Spaces:
Sleeping
Sleeping
Create game
Browse files
game
CHANGED
|
@@ -0,0 +1,98 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import streamlit as st
|
| 2 |
+
import random
|
| 3 |
+
|
| 4 |
+
# Game Settings
|
| 5 |
+
MAP_SIZE = 20 # 20 km x 20 km map
|
| 6 |
+
|
| 7 |
+
# Initialize session state
|
| 8 |
+
if "player_position" not in st.session_state:
|
| 9 |
+
st.session_state.player_position = [10, 10] # Start in the center
|
| 10 |
+
if "player_health" not in st.session_state:
|
| 11 |
+
st.session_state.player_health = 100
|
| 12 |
+
if "enemy_health" not in st.session_state:
|
| 13 |
+
st.session_state.enemy_health = random.randint(50, 100)
|
| 14 |
+
if "inventory" not in st.session_state:
|
| 15 |
+
st.session_state.inventory = {"vehicles": "Car", "weapons": ["UMP"]}
|
| 16 |
+
|
| 17 |
+
# Helper functions
|
| 18 |
+
def move_player(direction):
|
| 19 |
+
if direction == "North" and st.session_state.player_position[1] < MAP_SIZE:
|
| 20 |
+
st.session_state.player_position[1] += 1
|
| 21 |
+
elif direction == "South" and st.session_state.player_position[1] > 0:
|
| 22 |
+
st.session_state.player_position[1] -= 1
|
| 23 |
+
elif direction == "East" and st.session_state.player_position[0] < MAP_SIZE:
|
| 24 |
+
st.session_state.player_position[0] += 1
|
| 25 |
+
elif direction == "West" and st.session_state.player_position[0] > 0:
|
| 26 |
+
st.session_state.player_position[0] -= 1
|
| 27 |
+
|
| 28 |
+
def fight_enemy():
|
| 29 |
+
weapon = st.session_state.inventory["weapons"][0] # Use the first weapon
|
| 30 |
+
damage = random.randint(10, 30)
|
| 31 |
+
st.session_state.enemy_health -= damage
|
| 32 |
+
st.write(f"You used {weapon} and dealt {damage} damage!")
|
| 33 |
+
|
| 34 |
+
# Enemy counterattack
|
| 35 |
+
if st.session_state.enemy_health > 0:
|
| 36 |
+
enemy_damage = random.randint(5, 20)
|
| 37 |
+
st.session_state.player_health -= enemy_damage
|
| 38 |
+
st.write(f"The enemy attacked and dealt {enemy_damage} damage!")
|
| 39 |
+
else:
|
| 40 |
+
st.write("Enemy defeated!")
|
| 41 |
+
|
| 42 |
+
def explore():
|
| 43 |
+
event = random.choice(["Nothing found", "Found ammo", "Enemy encountered"])
|
| 44 |
+
st.write(f"Exploring... {event}")
|
| 45 |
+
if event == "Found ammo":
|
| 46 |
+
st.session_state.inventory["weapons"].append(random.choice(["AK-47", "Pistol"]))
|
| 47 |
+
st.write("You found a new weapon!")
|
| 48 |
+
elif event == "Enemy encountered":
|
| 49 |
+
st.session_state.enemy_health = random.randint(50, 100)
|
| 50 |
+
st.write("An enemy appeared!")
|
| 51 |
+
|
| 52 |
+
# Game Interface
|
| 53 |
+
st.title("Adventure Game")
|
| 54 |
+
|
| 55 |
+
# Display Player Stats
|
| 56 |
+
st.subheader("Player Stats")
|
| 57 |
+
st.write(f"Health: {st.session_state.player_health}")
|
| 58 |
+
st.write(f"Position: {st.session_state.player_position}")
|
| 59 |
+
st.write(f"Inventory: {st.session_state.inventory}")
|
| 60 |
+
|
| 61 |
+
# Display Enemy Stats (if any)
|
| 62 |
+
if st.session_state.enemy_health > 0:
|
| 63 |
+
st.subheader("Enemy Stats")
|
| 64 |
+
st.write(f"Enemy Health: {st.session_state.enemy_health}")
|
| 65 |
+
|
| 66 |
+
# Game Actions
|
| 67 |
+
st.subheader("Actions")
|
| 68 |
+
|
| 69 |
+
# Movement
|
| 70 |
+
st.write("Move:")
|
| 71 |
+
col1, col2, col3 = st.columns(3)
|
| 72 |
+
with col1:
|
| 73 |
+
if st.button("North"):
|
| 74 |
+
move_player("North")
|
| 75 |
+
with col2:
|
| 76 |
+
if st.button("South"):
|
| 77 |
+
move_player("South")
|
| 78 |
+
with col3:
|
| 79 |
+
if st.button("East"):
|
| 80 |
+
move_player("East")
|
| 81 |
+
if st.button("West"):
|
| 82 |
+
move_player("West")
|
| 83 |
+
|
| 84 |
+
# Fight
|
| 85 |
+
if st.session_state.enemy_health > 0:
|
| 86 |
+
if st.button("Fight"):
|
| 87 |
+
fight_enemy()
|
| 88 |
+
|
| 89 |
+
# Explore
|
| 90 |
+
if st.button("Explore"):
|
| 91 |
+
explore()
|
| 92 |
+
|
| 93 |
+
# End Game if Health <= 0
|
| 94 |
+
if st.session_state.player_health <= 0:
|
| 95 |
+
st.write("Game Over! You have been defeated.")
|
| 96 |
+
st.stop()
|
| 97 |
+
|
| 98 |
+
st.write("Keep playing and exploring the map!")
|