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"""
Resource Allocation Engine
==========================
Two-stage allocation pipeline:

Stage 1 — ASSIGNMENT  : Hungarian Algorithm (scipy.optimize.linear_sum_assignment)
  - Builds a cost matrix: teams × tasks
  - Cost = distance + priority_penalty + skill_mismatch_penalty
  - Solves the full assignment in O(n³) — optimal, not greedy
  - Replaces the previous greedy loop which could strand high-priority tasks

Stage 2 — ROUTING     : Priority-Weighted Nearest Neighbor + 2-opt
  - Same algorithms as before but with the O(n³) 2-opt bug fixed
  - Only two affected edges compared per swap (not full route)

Why Hungarian over greedy?
  Greedy allocation can assign a high-capacity team to low-priority tasks
  just because they appear first, leaving critical tasks unassigned.
  Hungarian solves the full bipartite matching at once, minimizing total cost.

Allocation Strategies:
  - manual        : explicit team → task assignments from caller
  - priority_based: auto-assign highest priority tasks first (Hungarian)
  - proximity_based: minimize total travel distance (Hungarian)
  - balanced      : weighted combination of both (Hungarian)
"""

from typing import List, Dict, Optional, Tuple
from pydantic import BaseModel, Field
from fastapi import HTTPException
from datetime import datetime
import numpy as np

try:
    from scipy.optimize import linear_sum_assignment
    SCIPY_AVAILABLE = True
except ImportError:
    SCIPY_AVAILABLE = False

from enum import Enum


# ============================================================================
# DATA MODELS
# ============================================================================

class TaskStatus(str, Enum):
    UNASSIGNED  = "unassigned"
    ASSIGNED    = "assigned"
    IN_PROGRESS = "in_progress"
    COMPLETED   = "completed"
    CANCELLED   = "cancelled"


class FieldTeam(BaseModel):
    id: str
    name: str
    base_location: Tuple[float, float]
    capacity: int = Field(ge=1)
    skills: Optional[List[str]] = Field(default_factory=list)
    status: str = "available"
    current_load: int = 0


class Task(BaseModel):
    id: str
    district: str
    location: Tuple[float, float]
    priority: float = Field(ge=0.0, le=1.0)
    status: TaskStatus = TaskStatus.UNASSIGNED
    required_skills: Optional[List[str]] = Field(default_factory=list)
    estimated_duration_hours: float = 2.0
    disaster_type: Optional[str] = None     # NEW: flood/cyclone/landslide/earthquake
    risk_score: Optional[float] = None      # NEW: from FNN prediction
    description: Optional[str] = None


class Allocation(BaseModel):
    team_id: str
    task_ids: List[str]
    assigned_at: datetime = Field(default_factory=datetime.now)
    optimized_route: Optional[List[str]] = None
    total_distance_km: Optional[float] = None
    estimated_completion_hours: Optional[float] = None
    assignment_method: str = "manual"


class AllocationRequest(BaseModel):
    team_assignments: Dict[str, List[str]]
    optimize_routes: bool = True
    respect_capacity: bool = True


class AutoAllocationRequest(BaseModel):
    strategy: str = Field(
        default="priority_based",
        description="Strategy: priority_based, proximity_based, or balanced"
    )
    optimize_routes: bool = True
    priority_weight: float = Field(default=0.5, ge=0.0, le=1.0,
        description="For 'balanced': weight given to priority vs proximity")


# ============================================================================
# IN-MEMORY STORAGE
# ============================================================================

TEAMS: Dict[str, FieldTeam] = {}
TASKS: Dict[str, Task] = {}
ALLOCATIONS: Dict[str, Allocation] = {}


# ============================================================================
# DISTANCE UTILITY
# ============================================================================

def haversine_distance(lat1: float, lon1: float, lat2: float, lon2: float) -> float:
    R = 6371
    phi1, phi2 = np.radians(lat1), np.radians(lat2)
    delta_phi = np.radians(lat2 - lat1)
    delta_lambda = np.radians(lon2 - lon1)
    a = np.sin(delta_phi/2)**2 + np.cos(phi1)*np.cos(phi2)*np.sin(delta_lambda/2)**2
    return R * 2 * np.arctan2(np.sqrt(a), np.sqrt(1-a))


def calculate_route_distance(locations: List[Tuple[float, float]]) -> float:
    return sum(
        haversine_distance(
            locations[i][0], locations[i][1],
            locations[i+1][0], locations[i+1][1]
        )
        for i in range(len(locations) - 1)
    )


# ============================================================================
# ROUTE OPTIMIZATION
# ============================================================================

class RouteOptimizer:

    @staticmethod
    def priority_weighted_nearest_neighbor(
        start_location: Tuple[float, float],
        tasks: List[Task]
    ) -> Tuple[List[str], float]:
        """Greedy nearest-neighbor weighted by priority. O(n²)."""
        if not tasks:
            return [], 0.0

        unvisited = tasks.copy()
        route = []
        current = start_location
        total_distance = 0.0

        while unvisited:
            best_idx, best_score = None, float('inf')

            for idx, task in enumerate(unvisited):
                dist = haversine_distance(*current, *task.location)
                score = dist * (1.0 - task.priority + 0.1)
                if score < best_score:
                    best_score, best_idx = score, idx

            task = unvisited.pop(best_idx)
            dist = haversine_distance(*current, *task.location)
            total_distance += dist
            current = task.location
            route.append(task.id)

        return route, total_distance

    @staticmethod
    def two_opt_optimization(
        route: List[str],
        task_dict: Dict[str, Task],
        start_location: Tuple[float, float],
        max_iterations: int = 100
    ) -> Tuple[List[str], float]:
        """
        2-opt local search.
        Fix: compares only the two swapped edges, not the full route.
        Reduces complexity from O(n³) to O(n²) per iteration.
        """
        if len(route) <= 2:
            locs = [start_location] + [task_dict[tid].location for tid in route]
            return route, calculate_route_distance(locs)

        def get_locs(r):
            return [start_location] + [task_dict[tid].location for tid in r]

        current_route = route.copy()
        all_locs = get_locs(current_route)

        for _ in range(max_iterations):
            improved = False

            for i in range(len(current_route) - 1):
                for j in range(i + 2, len(current_route)):
                    loc_i  = all_locs[i]
                    loc_i1 = all_locs[i + 1]
                    loc_j  = all_locs[j]
                    loc_j1 = all_locs[j + 1] if j + 1 < len(all_locs) else None

                    old = haversine_distance(*loc_i, *loc_i1)
                    old += haversine_distance(*loc_j, *loc_j1) if loc_j1 else 0

                    new = haversine_distance(*loc_i, *loc_j)
                    new += haversine_distance(*loc_i1, *loc_j1) if loc_j1 else 0

                    if new < old - 1e-10:
                        current_route[i+1:j+1] = current_route[i+1:j+1][::-1]
                        all_locs = get_locs(current_route)
                        improved = True
                        break

                if improved:
                    break

            if not improved:
                break

        return current_route, calculate_route_distance(all_locs)


# ============================================================================
# HUNGARIAN ASSIGNMENT
# ============================================================================

class HungarianAssigner:
    """
    Builds a cost matrix and solves team-task assignment optimally.
    
    Cost matrix dimensions: (n_teams_expanded × n_tasks)
    Each team is expanded into [capacity] slots so one team can take
    multiple tasks while respecting capacity constraints.
    
    Cost function (configurable via strategy):
      priority_based  : cost = (1 - priority) — minimize ignored priority
      proximity_based : cost = distance(team_base, task_location)
      balanced        : cost = α * normalized_distance + (1-α) * (1-priority)
    
    Skill mismatch → cost = 1e9 (effectively forbidden assignment)
    """

    LARGE = 1e9

    @staticmethod
    def build_cost_matrix(
        teams: List[FieldTeam],
        tasks: List[Task],
        strategy: str = "balanced",
        priority_weight: float = 0.5
    ) -> Tuple[np.ndarray, List[Tuple[str, int]], List[str]]:
        """
        Returns:
          cost_matrix  : (n_slots, n_tasks) numpy array
          slot_index   : maps row → (team_id, slot_number)
          task_index   : maps col → task_id
        """
        # Expand teams into capacity slots
        slot_index = []
        for team in teams:
            remaining = team.capacity - team.current_load
            for slot in range(max(0, remaining)):
                slot_index.append((team.id, slot))

        task_index = [task.id for task in tasks]
        n_slots = len(slot_index)
        n_tasks = len(task_index)

        if n_slots == 0 or n_tasks == 0:
            return np.zeros((0, 0)), slot_index, task_index

        # Precompute max distance for normalization
        all_dists = []
        for team in teams:
            for task in tasks:
                all_dists.append(haversine_distance(
                    *team.base_location, *task.location
                ))
        max_dist = max(all_dists) if all_dists else 1.0

        # Build team lookup
        team_map = {t.id: t for t in teams}

        cost_matrix = np.full((n_slots, n_tasks), HungarianAssigner.LARGE)

        for row, (team_id, _) in enumerate(slot_index):
            team = team_map[team_id]
            for col, task in enumerate(tasks):
                # Skill check
                if task.required_skills:
                    if not all(s in team.skills for s in task.required_skills):
                        continue  # Leaves LARGE — forbidden

                dist = haversine_distance(*team.base_location, *task.location)
                norm_dist = dist / max_dist

                if strategy == "priority_based":
                    cost = 1.0 - task.priority
                elif strategy == "proximity_based":
                    cost = norm_dist
                else:  # balanced
                    α = priority_weight
                    cost = α * (1.0 - task.priority) + (1.0 - α) * norm_dist

                cost_matrix[row, col] = cost

        return cost_matrix, slot_index, task_index

    @staticmethod
    def solve(
        teams: List[FieldTeam],
        tasks: List[Task],
        strategy: str = "balanced",
        priority_weight: float = 0.5
    ) -> Dict[str, List[str]]:
        """
        Returns dict: {team_id: [task_id, ...]}
        Uses scipy.optimize.linear_sum_assignment (Hungarian algorithm).
        Falls back to greedy if scipy unavailable.
        """
        if not SCIPY_AVAILABLE:
            return HungarianAssigner._greedy_fallback(teams, tasks)

        cost_matrix, slot_index, task_index = HungarianAssigner.build_cost_matrix(
            teams, tasks, strategy, priority_weight
        )

        if cost_matrix.size == 0:
            return {}

        # Pad to square if needed (Hungarian works on rectangular too with scipy)
        row_ind, col_ind = linear_sum_assignment(cost_matrix)

        assignments: Dict[str, List[str]] = {}

        for row, col in zip(row_ind, col_ind):
            if cost_matrix[row, col] >= HungarianAssigner.LARGE:
                continue  # Forbidden assignment (skill mismatch)

            team_id = slot_index[row][0]
            task_id = task_index[col]

            if team_id not in assignments:
                assignments[team_id] = []
            assignments[team_id].append(task_id)

        return assignments

    @staticmethod
    def _greedy_fallback(
        teams: List[FieldTeam],
        tasks: List[Task]
    ) -> Dict[str, List[str]]:
        """Simple greedy fallback if scipy is unavailable."""
        assignments: Dict[str, List[str]] = {}
        unassigned = tasks.copy()
        unassigned.sort(key=lambda t: t.priority, reverse=True)

        for team in sorted(teams, key=lambda t: t.current_load):
            capacity_left = team.capacity - team.current_load
            assignable = []
            for task in unassigned:
                if len(assignable) >= capacity_left:
                    break
                if task.required_skills:
                    if not all(s in team.skills for s in task.required_skills):
                        continue
                assignable.append(task)

            if assignable:
                assignments[team.id] = [t.id for t in assignable]
                for t in assignable:
                    unassigned.remove(t)

        return assignments


# ============================================================================
# ALLOCATION ENGINE
# ============================================================================

class AllocationEngine:

    @staticmethod
    def validate_allocation(
        team: FieldTeam,
        task_ids: List[str],
        respect_capacity: bool = True
    ) -> bool:
        if respect_capacity and (team.current_load + len(task_ids)) > team.capacity:
            return False

        for task_id in task_ids:
            if task_id not in TASKS:
                return False
            task = TASKS[task_id]
            if task.required_skills:
                if not all(s in team.skills for s in task.required_skills):
                    return False
        return True

    @staticmethod
    def manual_allocation(
        team_id: str,
        task_ids: List[str],
        optimize_route: bool = True,
        respect_capacity: bool = True
    ) -> Allocation:
        if team_id not in TEAMS:
            raise HTTPException(404, f"Team {team_id} not found")

        team = TEAMS[team_id]
        tasks = []

        for task_id in task_ids:
            if task_id not in TASKS:
                raise HTTPException(404, f"Task {task_id} not found")
            task = TASKS[task_id]
            if task.status != TaskStatus.UNASSIGNED:
                raise HTTPException(400, f"Task {task_id} is already {task.status}")
            tasks.append(task)

        if not AllocationEngine.validate_allocation(team, task_ids, respect_capacity):
            raise HTTPException(400, f"Team {team_id} cannot handle these tasks")

        optimized_route = task_ids
        total_distance = 0.0
        estimated_hours = sum(TASKS[tid].estimated_duration_hours for tid in task_ids)

        if optimize_route and len(tasks) > 1:
            optimized_route, total_distance = RouteOptimizer.priority_weighted_nearest_neighbor(
                team.base_location, tasks
            )
            task_dict = {t.id: t for t in tasks}
            optimized_route, total_distance = RouteOptimizer.two_opt_optimization(
                optimized_route, task_dict, team.base_location
            )
            estimated_hours += total_distance / 60  # assume 60 km/h

        allocation = Allocation(
            team_id=team_id,
            task_ids=optimized_route,
            optimized_route=optimized_route,
            total_distance_km=round(total_distance, 2),
            estimated_completion_hours=round(estimated_hours, 2),
            assignment_method="manual"
        )

        for task_id in task_ids:
            TASKS[task_id].status = TaskStatus.ASSIGNED

        team.current_load += len(task_ids)

        alloc_id = f"{team_id}_{datetime.now().strftime('%Y%m%d_%H%M%S')}"
        ALLOCATIONS[alloc_id] = allocation

        return allocation

    @staticmethod
    def auto_allocation(
        strategy: str = "balanced",
        optimize_routes: bool = True,
        priority_weight: float = 0.5
    ) -> List[Allocation]:
        """
        Hungarian-based auto allocation.
        Solves optimal team-task assignment, then optimizes routes.
        """
        unassigned_tasks = [t for t in TASKS.values() if t.status == TaskStatus.UNASSIGNED]
        available_teams  = [t for t in TEAMS.values() if t.current_load < t.capacity]

        if not unassigned_tasks or not available_teams:
            return []

        assignments = HungarianAssigner.solve(
            available_teams, unassigned_tasks, strategy, priority_weight
        )

        allocations = []
        for team_id, task_ids in assignments.items():
            if not task_ids:
                continue
            try:
                allocation = AllocationEngine.manual_allocation(
                    team_id, task_ids,
                    optimize_route=optimize_routes,
                    respect_capacity=False  # Already handled by Hungarian
                )
                allocation.assignment_method = f"hungarian_{strategy}"
                allocations.append(allocation)
            except Exception as e:
                print(f"Allocation failed for {team_id}: {e}")

        return allocations

    # Kept for backward compatibility
    @staticmethod
    def auto_allocation_priority_based() -> List[Allocation]:
        return AllocationEngine.auto_allocation("priority_based")

    @staticmethod
    def auto_allocation_proximity_based() -> List[Allocation]:
        return AllocationEngine.auto_allocation("proximity_based")


# ============================================================================
# INITIALIZATION & HELPERS
# ============================================================================

def initialize_from_districts(districts_df) -> list:
    import pandas as pd
    tasks = []
    for _, row in districts_df.iterrows():
        task = Task(
            id=f"task_{row['District'].lower().replace(' ', '_')}",
            district=row['District'],
            location=(row['Latitude'], row['Longitude']),
            priority=row.get('Vulnerability_Index', 0.5),
            description=f"Relief operations in {row['District']}"
        )
        TASKS[task.id] = task
        tasks.append(task)
    return tasks


def initialize_default_teams():
    default_teams = [
        FieldTeam(id="team_alpha",  name="Team Alpha",
                  base_location=(20.2961, 85.8245),
                  capacity=5, skills=["medical", "rescue", "evacuation"]),
        FieldTeam(id="team_beta",   name="Team Beta",
                  base_location=(20.4625, 85.8828),
                  capacity=4, skills=["rescue", "relief_distribution"]),
        FieldTeam(id="team_gamma",  name="Team Gamma",
                  base_location=(19.3150, 84.7941),
                  capacity=4, skills=["medical", "infrastructure_assessment"]),
        FieldTeam(id="team_delta",  name="Team Delta",
                  base_location=(21.4934, 86.9336),
                  capacity=3, skills=["rescue", "evacuation", "coastal_operations"]),
    ]
    for team in default_teams:
        TEAMS[team.id] = team
    return default_teams


def get_allocation_summary() -> Dict:
    total = len(TASKS)
    assigned = sum(1 for t in TASKS.values() if t.status == TaskStatus.ASSIGNED)
    return {
        "total_teams": len(TEAMS),
        "active_allocations": len(ALLOCATIONS),
        "total_tasks": total,
        "assigned_tasks": assigned,
        "unassigned_tasks": total - assigned,
        "assignment_algorithm": "Hungarian (O(n³) optimal)" if SCIPY_AVAILABLE else "Greedy fallback",
        "teams": [
            {
                "id": t.id, "name": t.name,
                "current_load": t.current_load, "capacity": t.capacity,
                "utilization_pct": round(t.current_load / t.capacity * 100, 1)
            }
            for t in TEAMS.values()
        ]
    }


def reset_all_allocations():
    for task in TASKS.values():
        task.status = TaskStatus.UNASSIGNED
    for team in TEAMS.values():
        team.current_load = 0
    ALLOCATIONS.clear()