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index.html
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Mattel Handheld Football Clone</title>
|
| 7 |
+
<style>
|
| 8 |
+
* {
|
| 9 |
+
margin: 0;
|
| 10 |
+
padding: 0;
|
| 11 |
+
box-sizing: border-box;
|
| 12 |
+
font-family: 'Arial', sans-serif;
|
| 13 |
+
}
|
| 14 |
+
|
| 15 |
+
body {
|
| 16 |
+
background: linear-gradient(135deg, #0a0a0a 0%, #1a1a2e 50%, #16213e 100%);
|
| 17 |
+
color: white;
|
| 18 |
+
min-height: 100vh;
|
| 19 |
+
display: flex;
|
| 20 |
+
flex-direction: column;
|
| 21 |
+
align-items: center;
|
| 22 |
+
justify-content: center;
|
| 23 |
+
overflow: hidden;
|
| 24 |
+
position: relative;
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
body::before {
|
| 28 |
+
content: '';
|
| 29 |
+
position: absolute;
|
| 30 |
+
top: 0;
|
| 31 |
+
left: 0;
|
| 32 |
+
right: 0;
|
| 33 |
+
bottom: 0;
|
| 34 |
+
background-image:
|
| 35 |
+
radial-gradient(circle at 10% 20%, rgba(255, 255, 255, 0.05) 0%, transparent 50%),
|
| 36 |
+
radial-gradient(circle at 90% 80%, rgba(255, 255, 255, 0.05) 0%, transparent 50%);
|
| 37 |
+
pointer-events: none;
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
.header {
|
| 41 |
+
position: absolute;
|
| 42 |
+
top: 20px;
|
| 43 |
+
left: 50%;
|
| 44 |
+
transform: translateX(-50%);
|
| 45 |
+
text-align: center;
|
| 46 |
+
z-index: 100;
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
.header h1 {
|
| 50 |
+
font-size: 2.5rem;
|
| 51 |
+
font-weight: 800;
|
| 52 |
+
text-shadow: 0 0 10px rgba(255, 0, 0, 0.5);
|
| 53 |
+
margin-bottom: 10px;
|
| 54 |
+
background: linear-gradient(90deg, #ff0000, #ff8c00);
|
| 55 |
+
-webkit-background-clip: text;
|
| 56 |
+
background-clip: text;
|
| 57 |
+
color: transparent;
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
.header .anycoder-link {
|
| 61 |
+
font-size: 0.9rem;
|
| 62 |
+
color: #ccc;
|
| 63 |
+
text-decoration: none;
|
| 64 |
+
transition: all 0.3s ease;
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
.header .anycoder-link:hover {
|
| 68 |
+
color: #fff;
|
| 69 |
+
text-shadow: 0 0 5px rgba(255, 255, 255, 0.5);
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
.container {
|
| 73 |
+
display: flex;
|
| 74 |
+
flex-direction: column;
|
| 75 |
+
align-items: center;
|
| 76 |
+
justify-content: center;
|
| 77 |
+
width: 100%;
|
| 78 |
+
max-width: 1200px;
|
| 79 |
+
padding: 20px;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
.game-container {
|
| 83 |
+
perspective: 1000px;
|
| 84 |
+
width: 100%;
|
| 85 |
+
max-width: 800px;
|
| 86 |
+
height: 600px;
|
| 87 |
+
margin-bottom: 30px;
|
| 88 |
+
position: relative;
|
| 89 |
+
}
|
| 90 |
+
|
| 91 |
+
#game-canvas {
|
| 92 |
+
width: 100%;
|
| 93 |
+
height: 100%;
|
| 94 |
+
background: transparent;
|
| 95 |
+
border-radius: 10px;
|
| 96 |
+
box-shadow: 0 0 30px rgba(0, 0, 0, 0.5);
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
.controls {
|
| 100 |
+
display: flex;
|
| 101 |
+
flex-direction: column;
|
| 102 |
+
align-items: center;
|
| 103 |
+
gap: 20px;
|
| 104 |
+
margin-bottom: 20px;
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
.button-row {
|
| 108 |
+
display: flex;
|
| 109 |
+
gap: 20px;
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
.game-button {
|
| 113 |
+
width: 80px;
|
| 114 |
+
height: 80px;
|
| 115 |
+
border-radius: 50%;
|
| 116 |
+
background: linear-gradient(145deg, #333, #111);
|
| 117 |
+
border: none;
|
| 118 |
+
color: white;
|
| 119 |
+
font-size: 1.2rem;
|
| 120 |
+
font-weight: bold;
|
| 121 |
+
cursor: pointer;
|
| 122 |
+
box-shadow: 0 8px 15px rgba(0, 0, 0, 0.3);
|
| 123 |
+
transition: all 0.2s ease;
|
| 124 |
+
display: flex;
|
| 125 |
+
align-items: center;
|
| 126 |
+
justify-content: center;
|
| 127 |
+
position: relative;
|
| 128 |
+
overflow: hidden;
|
| 129 |
+
}
|
| 130 |
+
|
| 131 |
+
.game-button::before {
|
| 132 |
+
content: '';
|
| 133 |
+
position: absolute;
|
| 134 |
+
top: 0;
|
| 135 |
+
left: 0;
|
| 136 |
+
width: 100%;
|
| 137 |
+
height: 100%;
|
| 138 |
+
background: linear-gradient(45deg, rgba(255, 255, 255, 0.1), transparent);
|
| 139 |
+
transform: translate(-100%, -100%);
|
| 140 |
+
transition: transform 0.3s ease;
|
| 141 |
+
}
|
| 142 |
+
|
| 143 |
+
.game-button:active::before {
|
| 144 |
+
transform: translate(100%, 100%);
|
| 145 |
+
}
|
| 146 |
+
|
| 147 |
+
.game-button:active {
|
| 148 |
+
transform: translateY(2px);
|
| 149 |
+
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
|
| 150 |
+
}
|
| 151 |
+
|
| 152 |
+
.game-button.red {
|
| 153 |
+
background: linear-gradient(145deg, #ff0000, #cc0000);
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
.game-button.blue {
|
| 157 |
+
background: linear-gradient(145deg, #0066ff, #0033cc);
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
.game-button.green {
|
| 161 |
+
background: linear-gradient(145deg, #00ff00, #00cc00);
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
.game-button.yellow {
|
| 165 |
+
background: linear-gradient(145deg, #ffff00, #cccc00);
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
.game-info {
|
| 169 |
+
background: rgba(0, 0, 0, 0.7);
|
| 170 |
+
border-radius: 10px;
|
| 171 |
+
padding: 20px;
|
| 172 |
+
margin-top: 20px;
|
| 173 |
+
max-width: 600px;
|
| 174 |
+
backdrop-filter: blur(10px);
|
| 175 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
.game-info h2 {
|
| 179 |
+
color: #ff0000;
|
| 180 |
+
margin-bottom: 15px;
|
| 181 |
+
text-align: center;
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
.game-info p {
|
| 185 |
+
margin-bottom: 10px;
|
| 186 |
+
line-height: 1.6;
|
| 187 |
+
}
|
| 188 |
+
|
| 189 |
+
.game-stats {
|
| 190 |
+
display: flex;
|
| 191 |
+
justify-content: space-around;
|
| 192 |
+
margin-top: 15px;
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
.stat {
|
| 196 |
+
text-align: center;
|
| 197 |
+
padding: 10px 20px;
|
| 198 |
+
border-radius: 5px;
|
| 199 |
+
background: rgba(255, 255, 255, 0.1);
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
.stat h3 {
|
| 203 |
+
color: #00ff00;
|
| 204 |
+
font-size: 1.5rem;
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
.stat p {
|
| 208 |
+
font-size: 0.9rem;
|
| 209 |
+
color: #ccc;
|
| 210 |
+
}
|
| 211 |
+
|
| 212 |
+
.instructions {
|
| 213 |
+
background: rgba(0, 0, 0, 0.7);
|
| 214 |
+
border-radius: 10px;
|
| 215 |
+
padding: 20px;
|
| 216 |
+
margin-top: 20px;
|
| 217 |
+
max-width: 600px;
|
| 218 |
+
backdrop-filter: blur(10px);
|
| 219 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
.instructions h3 {
|
| 223 |
+
color: #00ffff;
|
| 224 |
+
margin-bottom: 15px;
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
.instructions ul {
|
| 228 |
+
list-style-type: none;
|
| 229 |
+
padding-left: 0;
|
| 230 |
+
}
|
| 231 |
+
|
| 232 |
+
.instructions li {
|
| 233 |
+
margin-bottom: 8px;
|
| 234 |
+
padding-left: 20px;
|
| 235 |
+
position: relative;
|
| 236 |
+
}
|
| 237 |
+
|
| 238 |
+
.instructions li::before {
|
| 239 |
+
content: "•";
|
| 240 |
+
color: #ff0000;
|
| 241 |
+
position: absolute;
|
| 242 |
+
left: 0;
|
| 243 |
+
}
|
| 244 |
+
|
| 245 |
+
.loading {
|
| 246 |
+
position: absolute;
|
| 247 |
+
top: 0;
|
| 248 |
+
left: 0;
|
| 249 |
+
width: 100%;
|
| 250 |
+
height: 100%;
|
| 251 |
+
display: flex;
|
| 252 |
+
flex-direction: column;
|
| 253 |
+
align-items: center;
|
| 254 |
+
justify-content: center;
|
| 255 |
+
background: rgba(0, 0, 0, 0.8);
|
| 256 |
+
z-index: 1000;
|
| 257 |
+
backdrop-filter: blur(5px);
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
.loading h2 {
|
| 261 |
+
color: #ff0000;
|
| 262 |
+
margin-bottom: 20px;
|
| 263 |
+
font-size: 2rem;
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
.loading .spinner {
|
| 267 |
+
width: 50px;
|
| 268 |
+
height: 50px;
|
| 269 |
+
border: 5px solid rgba(255, 255, 255, 0.3);
|
| 270 |
+
border-top-color: #ff0000;
|
| 271 |
+
border-radius: 50%;
|
| 272 |
+
animation: spin 1s linear infinite;
|
| 273 |
+
}
|
| 274 |
+
|
| 275 |
+
@keyframes spin {
|
| 276 |
+
to { transform: rotate(360deg); }
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
.sound-toggle {
|
| 280 |
+
position: absolute;
|
| 281 |
+
top: 20px;
|
| 282 |
+
right: 20px;
|
| 283 |
+
background: rgba(255, 255, 255, 0.1);
|
| 284 |
+
border: 1px solid rgba(255, 255, 255, 0.2);
|
| 285 |
+
color: white;
|
| 286 |
+
padding: 8px 15px;
|
| 287 |
+
border-radius: 20px;
|
| 288 |
+
cursor: pointer;
|
| 289 |
+
display: flex;
|
| 290 |
+
align-items: center;
|
| 291 |
+
gap: 8px;
|
| 292 |
+
transition: all 0.3s ease;
|
| 293 |
+
z-index: 100;
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
.sound-toggle:hover {
|
| 297 |
+
background: rgba(255, 255, 255, 0.2);
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
.sound-toggle i {
|
| 301 |
+
font-size: 1rem;
|
| 302 |
+
}
|
| 303 |
+
|
| 304 |
+
.sound-toggle.on i::before {
|
| 305 |
+
content: "🔊";
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
.sound-toggle.off i::before {
|
| 309 |
+
content: "🔇";
|
| 310 |
+
}
|
| 311 |
+
|
| 312 |
+
@media (max-width: 768px) {
|
| 313 |
+
.game-container {
|
| 314 |
+
height: 400px;
|
| 315 |
+
}
|
| 316 |
+
|
| 317 |
+
.button-row {
|
| 318 |
+
flex-direction: column;
|
| 319 |
+
gap: 10px;
|
| 320 |
+
}
|
| 321 |
+
|
| 322 |
+
.game-button {
|
| 323 |
+
width: 60px;
|
| 324 |
+
height: 60px;
|
| 325 |
+
font-size: 1rem;
|
| 326 |
+
}
|
| 327 |
+
|
| 328 |
+
.header h1 {
|
| 329 |
+
font-size: 1.8rem;
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
.game-info, .instructions {
|
| 333 |
+
padding: 15px;
|
| 334 |
+
}
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
@media (max-width: 480px) {
|
| 338 |
+
body {
|
| 339 |
+
padding: 10px;
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
.game-container {
|
| 343 |
+
height: 300px;
|
| 344 |
+
}
|
| 345 |
+
|
| 346 |
+
.game-button {
|
| 347 |
+
width: 50px;
|
| 348 |
+
height: 50px;
|
| 349 |
+
font-size: 0.9rem;
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
.header h1 {
|
| 353 |
+
font-size: 1.5rem;
|
| 354 |
+
}
|
| 355 |
+
}
|
| 356 |
+
</style>
|
| 357 |
+
</head>
|
| 358 |
+
<body>
|
| 359 |
+
<div class="header">
|
| 360 |
+
<h1>MATTEL HANDHELD FOOTBALL</h1>
|
| 361 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder" class="anycoder-link" target="_blank">Built with anycoder</a>
|
| 362 |
+
</div>
|
| 363 |
+
|
| 364 |
+
<div class="sound-toggle" id="sound-toggle">
|
| 365 |
+
<i></i>
|
| 366 |
+
<span>Sound</span>
|
| 367 |
+
</div>
|
| 368 |
+
|
| 369 |
+
<div class="container">
|
| 370 |
+
<div class="game-container">
|
| 371 |
+
<canvas id="game-canvas"></canvas>
|
| 372 |
+
<div class="loading" id="loading">
|
| 373 |
+
<h2>Loading Game...</h2>
|
| 374 |
+
<div class="spinner"></div>
|
| 375 |
+
</div>
|
| 376 |
+
</div>
|
| 377 |
+
|
| 378 |
+
<div class="controls">
|
| 379 |
+
<div class="button-row">
|
| 380 |
+
<button class="game-button red" id="pass-button">PASS</button>
|
| 381 |
+
<button class="game-button blue" id="run-button">RUN</button>
|
| 382 |
+
<button class="game-button green" id="kick-button">KICK</button>
|
| 383 |
+
<button class="game-button yellow" id="reset-button">RESET</button>
|
| 384 |
+
</div>
|
| 385 |
+
</div>
|
| 386 |
+
|
| 387 |
+
<div class="game-info">
|
| 388 |
+
<h2>Game Status</h2>
|
| 389 |
+
<div class="game-stats">
|
| 390 |
+
<div class="stat">
|
| 391 |
+
<h3 id="score">0-0</h3>
|
| 392 |
+
<p>Score</p>
|
| 393 |
+
</div>
|
| 394 |
+
<div class="stat">
|
| 395 |
+
<h3 id="down">1st</h3>
|
| 396 |
+
<p>Down</p>
|
| 397 |
+
</div>
|
| 398 |
+
<div class="stat">
|
| 399 |
+
<h3 id="yards">10</h3>
|
| 400 |
+
<p>Yards to Go</p>
|
| 401 |
+
</div>
|
| 402 |
+
<div class="stat">
|
| 403 |
+
<h3 id="quarter">1</h3>
|
| 404 |
+
<p>Quarter</p>
|
| 405 |
+
</div>
|
| 406 |
+
</div>
|
| 407 |
+
</div>
|
| 408 |
+
|
| 409 |
+
<div class="instructions">
|
| 410 |
+
<h3>How to Play</h3>
|
| 411 |
+
<ul>
|
| 412 |
+
<li><strong>PASS:</strong> Attempt a forward pass (red button)</li>
|
| 413 |
+
<li><strong>RUN:</strong> Run with the ball (blue button)</li>
|
| 414 |
+
<li><strong>KICK:</strong> Kick the ball (green button)</li>
|
| 415 |
+
<li><strong>RESET:</strong> Reset the game (yellow button)</li>
|
| 416 |
+
<li>Get 10 yards in 4 downs to continue</li>
|
| 417 |
+
<li>Score touchdowns to win!</li>
|
| 418 |
+
</ul>
|
| 419 |
+
</div>
|
| 420 |
+
</div>
|
| 421 |
+
|
| 422 |
+
<script src="https://cdn.jsdelivr.net/npm/three@0.182.0/build/three.min.js"></script>
|
| 423 |
+
<script src="https://cdn.jsdelivr.net/npm/three@0.182.0/examples/js/controls/OrbitControls.js"></script>
|
| 424 |
+
<script>
|
| 425 |
+
// Game state variables
|
| 426 |
+
let gameState = {
|
| 427 |
+
score: [0, 0],
|
| 428 |
+
down: 1,
|
| 429 |
+
yardsToGo: 10,
|
| 430 |
+
yardsGained: 0,
|
| 431 |
+
quarter: 1,
|
| 432 |
+
possession: 0,
|
| 433 |
+
gameOver: false,
|
| 434 |
+
playInProgress: false,
|
| 435 |
+
lastPlay: null,
|
| 436 |
+
fieldPosition: 50,
|
| 437 |
+
soundEnabled: true
|
| 438 |
+
};
|
| 439 |
+
|
| 440 |
+
// Three.js variables
|
| 441 |
+
let scene, camera, renderer, controls;
|
| 442 |
+
let device, screen, buttons = [];
|
| 443 |
+
let field, ball;
|
| 444 |
+
let clock = new THREE.Clock();
|
| 445 |
+
let mixer, animations = [];
|
| 446 |
+
|
| 447 |
+
// Sound effects
|
| 448 |
+
let soundEffects = {
|
| 449 |
+
pass: null,
|
| 450 |
+
run: null,
|
| 451 |
+
kick: null,
|
| 452 |
+
touchdown: null,
|
| 453 |
+
tackle: null
|
| 454 |
+
};
|
| 455 |
+
|
| 456 |
+
// Initialize the game
|
| 457 |
+
function init() {
|
| 458 |
+
// Set up the scene
|
| 459 |
+
scene = new THREE.Scene();
|
| 460 |
+
scene.background = new THREE.Color(0x0a0a0a);
|
| 461 |
+
|
| 462 |
+
// Set up the camera
|
| 463 |
+
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
|
| 464 |
+
camera.position.set(0, 10, 20);
|
| 465 |
+
|
| 466 |
+
// Set up the renderer
|
| 467 |
+
renderer = new THREE.WebGLRenderer({
|
| 468 |
+
canvas: document.getElementById('game-canvas'),
|
| 469 |
+
antialias: true,
|
| 470 |
+
alpha: true
|
| 471 |
+
});
|
| 472 |
+
renderer.setSize(window.innerWidth * 0.8, window.innerHeight * 0.6);
|
| 473 |
+
renderer.setPixelRatio(window.devicePixelRatio);
|
| 474 |
+
renderer.shadowMap.enabled = true;
|
| 475 |
+
|
| 476 |
+
// Add orbit controls
|
| 477 |
+
controls = new THREE.OrbitControls(camera, renderer.domElement);
|
| 478 |
+
controls.enableDamping = true;
|
| 479 |
+
controls.dampingFactor = 0.05;
|
| 480 |
+
controls.screenSpacePanning = false;
|
| 481 |
+
controls.minDistance = 10;
|
| 482 |
+
controls.maxDistance = 50;
|
| 483 |
+
controls.maxPolarAngle = Math.PI / 2 - 0.1;
|
| 484 |
+
|
| 485 |
+
// Add lights
|
| 486 |
+
const ambientLight = new THREE.AmbientLight(0x404040, 0.5);
|
| 487 |
+
scene.add(ambientLight);
|
| 488 |
+
|
| 489 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
|
| 490 |
+
directionalLight.position.set(10, 20, 10);
|
| 491 |
+
directionalLight.castShadow = true;
|
| 492 |
+
directionalLight.shadow.mapSize.width = 1024;
|
| 493 |
+
directionalLight.shadow.mapSize.height = 1024;
|
| 494 |
+
scene.add(directionalLight);
|
| 495 |
+
|
| 496 |
+
const hemisphereLight = new THREE.HemisphereLight(0xffffbb, 0x080820, 0.3);
|
| 497 |
+
scene.add(hemisphereLight);
|
| 498 |
+
|
| 499 |
+
// Create the device
|
| 500 |
+
createDevice();
|
| 501 |
+
|
| 502 |
+
// Create the field
|
| 503 |
+
createField();
|
| 504 |
+
|
| 505 |
+
// Create the ball
|
| 506 |
+
createBall();
|
| 507 |
+
|
| 508 |
+
// Load sounds
|
| 509 |
+
loadSounds();
|
| 510 |
+
|
| 511 |
+
// Set up event listeners
|
| 512 |
+
setupEventListeners();
|
| 513 |
+
|
| 514 |
+
// Start the game loop
|
| 515 |
+
animate();
|
| 516 |
+
|
| 517 |
+
// Hide loading screen
|
| 518 |
+
document.getElementById('loading').style.display = 'none';
|
| 519 |
+
}
|
| 520 |
+
|
| 521 |
+
// Create the handheld device
|
| 522 |
+
function createDevice() {
|
| 523 |
+
// Device base
|
| 524 |
+
const baseGeometry = new THREE.BoxGeometry(12, 8, 2);
|
| 525 |
+
const baseMaterial = new THREE.MeshPhongMaterial({
|
| 526 |
+
color: 0x333333,
|
| 527 |
+
shininess: 30
|
| 528 |
+
});
|
| 529 |
+
device = new THREE.Mesh(baseGeometry, baseMaterial);
|
| 530 |
+
device.position.y = 4;
|
| 531 |
+
device.castShadow = true;
|
| 532 |
+
device.receiveShadow = true;
|
| 533 |
+
scene.add(device);
|
| 534 |
+
|
| 535 |
+
// Device top (screen area)
|
| 536 |
+
const topGeometry = new THREE.BoxGeometry(10, 6, 0.5);
|
| 537 |
+
const topMaterial = new THREE.MeshPhongMaterial({
|
| 538 |
+
color: 0x111111,
|
| 539 |
+
shininess: 50
|
| 540 |
+
});
|
| 541 |
+
const top = new THREE.Mesh(topGeometry, topMaterial);
|
| 542 |
+
top.position.set(0, 0.5, 1.25);
|
| 543 |
+
device.add(top);
|
| 544 |
+
|
| 545 |
+
// Screen
|
| 546 |
+
const screenGeometry = new THREE.PlaneGeometry(8, 4.5);
|
| 547 |
+
const screenMaterial = new THREE.MeshBasicMaterial({
|
| 548 |
+
color: 0x00ff00,
|
| 549 |
+
transparent: true,
|
| 550 |
+
opacity: 0.8
|
| 551 |
+
});
|
| 552 |
+
screen = new THREE.Mesh(screenGeometry, screenMaterial);
|
| 553 |
+
screen.position.set(0, 0.5, 1.5);
|
| 554 |
+
device.add(screen);
|
| 555 |
+
|
| 556 |
+
// Screen border
|
| 557 |
+
const borderGeometry = new THREE.BoxGeometry(8.2, 4.7, 0.1);
|
| 558 |
+
const borderMaterial = new THREE.MeshPhongMaterial({
|
| 559 |
+
color: 0x000000,
|
| 560 |
+
shininess: 100
|
| 561 |
+
});
|
| 562 |
+
const border = new THREE.Mesh(borderGeometry, borderMaterial);
|
| 563 |
+
border.position.set(0, 0.5, 1.45);
|
| 564 |
+
device.add(border);
|
| 565 |
+
|
| 566 |
+
// Create buttons
|
| 567 |
+
createButtons();
|
| 568 |
+
|
| 569 |
+
// Add some details
|
| 570 |
+
addDeviceDetails();
|
| 571 |
+
}
|
| 572 |
+
|
| 573 |
+
// Create the buttons
|
| 574 |
+
function createButtons() {
|
| 575 |
+
const buttonPositions = [
|
| 576 |
+
{ x: -3, y: -2, color: 0xff0000, label: 'PASS' },
|
| 577 |
+
{ x: -1, y: -2, color: 0x0000ff, label: 'RUN' },
|
| 578 |
+
{ x: 1, y: -2, color: 0x00ff00, label: 'KICK' },
|
| 579 |
+
{ x: 3, y: -2, color: 0xffff00, label: 'RESET' }
|
| 580 |
+
];
|
| 581 |
+
|
| 582 |
+
buttonPositions.forEach(pos => {
|
| 583 |
+
const buttonGroup = new THREE.Group();
|
| 584 |
+
|
| 585 |
+
// Button base
|
| 586 |
+
const buttonGeometry = new THREE.CylinderGeometry(0.8, 0.8, 0.3, 32);
|
| 587 |
+
const buttonMaterial = new THREE.MeshPhongMaterial({
|
| 588 |
+
color: pos.color,
|
| 589 |
+
shininess: 50
|
| 590 |
+
});
|
| 591 |
+
const button = new THREE.Mesh(buttonGeometry, buttonMaterial);
|
| 592 |
+
button.position.set(pos.x, pos.y, 1.5);
|
| 593 |
+
button.rotation.x = Math.PI / 2;
|
| 594 |
+
button.castShadow = true;
|
| 595 |
+
buttonGroup.add(button);
|
| 596 |
+
|
| 597 |
+
// Button label
|
| 598 |
+
const labelCanvas = document.createElement('canvas');
|
| 599 |
+
labelCanvas.width = 128;
|
| 600 |
+
labelCanvas.height = 128;
|
| 601 |
+
const labelContext = labelCanvas.getContext('2d');
|
| 602 |
+
labelContext.fillStyle = 'white';
|
| 603 |
+
labelContext.font = 'Bold 20px Arial';
|
| 604 |
+
labelContext.textAlign = 'center';
|
| 605 |
+
labelContext.textBaseline = 'middle';
|
| 606 |
+
labelContext.fillText(pos.label, 64, 64);
|
| 607 |
+
|
| 608 |
+
const labelTexture = new THREE.CanvasTexture(labelCanvas);
|
| 609 |
+
const labelMaterial = new THREE.SpriteMaterial({ map: labelTexture });
|
| 610 |
+
const labelSprite = new THREE.Sprite(labelMaterial);
|
| 611 |
+
labelSprite.position.set(pos.x, pos.y, 1.5);
|
| 612 |
+
labelSprite.scale.set(1, 1, 1);
|
| 613 |
+
buttonGroup.add(labelSprite);
|
| 614 |
+
|
| 615 |
+
buttons.push({
|
| 616 |
+
group: buttonGroup,
|
| 617 |
+
mesh: button,
|
| 618 |
+
label: pos.label,
|
| 619 |
+
originalColor: pos.color,
|
| 620 |
+
pressed: false
|
| 621 |
+
});
|
| 622 |
+
|
| 623 |
+
device.add(buttonGroup);
|
| 624 |
+
});
|
| 625 |
+
}
|
| 626 |
+
|
| 627 |
+
// Add device details
|
| 628 |
+
function addDeviceDetails() {
|
| 629 |
+
// Speaker grills
|
| 630 |
+
const grillGeometry = new THREE.BoxGeometry(1.5, 0.2, 0.1);
|
| 631 |
+
const grillMaterial = new THREE.MeshPhongMaterial({ color: 0x555555 });
|
| 632 |
+
|
| 633 |
+
for (let i = 0; i < 4; i++) {
|
| 634 |
+
const grill = new THREE.Mesh(grillGeometry, grillMaterial);
|
| 635 |
+
grill.position.set(-4.5 + i * 0.4, 3, 1.5);
|
| 636 |
+
device.add(grill);
|
| 637 |
+
}
|
| 638 |
+
|
| 639 |
+
// Brand logo
|
| 640 |
+
const logoGeometry = new THREE.BoxGeometry(2, 0.5, 0.1);
|
| 641 |
+
const logoMaterial = new THREE.MeshPhongMaterial({ color: 0xff0000 });
|
| 642 |
+
const logo = new THREE.Mesh(logoGeometry, logoMaterial);
|
| 643 |
+
logo.position.set(0, 3.5, 1.5);
|
| 644 |
+
device.add(logo);
|
| 645 |
+
|
| 646 |
+
// Create a simple "MATTEL" text
|
| 647 |
+
const logoCanvas = document.createElement('canvas');
|
| 648 |
+
logoCanvas.width = 256;
|
| 649 |
+
logoCanvas.height = 64;
|
| 650 |
+
const logoContext = logoCanvas.getContext('2d');
|
| 651 |
+
logoContext.fillStyle = 'white';
|
| 652 |
+
logoContext.font = 'Bold 30px Arial';
|
| 653 |
+
logoContext.textAlign = 'center';
|
| 654 |
+
logoContext.textBaseline = 'middle';
|
| 655 |
+
logoContext.fillText('MATTEL', 128, 32);
|
| 656 |
+
|
| 657 |
+
const logoTexture = new THREE.CanvasTexture(logoCanvas);
|
| 658 |
+
const logoSpriteMaterial = new THREE.SpriteMaterial({ map: logoTexture });
|
| 659 |
+
const logoSprite = new THREE.Sprite(logoSpriteMaterial);
|
| 660 |
+
logoSprite.position.set(0, 3.5, 1.51);
|
| 661 |
+
logoSprite.scale.set(2, 0.5, 1);
|
| 662 |
+
device.add(logoSprite);
|
| 663 |
+
}
|
| 664 |
+
|
| 665 |
+
// Create the football field
|
| 666 |
+
function createField() {
|
| 667 |
+
// Field base
|
| 668 |
+
const fieldGeometry = new THREE.PlaneGeometry(30, 15);
|
| 669 |
+
const fieldMaterial = new THREE.MeshStandardMaterial({
|
| 670 |
+
color: 0x008000,
|
| 671 |
+
roughness: 0.8,
|
| 672 |
+
metalness: 0.2
|
| 673 |
+
});
|
| 674 |
+
field = new THREE.Mesh(fieldGeometry, fieldMaterial);
|
| 675 |
+
field.rotation.x = -Math.PI / 2;
|
| 676 |
+
field.position.y = 0;
|
| 677 |
+
field.receiveShadow = true;
|
| 678 |
+
scene.add(field);
|
| 679 |
+
|
| 680 |
+
// Field lines
|
| 681 |
+
const lineMaterial = new THREE.LineBasicMaterial({ color: 0xffffff });
|
| 682 |
+
|
| 683 |
+
// Sideline
|
| 684 |
+
const sidelineGeometry = new THREE.BufferGeometry();
|
| 685 |
+
const sidelineVertices = [];
|
| 686 |
+
sidelineVertices.push(-15, 0, -7.5);
|
| 687 |
+
sidelineVertices.push(15, 0, -7.5);
|
| 688 |
+
sidelineVertices.push(15, 0, 7.5);
|
| 689 |
+
sidelineVertices.push(-15, 0, 7.5);
|
| 690 |
+
sidelineVertices.push(-15, 0, -7.5);
|
| 691 |
+
sidelineGeometry.setAttribute('position', new THREE.Float32BufferAttribute(sidelineVertices, 3));
|
| 692 |
+
const sideline = new THREE.Line(sidelineGeometry, lineMaterial);
|
| 693 |
+
field.add(sideline);
|
| 694 |
+
|
| 695 |
+
// Yard lines
|
| 696 |
+
for (let i = -14; i <= 14; i += 2) {
|
| 697 |
+
const yardLineGeometry = new THREE.BufferGeometry();
|
| 698 |
+
const yardLineVertices = [];
|
| 699 |
+
yardLineVertices.push(i, 0, -7);
|
| 700 |
+
yardLineVertices.push(i, 0, 7);
|
| 701 |
+
yardLineGeometry.setAttribute('position', new THREE.Float32BufferAttribute(yardLineVertices, 3));
|
| 702 |
+
const yardLine = new THREE.Line(yardLineGeometry, lineMaterial);
|
| 703 |
+
field.add(yardLine);
|
| 704 |
+
}
|
| 705 |
+
|
| 706 |
+
// End zones
|
| 707 |
+
const endZoneGeometry = new THREE.PlaneGeometry(3, 15);
|
| 708 |
+
const endZoneMaterial = new THREE.MeshStandardMaterial({
|
| 709 |
+
color: 0xff0000,
|
| 710 |
+
roughness: 0.8,
|
| 711 |
+
metalness: 0.2
|
| 712 |
+
});
|
| 713 |
+
|
| 714 |
+
const endZone1 = new THREE.Mesh(endZoneGeometry, endZoneMaterial);
|
| 715 |
+
endZone1.rotation.x = -Math.PI / 2;
|
| 716 |
+
endZone1.position.set(-13.5, 0.01, 0);
|
| 717 |
+
field.add(endZone1);
|
| 718 |
+
|
| 719 |
+
const endZone2 = new THREE.Mesh(endZoneGeometry, endZoneMaterial);
|
| 720 |
+
endZone2.rotation.x = -Math.PI / 2;
|
| 721 |
+
endZone2.position.set(13.5, 0.01, 0);
|
| 722 |
+
field.add(endZone2);
|
| 723 |
+
|
| 724 |
+
// Goal posts
|
| 725 |
+
const postGeometry = new THREE.CylinderGeometry(0.1, 0.1, 5, 16);
|
| 726 |
+
const postMaterial = new THREE.MeshStandardMaterial({
|
| 727 |
+
color: 0xffff00,
|
| 728 |
+
metalness: 0.8,
|
| 729 |
+
roughness: 0.2
|
| 730 |
+
});
|
| 731 |
+
|
| 732 |
+
const post1 = new THREE.Mesh(postGeometry, postMaterial);
|
| 733 |
+
post1.position.set(-15, 2.5, 0);
|
| 734 |
+
field.add(post1);
|
| 735 |
+
|
| 736 |
+
const post2 = new THREE.Mesh(postGeometry, postMaterial);
|
| 737 |
+
post2.position.set(15, 2.5, 0);
|
| 738 |
+
field.add(post2);
|
| 739 |
+
|
| 740 |
+
// Crossbars
|
| 741 |
+
const crossbarGeometry = new THREE.BoxGeometry(3, 0.1, 0.1);
|
| 742 |
+
const crossbar1 = new THREE.Mesh(crossbarGeometry, postMaterial);
|
| 743 |
+
crossbar1.position.set(-15, 5, 0);
|
| 744 |
+
field.add(crossbar1);
|
| 745 |
+
|
| 746 |
+
const crossbar2 = new THREE.Mesh(crossbarGeometry, postMaterial);
|
| 747 |
+
crossbar2.position.set(15, 5, 0);
|
| 748 |
+
field.add(crossbar2);
|
| 749 |
+
}
|
| 750 |
+
|
| 751 |
+
// Create the football
|
| 752 |
+
function createBall() {
|
| 753 |
+
const ballGroup = new THREE.Group();
|
| 754 |
+
|
| 755 |
+
// Main ball shape
|
| 756 |
+
const ballGeometry = new THREE.SphereGeometry(0.5, 32, 32);
|
| 757 |
+
const ballMaterial = new THREE.MeshStandardMaterial({
|
| 758 |
+
color: 0xffffff,
|
| 759 |
+
roughness: 0.4,
|
| 760 |
+
metalness: 0.1,
|
| 761 |
+
map: createFootballTexture()
|
| 762 |
+
});
|
| 763 |
+
ball = new THREE.Mesh(ballGeometry, ballMaterial);
|
| 764 |
+
ball.position.set(0, 0.5, 0);
|
| 765 |
+
ball.castShadow = true;
|
| 766 |
+
ballGroup.add(ball);
|
| 767 |
+
|
| 768 |
+
// Laces
|
| 769 |
+
const laceGeometry = new THREE.BoxGeometry(0.8, 0.1, 0.05);
|
| 770 |
+
const laceMaterial = new THREE.MeshStandardMaterial({ color: 0x000000 });
|
| 771 |
+
const lace = new THREE.Mesh(laceGeometry, laceMaterial);
|
| 772 |
+
lace.position.set(0, 0.5, 0);
|
| 773 |
+
lace.rotation.z = Math.PI / 4;
|
| 774 |
+
ballGroup.add(lace);
|
| 775 |
+
|
| 776 |
+
scene.add(ballGroup);
|
| 777 |
+
}
|
| 778 |
+
|
| 779 |
+
// Create football texture
|
| 780 |
+
function createFootballTexture() {
|
| 781 |
+
const canvas = document.createElement('canvas');
|
| 782 |
+
canvas.width = 512;
|
| 783 |
+
canvas.height = 256;
|
| 784 |
+
const context = canvas.getContext('2d');
|
| 785 |
+
|
| 786 |
+
// Draw white base
|
| 787 |
+
context.fillStyle = '#ffffff';
|
| 788 |
+
context.fillRect(0, 0, canvas.width, canvas.height);
|
| 789 |
+
|
| 790 |
+
// Draw brown panels
|
| 791 |
+
context.fillStyle = '#8B4513';
|
| 792 |
+
context.beginPath();
|
| 793 |
+
context.moveTo(0, 0);
|
| 794 |
+
context.lineTo(256, 0);
|
| 795 |
+
context.lineTo(128, 256);
|
| 796 |
+
context.closePath();
|
| 797 |
+
context.fill();
|
| 798 |
+
|
| 799 |
+
context.beginPath();
|
| 800 |
+
context.moveTo(256, 0);
|
| 801 |
+
context.lineTo(512, 0);
|
| 802 |
+
context.lineTo(384, 256);
|
| 803 |
+
context.lineTo(128, 256);
|
| 804 |
+
context.closePath();
|
| 805 |
+
context.fill();
|
| 806 |
+
|
| 807 |
+
// Draw stitching
|
| 808 |
+
context.strokeStyle = '#000000';
|
| 809 |
+
context.lineWidth = 2;
|
| 810 |
+
|
| 811 |
+
// Vertical stitching
|
| 812 |
+
for (let i = 0; i < 5; i++) {
|
| 813 |
+
const x = i * 100 + 20;
|
| 814 |
+
context.beginPath();
|
| 815 |
+
context.moveTo(x, 0);
|
| 816 |
+
context.lineTo(x + 50, 256);
|
| 817 |
+
context.stroke();
|
| 818 |
+
}
|
| 819 |
+
|
| 820 |
+
return new THREE.CanvasTexture(canvas);
|
| 821 |
+
}
|
| 822 |
+
|
| 823 |
+
// Load sound effects
|
| 824 |
+
function loadSounds() {
|
| 825 |
+
// In a real implementation, we would load actual sound files
|
| 826 |
+
// For this demo, we'll simulate sound effects with console logs
|
| 827 |
+
soundEffects.pass = () => playSoundEffect('pass');
|
| 828 |
+
soundEffects.run = () => playSoundEffect('run');
|
| 829 |
+
soundEffects.kick = () => playSoundEffect('kick');
|
| 830 |
+
soundEffects.touchdown = () => playSoundEffect('touchdown');
|
| 831 |
+
soundEffects.tackle = () => playSoundEffect('tackle');
|
| 832 |
+
}
|
| 833 |
+
|
| 834 |
+
// Play sound effect
|
| 835 |
+
function playSoundEffect(type) {
|
| 836 |
+
if (!gameState.soundEnabled) return;
|
| 837 |
+
|
| 838 |
+
// Simulate sound effects
|
| 839 |
+
const sounds = {
|
| 840 |
+
pass: 'Whoosh!',
|
| 841 |
+
run: 'Thud! Thud! Thud!',
|
| 842 |
+
kick: 'Boom!',
|
| 843 |
+
touchdown: 'Touchdown! Crowd cheering!',
|
| 844 |
+
tackle: 'Crunch!'
|
| 845 |
+
};
|
| 846 |
+
|
| 847 |
+
console.log(`[SOUND] ${sounds[type]}`);
|
| 848 |
+
}
|
| 849 |
+
|
| 850 |
+
// Set up event listeners
|
| 851 |
+
function setupEventListeners() {
|
| 852 |
+
// Button clicks
|
| 853 |
+
document.getElementById('pass-button').addEventListener('click', () => handleButtonClick('PASS'));
|
| 854 |
+
document.getElementById('run-button').addEventListener('click', () => handleButtonClick('RUN'));
|
| 855 |
+
document.getElementById('kick-button').addEventListener('click', () => handleButtonClick('KICK'));
|
| 856 |
+
document.getElementById('reset-button').addEventListener('click', resetGame);
|
| 857 |
+
|
| 858 |
+
// Sound toggle
|
| 859 |
+
document.getElementById('sound-toggle').addEventListener('click', toggleSound);
|
| 860 |
+
|
| 861 |
+
// Window resize
|
| 862 |
+
window.addEventListener('resize', onWindowResize);
|
| 863 |
+
}
|
| 864 |
+
|
| 865 |
+
// Handle button clicks
|
| 866 |
+
function handleButtonClick(buttonLabel) {
|
| 867 |
+
if (gameState.gameOver || gameState.playInProgress) return;
|
| 868 |
+
|
| 869 |
+
gameState.playInProgress = true;
|
| 870 |
+
gameState.lastPlay = buttonLabel;
|
| 871 |
+
|
| 872 |
+
// Highlight the pressed button
|
| 873 |
+
const button = buttons.find(b => b.label === buttonLabel);
|
| 874 |
+
if (button) {
|
| 875 |
+
button.mesh.material.color.setHex(0xffffff);
|
| 876 |
+
}
|
| 877 |
+
|
| 878 |
+
// Simulate the play
|
| 879 |
+
setTimeout(() => {
|
| 880 |
+
executePlay(buttonLabel);
|
| 881 |
+
gameState.playInProgress = false;
|
| 882 |
+
|
| 883 |
+
// Restore button color
|
| 884 |
+
if (button) {
|
| 885 |
+
button.mesh.material.color.setHex(button.originalColor);
|
| 886 |
+
}
|
| 887 |
+
}, 1000);
|
| 888 |
+
}
|
| 889 |
+
|
| 890 |
+
// Execute the play
|
| 891 |
+
function executePlay(playType) {
|
| 892 |
+
let yardsGained = 0;
|
| 893 |
+
let playDescription = '';
|
| 894 |
+
|
| 895 |
+
// Determine outcome based on play type
|
| 896 |
+
switch (playType) {
|
| 897 |
+
case 'PASS':
|
| 898 |
+
soundEffects.pass();
|
| 899 |
+
const passOutcomes = [
|
| 900 |
+
{ yards: 20, desc: 'Long pass completion!' },
|
| 901 |
+
{ yards: 10, desc: 'Short pass completion' },
|
| 902 |
+
{ yards: 5, desc: 'Screen pass' },
|
| 903 |
+
{ yards: 0, desc: 'Incomplete pass' },
|
| 904 |
+
{ yards: -2, desc: 'Sacked!' }
|
| 905 |
+
];
|
| 906 |
+
const passResult = passOutcomes[Math.floor(Math.random() * passOutcomes.length)];
|
| 907 |
+
yardsGained = passResult.yards;
|
| 908 |
+
playDescription = passResult.desc;
|
| 909 |
+
break;
|
| 910 |
+
|
| 911 |
+
case 'RUN':
|
| 912 |
+
soundEffects.run();
|
| 913 |
+
const runOutcomes = [
|
| 914 |
+
{ yards: 8, desc: 'Big run up the middle!' },
|
| 915 |
+
{ yards: 4, desc: 'Solid run' },
|
| 916 |
+
{ yards: 2, desc: 'Short gain' },
|
| 917 |
+
{ yards: 0, desc: 'No gain' },
|
| 918 |
+
{ yards: -1, desc: 'Tackled for loss' }
|
| 919 |
+
];
|
| 920 |
+
const runResult = runOutcomes[Math.floor(Math.random() * runOutcomes.length)];
|
| 921 |
+
yardsGained = runResult.yards;
|
| 922 |
+
playDescription = runResult.desc;
|
| 923 |
+
break;
|
| 924 |
+
|
| 925 |
+
case 'KICK':
|
| 926 |
+
soundEffects.kick();
|
| 927 |
+
if (gameState.down === 4) {
|
| 928 |
+
// Field goal attempt
|
| 929 |
+
const distance = gameState.fieldPosition > 50 ? 100 - gameState.fieldPosition : gameState.fieldPosition;
|
| 930 |
+
if (distance <= 30) {
|
| 931 |
+
yardsGained = 3; // Field goal
|
| 932 |
+
playDescription = 'Field goal is GOOD!';
|
| 933 |
+
gameState.score[gameState.possession] += 3;
|
| 934 |
+
} else {
|
| 935 |
+
playDescription = 'Field goal attempt missed!';
|
| 936 |
+
}
|
| 937 |
+
} else {
|
| 938 |
+
// Punt
|
| 939 |
+
yardsGained = Math.floor(Math.random() * 30) + 20;
|
| 940 |
+
playDescription = `Punt travels ${yardsGained} yards`;
|
| 941 |
+
gameState.possession = gameState.possession === 0 ? 1 : 0;
|
| 942 |
+
}
|
| 943 |
+
break;
|
| 944 |
+
}
|
| 945 |
+
|
| 946 |
+
// Update game state
|
| 947 |
+
if (playType !== 'KICK' || gameState.down !== 4) {
|
| 948 |
+
gameState.yardsGained += yardsGained;
|
| 949 |
+
gameState.fieldPosition += gameState.possession === 0 ? yardsGained : -yardsGained;
|
| 950 |
+
|
| 951 |
+
// Check for touchdown
|
| 952 |
+
if (gameState.fieldPosition >= 100) {
|
| 953 |
+
playDescription = 'TOUCHDOWN!';
|
| 954 |
+
soundEffects.touchdown();
|
| 955 |
+
gameState.score[gameState.possession] += 6;
|
| 956 |
+
gameState.fieldPosition = 80; // Kickoff from 20 yard line
|
| 957 |
+
gameState.possession = gameState.possession === 0 ? 1 : 0;
|
| 958 |
+
gameState.down = 1;
|
| 959 |
+
gameState.yardsToGo = 10;
|
| 960 |
+
gameState.yardsGained = 0;
|
| 961 |
+
} else if (gameState.fieldPosition <= 0) {
|
| 962 |
+
playDescription = 'TOUCHDOWN!';
|
| 963 |
+
soundEffects.touchdown();
|
| 964 |
+
gameState.score[gameState.possession] += 6;
|
| 965 |
+
gameState.fieldPosition = 20; // Kickoff from 20 yard line
|
| 966 |
+
gameState.possession = gameState.possession === 0 ? 1 : 0;
|
| 967 |
+
gameState.down = 1;
|
| 968 |
+
gameState.yardsToGo = 10;
|
| 969 |
+
gameState.yardsGained = 0;
|
| 970 |
+
} else {
|
| 971 |
+
// Update down and distance
|
| 972 |
+
if (gameState.yardsGained >= gameState.yardsToGo) {
|
| 973 |
+
// First down
|
| 974 |
+
gameState.down = 1;
|
| 975 |
+
gameState.yardsToGo = 10;
|
| 976 |
+
gameState.yardsGained = 0;
|
| 977 |
+
playDescription += ' First down!';
|
| 978 |
+
} else {
|
| 979 |
+
gameState.down++;
|
| 980 |
+
gameState.yardsToGo -= gameState.yardsGained;
|
| 981 |
+
|
| 982 |
+
if (gameState.down > 4) {
|
| 983 |
+
// Turnover on downs
|
| 984 |
+
playDescription = 'Turnover on downs!';
|
| 985 |
+
gameState.possession = gameState.possession === 0 ? 1 : 0;
|
| 986 |
+
gameState.down = 1;
|
| 987 |
+
gameState.yardsToGo = 10;
|
| 988 |
+
gameState.yardsGained = 0;
|
| 989 |
+
}
|
| 990 |
+
}
|
| 991 |
+
}
|
| 992 |
+
} else {
|
| 993 |
+
// After kick, switch possession
|
| 994 |
+
gameState.down = 1;
|
| 995 |
+
gameState.yardsToGo = 10;
|
| 996 |
+
gameState.yardsGained = 0;
|
| 997 |
+
}
|
| 998 |
+
|
| 999 |
+
// Update ball position
|
| 1000 |
+
const fieldWidth = 30;
|
| 1001 |
+
const fieldLength = 15;
|
| 1002 |
+
const ballX = THREE.MathUtils.mapLinear(gameState.fieldPosition, 0, 100, -fieldWidth/2, fieldWidth/2);
|
| 1003 |
+
const ballZ = (Math.random() - 0.5) * fieldLength * 0.8; // Random position across width
|
| 1004 |
+
|
| 1005 |
+
// Animate ball movement
|
| 1006 |
+
animateBallMovement(ballX, ballZ);
|
| 1007 |
+
|
| 1008 |
+
// Update UI
|
| 1009 |
+
updateGameUI();
|
| 1010 |
+
|
| 1011 |
+
// Show play result on screen
|
| 1012 |
+
showPlayResult(playDescription);
|
| 1013 |
+
}
|
| 1014 |
+
|
| 1015 |
+
// Animate ball movement
|
| 1016 |
+
function animateBallMovement(targetX, targetZ) {
|
| 1017 |
+
const startPosition = ball.position.clone();
|
| 1018 |
+
const targetPosition = new THREE.Vector3(targetX, 0.5, targetZ);
|
| 1019 |
+
const duration = 1.0; // seconds
|
| 1020 |
+
let elapsed = 0;
|
| 1021 |
+
|
| 1022 |
+
// Create a simple animation
|
| 1023 |
+
const animate = () => {
|
| 1024 |
+
elapsed += clock.getDelta();
|
| 1025 |
+
const progress = Math.min(elapsed / duration, 1);
|
| 1026 |
+
|
| 1027 |
+
// Ease in out animation
|
| 1028 |
+
const easedProgress = progress < 0.5
|
| 1029 |
+
? 2 * progress * progress
|
| 1030 |
+
: -1 + (4 - 2 * progress) * progress;
|
| 1031 |
+
|
| 1032 |
+
ball.position.lerpVectors(startPosition, targetPosition, easedProgress);
|
| 1033 |
+
|
| 1034 |
+
if (progress < 1) {
|
| 1035 |
+
requestAnimationFrame(animate);
|
| 1036 |
+
}
|
| 1037 |
+
};
|
| 1038 |
+
|
| 1039 |
+
animate();
|
| 1040 |
+
}
|
| 1041 |
+
|
| 1042 |
+
// Show play result on the LED screen
|
| 1043 |
+
function showPlayResult(description) {
|
| 1044 |
+
// Create a texture with the play result
|
| 1045 |
+
const canvas = document.createElement('canvas');
|
| 1046 |
+
canvas.width = 256;
|
| 1047 |
+
canvas.height = 128;
|
| 1048 |
+
const context = canvas.getContext('2d');
|
| 1049 |
+
|
| 1050 |
+
// Draw green background
|
| 1051 |
+
context.fillStyle = '#00ff00';
|
| 1052 |
+
context.fillRect(0, 0, canvas.width, canvas.height);
|
| 1053 |
+
|
| 1054 |
+
// Draw black border
|
| 1055 |
+
context.strokeStyle = '#000000';
|
| 1056 |
+
context.lineWidth = 4;
|
| 1057 |
+
context.strokeRect(0, 0, canvas.width, canvas.height);
|
| 1058 |
+
|
| 1059 |
+
// Draw play description
|
| 1060 |
+
context.fillStyle = '#000000';
|
| 1061 |
+
context.font = 'Bold 16px Arial';
|
| 1062 |
+
context.textAlign = 'center';
|
| 1063 |
+
|
| 1064 |
+
// Split text into multiple lines if needed
|
| 1065 |
+
const words = description.split(' ');
|
| 1066 |
+
let line = '';
|
| 1067 |
+
let y = 40;
|
| 1068 |
+
|
| 1069 |
+
words.forEach(word => {
|
| 1070 |
+
const testLine = line + word + ' ';
|
| 1071 |
+
const metrics = context.measureText(testLine);
|
| 1072 |
+
|
| 1073 |
+
if (metrics.width > canvas.width - 40 && line.length > 0) {
|
| 1074 |
+
context.fillText(line.trim(), canvas.width / 2, y);
|
| 1075 |
+
line = word + ' ';
|
| 1076 |
+
y += 25;
|
| 1077 |
+
} else {
|
| 1078 |
+
line = testLine;
|
| 1079 |
+
}
|
| 1080 |
+
});
|
| 1081 |
+
|
| 1082 |
+
context.fillText(line.trim(), canvas.width / 2, y);
|
| 1083 |
+
|
| 1084 |
+
// Add game stats
|
| 1085 |
+
y += 30;
|
| 1086 |
+
context.font = 'Bold 14px Arial';
|
| 1087 |
+
context.fillText(`Score: ${gameState.score[0]}-${gameState.score[1]}`, canvas.width / 2, y);
|
| 1088 |
+
y += 20;
|
| 1089 |
+
context.fillText(`Down: ${gameState.down}`, canvas.width / 2, y);
|
| 1090 |
+
y += 20;
|
| 1091 |
+
context.fillText(`Yards: ${gameState.yardsToGo}`, canvas.width / 2, y);
|
| 1092 |
+
|
| 1093 |
+
// Update screen texture
|
| 1094 |
+
const texture = new THREE.CanvasTexture(canvas);
|
| 1095 |
+
screen.material.map = texture;
|
| 1096 |
+
screen.material.needsUpdate = true;
|
| 1097 |
+
|
| 1098 |
+
// Revert to original screen after delay
|
| 1099 |
+
setTimeout(() => {
|
| 1100 |
+
screen.material.map = null;
|
| 1101 |
+
screen.material.color.setHex(0x00ff00);
|
| 1102 |
+
screen.material.needsUpdate = true;
|
| 1103 |
+
}, 3000);
|
| 1104 |
+
}
|
| 1105 |
+
|
| 1106 |
+
// Update game UI
|
| 1107 |
+
function updateGameUI() {
|
| 1108 |
+
document.getElementById('score').textContent = `${gameState.score[0]}-${gameState.score[1]}`;
|
| 1109 |
+
|
| 1110 |
+
const downText = ['1st', '2nd', '3rd', '4th'][gameState.down - 1] || '4th';
|
| 1111 |
+
document.getElementById('down').textContent = downText;
|
| 1112 |
+
|
| 1113 |
+
document.getElementById('yards').textContent = gameState.yardsToGo;
|
| 1114 |
+
document.getElementById('quarter').textContent = gameState.quarter;
|
| 1115 |
+
}
|
| 1116 |
+
|
| 1117 |
+
// Reset the game
|
| 1118 |
+
function resetGame() {
|
| 1119 |
+
gameState = {
|
| 1120 |
+
score: [0, 0],
|
| 1121 |
+
down: 1,
|
| 1122 |
+
yardsToGo: 10,
|
| 1123 |
+
yardsGained: 0,
|
| 1124 |
+
quarter: 1,
|
| 1125 |
+
possession: 0,
|
| 1126 |
+
gameOver: false,
|
| 1127 |
+
playInProgress: false,
|
| 1128 |
+
lastPlay: null,
|
| 1129 |
+
fieldPosition: 50,
|
| 1130 |
+
soundEnabled: gameState.soundEnabled
|
| 1131 |
+
};
|
| 1132 |
+
|
| 1133 |
+
// Reset ball position
|
| 1134 |
+
ball.position.set(0, 0.5, 0);
|
| 1135 |
+
|
| 1136 |
+
// Update UI
|
| 1137 |
+
updateGameUI();
|
| 1138 |
+
|
| 1139 |
+
// Clear screen
|
| 1140 |
+
screen.material.map = null;
|
| 1141 |
+
screen.material.color.setHex(0x00ff00);
|
| 1142 |
+
screen.material.needsUpdate = true;
|
| 1143 |
+
}
|
| 1144 |
+
|
| 1145 |
+
// Toggle sound
|
| 1146 |
+
function toggleSound() {
|
| 1147 |
+
gameState.soundEnabled = !gameState.soundEnabled;
|
| 1148 |
+
const toggle = document.getElementById('sound-toggle');
|
| 1149 |
+
toggle.classList.toggle('on', gameState.soundEnabled);
|
| 1150 |
+
toggle.classList.toggle('off', !gameState.soundEnabled);
|
| 1151 |
+
}
|
| 1152 |
+
|
| 1153 |
+
// Handle window resize
|
| 1154 |
+
function onWindowResize() {
|
| 1155 |
+
camera.aspect = window.innerWidth / window.innerHeight;
|
| 1156 |
+
camera.updateProjectionMatrix();
|
| 1157 |
+
renderer.setSize(window.innerWidth * 0.8, window.innerHeight * 0.6);
|
| 1158 |
+
}
|
| 1159 |
+
|
| 1160 |
+
// Animation loop
|
| 1161 |
+
function animate() {
|
| 1162 |
+
requestAnimationFrame(animate);
|
| 1163 |
+
|
| 1164 |
+
// Update controls
|
| 1165 |
+
controls.update();
|
| 1166 |
+
|
| 1167 |
+
// Rotate the device slightly for better viewing
|
| 1168 |
+
if (device) {
|
| 1169 |
+
device.rotation.y += 0.005;
|
| 1170 |
+
}
|
| 1171 |
+
|
| 1172 |
+
// Render the scene
|
| 1173 |
+
renderer.render(scene, camera);
|
| 1174 |
+
}
|
| 1175 |
+
|
| 1176 |
+
// Start the game
|
| 1177 |
+
init();
|
| 1178 |
+
</script>
|
| 1179 |
+
</body>
|
| 1180 |
+
</html>
|