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Build error
Build error
Update app.py
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app.py
CHANGED
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#
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import streamlit as st
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import json
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@@ -15,11 +15,30 @@ class SelfApiApp:
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layout="wide"
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)
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# Initialize data manager
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self.
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# Initialize session state
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self._initialize_session_state()
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def _initialize_session_state(self):
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"""Initialize session state variables"""
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if 'structure_initialized' not in st.session_state:
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st.session_state.structure_initialized = False
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@property
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def default_blueprint(self):
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- Links to both ancient wisdom and modern science"""
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def save_current_state(self):
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"""Save current state
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try:
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# Save blueprint if it exists
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if st.session_state.blueprint:
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blueprint_file = self.data_manager.save_blueprint(st.session_state.blueprint)
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# Save book content if it exists
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if st.session_state.book_content:
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content_file = self.data_manager.save_book_content(st.session_state.book_content)
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except Exception as e:
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st.error(f"Error saving state: {e}")
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def load_latest_state(self):
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"""Load latest state
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try:
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# Load latest blueprint
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blueprint = self.data_manager.load_latest_blueprint()
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if blueprint:
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st.session_state.blueprint = blueprint
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# Load latest book content
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content = self.data_manager.load_latest_book_content()
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if content:
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st.session_state.book_content = content
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st.success("Latest state loaded successfully!")
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except Exception as e:
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st.error(f"Error loading state: {e}")
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def render_blueprint_editor(self):
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"""Render the blueprint editor interface"""
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st.header("📝 Blueprint Editor")
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intro_col1, intro_col2 = st.columns([3, 1])
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with intro_col1:
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st.markdown("### Introduction")
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if st.session_state.book_content.get('introduction'):
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st.success("✓ Generated")
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with intro_col2:
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if st.button("Generate Introduction"):
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with st.spinner("Generating introduction..."):
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intro_content = st.session_state.writer.write_introduction()
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st.session_state.book_content["introduction"] = intro_content
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self.save_current_state()
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for ch_idx, ch_title in enumerate(part["chapters"]):
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ch_col1, ch_col2 = st.columns([3, 1])
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with ch_col1:
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st.markdown(f"
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chapter_exists = (
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len(st.session_state.book_content.get('parts', [])) > part_idx and
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len(st.session_state.book_content['parts'][part_idx].get('chapters', [])) > ch_idx and
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)
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if chapter_exists:
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st.success("✓ Generated")
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with ch_col2:
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if st.button(f"Generate", key=f"gen_{part_idx}_{ch_idx}"):
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with st.spinner(f"Generating {ch_title}..."):
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chapter_content = st.session_state.writer.write_chapter(part_idx, ch_idx)
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# Ensure part exists
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if st.button("Generate All"):
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with st.spinner("Generating entire book..."):
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# Generate introduction
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intro_content = st.session_state.writer.write_introduction()
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st.session_state.book_content["introduction"] = intro_content
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for ch_idx, ch_title in enumerate(part["chapters"]):
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with st.spinner(f"Generating {ch_title}..."):
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chapter_content = st.session_state.writer.write_chapter(part_idx, ch_idx)
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# Ensure chapter exists
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st.warning("Please process the blueprint first in the Blueprint Editor tab.")
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return
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# Add export button
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if st.button("Export Book"):
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try:
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st.subheader("Book Information")
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st.json(st.session_state.book_content['book_info'])
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if st.session_state.book_content.get('introduction'):
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st.subheader("Introduction")
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with st.expander("View Introduction", expanded=True):
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st.markdown(st.session_state.book_content['introduction'])
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# Show generated parts and chapters
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for part_idx, part in enumerate(st.session_state.book_content.get('parts', [])):
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# Add copy button for chapter
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if st.button(f"Copy Chapter", key=f"copy_{part_idx}_{ch_idx}"):
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st.toast("Chapter copied!")
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def run(self):
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"""Run the Streamlit application"""
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app.run()
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if __name__ == "__main__":
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main()
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# app.py
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import streamlit as st
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import json
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layout="wide"
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)
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# Initialize data manager with explicit path
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self.data_path = os.path.join(os.getcwd(), 'data')
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self.data_manager = DataManager(self.data_path)
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# Initialize session state
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self._initialize_session_state()
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# Create necessary directories
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self._ensure_directories()
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def _ensure_directories(self):
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"""Create necessary directories"""
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directories = [
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self.data_path,
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os.path.join(self.data_path, 'blueprints'),
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os.path.join(self.data_path, 'book_content'),
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os.path.join(self.data_path, 'exports'),
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os.path.join(self.data_path, 'chapters'),
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os.path.join(self.data_path, 'manual_content')
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]
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for dir_path in directories:
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os.makedirs(dir_path, exist_ok=True)
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st.write(f"Directory exists: {dir_path} - {os.path.exists(dir_path)}")
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def _initialize_session_state(self):
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"""Initialize session state variables"""
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if 'structure_initialized' not in st.session_state:
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st.session_state.structure_initialized = False
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if 'manual_content' not in st.session_state:
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st.session_state.manual_content = {}
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@property
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def default_blueprint(self):
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- Links to both ancient wisdom and modern science"""
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def save_current_state(self):
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"""Save current state with verification"""
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try:
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if st.session_state.blueprint:
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blueprint_file = self.data_manager.save_blueprint(st.session_state.blueprint)
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# Verify file was saved
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blueprint_path = os.path.join(self.data_path, 'blueprints', blueprint_file)
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if os.path.exists(blueprint_path):
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st.success(f"Blueprint saved: {blueprint_file}")
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st.write(f"File size: {os.path.getsize(blueprint_path)} bytes")
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else:
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st.error(f"Failed to save blueprint: File not found at {blueprint_path}")
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if st.session_state.book_content:
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content_file = self.data_manager.save_book_content(st.session_state.book_content)
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# Verify file was saved
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content_path = os.path.join(self.data_path, 'book_content', content_file)
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if os.path.exists(content_path):
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st.success(f"Book content saved: {content_file}")
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st.write(f"File size: {os.path.getsize(content_path)} bytes")
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else:
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st.error(f"Failed to save book content: File not found at {content_path}")
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except Exception as e:
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st.error(f"Error saving state: {e}")
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st.write(f"Current working directory: {os.getcwd()}")
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st.write(f"Data path: {self.data_path}")
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def load_latest_state(self):
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"""Load latest state with verification"""
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try:
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# Load latest blueprint
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blueprint = self.data_manager.load_latest_blueprint()
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if blueprint:
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st.session_state.blueprint = blueprint
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st.success("Latest blueprint loaded")
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# Load latest book content
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content = self.data_manager.load_latest_book_content()
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if content:
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st.session_state.book_content = content
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st.success("Latest book content loaded")
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# Load manual content
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for part_idx in range(10): # Assuming max 10 parts
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for ch_idx in range(10): # Assuming max 10 chapters per part
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manual_content = self.data_manager.load_manual_content(part_idx, ch_idx)
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if manual_content:
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content_key = f"manual_content_p{part_idx}_ch{ch_idx}"
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st.session_state.manual_content[content_key] = manual_content
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except Exception as e:
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st.error(f"Error loading state: {e}")
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def copy_to_clipboard(self, text: str):
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"""Copy text to clipboard using JavaScript"""
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js_code = f"""
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<script>
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function copyToClipboard() {{
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const text = {json.dumps(text)};
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navigator.clipboard.writeText(text)
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.then(() => alert('Copied to clipboard!'))
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.catch(err => alert('Failed to copy: ' + err));
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}}
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</script>
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<button onclick="copyToClipboard()">Copy to Clipboard</button>
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"""
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st.components.v1.html(js_code, height=50)
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def render_blueprint_editor(self):
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"""Render the blueprint editor interface"""
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st.header("📝 Blueprint Editor")
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intro_col1, intro_col2 = st.columns([3, 1])
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with intro_col1:
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st.markdown("### Introduction")
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# Manual content for introduction
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manual_intro = st.text_area(
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"Pre-written content for introduction",
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value=st.session_state.manual_content.get('introduction', ''),
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height=200,
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key="manual_intro"
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)
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if manual_intro != st.session_state.manual_content.get('introduction', ''):
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st.session_state.manual_content['introduction'] = manual_intro
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self.data_manager.save_manual_content(-1, -1, manual_intro)
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if st.session_state.book_content.get('introduction'):
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st.success("✓ Generated")
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with intro_col2:
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if st.button("Generate Introduction"):
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with st.spinner("Generating introduction..."):
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if manual_intro:
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st.session_state.writer.set_manual_content('introduction', manual_intro)
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intro_content = st.session_state.writer.write_introduction()
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st.session_state.book_content["introduction"] = intro_content
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self.save_current_state()
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for ch_idx, ch_title in enumerate(part["chapters"]):
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ch_col1, ch_col2 = st.columns([3, 1])
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with ch_col1:
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st.markdown(f"#### {ch_title}")
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# Manual content input for chapter
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content_key = f"manual_content_p{part_idx}_ch{ch_idx}"
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manual_content = st.text_area(
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"Pre-written content",
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value=st.session_state.manual_content.get(content_key, ''),
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height=200,
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key=content_key
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)
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if manual_content != st.session_state.manual_content.get(content_key, ''):
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st.session_state.manual_content[content_key] = manual_content
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self.data_manager.save_manual_content(part_idx, ch_idx, manual_content)
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chapter_exists = (
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len(st.session_state.book_content.get('parts', [])) > part_idx and
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len(st.session_state.book_content['parts'][part_idx].get('chapters', [])) > ch_idx and
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)
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if chapter_exists:
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st.success("✓ Generated")
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with ch_col2:
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if st.button(f"Generate", key=f"gen_{part_idx}_{ch_idx}"):
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with st.spinner(f"Generating {ch_title}..."):
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if manual_content:
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st.session_state.writer.set_manual_content(
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f"part_{part_idx}_chapter_{ch_idx}",
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manual_content
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)
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chapter_content = st.session_state.writer.write_chapter(part_idx, ch_idx)
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# Ensure part exists
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if st.button("Generate All"):
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with st.spinner("Generating entire book..."):
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# Generate introduction
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manual_intro = st.session_state.manual_content.get('introduction', '')
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if manual_intro:
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st.session_state.writer.set_manual_content('introduction', manual_intro)
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intro_content = st.session_state.writer.write_introduction()
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st.session_state.book_content["introduction"] = intro_content
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for ch_idx, ch_title in enumerate(part["chapters"]):
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with st.spinner(f"Generating {ch_title}..."):
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content_key = f"manual_content_p{part_idx}_ch{ch_idx}"
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manual_content = st.session_state.manual_content.get(content_key, '')
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if manual_content:
|
| 422 |
+
st.session_state.writer.set_manual_content(
|
| 423 |
+
f"part_{part_idx}_chapter_{ch_idx}",
|
| 424 |
+
manual_content
|
| 425 |
+
)
|
| 426 |
+
|
| 427 |
chapter_content = st.session_state.writer.write_chapter(part_idx, ch_idx)
|
| 428 |
|
| 429 |
# Ensure chapter exists
|
|
|
|
| 460 |
st.warning("Please process the blueprint first in the Blueprint Editor tab.")
|
| 461 |
return
|
| 462 |
|
| 463 |
+
# Show current file status
|
| 464 |
+
st.subheader("File Status")
|
| 465 |
+
col1, col2 = st.columns(2)
|
| 466 |
+
with col1:
|
| 467 |
+
st.write("Blueprint Files:")
|
| 468 |
+
blueprint_dir = os.path.join(self.data_path, 'blueprints')
|
| 469 |
+
if os.path.exists(blueprint_dir):
|
| 470 |
+
files = os.listdir(blueprint_dir)
|
| 471 |
+
for f in files:
|
| 472 |
+
st.write(f"- {f}")
|
| 473 |
+
else:
|
| 474 |
+
st.write("No blueprint directory found")
|
| 475 |
+
|
| 476 |
+
with col2:
|
| 477 |
+
st.write("Content Files:")
|
| 478 |
+
content_dir = os.path.join(self.data_path, 'book_content')
|
| 479 |
+
if os.path.exists(content_dir):
|
| 480 |
+
files = os.listdir(content_dir)
|
| 481 |
+
for f in files:
|
| 482 |
+
st.write(f"- {f}")
|
| 483 |
+
else:
|
| 484 |
+
st.write("No content directory found")
|
| 485 |
+
|
| 486 |
# Add export button
|
| 487 |
if st.button("Export Book"):
|
| 488 |
try:
|
|
|
|
| 505 |
st.subheader("Book Information")
|
| 506 |
st.json(st.session_state.book_content['book_info'])
|
| 507 |
|
| 508 |
+
# Show introduction
|
| 509 |
if st.session_state.book_content.get('introduction'):
|
| 510 |
st.subheader("Introduction")
|
| 511 |
with st.expander("View Introduction", expanded=True):
|
| 512 |
st.markdown(st.session_state.book_content['introduction'])
|
| 513 |
+
|
| 514 |
+
# Add copy button for introduction
|
| 515 |
+
if st.button("Copy Introduction"):
|
| 516 |
+
self.copy_to_clipboard(st.session_state.book_content['introduction'])
|
| 517 |
|
| 518 |
# Show generated parts and chapters
|
| 519 |
for part_idx, part in enumerate(st.session_state.book_content.get('parts', [])):
|
|
|
|
| 526 |
|
| 527 |
# Add copy button for chapter
|
| 528 |
if st.button(f"Copy Chapter", key=f"copy_{part_idx}_{ch_idx}"):
|
| 529 |
+
self.copy_to_clipboard(chapter['content'])
|
|
|
|
| 530 |
|
| 531 |
def run(self):
|
| 532 |
"""Run the Streamlit application"""
|
|
|
|
| 552 |
app.run()
|
| 553 |
|
| 554 |
if __name__ == "__main__":
|
| 555 |
+
main()
|