// This is a debouncer for the updates from the server to the client // It is used to prevent the client from being overloaded with too many updates // It works by keeping track of the time it takes to render the updates // and adding a safety margin to it, to find the debounce time. class UpdateDebouncer { private renderStartedAt: Date | null = null; private lastRenderTimes: number[] = []; get maxUpdateTime() { if (this.lastRenderTimes.length === 0) { return 50; } const averageTime = this.lastRenderTimes.reduce((acc, time) => acc + time, 0) / this.lastRenderTimes.length; return Math.min(averageTime * 3, 500); } public startRender() { this.renderStartedAt = new Date(); } public endRender() { if (!this.renderStartedAt) { return; } const timeSinceRenderStarted = new Date().getTime() - this.renderStartedAt.getTime(); this.lastRenderTimes.push(timeSinceRenderStarted); if (this.lastRenderTimes.length > 10) { this.lastRenderTimes.shift(); } this.renderStartedAt = null; } } export const updateDebouncer = new UpdateDebouncer();