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* Application class - clean wrapper around plugin endpoint invocation and bootstrapping
* @import { ApplicationState } from '../state.js'
* @import PluginManager from '../modules/plugin-manager.js'
* @import StateManager from '../modules/state-manager.js'
* @import { InvokeOptions, InvocationResult } from '../modules/plugin-manager.js'
*/
import { PluginContext } from './plugin-context.js';
import ep from '../extension-points.js';
/**
* Application class that provides a clean API for plugin management and bootstrapping
*/
export class Application {
/**
* @param {PluginManager} pluginManager
* @param {StateManager} stateManager
*/
constructor(pluginManager, stateManager) {
this.#currentState = null;
this.#pluginManager = pluginManager;
this.#stateManager = stateManager;
this.#pluginContext = new PluginContext(this);
// Set up shutdown handler
window.addEventListener('beforeunload', () => {
this.shutdown().catch(() => {});
});
}
/**
* simple flag for controlling debug messages
*/
debug = false;
/** @type {ApplicationState|null} */
#currentState;
/** @type {PluginManager} */
#pluginManager;
/** @type {StateManager} */
#stateManager;
/** @type {PluginContext} */
#pluginContext;
/** @type {boolean} */
#isUpdatingState = false;
/**
* State changes explicitly scheduled via scheduleStateChange() to run after the
* current propagation cycle completes. Each entry is { changes, resolve, reject }.
* @type {Array<{changes: Partial<ApplicationState>, resolve: (s: ApplicationState)=>void, reject: (e: Error)=>void}>}
*/
#scheduledStateChanges = [];
//
// Application bootstrapping methods
//
/**
* Initialize application state with final composed state and configure bootstrapping
* @param {ApplicationState} finalState - The final composed initial state
* @param {object} options - Configuration options
* @param {string[]} [options.persistedStateVars] - State variable names to persist in sessionStorage
* @param {boolean} [options.enableStatePreservation=true] - Whether to enable automatic state preservation
* @returns {ApplicationState} The initialized state
*/
initializeState(finalState, options = {}) {
const {
persistedStateVars = [],
enableStatePreservation = true
} = options;
// Update current state
this.#currentState = finalState;
// Enable automatic state preservation if requested
if (enableStatePreservation) {
// Always include sessionId in persisted vars
const allPersistedVars = [...persistedStateVars, 'sessionId'];
this.#stateManager.preserveState(true, allPersistedVars);
}
return this.#currentState;
}
/**
* Get the current state
* @returns {ApplicationState}
*/
getCurrentState() {
if (!this.#currentState) {
throw new Error("State has not been initialized yet")
}
return this.#currentState;
}
//
// Plugin lifecycle management
//
/**
* Register plugins with the plugin manager
* Supports plugin objects, Plugin class instances, and Plugin classes.
* @param {Array} plugins - Array of plugin objects, Plugin instances, or Plugin classes
*/
registerPlugins(plugins) {
// Convert classes to instances, leave everything else as-is
const processedPlugins = plugins.map(plugin => {
// Check if it's a Plugin class (constructor function)
if (typeof plugin === 'function' && plugin.prototype && plugin.prototype.constructor === plugin) {
this.debug && console.log(`Creating Plugin singleton instance from class '${plugin.name}' with context`);
return plugin.createInstance(this.#pluginContext);
}
return plugin;
});
// Register plugins - PluginManager handles Plugin instance conversion
for (const plugin of processedPlugins) {
const pluginName = plugin.name || plugin.constructor?.name || 'unknown';
const deps = plugin.deps || [];
this.debug && console.log(`Registering plugin '${pluginName}' with deps: [${deps.join(', ') || 'none'}]`);
this.#pluginManager.register(plugin);
}
}
/**
* Install all registered plugins with provided state
* @param {ApplicationState} state - The state to pass to plugin install methods
* @returns {Promise<Array>}
*/
async installPlugins(state) {
const results = await this.#pluginManager.invoke(ep.install, state, { mode: 'sequential', result: 'full' });
return results;
}
/**
* Start all plugins after installation
* @returns {Promise<Array>}
*/
async start() {
const results = await this.#pluginManager.invoke(ep.start, [], { mode: 'sequential', result: 'full' });
return results;
}
/**
* Shutdown all plugins (called on beforeunload)
* @returns {Promise<Array>}
*/
async shutdown() {
try {
const results = await this.#pluginManager.invoke(ep.shutdown, [], { mode: 'sequential', result: 'full' });
return results;
} catch (error) {
console.warn('Error during plugin shutdown:', error);
return [];
}
}
//
// State management orchestration
//
/**
* Update application state and notify plugins
* @param {Partial<ApplicationState>} changes - Changes to apply
* @returns {Promise<ApplicationState>} New state after plugin notification
*/
async updateState(changes = {}) {
// Prevent accidental re-entrant state changes during plugin notification.
// If you need to dispatch after async work triggered by onStateUpdate, use scheduleStateChange().
if (this.#isUpdatingState) {
throw new Error('State changes are not allowed during state update propagation. Plugin state.update endpoints must be reactive observers only, not state mutators. Use scheduleStateChange() to dispatch after async work.');
}
// Use current state as base for changes
const currentState = this.#currentState;
if (!currentState) {
throw new Error('Application state not initialized. Call initializeState() first.');
}
const { newState, changedKeys } = this.#stateManager.applyStateChanges(currentState, changes);
// Skip plugin notification if no actual changes (only legacy system)
if (changedKeys.length === 0) {
this.#isUpdatingState = true;
try {
const results = await this.#pluginManager.invoke(ep.state.update, currentState, { result: 'full' });
this.#checkForStateChangeErrors(results);
} finally {
this.#isUpdatingState = false;
}
return currentState;
}
// Set lock to prevent nested state changes
this.#isUpdatingState = true;
try {
// Invoke all state update endpoints by convention:
// 1. Legacy system: state.update with full state
const legacyResults = await this.#pluginManager.invoke(ep.state.update, newState, { result: 'full' });
this.#checkForStateChangeErrors(legacyResults);
// 2. New system: updateInternalState with full state (silent)
const internalResults = await this.#pluginManager.invoke(ep.state.updateInternal, newState, { result: 'full' });
this.#checkForStateChangeErrors(internalResults);
// 3. New system: onStateUpdate with changed keys (catch-all)
const changeResults = await this.#pluginManager.invoke(ep.state.onStateUpdate, [changedKeys, newState], { result: 'full' });
this.#checkForStateChangeErrors(changeResults);
// 4. Per-key dispatch: state.<key>(newVal, prevVal, state) for object plugins
// and onStateUpdate.<key>(newVal, prevVal) for class plugins (on<Key>Change methods)
for (const key of changedKeys) {
const newVal = newState[key];
const prevVal = this.#stateManager.getPreviousStateValue(newState, key);
const perKeyArgs = [newVal, prevVal, newState];
const perKeyResults1 = await this.#pluginManager.invoke(`state.${key}`, perKeyArgs, { mode: 'sequential', result: 'full' });
this.#checkForStateChangeErrors(perKeyResults1);
const perKeyResults2 = await this.#pluginManager.invoke(`onStateUpdate.${key}`, [newVal, prevVal], { mode: 'sequential', result: 'full' });
this.#checkForStateChangeErrors(perKeyResults2);
}
// Update current state after successful plugin notification
this.#currentState = newState;
return newState;
} finally {
this.#isUpdatingState = false;
this.#flushScheduledStateChanges();
}
}
/**
* Schedule a state change to run after the current propagation cycle completes.
*
* Use this only when a plugin needs to dispatch state changes as a result of async
* work that was triggered by onStateUpdate (e.g. an API call whose result affects
* state). Do NOT use it to work around the observer-only rule for synchronous work —
* synchronous onStateUpdate handlers must remain pure observers.
*
* @param {Partial<ApplicationState>} changes
* @returns {Promise<ApplicationState>}
*/
scheduleStateChange(changes) {
if (!this.#isUpdatingState) {
return this.updateState(changes);
}
return new Promise((resolve, reject) => {
this.#scheduledStateChanges.push({ changes, resolve, reject });
});
}
/**
* Flush state changes that were explicitly scheduled via scheduleStateChange().
* Merges all pending changes into one update to avoid chained re-renders.
*/
#flushScheduledStateChanges() {
if (this.#scheduledStateChanges.length === 0) return;
const pending = this.#scheduledStateChanges.splice(0);
const merged = Object.assign({}, ...pending.map(p => p.changes));
this.updateState(merged)
.then(state => pending.forEach(p => p.resolve(state)))
.catch(err => pending.forEach(p => p.reject(err)));
}
/**
* Update extension properties in state and notify plugins
* @param {Object} extChanges - Extension properties to update
* @returns {Promise<ApplicationState>} New state after plugin notification
*/
async updateStateExt(extChanges = {}) {
if (this.#isUpdatingState) {
throw new Error('State changes are not allowed during state update propagation. Use scheduleStateChange() to dispatch after async work.');
}
// Use current state as base for changes
const currentState = this.#currentState;
if (!currentState) {
throw new Error('Application state not initialized. Call initializeState() first.');
}
const { newState, changedKeys } = this.#stateManager.applyExtensionChanges(currentState, extChanges);
if (changedKeys.length === 0) {
this.#isUpdatingState = true;
try {
const results = await this.#pluginManager.invoke(ep.state.update, currentState, { result: 'full' });
this.#checkForStateChangeErrors(results);
} finally {
this.#isUpdatingState = false;
this.#flushScheduledStateChanges();
}
return currentState;
}
this.#isUpdatingState = true;
try {
const results = await this.#pluginManager.invoke(ep.state.update, newState, { result: 'full' });
this.#checkForStateChangeErrors(results);
// Update current state after successful plugin notification
this.#currentState = newState;
return newState;
} finally {
this.#isUpdatingState = false;
this.#flushScheduledStateChanges();
}
}
/**
* Check plugin invocation results for errors and rethrow them.
* @param {Array} results - Results from plugin manager invoke
*/
#checkForStateChangeErrors(results) {
for (const result of results) {
if (result.status === 'rejected' && result.reason?.message?.includes('State changes are not allowed during state update propagation')) {
throw result.reason;
}
}
}
/**
* Get state manager for direct access to state utilities
* @returns {StateManager}
*/
getStateManager() {
return this.#stateManager;
}
/**
* Get plugin context for plugin instantiation
* @returns {PluginContext}
*/
getPluginContext() {
return this.#pluginContext;
}
//
// Convenience methods for common plugin operations
//
/**
* Invoke an endpoint on all plugins that implement it, in dependency order.
* By default, throws on the first error encountered, and returns the value of the
* first fulfilled promise (or synchronous function). For other options, see {InvokeOptions}
*
* @param {string} endpoint - Endpoint to invoke
* @param {*|Array} [args] - Arguments to pass to endpoint functions. If array, spread as parameters; if not array, pass as single parameter
* @param {InvokeOptions} [options] - Optional configuration for this invocation.
* @returns {Promise<InvocationResult[] | any[] | any>} Result formatted depending on options.result
*/
async invokePluginEndpoint(endpoint, args = [], options = {throws:true, result:'first'}) {
const result = await this.#pluginManager.invoke(endpoint, args, options);
return result
}
/**
* Get the plugin manager for direct access (use with caution)
* @returns {PluginManager}
*/
getPluginManager() {
return this.#pluginManager;
}
/**
* Get the public API of a registered plugin by name.
* For class-based plugins returns the Plugin instance; for object plugins returns the
* `api` field (or the plugin descriptor as fallback).
* @param {string} name - Plugin name
* @returns {any} The plugin's public API
*/
getDependency(name) {
return this.#pluginManager.getDependency(name);
}
}
export default Application; |