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<div id="hexa-container" style="width: 100%; height: 100%; min-height: 300px; background: #000; border-radius: 12px; overflow: hidden; position: relative; border: 1px solid #222; box-shadow: 0 0 30px rgba(0,0,0,0.8);">
    <canvas id="defragCanvas" style="width: 100%; height: 100%; display: block;"></canvas>
    <div id="overlay" style="position: absolute; top: 20px; left: 20px; color: rgba(255,255,255,0.4); font-family: 'Courier New', monospace; font-size: 10px; pointer-events: none;">
        SYSTEM: ONLINE<br>
        AUDIO: ENABLED
    </div>
</div>

<script>
class HexaMandala {
    constructor(canvasId) {
        this.canvas = document.getElementById(canvasId);
        if (!this.canvas) return;
        
        this.ctx = this.canvas.getContext('2d');
        // Default State
        this.hexCode = [1,0,1,0,1,0];
        this.petalCount = 5;
        this.element = 'water';
        this.stability = 1.0;
        this.speaking = false; // New: React to audio
        
        this.time = 0;
        this.resize();
        this.initColors();
        this.animate();
        
        window.addEventListener('resize', () => this.resize());
    }

    resize() {
        const parent = this.canvas.parentElement;
        this.canvas.width = parent.clientWidth * window.devicePixelRatio;
        this.canvas.height = parent.clientHeight * window.devicePixelRatio;
        this.ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
        this.width = parent.clientWidth;
        this.height = parent.clientHeight;
    }

    initColors() {
        this.colors = {
            fire:  { h: 10,  s: 80, l: 50 },
            earth: { h: 35,  s: 60, l: 40 },
            air:   { h: 200, s: 70, l: 80 },
            water: { h: 220, s: 90, l: 30 }
        };
    }

    updateParams(hex, petals, elem, stab, isSpeaking) {
        this.hexCode = hex || [1,1,1,1,1,1];
        this.petalCount = petals || 5;
        this.element = elem || 'water';
        this.stability = stab !== undefined ? stab : 1.0;
        if (isSpeaking !== undefined) this.speaking = isSpeaking;
    }

    drawHexRing(radius, index, isYang) {
        this.ctx.beginPath();
        if (isYang) {
            this.ctx.arc(0, 0, radius, 0, Math.PI * 2);
            this.ctx.lineWidth = 3;
            this.ctx.strokeStyle = `rgba(255, 255, 255, ${0.15 + (index * 0.05)})`;
            this.ctx.stroke();
        } else {
            this.ctx.setLineDash([5, 10]);
            this.ctx.arc(0, 0, radius, 0, Math.PI * 2);
            this.ctx.lineWidth = 2;
            this.ctx.strokeStyle = `rgba(255, 255, 255, ${0.1 + (index * 0.05)})`;
            this.ctx.stroke();
            this.ctx.setLineDash([]);
        }
    }

    animate() {
        this.time += 0.01;
        this.ctx.fillStyle = "#050505";
        this.ctx.fillRect(0, 0, this.width, this.height);
        
        this.ctx.save();
        this.ctx.translate(this.width/2, this.height/2);

        // Audio Reactivity (Pulse when speaking)
        let audioPulse = this.speaking ? Math.sin(this.time * 10) * 5 : 0;

        // Glitch Shake
        if (this.stability < 0.5) {
            let shake = (1.0 - this.stability) * 3;
            this.ctx.translate((Math.random()-0.5)*shake, (Math.random()-0.5)*shake);
        }

        let baseR = Math.min(this.width, this.height) * 0.12;
        
        // Draw Rings
        this.hexCode.forEach((val, i) => {
            let r = baseR + (i * 15) + audioPulse;
            this.drawHexRing(r, i, val === 1);
        });

        // Draw Petals
        let c = this.colors[this.element] || this.colors.water;
        let count = this.petalCount;
        
        for (let i = 0; i < count; i++) {
            this.ctx.save();
            let angle = (i / count) * Math.PI * 2 + (this.time * 0.1);
            this.ctx.rotate(angle);
            
            this.ctx.beginPath();
            this.ctx.moveTo(0, 0);
            this.ctx.quadraticCurveTo(baseR*1.5, baseR, 0, baseR*3 + audioPulse);
            this.ctx.quadraticCurveTo(-baseR*1.5, baseR, 0, 0);
            
            let alpha = 0.6 * this.stability;
            this.ctx.fillStyle = `hsla(${c.h}, ${c.s}%, ${c.l}%, ${alpha})`;
            this.ctx.fill();
            this.ctx.restore();
        }
        
        this.ctx.restore();
        requestAnimationFrame(() => this.animate());
    }
}

// Initialize on load
setTimeout(() => {
    window.hexa = new HexaMandala('defragCanvas');
}, 500);
</script>