File size: 21,717 Bytes
c0c8ef0
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
#  Copyright (c) 2025 Bytedance Ltd. and/or its affiliates
# 
#  Licensed under the Apache License, Version 2.0 (the "License");
#  you may not use this file except in compliance with the License.
#  You may obtain a copy of the License at
# 
#  http://www.apache.org/licenses/LICENSE-2.0
# 
#  Unless required by applicable law or agreed to in writing, software
#  distributed under the License is distributed on an "AS IS" BASIS,
#  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#  See the License for the specific language governing permissions and
#  limitations under the License.
import os
import numpy as np
import cv2
import json
import trimesh

from collections import deque, defaultdict
from scipy.cluster.hierarchy import linkage, fcluster
from scipy.spatial.distance import cdist

from data_utils.pyrender_wrapper import PyRenderWrapper
from data_utils.data_loader import DataLoader

def save_mesh(vertices, faces, filename):

    mesh = trimesh.Trimesh(vertices=vertices, faces=faces)    
    mesh.export(filename, file_type='obj')

def pred_joints_and_bones(bone_coor):
    """

    get joints (j,3) and bones (b,2) from (b,2,3), preserve the parent-child relationship

    """
    parent_coords = bone_coor[:, 0, :]  # (b, 3)
    child_coords = bone_coor[:, 1, :]   # (b, 3)

    all_coords = np.vstack([parent_coords, child_coords])  # (2b, 3)
    pred_joints, indices = np.unique(all_coords, axis=0, return_inverse=True)

    b = bone_coor.shape[0]
    parent_indices = indices[:b]
    child_indices = indices[b:]

    pred_bones = np.column_stack([parent_indices, child_indices])
    
    valid_bones = pred_bones[parent_indices != child_indices]
    
    return pred_joints, valid_bones

def find_connected_components(joints, bones):
    """Find connected components in the skeleton graph."""
    n_joints = len(joints)
    graph = defaultdict(list)
    
    # Build adjacency list
    for parent, child in bones:
        graph[parent].append(child)
        graph[child].append(parent)
    
    visited = [False] * n_joints
    components = []
    
    for i in range(n_joints):
        if not visited[i]:
            component = []
            queue = deque([i])
            visited[i] = True
            
            while queue:
                node = queue.popleft()
                component.append(node)
                
                for neighbor in graph[node]:
                    if not visited[neighbor]:
                        visited[neighbor] = True
                        queue.append(neighbor)
            
            components.append(component)
    
    return components

def ensure_skeleton_connectivity(joints, bones, root_index=None, merge_distance_threshold=0.01):
    """

    Ensure skeleton is fully connected.

    - If distance < merge_distance_threshold: merge joints

    - If distance >= merge_distance_threshold: connect with bone

    """
    current_joints = joints.copy()
    current_bones = list(bones)
    current_root = root_index
    
    iteration = 0
    while True:
        components = find_connected_components(current_joints, current_bones)
        if len(components) == 1:
            # print("Successfully ensured skeleton connectivity")
            break

        # Find the globally closest pair of components
        min_distance = float('inf')
        best_pair = None
        
        for i in range(len(components)):
            for j in range(i + 1, len(components)):
                comp1_joints = current_joints[components[i]]
                comp2_joints = current_joints[components[j]]
                
                distances = cdist(comp1_joints, comp2_joints)
                min_idx = np.unravel_index(np.argmin(distances), distances.shape)
                distance = distances[min_idx]
                
                if distance < min_distance:
                    min_distance = distance
                    best_pair = (i, j, components[i][min_idx[0]], components[j][min_idx[1]], min_idx)
        
        if best_pair is None:
            print("Warning: Could not find valid component pair to connect")
            break
        
        comp1_idx, comp2_idx, joint1_idx, joint2_idx, min_idx = best_pair
        
        if min_distance < merge_distance_threshold:
            # Merge the joints
            # print(f"Iteration {iteration + 1}: Merging closest joints {joint1_idx} and {joint2_idx} "
            #       f"(distance: {min_distance:.4f})")
            
            # Always merge joint2 into joint1
            merge_map = {joint2_idx: joint1_idx}
            
            # Update bones
            updated_bones = []
            for parent, child in current_bones:
                new_parent = merge_map.get(parent, parent)
                new_child = merge_map.get(child, child)
                if new_parent != new_child:  # Remove self-loops
                    updated_bones.append([new_parent, new_child])
            
            # Update root
            if current_root == joint2_idx:
                current_root = joint1_idx
            
            # Remove the merged joint and update indices
            joint_to_remove = joint2_idx
            mask = np.ones(len(current_joints), dtype=bool)
            mask[joint_to_remove] = False
            current_joints = current_joints[mask]
            
            # Create index mapping for remaining joints
            old_to_new = {}
            new_idx = 0
            for old_idx in range(len(mask)):
                if mask[old_idx]:
                    old_to_new[old_idx] = new_idx
                    new_idx += 1
            
            # Update bone indices
            current_bones = [[old_to_new[parent], old_to_new[child]] 
                           for parent, child in updated_bones 
                           if parent in old_to_new and child in old_to_new]
            
            # Update root index
            if current_root is not None and current_root in old_to_new:
                current_root = old_to_new[current_root]
            
        else:
            # Connect with bone
            # print(f"Iteration {iteration + 1}: Connecting closest components with bone {joint1_idx} -> {joint2_idx} "
            #       f"(distance: {min_distance:.4f})")
            current_bones.append([joint1_idx, joint2_idx])
        
        iteration += 1
        
        # prevent infinite loops
        if iteration > len(joints):
            print(f"Warning: Maximum iterations reached ({iteration}), stopping")
            break
    
    current_bones = np.array(current_bones) if len(current_bones) > 0 else np.array([]).reshape(0, 2)
    
    # Final connectivity verification
    final_components = find_connected_components(current_joints, current_bones)
    if len(final_components) == 1:
        pass
    else:
        print(f"Warning: Still have {len(final_components)} disconnected components after {iteration} iterations")
    
    return current_joints, current_bones, current_root

def merge_duplicate_joints_and_fix_bones(joints, bones, tolerance=0.0025, root_index=None):
    """

    merge duplicate joints that are within a certain tolerance distance, and fix bones to maintain connectivity.

    Also merge bones that become duplicates after joint merging.

    """
    n_joints = len(joints)
    
    # find merge joint groups
    merge_groups = []
    used = [False] * n_joints
    
    for i in range(n_joints):
        if used[i]:
            continue
            
        # find all joints within tolerance distance to joint i
        group = [i]
        for j in range(i + 1, n_joints):
            if not used[j]:
                dist = np.linalg.norm(joints[i] - joints[j])
                if dist < tolerance:
                    group.append(j)
                    used[j] = True
        
        used[i] = True
        merge_groups.append(group)
        
        # if len(group) > 1:
        #     print(f"find duplicate joints group: {group}")
    
    # build merge map: choose representative joint
    merge_map = {}
    for group in merge_groups:
        if root_index is not None and root_index in group:
            representative = root_index
        else:
            representative = group[0]  # else choose the first one as representative
        for joint_idx in group:
            merge_map[joint_idx] = representative
    
    # track root joint change
    intermediate_root_index = None
    if root_index is not None:
        intermediate_root_index = merge_map.get(root_index, root_index)
        # if intermediate_root_index != root_index:
        #     print(f"root joint index changed from {root_index} to {intermediate_root_index}")
    
    # update bones: remove self-loop bones, and merge duplicate bones
    updated_bones = []
    
    for parent, child in bones:
        new_parent = merge_map.get(parent, parent)
        new_child = merge_map.get(child, child)
        
        if new_parent != new_child: # remove self-loop bones
            updated_bones.append([new_parent, new_child])
    
    # remove duplicate bones
    unique_bones = []
    seen_bones = set()
    
    for bone in updated_bones:
        bone_key = tuple(bone)  # keep the order of [parent, child]
        if bone_key not in seen_bones:
            seen_bones.add(bone_key)
            unique_bones.append(bone)
    
    # re-index joints to remove unused joints
    used_joint_indices = set()
    for parent, child in unique_bones:
        used_joint_indices.add(parent)
        used_joint_indices.add(child)
    if intermediate_root_index is not None:
        used_joint_indices.add(intermediate_root_index)
    
    
    used_joint_indices = sorted(list(used_joint_indices))
    
    # new index for used joints
    old_to_new = {old_idx: new_idx for new_idx, old_idx in enumerate(used_joint_indices)}
    
    final_joints = joints[used_joint_indices]
    final_bones = np.array([[old_to_new[parent], old_to_new[child]] 
                           for parent, child in unique_bones])
    
    final_root_index = None
    if intermediate_root_index is not None:
        final_root_index = old_to_new[intermediate_root_index]
        if root_index is not None and final_root_index != root_index:
            print(f"final root index: {root_index} -> {final_root_index}")
    
    removed_joints = n_joints - len(final_joints)
    removed_bones = len(bones) - len(final_bones)
    
    # print
    # if removed_joints > 0 or removed_bones > 0:
    #     print(f"merge results:")
    #     print(f"  joint number: {n_joints} -> {len(final_joints)} (remove {removed_joints})")
    #     print(f"  bone number: {len(bones)} -> {len(final_bones)} (remove {removed_bones})")

    # Ensure skeleton connectivity with relaxed threshold
    final_joints, final_bones, final_root_index = ensure_skeleton_connectivity(
        final_joints, final_bones, final_root_index, 
        merge_distance_threshold=tolerance*8  # More relaxed threshold for connectivity
    )
    
    if root_index is not None:
        return final_joints, final_bones, final_root_index
    else:
        return final_joints, final_bones


def save_skeleton_to_txt(pred_joints, pred_bones, pred_root_index, hier_order, vertices, filename='skeleton.txt'):
    """

    save skeleton to txt file, the format follows Rignet (joints, root, hier)

    

    if hier_order: the first joint index in bone is root joint index, and parent-child relationship is established in bones.

    else: we set the joint nearest to the mesh center as the root joint, and then build hierarchy starting from root.

    """
    
    num_joints = pred_joints.shape[0]
    
    # assign joint names
    joint_names = [f'joint{i}' for i in range(num_joints)]
    
    adjacency = defaultdict(list)
    for bone in pred_bones:
        idx_a, idx_b = bone
        adjacency[idx_a].append(idx_b)
        adjacency[idx_b].append(idx_a)
    
    # find root joint
    if hier_order:
        root_idx = pred_root_index
    else:
        centroid = np.mean(vertices, axis=0)
        distances = np.linalg.norm(pred_joints - centroid, axis=1)
        root_idx = np.argmin(distances)
    
    root_name = joint_names[root_idx]
    
    # build hierarchy
    parent_map = {}
    
    if hier_order:
        visited = set()
        
        for parent_idx, child_idx in pred_bones:
            if child_idx not in parent_map:
                parent_map[child_idx] = parent_idx
                visited.add(child_idx)
                visited.add(parent_idx)

        parent_map[root_idx] = None

    else:
        visited = set([root_idx])
        queue = deque([root_idx])
        parent_map[root_idx] = None
        
        while queue:
            current_idx = queue.popleft()
            for neighbor_idx in adjacency[current_idx]:
                if neighbor_idx not in visited:
                    parent_map[neighbor_idx] = current_idx
                    visited.add(neighbor_idx)
                    queue.append(neighbor_idx)
                
    if len(visited) != num_joints:
        print(f"bones are not fully connected, leaving {num_joints - len(visited)} joints unconnected.")
    
    # save joints
    joints_lines = []
    for idx, coord in enumerate(pred_joints):
        name = joint_names[idx]
        joints_line = f'joints {name} {coord[0]:.8f} {coord[1]:.8f} {coord[2]:.8f}'
        joints_lines.append(joints_line)
    
    # save root name
    root_line = f'root {root_name}'
    
    # save hierarchy
    hier_lines = []
    for child_idx, parent_idx in parent_map.items():
        if parent_idx is not None:
            parent_name = joint_names[parent_idx]
            child_name = joint_names[child_idx]
            hier_line = f'hier {parent_name} {child_name}'
            hier_lines.append(hier_line)
    
    with open(filename, 'w') as file:
        for line in joints_lines:
            file.write(line + '\n')

        file.write(root_line + '\n')

        for line in hier_lines:
            file.write(line + '\n')

def save_skeleton_obj(joints, bones, save_path, root_index=None, radius_sphere=0.01, 

                     radius_bone=0.005, segments=16, stacks=16, use_cone=False):
    """

    Save skeletons to obj file, each connection contains two red spheres (joint) and one blue cylinder (bone).

    if root index is known, set root sphere to green.

    """
    
    all_vertices = []
    all_colors = []
    all_faces = []
    vertex_offset = 0
    
    # create spheres for joints
    for i, joint in enumerate(joints):
        # define color
        if root_index is not None and i == root_index:
            color = (0, 1, 0)  # green for root joint
        else:
            color = (1, 0, 0)  # red for other joints
        
        # create joint sphere
        sphere_vertices, sphere_faces = create_sphere(joint, radius=radius_sphere, segments=segments, stacks=stacks)
        all_vertices.extend(sphere_vertices)
        all_colors.extend([color] * len(sphere_vertices))
        
        # adjust face index
        adjusted_sphere_faces = [(v1 + vertex_offset, v2 + vertex_offset, v3 + vertex_offset) for (v1, v2, v3) in sphere_faces]
        all_faces.extend(adjusted_sphere_faces)
        vertex_offset += len(sphere_vertices)
    
    # create bones
    for bone in bones:
        parent_idx, child_idx = bone
        parent = joints[parent_idx]
        child = joints[child_idx]
        
        try:
            bone_vertices, bone_faces = create_bone(parent, child, radius=radius_bone, segments=segments, use_cone=use_cone)
        except ValueError as e:
            print(f"Skipping connection {parent_idx}-{child_idx}, reason: {e}")
            continue
            
        all_vertices.extend(bone_vertices)
        all_colors.extend([(0, 0, 1)] * len(bone_vertices))  # blue
        
        # adjust face index
        adjusted_bone_faces = [(v1 + vertex_offset, v2 + vertex_offset, v3 + vertex_offset) for (v1, v2, v3) in bone_faces]
        all_faces.extend(adjusted_bone_faces)
        vertex_offset += len(bone_vertices)

    # save to obj
    obj_lines = []
    for v, c in zip(all_vertices, all_colors):
        obj_lines.append(f"v {v[0]} {v[1]} {v[2]} {c[0]} {c[1]} {c[2]}")
    obj_lines.append("") 

    for face in all_faces:
        obj_lines.append(f"f {face[0]} {face[1]} {face[2]}")
        
    with open(save_path, 'w') as obj_file:
        obj_file.write("\n".join(obj_lines))

def create_sphere(center, radius=0.01, segments=16, stacks=16):
    vertices = []
    faces = []
    for i in range(stacks + 1):
        lat = np.pi / 2 - i * np.pi / stacks
        xy = radius * np.cos(lat)
        z = radius * np.sin(lat)
        for j in range(segments):
            lon = j * 2 * np.pi / segments
            x = xy * np.cos(lon) + center[0]
            y = xy * np.sin(lon) + center[1]
            vertices.append((x, y, z + center[2]))
    for i in range(stacks):
        for j in range(segments):
            first = i * segments + j
            second = first + segments
            third = first + 1 if (j + 1) < segments else i * segments
            fourth = second + 1 if (j + 1) < segments else (i + 1) * segments
            faces.append((first + 1, second + 1, fourth + 1))
            faces.append((first + 1, fourth + 1, third + 1))
    return vertices, faces
    
def create_bone(start, end, radius=0.005, segments=16, use_cone=False):
    dir_vector = np.array(end) - np.array(start)
    height = np.linalg.norm(dir_vector)
    if height == 0:
        raise ValueError("Start and end points cannot be the same for a cone.")
    dir_vector = dir_vector / height

    z = np.array([0, 0, 1])
    if np.allclose(dir_vector, z):
        R = np.identity(3)
    elif np.allclose(dir_vector, -z):
        R = np.array([[-1,0,0],[0,-1,0],[0,0,1]])
    else:
        v = np.cross(z, dir_vector)
        s = np.linalg.norm(v)
        c = np.dot(z, dir_vector)
        kmat = np.array([[0, -v[2], v[1]],
                            [v[2], 0, -v[0]],
                            [-v[1], v[0], 0]])
        R = np.identity(3) + kmat + np.matmul(kmat, kmat) * ((1 - c) / (s**2))

    theta = np.linspace(0, 2 * np.pi, segments, endpoint=False)
    base_circle = np.array([np.cos(theta), np.sin(theta), np.zeros(segments)]) * radius
    
    vertices = []
    for point in base_circle.T:
        rotated = np.dot(R, point) + np.array(start)
        vertices.append(tuple(rotated))
        

    faces = []
    
    if use_cone:
        vertices.append(tuple(end))

        apex_idx = segments + 1 
        for i in range(segments):
            next_i = (i + 1) % segments
            faces.append((i + 1, next_i + 1, apex_idx))
    else:
        top_circle = np.array([np.cos(theta), np.sin(theta), np.ones(segments)]) * radius
        for point in top_circle.T:
            point_scaled = np.array([point[0], point[1], height])
            rotated = np.dot(R, point_scaled) + np.array(start)
            vertices.append(tuple(rotated))
        for i in range(segments):
            next_i = (i + 1) % segments
            faces.append((i + 1, next_i + 1, next_i + segments + 1))
            faces.append((i + 1, next_i + segments + 1, i + segments + 1))
    
    return vertices, faces

def render_mesh_with_skeleton(joints, bones, vertices, faces, output_dir, filename, prefix='pred', root_idx=None):
    """

    Render the mesh with skeleton using PyRender.

    """
    loader = DataLoader()
    
    raw_size = (960, 960)
    renderer = PyRenderWrapper(raw_size)
    
    save_dir = os.path.join(output_dir, 'render_results')
    os.makedirs(save_dir, exist_ok=True)
    
    loader.joints = joints
    loader.bones = bones
    loader.root_idx = root_idx
    
    mesh = trimesh.Trimesh(vertices=vertices, faces=faces)
    mesh.visual.vertex_colors[:, 3] = 100  # set transparency
    loader.mesh = mesh
    v = mesh.vertices
    xmin, ymin, zmin = v.min(axis=0)
    xmax, ymax, zmax = v.max(axis=0)
    loader.bbox_center = np.array([(xmax + xmin)/2, (ymax + ymin)/2, (zmax + zmin)/2])
    loader.bbox_size = np.array([xmax - xmin, ymax - ymin, zmax - zmin])
    loader.bbox_scale = max(xmax - xmin, ymax - ymin, zmax - zmin)
    loader.normalize_coordinates()
    
    input_dict = loader.query_mesh_rig()
    
    angles = [0, np.pi/2, np.pi, 3*np.pi/2] 
    distance = np.max(loader.bbox_size) * 2
    
    subfolder_path = os.path.join(save_dir, filename + '_' + prefix)
    
    os.makedirs(subfolder_path, exist_ok=True)
    
    for i, angle in enumerate(angles):
        renderer.set_camera_view(angle, loader.bbox_center, distance)
        renderer.align_light_to_camera()

        color = renderer.render(input_dict)[0]
        
        output_filename = f"{filename}_{prefix}_view{i+1}.png"
        output_filepath = os.path.join(subfolder_path, output_filename)
        cv2.imwrite(output_filepath, color)
    

def save_args(args, output_dir, filename="config.json"):
    args_dict = vars(args)
    os.makedirs(output_dir, exist_ok=True)
    config_path = os.path.join(output_dir, filename)
    with open(config_path, 'w') as f:
        json.dump(args_dict, f, indent=4)