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Update petroll.py
Browse files- petroll.py +66 -71
petroll.py
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@@ -96,7 +96,7 @@ async def perform_roll(interaction: discord.Interaction):
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view = discord.ui.View()
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view.add_item(roll_again_button)
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#
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if user_id not in auto_sell_users:
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sell_button = discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${rap_value}", custom_id="sell_pet")
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@@ -220,27 +220,30 @@ async def perform_roll(interaction: discord.Interaction):
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auto_sell_button.style = discord.ButtonStyle.primary
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auto_sell_button.label = "Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell stopped.", ephemeral=True)
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else:
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auto_sell_users.add(user_id)
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auto_sell_button.style = discord.ButtonStyle.danger
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auto_sell_button.label = "Stop Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell started.", ephemeral=True)
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await interaction.message.edit(view=view)
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auto_sell_button.callback = auto_sell_callback
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view.add_item(auto_sell_button)
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# Automatically sell the pet and update the balance when auto-sell is enabled.
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if user_id in auto_sell_users:
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user_cash[user_id] += rap_value
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embed.add_field(name="Auto Sell", value=f"Pet automatically sold for ${rap_value}. New balance: ${user_cash[user_id]}", inline=False)
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return embed, view
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async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_id: int):
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await asyncio.sleep(1800) # Wait for 30 minutes
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luck_opportunities[user_id]
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increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
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async def increase_luck_callback(interaction: discord.Interaction):
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@@ -255,73 +258,65 @@ async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_
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current_luck = luck_multipliers.get(user_id, 1)
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new_luck = min(current_luck + 1, 10)
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luck_multipliers[user_id] = new_luck
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luck_expiration[user_id]
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luck_percentage = (new_luck - 1) * 100
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await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
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await (interaction
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while ((user id)in(auto.roll.users)):
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if((time.time())minus start time)>=one.eighty):#three minutes.
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auto.roll.users.remove(user id).
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await (interaction.followup send)("Auto roll has been automatically stopped after three minutes. You can start it again. If you wish.",ephemeral equals to true.)
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break.
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result equals to(await perform.roll)(interaction).
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if(result):
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await (interaction.followup send)(embed equals to result[zero],view equals to result[one])
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else:
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await (interaction.followup send)("An error occurred.")
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await asyncio.sleep(five)#Wait for five seconds between rolls.
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@app.commands.command(name equals to "petroll",description equals to "Roll for a random pet")
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async def(petroll)(interaction:discord.interaction):
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await (interaction response defer)()
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result equals to(await perform.roll)(interaction).
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if(result):
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await (interaction followup send)(embed equals to result[zero],view.equals.to.result[one])
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else:
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await (interaction followup send)("An error occurred.")
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@app.commands.command(name.equals.to."balance",description.equals.to."Check your current balance")
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async def(balance)(interaction:discord.interaction):
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user id.equals.to.(interaction.user id).
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current balance.equals.to.(user cash get)(user id.zero.)
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await (interaction response send message)(f"Your current balance is${current.balance}.",ephemeral.equals.to.true.)
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@app.commands.command(name.equals.to."dice",description.equals.to."Roll the dice and bet")
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async def(dice)(interaction:discord.interaction.bet:int):
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await roll dice(interaction.bet).
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async def(roll dice)(interaction:discord.interaction.bet:int):
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user i
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view = discord.ui.View()
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view.add_item(roll_again_button)
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# Only add the sell button if auto-sell is not active for this user
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if user_id not in auto_sell_users:
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sell_button = discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${rap_value}", custom_id="sell_pet")
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auto_sell_button.style = discord.ButtonStyle.primary
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auto_sell_button.label = "Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell stopped.", ephemeral=True)
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# Re-add the normal sell button when stopping auto-sell
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if sell_button not in view.children:
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view.add_item(sell_button)
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else:
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auto_sell_users.add(user_id)
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auto_sell_button.style = discord.ButtonStyle.danger
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auto_sell_button.label = "Stop Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell started.", ephemeral=True)
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# Automatically add cash for the rolled pet when auto-sell is enabled
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user_cash[user_id] = user_cash.get(user_id, 0) + rap_value
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embed.add_field(name="Auto Sell", value=f"Pet automatically sold for ${rap_value}. New balance: ${user_cash[user_id]}", inline=False)
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await interaction.message.edit(view=view)
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auto_sell_button.callback = auto_sell_callback
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view.add_item(auto_sell_button)
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return embed, view
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async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_id: int):
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await asyncio.sleep(1800) # Wait for 30 minutes
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luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
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increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
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async def increase_luck_callback(interaction: discord.Interaction):
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current_luck = luck_multipliers.get(user_id, 1)
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new_luck = min(current_luck + 1, 10)
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luck_multipliers[user_id] = new_luck
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luck_expiration[user_id] = time.time() + 1800
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if user_id not in used_luck_opportunities:
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used_luck_opportunities[user_id] = set()
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used_luck_opportunities[user_id].add(luck_opportunities[user_id])
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luck_percentage = (new_luck - 1) * 100
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await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
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view = interaction.message.components[0]
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for item in view.children:
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if item.custom_id == interaction.custom_id:
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view.remove_item(item)
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break
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await interaction.message.edit(view=view)
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# Schedule the next luck opportunity
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asyncio.create_task(schedule_next_luck_opportunity(interaction, user_id))
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increase_luck_button.callback = increase_luck_callback
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view = interaction.message.components[0]
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view.add_item(increase_luck_button)
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await interaction.message.edit(view=view)
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async def auto_roll(interaction: discord.Interaction):
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user_id = interaction.user.id
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start_time = time.time()
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while user_id in auto_roll_users:
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if time.time() - start_time >= 180: # 3 minutes
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auto_roll_users.remove(user_id)
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await interaction.followup.send("auto roll stopped, to turn it on again roll again and turn it on.", ephemeral=True)
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break
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result = await perform_roll(interaction)
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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else:
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await interaction.followup.send("An error occurred.")
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await asyncio.sleep(5) # Wait for 5 seconds between rolls
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@app_commands.command(name="petroll", description="Roll for a random pet")
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async def petroll(interaction: discord.Interaction):
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await interaction.response.defer()
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result = await perform_roll(interaction)
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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else:
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await interaction.followup.send("An error occurred.")
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@app_commands.command(name="balance", description="Check your current balance")
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async def balance(interaction: discord.Interaction):
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user_id = interaction.user.id
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current_balance = user_cash.get(user_id, 0)
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await interaction.response.send_message(f"Your current balance is ${current_balance}.", ephemeral=True)
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@app_commands.command(name="dice", description="Roll the dice and bet")
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async def dice(interaction: discord.Interaction, bet: int):
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await roll_dice(interaction, bet)
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async def roll_dice(interaction: discord.Interaction, bet: int):
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user_i
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