR uint8.
Returns
-------
np.ndarray β Denoised BGR uint8.
"""
denoised = cv2.bilateralFilter(
image,
d=self.bilateral_d,
sigmaColor=self.bilateral_sigma_color,
sigmaSpace=self.bilateral_sigma_space,
)
return denoised
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Stage 4 β Final Sharpening: Unsharp Mask
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def unsharp_mask(self, image: np.ndarray) -> np.ndarray:
"""
Apply a mild Unsharp Mask to crisp up licence-plate text,
vehicle contours, and lane markings.
Formula: sharpened = image + weight Γ (image β blur)
A weight of 0.5 with a small 3Γ3 kernel gives just enough
edge pop without reintroducing noise or producing ringing
artefacts.
Parameters
----------
image : np.ndarray β BGR uint8.
Returns
-------
np.ndarray β Sharpened BGR uint8.
"""
blurred = cv2.GaussianBlur(
image,
ksize=self.unsharp_ksize,
sigmaX=self.unsharp_sigma,
)
# Compute in float64 to avoid uint8 underflow in the subtraction.
sharp = (
image.astype(np.float64)
+ self.unsharp_weight
* (image.astype(np.float64) - blurred.astype(np.float64))
)
# Absolute safety: clip to valid range before casting.
return np.clip(sharp, 0, 255).astype(np.uint8)
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Condition-specific enhancement chain (size-agnostic)
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _apply_chain(self, frame: np.ndarray, condition: str) -> np.ndarray:
"""
Run the enhancement chain for *condition* on a frame of ANY size.
Shared by `process` (on the 640Γ640 canvas) and
`enhance_full_resolution` (on the native-resolution frame), so the
two can never drift apart.
FOG β dehaze β sharpen
NIGHT β lowlight β denoise β sharpen
DAY/RAIN β denoise β sharpen (the default / fallback)
"""
if condition == "FOG":
frame = self.fast_dehaze(frame)
frame = self.unsharp_mask(frame)
elif condition == "NIGHT":
frame = self.adaptive_lowlight_enhancement(frame)
frame = self.edge_preserving_denoise(frame)
frame = self.unsharp_mask(frame)
else: # DAY/RAIN and any unexpected label
frame = self.edge_preserving_denoise(frame)
frame = self.unsharp_mask(frame)
return frame
def enhance_full_resolution(
self, image: np.ndarray, condition: str
) -> np.ndarray:
"""
Apply the SAME condition chain at the image's native resolution,
WITHOUT letterboxing/downsizing.
Detection runs on the compact 640Γ640 canvas for speed, but ANPR
needs every pixel of plate detail β downscaling to 640Γ640 first
would make small plates unreadable. This produces a full-res,
weather-corrected frame to crop plates from, using the condition
already detected by `process`.
Parameters
----------
image : np.ndarray β raw BGR uint8, any resolution.
condition : str β "FOG" / "NIGHT" / "DAY/RAIN" from process().
Returns
-------
np.ndarray β weather-corrected BGR uint8 at the ORIGINAL resolution.
"""
return self._apply_chain(image.copy(), condition)
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Orchestrator β Dynamic Condition Routing
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def process(self, image: np.ndarray) -> Dict[str, Union[np.ndarray, str]]:
"""
Analyse the image and dynamically route it through the optimal
processing chain based on detected weather / lighting.
Detection metrics (computed on the 640Γ640 letterboxed frame):
β’ **mean_intensity** β average grayscale pixel value.
β’ **rms_contrast** β standard deviation of grayscale pixels.
(Technically Ο, not RMS, but it serves the same purpose:
low Ο in a bright image is the signature of fog.)
Routing:
FOG (low contrast, bright) β dehaze β sharpen
NIGHT (dark) β lowlight β denoise β sharpen
DAY (everything else) β denoise β sharpen
Parameters
----------
image : np.ndarray β Raw BGR uint8, any resolution.
Returns
-------
dict with keys:
"processed_uint8" β final 640Γ640 BGR uint8.
"processed_float32" β final 640Γ640 BGR float32 [0, 1].
"condition" β one of "FOG", "NIGHT", "DAY/RAIN".
"""
# ββ Step 0: Letterbox ββββββββββββββββββββββββββββββββββββββββ
frame = self.letterbox(image)
# ββ Step 1: Analyse scene statistics βββββββββββββββββββββββββ
# IMPORTANT: Compute stats ONLY on the content region, excluding
# the black letterbox padding bars. The padding pixels (value 0)
# would drag mean_intensity down and inflate rms_contrast,
# causing misclassification (e.g. a foggy scene wrongly detected
# as night because the padded mean drops below the threshold).
gray = cv2.cvtColor(frame, cv2.COLOR_BGR2GRAY)
content_mask = gray > 5 # pixels above 5 are real content
if np.any(content_mask):
content_pixels = gray[content_mask]
mean_intensity = float(np.mean(content_pixels))
rms_contrast = float(np.std(content_pixels))
else:
# Extremely dark frame β fall back to full-image stats.
mean_intensity = float(np.mean(gray))
rms_contrast = float(np.std(gray))
# ββ Step 2: Route through the correct chain ββββββββββββββββββ
# Decision tree:
# 1. Low contrast + moderate mean β FOG (atmospheric scattering
# washes out contrast but keeps brightness above black).
# 2. Low mean + high contrast β NIGHT (dark scene with bright
# point sources like headlights producing high Ο).
# 3. Everything else β DAY/RAIN (well-lit, or dark-but-uniform
# rain which benefits from bilateral denoise, not gamma).
if rms_contrast < self.fog_contrast_threshold and mean_intensity > self.fog_mean_floor:
# FOG: atmospheric scattering washes out contrast but keeps
# brightness above black.
condition = "FOG"
elif mean_intensity < self.night_mean_threshold and rms_contrast >= self.fog_contrast_threshold:
# NIGHT: dark scene with bright point sources (headlights,
# streetlamps) producing high Ο β needs the selective gamma
# lift that protects bright pixels.
condition = "NIGHT"
else:
# DAY/RAIN: well-lit daytime, or dark-but-uniform rain which
# benefits from bilateral denoise + sharpen rather than gamma.
condition = "DAY/RAIN"
# Apply the matching enhancement chain (shared with the full-res
# ANPR path via _apply_chain, so both stay in lock-step).
frame = self._apply_chain(frame, condition)
# ββ Step 3: Normalise ββββββββββββββββββββββββββββββββββββββββ
processed_uint8 = frame
processed_float32 = frame.astype(np.float32) / 255.0
return {
"processed_uint8": processed_uint8,
"processed_float32": processed_float32,
"condition": condition,
}
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Visualisation Helper
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _show_comparison(
original_bgr: np.ndarray,
processed_bgr: np.ndarray,
condition: str,
elapsed_ms: float,
) -> None:
"""
Render a polished side-by-side comparison with condition and timing
in the figure title.
"""
import matplotlib.pyplot as plt # lazy: only the CLI demo needs it
fig, axes = plt.subplots(1, 2, figsize=(14, 6))
axes[0].imshow(cv2.cvtColor(original_bgr, cv2.COLOR_BGR2RGB))
axes[0].set_title("Original", fontsize=14, fontweight="bold")
axes[0].axis("off")
axes[1].imshow(cv2.cvtColor(processed_bgr, cv2.COLOR_BGR2RGB))
axes[1].set_title("Processed (640Γ640)", fontsize=14, fontweight="bold")
axes[1].axis("off")
fig.suptitle(
f"Detected: {condition} Β· {elapsed_ms:.1f} ms",
fontsize=16,
fontweight="bold",
color="#1a73e8",
y=0.98,
)
plt.tight_layout(rect=[0, 0, 1, 0.93])
plt.show()
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Entry Point
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
if __name__ == "__main__":
# ---- Resolve image path ------------------------------------------------
if len(sys.argv) > 1:
image_path = Path(sys.argv[1])
else:
image_path = Path("sample_traffic.jpg")
# ---- Graceful error handling -------------------------------------------
if not image_path.exists():
print(
f"[ERROR] Image not found: {image_path.resolve()}\n"
f"Usage: python ultimate_edge_preprocessor.py <path_to_image>"
)
sys.exit(1)
raw_image = cv2.imread(str(image_path))
if raw_image is None:
print(
f"[ERROR] OpenCV could not decode: {image_path.resolve()}\n"
"Make sure the file is a valid image (JPEG, PNG, BMP, etc.)."
)
sys.exit(1)
h, w = raw_image.shape[:2]
print(f"[INFO] Loaded image : {image_path.resolve()}")
print(f"[INFO] Original size : {w}Γ{h} ({raw_image.shape[2]} ch)")
# ---- Run pipeline ------------------------------------------------------
preprocessor = DynamicTrafficPreprocessor()
t_start = time.perf_counter()
result = preprocessor.process(raw_image)
t_end = time.perf_counter()
elapsed_ms = (t_end - t_start) * 1000.0
processed_uint8 = result["processed_uint8"]
processed_float32 = result["processed_float32"]
condition = result["condition"]
print(f"[INFO] Detected : {condition}")
print(f"[INFO] Processed size : {processed_uint8.shape[1]}Γ{processed_uint8.shape[0]}")
print(f"[INFO] float32 range : [{processed_float32.min():.4f}, {processed_float32.max():.4f}]")
print(f"[INFO] Pipeline time : {elapsed_ms:.2f} ms")
# ---- Diagnostic: print the scene statistics for tuning ----------------
gray_diag = cv2.cvtColor(preprocessor.letterbox(raw_image), cv2.COLOR_BGR2GRAY)
mask = gray_diag > 5
if np.any(mask):
print(f"[DIAG] mean_intensity : {float(np.mean(gray_diag[mask])):.2f}")
print(f"[DIAG] rms_contrast : {float(np.std(gray_diag[mask])):.2f}")
# ---- Visualise ---------------------------------------------------------
_show_comparison(raw_image, processed_uint8, condition, elapsed_ms)
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