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Update petroll.py
Browse files- petroll.py +41 -8
petroll.py
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@@ -4,9 +4,12 @@ import aiohttp
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import random
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import time
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luck_multipliers = {}
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luck_expiration = {}
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luck_opportunities = {}
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async def perform_roll(interaction: discord.Interaction):
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async def fetch_data(url):
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@@ -57,9 +60,9 @@ async def perform_roll(interaction: discord.Interaction):
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return f"{difficulty} ({difficulty:,})"
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embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878)
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embed.add_field(name="
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embed.add_field(name="
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embed.add_field(name="
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embed.set_thumbnail(url=thumbnail_url)
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luck_text = ""
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@@ -82,29 +85,53 @@ async def perform_roll(interaction: discord.Interaction):
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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else:
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await interaction.followup.send("
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roll_again_button.callback = roll_again_callback
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view = discord.ui.View()
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view.add_item(roll_again_button)
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luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
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increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
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async def increase_luck_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("cannot use", ephemeral=True)
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return
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current_luck = luck_multipliers.get(user_id, 1)
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new_luck = min(current_luck + 1, 10)
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luck_multipliers[user_id] = new_luck
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luck_expiration[user_id] = time.time() + 1800
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luck_percentage = (new_luck - 1) * 100
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await interaction.response.send_message(f"luck increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
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for item in view.children:
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if item.custom_id == interaction.custom_id:
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@@ -124,4 +151,10 @@ async def petroll(interaction: discord.Interaction):
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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else:
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await interaction.followup.send("errer")
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import random
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import time
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from cash import user_cash
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luck_multipliers = {}
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luck_expiration = {}
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luck_opportunities = {}
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used_luck_opportunities = set()
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async def perform_roll(interaction: discord.Interaction):
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async def fetch_data(url):
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return f"{difficulty} ({difficulty:,})"
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embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878)
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embed.add_field(name="Value", value=f"{rap_value:,} diamonds", inline=True)
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embed.add_field(name="Difficulty", value=format_difficulty(rolled_pet['configData']['difficulty']), inline=True)
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embed.add_field(name="Category", value=rolled_pet['category'], inline=True)
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embed.set_thumbnail(url=thumbnail_url)
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luck_text = ""
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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else:
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await interaction.followup.send("An error occurred.")
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roll_again_button.callback = roll_again_callback
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view = discord.ui.View()
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view.add_item(roll_again_button)
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sell_button = discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${rap_value // 100}", custom_id="sell_pet")
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async def sell_pet_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot sell this pet.", ephemeral=True)
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return
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sell_value = rap_value // 100
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user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
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await interaction.response.send_message(f"You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
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for item in view.children:
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if item.custom_id == "sell_pet":
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view.remove_item(item)
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break
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await interaction.message.edit(view=view)
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sell_button.callback = sell_pet_callback
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view.add_item(sell_button)
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if random.random() < 0.2 and user_id not in used_luck_opportunities:
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luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
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increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
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async def increase_luck_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot use this button.", ephemeral=True)
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return
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if user_id in used_luck_opportunities:
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await interaction.response.send_message("You have already used your luck", ephemeral=True)
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return
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current_luck = luck_multipliers.get(user_id, 1)
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new_luck = min(current_luck + 1, 10)
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luck_multipliers[user_id] = new_luck
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luck_expiration[user_id] = time.time() + 1800
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used_luck_opportunities.add(user_id)
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luck_percentage = (new_luck - 1) * 100
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await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
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for item in view.children:
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if item.custom_id == interaction.custom_id:
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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else:
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await interaction.followup.send("errer")
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@app_commands.command(name="balance", description="Check your current balance")
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async def balance(interaction: discord.Interaction):
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user_id = interaction.user.id
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current_balance = user_cash.get(user_id, 0)
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await interaction.response.send_message(f"Your current balance is ${current_balance}.", ephemeral=True)
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