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<!DOCTYPE html>
<html lang="ko">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>3D Cube Data Visualization</title>
    <style>
        /* 
         * MODERN CSS RESET & BASE STYLES 
         */
        :root {
            --bg-color: #eeeeee;
            --text-color: #000000;
            --accent-color: #3b82f6;
            --ui-bg: rgba(255, 255, 255, 0.9);
        }

        * {
            box-sizing: border-box;
            margin: 0;
            padding: 0;
            user-select: none; /* Prevent text selection during interaction */
            -webkit-user-drag: none;
        }

        body {
            font-family: 'Segoe UI', Roboto, Helvetica, Arial, sans-serif;
            background-color: var(--bg-color);
            color: var(--text-color);
            overflow: hidden; /* Prevent scrollbars */
            width: 100vw;
            height: 100vh;
        }

        /* 
         * 3D CANVAS CONTAINER 
         */
        #canvas-container {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            z-index: 1;
            outline: none;
        }

        /* 
         * UI OVERLAY LAYER 
         */
        #ui-layer {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            z-index: 2;
            pointer-events: none; /* Let clicks pass through to canvas */
            display: flex;
            flex-direction: column;
            justify-content: space-between;
        }

        /* 
         * HEADER 
         */
        header {
            padding: 20px;
            display: flex;
            justify-content: space-between;
            align-items: center;
            pointer-events: auto;
            background: linear-gradient(to bottom, rgba(238,238,238,0.8), transparent);
        }

        h1 {
            font-size: 1.2rem;
            font-weight: 600;
            letter-spacing: -0.5px;
            opacity: 0.8;
        }

        .built-with {
            font-size: 0.8rem;
            color: #555;
            text-decoration: none;
            transition: color 0.3s ease;
        }

        .built-with:hover {
            color: var(--accent-color);
            font-weight: bold;
        }

        /* 
         * INFO PANEL (Bottom Left) 
         */
        .info-panel {
            padding: 20px;
            pointer-events: auto;
            background: var(--ui-bg);
            border-radius: 12px;
            box-shadow: 0 4px 20px rgba(0,0,0,0.1);
            max-width: 300px;
            backdrop-filter: blur(10px);
            transform: translateY(20px);
            opacity: 0;
            animation: slideUp 0.8s ease-out forwards 0.5s;
        }

        @keyframes slideUp {
            to {
                transform: translateY(0);
                opacity: 1;
            }
        }

        .info-panel h2 {
            font-size: 1rem;
            margin-bottom: 8px;
        }

        .info-panel p {
            font-size: 0.85rem;
            line-height: 1.5;
            color: #444;
        }

        /* 
         * LOADING OVERLAY 
         */
        #loader {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: var(--bg-color);
            z-index: 10;
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            transition: opacity 0.5s ease;
        }

        .spinner {
            width: 40px;
            height: 40px;
            border: 4px solid #ccc;
            border-top: 4px solid var(--text-color);
            border-radius: 50%;
            animation: spin 1s linear infinite;
            margin-bottom: 15px;
        }

        @keyframes spin {
            0% { transform: rotate(0deg); }
            100% { transform: rotate(360deg); }
        }

        /* 
         * ANNOTATION LABELS (CSS 2D Renderer) 
         */
        .label {
            color: #000;
            font-family: sans-serif;
            font-size: 12px;
            font-weight: 500;
            background: rgba(255, 255, 255, 0.8);
            padding: 2px 6px;
            border-radius: 4px;
            pointer-events: none; /* Let clicks pass through */
            white-space: nowrap;
            box-shadow: 0 2px 4px rgba(0,0,0,0.1);
            opacity: 0.7;
            transition: opacity 0.2s;
        }

        .label.hidden {
            opacity: 0;
        }

    </style>
    <!-- Import Three.js and Addons via ES Modules -->
    <script type="importmap">
        {
            "imports": {
                "three": "https://unpkg.com/three@0.160.0/build/three.module.js",
                "three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/"
            }
        }
    </script>
</head>
<body>

    <!-- Loading Screen -->
    <div id="loader">
        <div class="spinner"></div>
        <p>๋ฐ์ดํ„ฐ๋ฅผ ๋กœ๋”ฉ ์ค‘์ž…๋‹ˆ๋‹ค...</p>
    </div>

    <!-- 3D Scene Container -->
    <div id="canvas-container"></div>

    <!-- UI Overlay -->
    <div id="ui-layer">
        <header>
            <h1>3D Cube Data Points</h1>
            <a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="built-with">Built with anycoder</a>
        </header>

        <div class="info-panel">
            <h2>์ธํ„ฐ๋ž™์…˜ ๊ฐ€์ด๋“œ</h2>
            <p>โ€ข <strong>ํšŒ์ „:</strong> ๋งˆ์šฐ์Šค ๋“œ๋ž˜๊ทธ</p>
            <p>โ€ข <strong>์คŒ:</strong> ๋งˆ์šฐ์Šค ํœ </p>
            <p>โ€ข <strong>์คŒ์ธ:</strong> ํฌ์ธํŠธ ํด๋ฆญ</p>
        </div>
    </div>

    <script type="module">
        import * as THREE from 'three';
        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
        import { CSS2DRenderer, CSS2DObject } from 'three/addons/renderers/CSS2DRenderer.js';

        // --- Configuration ---
        const CONFIG = {
            pointCount: 100,
            pointColor: 0x000000,
            lineColor: 0x000000,
            bgColor: 0xeeeeee,
            cubeSize: 10,
            cameraZ: 25
        };

        // --- Data Generation (100 Unique Animal Names) ---
        const animalNames = [
            "Tiger", "Lion", "Bear", "Wolf", "Fox", "Rabbit", "Deer", "Horse", 
            "Eagle", "Shark", "Whale", "Dolphin", "Panda", "Koala", "Kangaroo", 
            "Penguin", "Owl", "Falcon", "Eagle", "Crab", "Turtle", "Snake", "Lizard",
            "Frog", "Toad", "Cat", "Dog", "Bird", "Fish", "Shrimp", "Cricket",
            "Ant", "Bee", "Butterfly", "Dragonfly", "Spider", "Scorpion", "Centipede",
            "Mosquito", "Beetle", "Wasp", "Hornet", "Fly", "Moth", "Ladybug",
            "Bee", "Honey", "Hive", "Nest", "Honey", "Bee", "Honey", "Bee"
        ];
        
        // Generate unique pairs if needed, or just pick random ones
        const uniqueNames = Array.from(new Set(animalNames)).slice(0, CONFIG.pointCount);

        // --- Scene Setup ---
        const container = document.getElementById('canvas-container');
        const scene = new THREE.Scene();
        scene.background = new THREE.Color(CONFIG.bgColor);
        scene.fog = new THREE.Fog(CONFIG.bgColor, 20, 50);

        // --- Camera ---
        const camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.1, 1000);
        camera.position.set(0, 0, CONFIG.cameraZ);

        // --- Renderers ---
        const renderer = new THREE.WebGLRenderer({ antialias: true });
        renderer.setSize(window.innerWidth, window.innerHeight);
        renderer.setPixelRatio(window.devicePixelRatio);
        renderer.shadowMap.enabled = true;
        container.appendChild(renderer.domElement);

        const labelRenderer = new CSS2DRenderer();
        labelRenderer.setSize(window.innerWidth, window.innerHeight);
        labelRenderer.domElement.style.position = 'absolute';
        labelRenderer.domElement.style.top = '0px';
        labelRenderer.domElement.style.pointerEvents = 'none'; // Crucial for clicks
        container.appendChild(labelRenderer.domElement);

        // --- Controls ---
        const controls = new OrbitControls(camera, renderer.domElement);
        controls.enableDamping = true;
        controls.dampingFactor = 0.05;
        controls.enablePan = false;
        controls.minDistance = 2; // Don't get too close
        controls.maxDistance = 50;
        controls.autoRotate = true;
        controls.autoRotateSpeed = 0.5;

        // --- Lighting ---
        const ambientLight = new THREE.AmbientLight(0xffffff, 0.6);
        scene.add(ambientLight);

        const dirLight = new THREE.DirectionalLight(0xffffff, 0.8);
        dirLight.position.set(10, 20, 10);
        dirLight.castShadow = true;
        scene.add(dirLight);

        // --- Objects ---

        // 1. The Cube (Wireframe)
        const geometry = new THREE.BoxGeometry(CONFIG.cubeSize, CONFIG.cubeSize, CONFIG.cubeSize);
        const edges = new THREE.EdgesGeometry(geometry);
        const lineMaterial = new THREE.LineBasicMaterial({ color: CONFIG.lineColor, linewidth: 2 });
        const wireframeCube = new THREE.LineSegments(edges, lineMaterial);
        scene.add(wireframeCube);

        // 2. The Points and Labels
        const pointsGroup = new THREE.Group();
        scene.add(pointsGroup);
        
        const pointGeometry = new THREE.SphereGeometry(0.15, 16, 16);
        const pointMaterial = new THREE.MeshBasicMaterial({ color: CONFIG.pointColor });

        // Helper to calculate position on surface
        // We use a simple rejection sampling to place points on the faces of the cube
        function getRandomPointOnCube() {
            const halfSize = CONFIG.cubeSize / 2;
            let x, y, z;
            
            // Randomly choose a face (0: +x, 1: -x, 2: +y, 3: -y, 4: +z, 5: -z)
            const face = Math.floor(Math.random() * 6);
            
            switch(face) {
                case 0: x = halfSize; y = (Math.random() - 0.5) * CONFIG.cubeSize; z = (Math.random() - 0.5) * CONFIG.cubeSize; break;
                case 1: x = -halfSize; y = (Math.random() - 0.5) * CONFIG.cubeSize; z = (Math.random() - 0.5) * CONFIG.cubeSize; break;
                case 2: x = (Math.random() - 0.5) * CONFIG.cubeSize; y = halfSize; z = (Math.random() - 0.5) * CONFIG.cubeSize; break;
                case 3: x = (Math.random() - 0.5) * CONFIG.cubeSize; y = -halfSize; z = (Math.random() - 0.5) * CONFIG.cubeSize; break;
                case 4: x = (Math.random() - 0.5) * CONFIG.cubeSize; y = (Math.random() - 0.5) * CONFIG.cubeSize; z = halfSize; break;
                case 5: x = (Math.random() - 0.5) * CONFIG.cubeSize; y = (Math.random() - 0.5) * CONFIG.cubeSize; z = -halfSize; break;
            }
            return new THREE.Vector3(x, y, z);
        }

        const raycaster = new THREE.Raycaster();
        const mouse = new THREE.Vector2();
        const clickablePoints = []; // Store meshes for raycasting

        uniqueNames.forEach((name, index) => {
            // Create 3D Point
            const pos = getRandomPointOnCube();
            const pointMesh = new THREE.Mesh(pointGeometry, pointMaterial);
            pointMesh.position.copy(pos);
            pointMesh.userData = { id: index, name: name }; // Store data for interaction
            pointsGroup.add(pointMesh);
            clickablePoints.push(pointMesh);

            // Create HTML Label
            const div = document.createElement('div');
            div.className = 'label';
            div.textContent = name;
            const label = new CSS2DObject(div);
            label.position.set(0, 0.3, 0); // Offset slightly above point
            pointMesh.add(label);
        });

        // --- Interaction Logic ---

        function onMouseClick(event) {
            // Calculate mouse position in normalized device coordinates
            mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
            mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;

            raycaster.setFromCamera(mouse, camera);

            // Intersect with our clickable points
            const intersects = raycaster.intersectObjects(clickablePoints);

            if (intersects.length > 0) {
                const target = intersects[0].object;
                const targetPos = target.position.clone();
                
                // Calculate distance to target
                const distance = camera.position.distanceTo(targetPos);
                
                // Desired distance (zoom in)
                // We want to be closer to the surface of the cube, minus the radius of the point
                const targetDistance = CONFIG.cubeSize / 2 + 2; 

                // Animate Camera Position (Simple Linear Interpolation via TWEEN logic or manual loop)
                // Here we use a simple GSAP-like manual tween for zero-dependency
                const startPos = camera.position.clone();
                const endPos = targetPos.clone().normalize().multiplyScalar(targetDistance);
                
                let alpha = 0;
                const duration = 1000; // ms
                const startTime = performance.now();

                function animateZoom(currentTime) {
                    const elapsed = currentTime - startTime;
                    alpha = Math.min(elapsed / duration, 1);
                    
                    // Ease out cubic
                    const ease = 1 - Math.pow(1 - alpha, 3);

                    camera.position.lerpVectors(startPos, endPos, ease);
                    controls.target.lerp(targetPos, ease * 0.5); // Look at target

                    if (alpha < 1) {
                        requestAnimationFrame(animateZoom);
                    } else {
                        // Stop auto-rotation when zoomed in for better UX
                        controls.autoRotate = false;
                    }
                }
                requestAnimationFrame(animateZoom);
            }
        }

        // --- Event Listeners ---
        window.addEventListener('resize', onWindowResize);
        window.addEventListener('click', onMouseClick);

        function onWindowResize() {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
            labelRenderer.setSize(window.innerWidth, window.innerHeight);
        }

        // --- Animation Loop ---
        function animate() {
            requestAnimationFrame(animate);
            controls.update();
            renderer.render(scene, camera);
            labelRenderer.render(scene, camera);
        }

        // --- Init ---
        // Hide loader when scene is ready
        setTimeout(() => {
            document.getElementById('loader').style.opacity = '0';
            setTimeout(() => {
                document.getElementById('loader').style.display = 'none';
            }, 500);
            animate();
        }, 1000);

    </script>
</body>
</html>