Spaces:
Running
Running
Update game.js
Browse files
game.js
CHANGED
|
@@ -633,164 +633,6 @@ class Enemy {
|
|
| 633 |
maxConsecutiveHits: 3
|
| 634 |
};
|
| 635 |
}
|
| 636 |
-
createMassiveExplosion() {
|
| 637 |
-
// μ€μ¬ νλ°
|
| 638 |
-
const explosionGroup = new THREE.Group();
|
| 639 |
-
|
| 640 |
-
// μ£Ό νλ° νλμ
|
| 641 |
-
const flashGeometry = new THREE.SphereGeometry(8);
|
| 642 |
-
const flashMaterial = new THREE.MeshBasicMaterial({
|
| 643 |
-
color: 0xffff00,
|
| 644 |
-
transparent: true,
|
| 645 |
-
opacity: 1
|
| 646 |
-
});
|
| 647 |
-
const flash = new THREE.Mesh(flashGeometry, flashMaterial);
|
| 648 |
-
flash.position.copy(this.mesh.position);
|
| 649 |
-
this.scene.add(flash);
|
| 650 |
-
|
| 651 |
-
// λ€μ€ νλ° νν°ν΄
|
| 652 |
-
for (let i = 0; i < 100; i++) { // νν°ν΄ μ μ¦κ°
|
| 653 |
-
const size = Math.random() * 2 + 1;
|
| 654 |
-
const geometry = new THREE.SphereGeometry(size);
|
| 655 |
-
|
| 656 |
-
// λ€μν νλ° μμ
|
| 657 |
-
const colors = [0xff4500, 0xff8c00, 0xff0000, 0xffd700, 0xff6347];
|
| 658 |
-
const material = new THREE.MeshBasicMaterial({
|
| 659 |
-
color: colors[Math.floor(Math.random() * colors.length)],
|
| 660 |
-
transparent: true,
|
| 661 |
-
opacity: 1
|
| 662 |
-
});
|
| 663 |
-
|
| 664 |
-
const particle = new THREE.Mesh(geometry, material);
|
| 665 |
-
particle.position.copy(this.mesh.position);
|
| 666 |
-
|
| 667 |
-
// λ κ°λ ₯ν νλ° ν¨κ³Όλ₯Ό μν μλ μ¦κ°
|
| 668 |
-
const speed = Math.random() * 2 + 1;
|
| 669 |
-
const angle = Math.random() * Math.PI * 2;
|
| 670 |
-
const elevation = Math.random() * Math.PI - Math.PI / 2;
|
| 671 |
-
|
| 672 |
-
particle.velocity = new THREE.Vector3(
|
| 673 |
-
Math.cos(angle) * Math.cos(elevation) * speed,
|
| 674 |
-
Math.sin(elevation) * speed,
|
| 675 |
-
Math.sin(angle) * Math.cos(elevation) * speed
|
| 676 |
-
);
|
| 677 |
-
|
| 678 |
-
particle.gravity = -0.1;
|
| 679 |
-
particle.life = Math.random() * 60 + 60;
|
| 680 |
-
particle.fadeRate = 0.98;
|
| 681 |
-
|
| 682 |
-
this.scene.add(particle);
|
| 683 |
-
window.gameInstance.particles.push({
|
| 684 |
-
mesh: particle,
|
| 685 |
-
velocity: particle.velocity,
|
| 686 |
-
gravity: particle.gravity,
|
| 687 |
-
life: particle.life,
|
| 688 |
-
fadeRate: particle.fadeRate
|
| 689 |
-
});
|
| 690 |
-
}
|
| 691 |
-
|
| 692 |
-
// νλ° λ§ μ΄ννΈ
|
| 693 |
-
for (let i = 0; i < 3; i++) {
|
| 694 |
-
const ringGeometry = new THREE.RingGeometry(0.1, 4, 32);
|
| 695 |
-
const ringMaterial = new THREE.MeshBasicMaterial({
|
| 696 |
-
color: 0xff8c00,
|
| 697 |
-
transparent: true,
|
| 698 |
-
opacity: 1,
|
| 699 |
-
side: THREE.DoubleSide
|
| 700 |
-
});
|
| 701 |
-
const ring = new THREE.Mesh(ringGeometry, ringMaterial);
|
| 702 |
-
ring.position.copy(this.mesh.position);
|
| 703 |
-
ring.rotation.x = Math.random() * Math.PI;
|
| 704 |
-
ring.rotation.y = Math.random() * Math.PI;
|
| 705 |
-
this.scene.add(ring);
|
| 706 |
-
|
| 707 |
-
// λ§ νμ₯ μ λλ©μ΄μ
|
| 708 |
-
const expandRing = () => {
|
| 709 |
-
ring.scale.x += 0.3;
|
| 710 |
-
ring.scale.y += 0.3;
|
| 711 |
-
ring.material.opacity *= 0.96;
|
| 712 |
-
|
| 713 |
-
if (ring.material.opacity > 0.01) {
|
| 714 |
-
requestAnimationFrame(expandRing);
|
| 715 |
-
} else {
|
| 716 |
-
this.scene.remove(ring);
|
| 717 |
-
}
|
| 718 |
-
};
|
| 719 |
-
expandRing();
|
| 720 |
-
}
|
| 721 |
-
|
| 722 |
-
// νμΌ κΈ°λ₯ ν¨κ³Ό
|
| 723 |
-
const fireColumn = new THREE.Group();
|
| 724 |
-
for (let i = 0; i < 20; i++) {
|
| 725 |
-
const fireGeometry = new THREE.ConeGeometry(2, 8, 8);
|
| 726 |
-
const fireMaterial = new THREE.MeshBasicMaterial({
|
| 727 |
-
color: 0xff4500,
|
| 728 |
-
transparent: true,
|
| 729 |
-
opacity: 0.8
|
| 730 |
-
});
|
| 731 |
-
const fire = new THREE.Mesh(fireGeometry, fireMaterial);
|
| 732 |
-
fire.position.y = i * 0.5;
|
| 733 |
-
fire.rotation.x = Math.random() * Math.PI;
|
| 734 |
-
fire.rotation.z = Math.random() * Math.PI;
|
| 735 |
-
fireColumn.add(fire);
|
| 736 |
-
}
|
| 737 |
-
fireColumn.position.copy(this.mesh.position);
|
| 738 |
-
this.scene.add(fireColumn);
|
| 739 |
-
|
| 740 |
-
// νμΌ κΈ°λ₯ μ λλ©μ΄μ
|
| 741 |
-
const animateFireColumn = () => {
|
| 742 |
-
fireColumn.scale.y += 0.1;
|
| 743 |
-
fireColumn.children.forEach(fire => {
|
| 744 |
-
fire.material.opacity *= 0.95;
|
| 745 |
-
});
|
| 746 |
-
|
| 747 |
-
if (fireColumn.children[0].material.opacity > 0.01) {
|
| 748 |
-
requestAnimationFrame(animateFireColumn);
|
| 749 |
-
} else {
|
| 750 |
-
this.scene.remove(fireColumn);
|
| 751 |
-
}
|
| 752 |
-
};
|
| 753 |
-
animateFireColumn();
|
| 754 |
-
|
| 755 |
-
// νλ° μ¬μ΄λ ν¨κ³Όλ€
|
| 756 |
-
const explosionSounds = [
|
| 757 |
-
new Audio('sounds/explosion.ogg'),
|
| 758 |
-
new Audio('sounds/bang.ogg')
|
| 759 |
-
];
|
| 760 |
-
explosionSounds.forEach(sound => {
|
| 761 |
-
sound.volume = 0.5;
|
| 762 |
-
sound.play();
|
| 763 |
-
});
|
| 764 |
-
|
| 765 |
-
// μΉ΄λ©λΌ νλ€λ¦Ό ν¨κ³Ό
|
| 766 |
-
if (window.gameInstance && window.gameInstance.camera) {
|
| 767 |
-
const camera = window.gameInstance.camera;
|
| 768 |
-
const originalPosition = camera.position.clone();
|
| 769 |
-
let shakeTime = 0;
|
| 770 |
-
const shakeIntensity = 1.0;
|
| 771 |
-
const shakeDuration = 1000;
|
| 772 |
-
|
| 773 |
-
const shakeCamera = () => {
|
| 774 |
-
if (shakeTime < shakeDuration) {
|
| 775 |
-
camera.position.x = originalPosition.x + (Math.random() - 0.5) * shakeIntensity;
|
| 776 |
-
camera.position.y = originalPosition.y + (Math.random() - 0.5) * shakeIntensity;
|
| 777 |
-
camera.position.z = originalPosition.z + (Math.random() - 0.5) * shakeIntensity;
|
| 778 |
-
|
| 779 |
-
shakeTime += 16;
|
| 780 |
-
requestAnimationFrame(shakeCamera);
|
| 781 |
-
} else {
|
| 782 |
-
camera.position.copy(originalPosition);
|
| 783 |
-
}
|
| 784 |
-
};
|
| 785 |
-
shakeCamera();
|
| 786 |
-
}
|
| 787 |
-
|
| 788 |
-
// μ€μ¬ νλμ μ κ±°
|
| 789 |
-
setTimeout(() => {
|
| 790 |
-
this.scene.remove(flash);
|
| 791 |
-
}, 200);
|
| 792 |
-
}
|
| 793 |
-
|
| 794 |
// μ₯μ λ¬Ό κ°μ§ μμ€ν
|
| 795 |
detectObstacles() {
|
| 796 |
const obstacles = [];
|
|
@@ -1343,6 +1185,164 @@ checkPathClear(start, end) {
|
|
| 1343 |
this.scene.remove(flashGroup);
|
| 1344 |
}, 500);
|
| 1345 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1346 |
|
| 1347 |
shoot(playerPosition) {
|
| 1348 |
const currentTime = Date.now();
|
|
|
|
| 633 |
maxConsecutiveHits: 3
|
| 634 |
};
|
| 635 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 636 |
// μ₯μ λ¬Ό κ°μ§ μμ€ν
|
| 637 |
detectObstacles() {
|
| 638 |
const obstacles = [];
|
|
|
|
| 1185 |
this.scene.remove(flashGroup);
|
| 1186 |
}, 500);
|
| 1187 |
}
|
| 1188 |
+
createMassiveExplosion() {
|
| 1189 |
+
// μ€μ¬ νλ°
|
| 1190 |
+
const explosionGroup = new THREE.Group();
|
| 1191 |
+
|
| 1192 |
+
// μ£Ό νλ° νλμ
|
| 1193 |
+
const flashGeometry = new THREE.SphereGeometry(8);
|
| 1194 |
+
const flashMaterial = new THREE.MeshBasicMaterial({
|
| 1195 |
+
color: 0xffff00,
|
| 1196 |
+
transparent: true,
|
| 1197 |
+
opacity: 1
|
| 1198 |
+
});
|
| 1199 |
+
const flash = new THREE.Mesh(flashGeometry, flashMaterial);
|
| 1200 |
+
flash.position.copy(this.mesh.position);
|
| 1201 |
+
this.scene.add(flash);
|
| 1202 |
+
|
| 1203 |
+
// λ€μ€ νλ° νν°ν΄
|
| 1204 |
+
for (let i = 0; i < 100; i++) { // νν°ν΄ μ μ¦κ°
|
| 1205 |
+
const size = Math.random() * 2 + 1;
|
| 1206 |
+
const geometry = new THREE.SphereGeometry(size);
|
| 1207 |
+
|
| 1208 |
+
// λ€μν νλ° μμ
|
| 1209 |
+
const colors = [0xff4500, 0xff8c00, 0xff0000, 0xffd700, 0xff6347];
|
| 1210 |
+
const material = new THREE.MeshBasicMaterial({
|
| 1211 |
+
color: colors[Math.floor(Math.random() * colors.length)],
|
| 1212 |
+
transparent: true,
|
| 1213 |
+
opacity: 1
|
| 1214 |
+
});
|
| 1215 |
+
|
| 1216 |
+
const particle = new THREE.Mesh(geometry, material);
|
| 1217 |
+
particle.position.copy(this.mesh.position);
|
| 1218 |
+
|
| 1219 |
+
// λ κ°λ ₯ν νλ° ν¨κ³Όλ₯Ό μν μλ μ¦κ°
|
| 1220 |
+
const speed = Math.random() * 2 + 1;
|
| 1221 |
+
const angle = Math.random() * Math.PI * 2;
|
| 1222 |
+
const elevation = Math.random() * Math.PI - Math.PI / 2;
|
| 1223 |
+
|
| 1224 |
+
particle.velocity = new THREE.Vector3(
|
| 1225 |
+
Math.cos(angle) * Math.cos(elevation) * speed,
|
| 1226 |
+
Math.sin(elevation) * speed,
|
| 1227 |
+
Math.sin(angle) * Math.cos(elevation) * speed
|
| 1228 |
+
);
|
| 1229 |
+
|
| 1230 |
+
particle.gravity = -0.1;
|
| 1231 |
+
particle.life = Math.random() * 60 + 60;
|
| 1232 |
+
particle.fadeRate = 0.98;
|
| 1233 |
+
|
| 1234 |
+
this.scene.add(particle);
|
| 1235 |
+
window.gameInstance.particles.push({
|
| 1236 |
+
mesh: particle,
|
| 1237 |
+
velocity: particle.velocity,
|
| 1238 |
+
gravity: particle.gravity,
|
| 1239 |
+
life: particle.life,
|
| 1240 |
+
fadeRate: particle.fadeRate
|
| 1241 |
+
});
|
| 1242 |
+
}
|
| 1243 |
+
|
| 1244 |
+
// νλ° λ§ μ΄ννΈ
|
| 1245 |
+
for (let i = 0; i < 3; i++) {
|
| 1246 |
+
const ringGeometry = new THREE.RingGeometry(0.1, 4, 32);
|
| 1247 |
+
const ringMaterial = new THREE.MeshBasicMaterial({
|
| 1248 |
+
color: 0xff8c00,
|
| 1249 |
+
transparent: true,
|
| 1250 |
+
opacity: 1,
|
| 1251 |
+
side: THREE.DoubleSide
|
| 1252 |
+
});
|
| 1253 |
+
const ring = new THREE.Mesh(ringGeometry, ringMaterial);
|
| 1254 |
+
ring.position.copy(this.mesh.position);
|
| 1255 |
+
ring.rotation.x = Math.random() * Math.PI;
|
| 1256 |
+
ring.rotation.y = Math.random() * Math.PI;
|
| 1257 |
+
this.scene.add(ring);
|
| 1258 |
+
|
| 1259 |
+
// λ§ νμ₯ μ λλ©μ΄μ
|
| 1260 |
+
const expandRing = () => {
|
| 1261 |
+
ring.scale.x += 0.3;
|
| 1262 |
+
ring.scale.y += 0.3;
|
| 1263 |
+
ring.material.opacity *= 0.96;
|
| 1264 |
+
|
| 1265 |
+
if (ring.material.opacity > 0.01) {
|
| 1266 |
+
requestAnimationFrame(expandRing);
|
| 1267 |
+
} else {
|
| 1268 |
+
this.scene.remove(ring);
|
| 1269 |
+
}
|
| 1270 |
+
};
|
| 1271 |
+
expandRing();
|
| 1272 |
+
}
|
| 1273 |
+
|
| 1274 |
+
// νμΌ κΈ°λ₯ ν¨κ³Ό
|
| 1275 |
+
const fireColumn = new THREE.Group();
|
| 1276 |
+
for (let i = 0; i < 20; i++) {
|
| 1277 |
+
const fireGeometry = new THREE.ConeGeometry(2, 8, 8);
|
| 1278 |
+
const fireMaterial = new THREE.MeshBasicMaterial({
|
| 1279 |
+
color: 0xff4500,
|
| 1280 |
+
transparent: true,
|
| 1281 |
+
opacity: 0.8
|
| 1282 |
+
});
|
| 1283 |
+
const fire = new THREE.Mesh(fireGeometry, fireMaterial);
|
| 1284 |
+
fire.position.y = i * 0.5;
|
| 1285 |
+
fire.rotation.x = Math.random() * Math.PI;
|
| 1286 |
+
fire.rotation.z = Math.random() * Math.PI;
|
| 1287 |
+
fireColumn.add(fire);
|
| 1288 |
+
}
|
| 1289 |
+
fireColumn.position.copy(this.mesh.position);
|
| 1290 |
+
this.scene.add(fireColumn);
|
| 1291 |
+
|
| 1292 |
+
// νμΌ κΈ°λ₯ μ λλ©μ΄μ
|
| 1293 |
+
const animateFireColumn = () => {
|
| 1294 |
+
fireColumn.scale.y += 0.1;
|
| 1295 |
+
fireColumn.children.forEach(fire => {
|
| 1296 |
+
fire.material.opacity *= 0.95;
|
| 1297 |
+
});
|
| 1298 |
+
|
| 1299 |
+
if (fireColumn.children[0].material.opacity > 0.01) {
|
| 1300 |
+
requestAnimationFrame(animateFireColumn);
|
| 1301 |
+
} else {
|
| 1302 |
+
this.scene.remove(fireColumn);
|
| 1303 |
+
}
|
| 1304 |
+
};
|
| 1305 |
+
animateFireColumn();
|
| 1306 |
+
|
| 1307 |
+
// νλ° μ¬μ΄λ ν¨κ³Όλ€
|
| 1308 |
+
const explosionSounds = [
|
| 1309 |
+
new Audio('sounds/explosion.ogg'),
|
| 1310 |
+
new Audio('sounds/bang.ogg')
|
| 1311 |
+
];
|
| 1312 |
+
explosionSounds.forEach(sound => {
|
| 1313 |
+
sound.volume = 0.5;
|
| 1314 |
+
sound.play();
|
| 1315 |
+
});
|
| 1316 |
+
|
| 1317 |
+
// μΉ΄λ©λΌ νλ€λ¦Ό ν¨κ³Ό
|
| 1318 |
+
if (window.gameInstance && window.gameInstance.camera) {
|
| 1319 |
+
const camera = window.gameInstance.camera;
|
| 1320 |
+
const originalPosition = camera.position.clone();
|
| 1321 |
+
let shakeTime = 0;
|
| 1322 |
+
const shakeIntensity = 1.0;
|
| 1323 |
+
const shakeDuration = 1000;
|
| 1324 |
+
|
| 1325 |
+
const shakeCamera = () => {
|
| 1326 |
+
if (shakeTime < shakeDuration) {
|
| 1327 |
+
camera.position.x = originalPosition.x + (Math.random() - 0.5) * shakeIntensity;
|
| 1328 |
+
camera.position.y = originalPosition.y + (Math.random() - 0.5) * shakeIntensity;
|
| 1329 |
+
camera.position.z = originalPosition.z + (Math.random() - 0.5) * shakeIntensity;
|
| 1330 |
+
|
| 1331 |
+
shakeTime += 16;
|
| 1332 |
+
requestAnimationFrame(shakeCamera);
|
| 1333 |
+
} else {
|
| 1334 |
+
camera.position.copy(originalPosition);
|
| 1335 |
+
}
|
| 1336 |
+
};
|
| 1337 |
+
shakeCamera();
|
| 1338 |
+
}
|
| 1339 |
+
|
| 1340 |
+
// μ€μ¬ νλμ μ κ±°
|
| 1341 |
+
setTimeout(() => {
|
| 1342 |
+
this.scene.remove(flash);
|
| 1343 |
+
}, 200);
|
| 1344 |
+
}
|
| 1345 |
+
|
| 1346 |
|
| 1347 |
shoot(playerPosition) {
|
| 1348 |
const currentTime = Date.now();
|