Apply a Force to the Tray
Browse files- tray_sim.py +45 -1
tray_sim.py
CHANGED
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@@ -8,13 +8,46 @@ MODEL_PATH = "assets/tray.xml"
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N_OBJECTS = 5 # number of dynamic blocks to randomize
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PUSH_START_STEP = 50
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SIM_STEPS = 200
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def run_tray_simulation(seed=0, num_objects=N_OBJECTS, azimuth=45, elevation=-25, distance=0.6):
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np.random.seed(seed)
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model = mujoco.MjModel.from_xml_path(MODEL_PATH)
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data = mujoco.MjData(model)
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# Locate pusher DOF index (last one in qpos if you have 10 objects)
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# Compute DOF offsets
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pusher_idx = num_objects * 7
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@@ -70,6 +103,17 @@ def run_tray_simulation(seed=0, num_objects=N_OBJECTS, azimuth=45, elevation=-25
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#data.qvel[pusher_vel_idx:pusher_vel_idx+3] = [-0.05, 0.05, 0.0] # toward center
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data.qvel[pusher_vel_idx:pusher_vel_idx+3] = push_velocity # toward center
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mujoco.mj_step(model, data)
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renderer.update_scene(data, camera=cam, scene_option=scene_option)
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img = renderer.render()
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N_OBJECTS = 5 # number of dynamic blocks to randomize
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PUSH_START_STEP = 50
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SIM_STEPS = 200
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IMPACT_STEP = 60 # is a good starting point, just after pusher activates.
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def classify_stability(data, model):
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"""
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Classify object stability based on position data.
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For each object in the scene:
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- Check the object's position using data.qpos[z].
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- Determine whether the object is upright, within the tray bounds, or has fallen/rolled over.
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- Define thresholds for "stable" as:
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* z-position > 0.01
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* x and y within tray bounds of ±0.3
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Args:
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data: MuJoCo data object containing simulation state.
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model: MuJoCo model (unused in this function but typically passed alongside data).
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Returns:
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List of booleans indicating whether each object is stable.
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"""
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stable_objects = []
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tray_bounds = 0.3
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for i in range(N_OBJECTS):
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pos = data.qpos[i*7 : i*7 + 3]
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if abs(pos[0]) < tray_bounds and abs(pos[1]) < tray_bounds and pos[2] > 0.01:
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stable_objects.append(True)
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else:
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stable_objects.append(False)
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return stable_objects
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def run_tray_simulation(seed=0, num_objects=N_OBJECTS, azimuth=45, elevation=-25, distance=0.6):
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np.random.seed(seed)
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model = mujoco.MjModel.from_xml_path(MODEL_PATH)
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data = mujoco.MjData(model)
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tray_id = mujoco.mj_name2id(model, mujoco.mjtObj.mjOBJ_BODY, "tray")
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# Apply a transient force to the tray
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tray_force_applied = False # One-time trigger
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# Locate pusher DOF index (last one in qpos if you have 10 objects)
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# Compute DOF offsets
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pusher_idx = num_objects * 7
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#data.qvel[pusher_vel_idx:pusher_vel_idx+3] = [-0.05, 0.05, 0.0] # toward center
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data.qvel[pusher_vel_idx:pusher_vel_idx+3] = push_velocity # toward center
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if t == IMPACT_STEP and not tray_force_applied:
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mujoco.mj_applyFT(
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model, data,
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tray_id,
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force=[5.0, 0.0, 0.0], # Impulse to the right; adjust magnitude
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torque=[0.0, 0.0, 0.0],
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point=[0.0, 0.0, 0.0], # Apply at body origin
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frame=0 # World frame
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)
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tray_force_applied = True
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mujoco.mj_step(model, data)
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renderer.update_scene(data, camera=cam, scene_option=scene_option)
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img = renderer.render()
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