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# SPDX-License-Identifier: Apache-2.0
import math
import numpy as np
import torch
from scipy import sparse
from scipy.sparse.linalg import splu
class TrajectorySmoother:
"""A class for modifying trajectories to hit specific values at specific frames while respecting
soft constraints.
This class modifies a trajectory to hit specific values at specific
frames, while respecting the following soft constraints:
* Preserve the original positions
* Bring the accelerations as close to zero as possible
The weights of the position soft constraints are specified in pos_weight.
This is posed as a minimization problem:
E(x) = pos_weight * |x - x_orig|^2 +
|A x|^2
where you minimize E(x) subject to specified values at indices where
"mask" is equal to 1. A is a matrix that computes the N-2 accelerations
associated with frames n-1, n and n+1.
"""
"""
min f(x) + g(z)
s.t. I x - z = 0
x --> argmin_x (f(x) + p/2 ||I x - z + u||^2)
z --> argmin_z (g(z) + p/2 ||I x - z + u||^2)
u --> u + I x - z
f(x) = pos_weight * |x - x_orig|^2 + |A x|^2
g(z) = inf if any(|z-t| > margin) else 0
x minimization:
E(x) = wp/2 * |x - x_orig|^2 + 1/2 |A x|^2 + p/2 |I x - z + u|^2
E(x) = wp/2 * (x - x_orig)^T (x - x_orig) + x^T A^T A x + p/2 (I x - z + u)^T (I x - z + u)
E(x) = wp/2 * (x^T x - x_orig^T x - x^T x_orig + x_orig^T x_orig) +
1/2 x^T A^T A x +
p/2 (x^T I^T I x - x^T I^T z + x^T I^T u - z^T I x + z^T z - z^T u + u^T I x - u^T z + u^T u)
argmin E(x) = argmin [
wp/2 * (x^T x - 2 x^T x_orig) +
1/2 x^T A^T A x +
p/2 (x^T I^T I x + 2 x^T I^T (u - z) )
]
= argmin [
x^T wp/2 * I * x - wp * x^T x_orig +
1/2 x^T A^T A x +
x^T p/2 I^T I x + p x^T I^T (u - z)
]
= argmin [
1/2 x^T (wp * I + A^T A + p I^T I) x - x^T (wp * x_orig + p I^T (z - u))
]
x = (wp * I + A^T A + p I)^-1 (wp * x_orig + p (z - u))
"""
def __init__(
self,
margins,
pos_weight=0.0,
loop=False,
admm_iters=100,
alpha_overrelax=1.0,
circle_project=False,
):
"""Initialize the TrajectorySmoother.
Args:
margins: Array of margin values for each frame.
margins[i] < 0: unconstrained
margins[i] == 0: pinned on this frame
margins[i] > 0: can deviate within the margin
pos_weight: Weight for position preservation
loop: Whether the trajectory should loop
admm_iters: Number of ADMM iterations
"""
self.pos_weight = pos_weight
self.admm_iters = admm_iters
self.alpha_overrelax = alpha_overrelax
self.circle_project = circle_project
N = len(margins)
# Store margin information as numpy arrays
self.margin_vals = margins
# Build acceleration matrix A
a_data = []
a_rows = []
a_cols = []
for i in range(1, N - 1):
scale = 1.0
a_data.extend([-scale, 2.0 * scale, -scale])
a_rows.extend([i, i, i])
a_cols.extend([i - 1, i, i + 1])
if loop:
# Add periodic accelerations
scale = 1.0
a_data.extend([-scale, 2.0 * scale, -scale])
a_rows.extend([0, 0, 0])
a_cols.extend([N - 1, 0, 1])
scale = 1.0
a_data.extend([-scale, 2.0 * scale, -scale])
a_rows.extend([N - 1, N - 1, N - 1])
a_cols.extend([N - 2, N - 1, 0])
A = sparse.csr_matrix((a_data, (a_rows, a_cols)), shape=(N, N))
# Build identity matrix
identity_matrix = sparse.eye(N)
# Build system matrix M
M = pos_weight * identity_matrix + A.T @ A
# Calculate ADMM step size
diag_max = max(abs(M.diagonal()))
self.admm_stepsize = 0.25 * np.sqrt(diag_max)
M = M + self.admm_stepsize * identity_matrix
self.system_lu = splu(M.tocsc())
def smooth(self, targets, x0):
"""Interpolate between reference positions while satisfying constraints.
Args:
observations: Target positions for constrained frames (numpy array)
ref_positions: Reference positions defining original shape
(numpy array)
Returns:
Interpolated positions (numpy array)
"""
x_target = targets.copy()
x = x0.copy()
z = np.zeros_like(x)
u = np.zeros_like(x)
for _ in range(self.admm_iters):
self.z_update(z, x, x_target, u)
self.u_update(u, x, z)
self.x_update(x, z, u, x_target)
return x
def x_update(self, x, z, u, x_t):
"""Update x in the ADMM iteration."""
# x = (wp * I + A^T A + p I)^-1 (wp * x_orig + p (z - u))
r = self.pos_weight * x_t + self.admm_stepsize * (z - u)
x[:] = self.system_lu.solve(r)
def z_update(self, z, x, z_t, u):
"""Update z in the ADMM iteration using vectorized operations."""
# Compute the difference from target for all margin locations at once
z[:] = x + u - z_t
# Check if we need to project back to margin
z_diff_norms = np.linalg.norm(z, axis=1)
mask = z_diff_norms > self.margin_vals
if np.any(mask):
scale_factors = self.margin_vals[mask] / z_diff_norms[mask]
z[mask] *= scale_factors[:, np.newaxis]
# Add back the target
z[:] += z_t
if self.circle_project:
z[:] = z / (np.linalg.norm(z, axis=1, keepdims=True) + 1.0e-6)
def u_update(self, u, x, z):
"""Update u in the ADMM iteration using vectorized operations."""
u[:] += self.alpha_overrelax * (x - z)
def smooth_signal(x, margins, pos_weight=0, alpha_overrelax=1.8, admm_iters=500, circle_project=False):
x_smoothed = x.copy()
x_smoothed[:] = x.mean(axis=0, keepdims=True)
# smooth the signal, multigrid style by starting out coarse,
# doubling the resolution and repeating until we're at the full
# resolution, using the previous result as the initial guess.
levels = int(math.floor(math.log2(len(x))))
levels = max(levels - 4, 1)
stepsize = 2**levels
while True:
# smooth signals at this level:
num_steps = len(x_smoothed[::stepsize])
smoother = TrajectorySmoother(
margins=margins[::stepsize],
pos_weight=pos_weight,
alpha_overrelax=alpha_overrelax,
admm_iters=admm_iters,
circle_project=circle_project,
)
x_smoothed[::stepsize] = smoother.smooth(x[::stepsize], x_smoothed[::stepsize])
# interpolate to next level:
next_stepsize = stepsize // 2
num_interleaved = len(x_smoothed[next_stepsize::stepsize])
if num_interleaved == num_steps:
# linearly extrapolate the last value if we have to:
x_smoothed[next_stepsize::stepsize][-1] = (
x_smoothed[::stepsize][-1] + (x_smoothed[::stepsize][-1] - x_smoothed[::stepsize][-2]) / 2
)
num_interleaved = num_interleaved - 1
# linearly interpolate the remaining values:
x_smoothed[next_stepsize::stepsize][:num_interleaved] = (
x_smoothed[::stepsize][:-1] + x_smoothed[::stepsize][1:]
) / 2
if stepsize == 1:
break
stepsize //= 2
return x_smoothed
def get_smooth_root_pos(hip_translations):
root_translations_xz = hip_translations[..., [0, 2]]
root_translations_y = hip_translations[..., [1]]
batch_size, nframes = root_translations_xz.shape[:2]
margins = np.full(root_translations_xz.shape[1], 0.06)
root_translations_smoothed_xz = []
for batch in range(batch_size):
root_translations_smoothed_xz.append(
smooth_signal(root_translations_xz[batch].detach().cpu().numpy(), margins)[None]
)
root_translations_smoothed_xz = torch.tensor(np.concatenate(root_translations_smoothed_xz))
root_translations = torch.cat(
[
root_translations_smoothed_xz.to(root_translations_y.device),
root_translations_y,
],
dim=-1,
)[..., [0, 2, 1]]
return root_translations
def smooth_trajectory_gpu(
positions: torch.Tensor,
margin: float = 0.06,
smoothness_weight: float = 1.0,
position_weight: float = 0.01,
num_iters: int = 50,
) -> torch.Tensor:
"""GPU-accelerated trajectory smoothing using gradient descent.
Args:
positions: [N, D] tensor of positions to smooth
margin: Maximum allowed deviation from original positions
smoothness_weight: Weight for smoothness term (minimizes acceleration)
position_weight: Weight for position preservation term
num_iters: Number of optimization iterations
Returns:
Smoothed positions [N, D]
"""
device = positions.device
n_frames = positions.shape[0]
if n_frames < 3:
return positions.clone()
# Initialize smoothed positions with original
smoothed = positions.clone().requires_grad_(True)
optimizer = torch.optim.Adam([smoothed], lr=0.01)
for _ in range(num_iters):
optimizer.zero_grad()
# Smoothness loss: minimize second derivative (acceleration)
vel = smoothed[1:] - smoothed[:-1]
acc = vel[1:] - vel[:-1]
smoothness_loss = smoothness_weight * torch.sum(acc**2)
# Position preservation loss (soft constraint)
position_loss = position_weight * torch.sum((smoothed - positions) ** 2)
# Total loss
loss = smoothness_loss + position_loss
loss.backward()
optimizer.step()
# Project back to margin constraints
with torch.no_grad():
diff = smoothed - positions
diff_norm = torch.norm(diff, dim=1, keepdim=True)
mask = diff_norm > margin
if mask.any():
scale = margin / (diff_norm[mask] + 1e-8)
smoothed[mask] = positions[mask] + diff[mask] * scale
return smoothed.detach()
def smooth_trajectory_gpu_fast(
positions: torch.Tensor,
margin: float = 0.06,
smoothness_weight: float = 100.0,
position_weight: float = 0.1,
) -> torch.Tensor:
"""
Fast GPU-accelerated trajectory smoothing using direct least squares solution.
No iterative optimization - solves in one shot.
Args:
positions: [N, D] tensor of positions to smooth
margin: Maximum allowed deviation from original positions
smoothness_weight: Weight for smoothness term (minimizes acceleration)
position_weight: Weight for position preservation term
Returns:
Smoothed positions [N, D]
"""
device = positions.device
dtype = positions.dtype
n_frames = positions.shape[0]
n_dims = positions.shape[1]
if n_frames < 3:
return positions.clone()
# Build acceleration matrix A for second derivative
# A[i] computes: x[i-1] - 2*x[i] + x[i+1]
A = torch.zeros((n_frames - 2, n_frames), device=device, dtype=dtype)
for i in range(n_frames - 2):
A[i, i] = 1.0
A[i, i + 1] = -2.0
A[i, i + 2] = 1.0
# Solve: minimize smoothness_weight * ||Ax||^2 + position_weight * ||x - x_orig||^2
# Solution: x = (smoothness_weight * A^T A + position_weight * I)^(-1) * (position_weight * x_orig)
ATA = A.T @ A # [N, N]
M = smoothness_weight * ATA + position_weight * torch.eye(n_frames, device=device, dtype=dtype)
# Solve for each dimension independently
smoothed = torch.zeros_like(positions)
for d in range(n_dims):
b = position_weight * positions[:, d] # [N]
# Use torch.linalg.solve for numerical stability
smoothed[:, d] = torch.linalg.solve(M, b)
# Apply margin constraints
diff = smoothed - positions
diff_norm = torch.norm(diff, dim=1) # [N] - no keepdim to avoid shape mismatch
mask = diff_norm > margin # [N] boolean mask
if mask.any():
scale = margin / (diff_norm[mask] + 1e-8) # [M] where M = number of True in mask
# Need to broadcast scale [M] to match diff[mask] which is [M, D]
smoothed[mask] = positions[mask] + diff[mask] * scale[:, None]
return smoothed
def get_smooth_root_pos_gpu(hip_translations: torch.Tensor) -> torch.Tensor:
"""GPU-accelerated version of get_smooth_root_pos.
Args:
hip_translations: [B, T, 3] root positions
Returns:
Smoothed root positions [B, T, 3]
"""
device = hip_translations.device
root_translations_xz = hip_translations[..., [0, 2]] # [B, T, 2]
root_translations_y = hip_translations[..., [1]] # [B, T, 1]
batch_size = root_translations_xz.shape[0]
# Smooth XZ components
root_translations_smoothed_xz = []
for batch_idx in range(batch_size):
smoothed_xz = smooth_trajectory_gpu(
root_translations_xz[batch_idx], # [T, 2]
margin=0.06,
smoothness_weight=1.0,
position_weight=0.01,
num_iters=50,
)
root_translations_smoothed_xz.append(smoothed_xz[None]) # [1, T, 2]
root_translations_smoothed_xz = torch.cat(root_translations_smoothed_xz, dim=0) # [B, T, 2]
# Combine smoothed XZ with original Y
root_translations = torch.cat(
[
root_translations_smoothed_xz,
root_translations_y,
],
dim=-1,
) # [B, T, 3] with order [x, z, y]
# Reorder to [x, y, z]
root_translations = root_translations[..., [0, 2, 1]]
return root_translations
def get_smooth_root_pos_gpu_fast(hip_translations: torch.Tensor) -> torch.Tensor:
"""Fast GPU-accelerated version of get_smooth_root_pos using direct solver.
Args:
hip_translations: [B, T, 3] root positions
Returns:
Smoothed root positions [B, T, 3]
"""
device = hip_translations.device
root_translations_xz = hip_translations[..., [0, 2]] # [B, T, 2]
root_translations_y = hip_translations[..., [1]] # [B, T, 1]
batch_size = root_translations_xz.shape[0]
# Smooth XZ components using fast method
root_translations_smoothed_xz = []
for batch_idx in range(batch_size):
smoothed_xz = smooth_trajectory_gpu_fast(
root_translations_xz[batch_idx], # [T, 2]
margin=0.06,
smoothness_weight=100.0,
position_weight=0.1,
)
root_translations_smoothed_xz.append(smoothed_xz[None]) # [1, T, 2]
root_translations_smoothed_xz = torch.cat(root_translations_smoothed_xz, dim=0) # [B, T, 2]
# Combine smoothed XZ with original Y
root_translations = torch.cat(
[
root_translations_smoothed_xz,
root_translations_y,
],
dim=-1,
) # [B, T, 3] with order [x, z, y]
# Reorder to [x, y, z]
root_translations = root_translations[..., [0, 2, 1]]
return root_translations
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