Spaces:
Running on Zero
Running on Zero
File size: 114,794 Bytes
c1e2af3 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 | # SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
# ruff: noqa: I001
import os
import xml.etree.ElementTree as ET
from typing import List, Optional, Tuple, Union
import time
import numpy as np
import torch
import trimesh
import viser
import viser.transforms as tf
from scipy.interpolate import interp1d
from ardy.assets import skeleton_asset_path
from ardy.skeleton.kinematics import batch_rigid_transform
from ardy.skeleton import (
CoreSkeleton27,
G1Skeleton34,
SOMASkeleton30,
SOMASkeleton77,
SkeletonBase,
)
from ardy.motion_rep.smooth_root import get_smooth_root_pos
from ardy.skeleton.transforms import global_rots_to_local_rots
from ardy.tools import to_numpy, to_torch
from ardy.viz.core_skin import CoreSkin
from ardy.viz.g1_rig import G1MeshRig
from ardy.viz.soma_skin import SOMASkin
_G1_JOINT_AXIS_INDEX_CACHE: Optional[dict[str, int]] = None
def _get_g1_joint_axis_indices() -> dict[str, int]:
"""Return a map from G1 joint names to a single rotation axis index."""
global _G1_JOINT_AXIS_INDEX_CACHE
if _G1_JOINT_AXIS_INDEX_CACHE is not None:
return _G1_JOINT_AXIS_INDEX_CACHE
xml_path = str(skeleton_asset_path("g1skel34", "xml", "g1.xml"))
if not os.path.exists(xml_path):
_G1_JOINT_AXIS_INDEX_CACHE = {}
return _G1_JOINT_AXIS_INDEX_CACHE
tree = ET.parse(xml_path)
root = tree.getroot()
joint_axes = {}
for xml_class in tree.findall(".//default"):
if "class" not in xml_class.attrib:
continue
joint_nodes = xml_class.findall("joint")
if joint_nodes:
joint_axes[xml_class.get("class")] = joint_nodes[0].get("axis")
# mujoco (z-up, x-forward) -> ardy (y-up, z-forward)
mujoco_to_ardy = np.array([[0.0, 1.0, 0.0], [0.0, 0.0, 1.0], [1.0, 0.0, 0.0]], dtype=np.float64)
axis_indices_by_name: dict[str, int] = {}
for joint in root.find("worldbody").findall(".//joint"):
axis_str = joint.get("axis") or joint_axes.get(joint.get("class"))
if axis_str is None:
continue
axis_vals = np.array([float(x) for x in axis_str.split()], dtype=np.float64)
if not np.any(axis_vals):
continue
axis_ardy = mujoco_to_ardy @ axis_vals
axis_idx = int(np.argmax(np.abs(axis_ardy)))
axis_indices_by_name[joint.get("name").replace("_joint", "_skel")] = axis_idx
_G1_JOINT_AXIS_INDEX_CACHE = axis_indices_by_name
return _G1_JOINT_AXIS_INDEX_CACHE
def _skew(v: np.ndarray) -> np.ndarray:
"""Skew-symmetric matrix for cross products: skew(v) @ x == np.cross(v, x)."""
vx, vy, vz = float(v[0]), float(v[1]), float(v[2])
return np.array([[0.0, -vz, vy], [vz, 0.0, -vx], [-vy, vx, 0.0]], dtype=np.float64)
def _rotation_matrix_from_two_vec(v_from: np.ndarray, v_to: np.ndarray, eps: float = 1e-8) -> np.ndarray:
"""Return R such that R @ v_from ~= v_to (both treated as 3D vectors).
Uses a Rodrigues-style construction, with special handling for near-parallel and near-opposite
vectors for numerical stability.
"""
a = np.asarray(v_from, dtype=np.float64).reshape(3)
b = np.asarray(v_to, dtype=np.float64).reshape(3)
na = np.linalg.norm(a)
nb = np.linalg.norm(b)
if na < eps or nb < eps:
return np.eye(3, dtype=np.float64)
a = a / na
b = b / nb
c = float(np.clip(np.dot(a, b), -1.0, 1.0)) # cos(theta)
if c > 1.0 - eps:
return np.eye(3, dtype=np.float64)
if c < -1.0 + eps:
# 180 deg rotation about any axis orthogonal to a:
# R = -I + 2 * uu^T, where u is a unit axis orthogonal to a.
axis_seed = np.array([1.0, 0.0, 0.0], dtype=np.float64)
if abs(float(np.dot(a, axis_seed))) > 0.9:
axis_seed = np.array([0.0, 1.0, 0.0], dtype=np.float64)
u = np.cross(a, axis_seed)
u = u / np.linalg.norm(u).clip(min=eps)
return -np.eye(3, dtype=np.float64) + 2.0 * np.outer(u, u)
v = np.cross(a, b)
s2 = float(np.dot(v, v)) # ||v||^2 == sin^2(theta)
K = _skew(v)
# R = I + K + K^2 * ((1 - c) / s^2)
return np.eye(3, dtype=np.float64) + K + (K @ K) * ((1.0 - c) / s2)
# TODO: should things in here by kept on cpu with numpy to avoid latency when interacting with UI?
# the downside is we need torch/GPU for FK
# Cache arrow meshes to avoid recreating them repeatedly
_CACHED_ARROW_BASE = None
_CACHED_ARROW_HEAD = None
def _get_cached_arrow_meshes():
"""Get cached arrow base and head meshes (vertices and faces only)."""
global _CACHED_ARROW_BASE, _CACHED_ARROW_HEAD
if _CACHED_ARROW_BASE is None:
arrow_base_mesh = trimesh.creation.cylinder(radius=0.01, height=0.2)
arrow_head_mesh = trimesh.creation.cone(radius=0.03, height=0.05)
_CACHED_ARROW_BASE = {
"vertices": arrow_base_mesh.vertices.copy(),
"faces": arrow_base_mesh.faces.copy(),
}
_CACHED_ARROW_HEAD = {
"vertices": arrow_head_mesh.vertices.copy(),
"faces": arrow_head_mesh.faces.copy(),
}
return _CACHED_ARROW_BASE, _CACHED_ARROW_HEAD
class WaypointMesh:
def __init__(
self,
name: str,
server: viser.ViserServer,
position: np.ndarray,
heading: Optional[np.ndarray] = None,
color: Optional[Tuple[int, int, int]] = (255, 0, 0),
add_annulus: bool = True,
):
self.server = server
self.color = color
self.base_name = name # Store base name to remove parent folder later
sphere = trimesh.creation.icosphere(subdivisions=3, radius=0.025)
z_to_y_up = np.array([[1, 0, 0], [0, 0, 1], [0, -1, 0]])
self.sphere = self.server.scene.add_mesh_simple(
name=f"{name}/sphere",
vertices=sphere.vertices,
faces=sphere.faces,
position=position,
color=color,
)
if add_annulus:
annulus = trimesh.creation.annulus(r_min=0.1, r_max=0.2, height=0.005)
annulus_vertices = annulus.vertices @ z_to_y_up
self.annulus = self.server.scene.add_mesh_simple(
name=f"{name}/annulus",
vertices=annulus_vertices,
faces=annulus.faces,
position=position,
color=color,
)
else:
self.annulus = None
self.arrow_base = None
self.arrow_head = None
if heading is not None:
assert heading.shape == (2,), "Heading must be a 2D vector"
heading_norm = heading / np.linalg.norm(heading)
heading_scaled = 0.2 * heading_norm
heading_3d = np.array([heading_scaled[0], 0, heading_scaled[1]])
# Calculate rotation to align Y-axis (default cylinder/cone orientation) with heading
# Rotation angle around Y-axis
angle = np.arctan2(heading_norm[0], heading_norm[1]) # heading = [cos, sin] -> angle
cos_a, sin_a = np.cos(angle), np.sin(angle)
# Rotation matrix around Y-axis
rot_y = np.array([[cos_a, 0, sin_a], [0, 1, 0], [-sin_a, 0, cos_a]])
# Use cached arrow meshes
arrow_base_cache, arrow_head_cache = _get_cached_arrow_meshes()
# Rotate vertices to align with heading direction
arrow_base_vertices = arrow_base_cache["vertices"] @ rot_y.T
arrow_head_vertices = arrow_head_cache["vertices"] @ rot_y.T
self.arrow_base = self.server.scene.add_mesh_simple(
name=f"{name}/arrow_base",
vertices=arrow_base_vertices,
faces=arrow_base_cache["faces"],
position=position + (heading_3d / 2),
color=color,
)
self.arrow_head = self.server.scene.add_mesh_simple(
name=f"{name}/arrow_head",
vertices=arrow_head_vertices,
faces=arrow_head_cache["faces"],
position=position + heading_3d,
color=color,
)
def update_position(self, position: np.ndarray, heading: Optional[np.ndarray] = None):
self.sphere.position = position
if self.annulus is not None:
self.annulus.position = position
if heading is not None:
assert heading.shape == (2,), "Heading must be a 2D vector"
heading_norm = heading / np.linalg.norm(heading)
heading_scaled = 0.2 * heading_norm
heading_3d = np.array([heading_scaled[0], 0, heading_scaled[1]])
# Calculate rotation to align Y-axis with heading
angle = np.arctan2(heading_norm[0], heading_norm[1])
cos_a, sin_a = np.cos(angle), np.sin(angle)
rot_y = np.array([[cos_a, 0, sin_a], [0, 1, 0], [-sin_a, 0, cos_a]])
# Remove old arrow meshes if they exist
if self.arrow_base is not None:
self.server.scene.remove_by_name(self.arrow_base.name)
if self.arrow_head is not None:
self.server.scene.remove_by_name(self.arrow_head.name)
# Use cached arrow meshes
arrow_base_cache, arrow_head_cache = _get_cached_arrow_meshes()
# Rotate vertices to align with heading direction
arrow_base_vertices = arrow_base_cache["vertices"] @ rot_y.T
arrow_head_vertices = arrow_head_cache["vertices"] @ rot_y.T
# Get base name from sphere (e.g., "/waypoint_0/sphere" -> "/waypoint_0")
base_name = self.sphere.name.rsplit("/", 1)[0]
self.arrow_base = self.server.scene.add_mesh_simple(
name=f"{base_name}/arrow_base",
vertices=arrow_base_vertices,
faces=arrow_base_cache["faces"],
position=position + (heading_3d / 2),
color=self.color,
)
self.arrow_head = self.server.scene.add_mesh_simple(
name=f"{base_name}/arrow_head",
vertices=arrow_head_vertices,
faces=arrow_head_cache["faces"],
position=position + heading_3d,
color=self.color,
)
def clear(self):
"""Remove all waypoint meshes and the parent folder from the scene."""
# self.server.scene.remove_by_name(self.sphere.name)
# if self.annulus is not None:
# self.server.scene.remove_by_name(self.annulus.name)
# if self.arrow_base is not None:
# self.server.scene.remove_by_name(self.arrow_base.name)
# if self.arrow_head is not None:
# self.server.scene.remove_by_name(self.arrow_head.name)
# Remove the parent folder to prevent empty folders in scene tree
try:
# print(f"Removing parent folder {self.base_name}")
self.server.scene.remove_by_name(self.base_name)
except Exception as e:
print(f"Error removing parent folder {self.base_name}: {e}")
pass # Parent folder might have already been removed
class VelocityArrowMesh:
"""Visualizes root velocity as an arrow (line segment + cone head)."""
def __init__(
self,
name: str,
server: viser.ViserServer,
skeleton: SkeletonBase,
color: tuple = (50, 150, 255), # Default blue color (RGB)
):
"""Initialize velocity arrow visualization.
Args:
name: str, base name for the arrow components
server: viser.ViserServer, server to add the arrow to
skeleton: SkeletonBase, skeleton to get root index from
color: tuple, RGB color tuple (0-255), default is blue
"""
self.name = name
self.server = server
self.skeleton = skeleton
self.color = color
# Arrow components
self.arrow_line = None # Line segment
self.arrow_cone = None # Cone head
self.should_show = False # Track if arrow should be visible based on velocity magnitude
def update(
self,
root_velocity: Optional[Union[np.ndarray, torch.Tensor]],
root_pos: Union[np.ndarray, torch.Tensor],
visible: bool = True,
):
"""Update the velocity arrow visualization.
Args:
root_velocity: Optional[Union[np.ndarray, torch.Tensor]], [3] root joint velocity (x, y, z) in m/s
root_pos: Union[np.ndarray, torch.Tensor], [3] root position
visible: bool, whether the arrow should be visible (controlled by skeleton visibility)
"""
if root_velocity is None:
# Hide arrow if no velocity provided
self.should_show = False
if self.arrow_line is not None:
self.arrow_line.visible = False
self.arrow_cone.visible = False
return
# Convert to numpy if tensor
if isinstance(root_velocity, torch.Tensor):
root_velocity = root_velocity.detach().cpu().numpy()
if isinstance(root_pos, torch.Tensor):
root_pos = root_pos.detach().cpu().numpy()
# Project velocity to XZ plane
velocity_xz = np.array([root_velocity[0], 0.0, root_velocity[2]])
velocity_magnitude = np.linalg.norm(velocity_xz)
# Only show arrow if velocity is significant (> 0.1 m/s)
if velocity_magnitude <= 0.1:
self.should_show = False
if self.arrow_line is not None:
self.arrow_line.visible = False
self.arrow_cone.visible = False
return
# Arrow should be shown
self.should_show = True
# Calculate arrow geometry
root_2d_pos = np.array([root_pos[0], 0.0, root_pos[2]]) # Project to ground
velocity_dir = velocity_xz / velocity_magnitude
arrow_length = velocity_magnitude / 4.0
arrow_end = root_2d_pos + velocity_dir * arrow_length
# Calculate rotation quaternion for arrow head
from_vec = np.array([0.0, 0.0, 1.0])
to_vec = velocity_dir
rot_mat = _rotation_matrix_from_two_vec(from_vec, to_vec)
quat = tf.SO3.from_matrix(rot_mat).wxyz
# Create or update arrow components
if self.arrow_line is None:
# Create line segment
self.arrow_line = self.server.scene.add_line_segments(
name=f"{self.name}/velocity_line",
points=np.array([[root_2d_pos, arrow_end]]),
colors=self.color,
line_width=3.0,
)
# Create cone head
arrow_head = trimesh.creation.cone(radius=0.04, height=0.1)
self.arrow_cone = self.server.scene.add_mesh_simple(
name=f"{self.name}/velocity_cone",
vertices=arrow_head.vertices,
faces=arrow_head.faces,
color=self.color,
position=arrow_end,
wxyz=quat,
)
else:
# Update existing components atomically
# Hide both during update
old_line_visible = self.arrow_line.visible
old_cone_visible = self.arrow_cone.visible
self.arrow_line.visible = False
self.arrow_cone.visible = False
# Update geometry
self.arrow_line.points = np.array([[root_2d_pos, arrow_end]])
self.arrow_cone.position = arrow_end - 0.05 * velocity_dir
self.arrow_cone.wxyz = quat
# Restore visibility
self.arrow_line.visible = old_line_visible
self.arrow_cone.visible = old_cone_visible
# Set visibility based on skeleton visibility and should_show
self.arrow_line.visible = visible and self.should_show
self.arrow_cone.visible = visible and self.should_show
def set_visibility(self, visible: bool):
"""Set visibility of the velocity arrow."""
if self.arrow_line is not None:
self.arrow_line.visible = visible and self.should_show
if self.arrow_cone is not None:
self.arrow_cone.visible = visible and self.should_show
def clear(self):
"""Remove the velocity arrow from the scene."""
if self.arrow_line is not None:
self.server.scene.remove_by_name(self.arrow_line.name)
self.arrow_line = None
if self.arrow_cone is not None:
self.server.scene.remove_by_name(self.arrow_cone.name)
self.arrow_cone = None
class SkeletonMesh:
def __init__(
self,
name: str,
server: viser.ViserServer,
skeleton: SkeletonBase,
joint_color: Optional[Tuple[float, float, float] | np.ndarray] = (
255,
235,
0,
),
bone_color: Optional[Tuple[float, float, float] | np.ndarray] = (
27,
106,
0,
),
starting_joints_pos: Optional[torch.Tensor] = None,
show_root_2d_projection: bool = False,
):
"""
name: str, name of the skeleton mesh
server: viser.ViserServer, server to add the skeleton mesh to
skeleton: SkeletonBase, skeleton to visualize (must be a CoreSkeleton27)
joint_color: Optional[Tuple[float, float, float] | np.ndarray], color of the joints, either (3,) or (J, 3)
bone_color: Optional[Tuple[float, float, float] | np.ndarray], color of the bones, either (3,) or (J-1, 3)
starting_joints_pos: Optional[torch.Tensor], starting joint positions (if None, will use neutral pose)
show_root_2d_projection: bool, whether to show the 2D root projection as a blue sphere
"""
self.server = server
self.skeleton = skeleton
self.show_root_2d_projection = show_root_2d_projection
joint_mesh = trimesh.creation.icosphere(subdivisions=3, radius=0.02)
bone_mesh = trimesh.creation.cylinder(radius=0.01, height=1.0)
init_joints_pos = skeleton.neutral_joints.clone()
self.num_joints = init_joints_pos.shape[0]
num_bones = self.num_joints - 1
non_root_bones = [
joint_name
for joint_name, parent_name in self.skeleton.bone_order_names_with_parents
if parent_name is not None
]
self.bone_to_idx = {bone_name: idx for idx, bone_name in enumerate(non_root_bones)}
# initialize meshes
init_joints_wxyzs = np.concatenate([np.ones((self.num_joints, 1)), np.zeros((self.num_joints, 3))], axis=1)
if isinstance(joint_color, tuple):
self.joint_colors = np.full((self.num_joints, 3), joint_color)
elif isinstance(joint_color, np.ndarray):
assert joint_color.shape == (
self.num_joints,
3,
), "Joint colors must be (J, 3)"
self.joint_colors = joint_color
self.joints_batched_mesh = server.scene.add_batched_meshes_simple(
f"{name}/joints",
vertices=joint_mesh.vertices,
faces=joint_mesh.faces,
batched_wxyzs=init_joints_wxyzs,
batched_positions=np.zeros((self.num_joints, 3)),
batched_scales=np.ones((self.num_joints, 3)),
batched_colors=self.joint_colors,
)
init_bones_wxyzs = np.concatenate([np.ones((num_bones, 1)), np.zeros((num_bones, 3))], axis=1)
if isinstance(bone_color, tuple):
bone_color = np.full((num_bones, 3), bone_color)
elif isinstance(bone_color, np.ndarray):
assert bone_color.shape == (num_bones, 3), "Bone colors must be (J-1, 3)"
bone_color = bone_color
self.bones_batched_mesh = server.scene.add_batched_meshes_simple(
f"{name}/bones",
vertices=bone_mesh.vertices,
faces=bone_mesh.faces,
batched_wxyzs=init_bones_wxyzs,
batched_positions=np.zeros((num_bones, 3)),
batched_scales=np.ones((num_bones, 3)),
batched_colors=bone_color,
)
# Initialize 2D root projection sphere (blue)
if self.show_root_2d_projection:
root_2d_mesh = trimesh.creation.icosphere(subdivisions=2, radius=0.03)
self.root_2d_sphere = server.scene.add_mesh_simple(
f"{name}/root_2d_projection",
vertices=root_2d_mesh.vertices,
faces=root_2d_mesh.faces,
color=(50, 150, 255), # Blue color
position=(0, 0, 0),
)
else:
self.root_2d_sphere = None
# Initialize root velocity arrow (visualize XZ projection)
self.velocity_arrow_mesh = VelocityArrowMesh(
name=name,
server=server,
skeleton=skeleton,
)
# used if precomputed meshes are used
self.mesh_info_cache = None
if starting_joints_pos is not None:
self.set_pose(starting_joints_pos)
else:
# set them to neutral pose
min_height = init_joints_pos[:, 1].min().item()
init_joints_pos[:, 1] -= min_height # move to be on ground
self.set_pose(init_joints_pos)
def compute_single_pose(self, joints_pos: np.ndarray):
"""Compute the mesh for a single frame.
joints_pos: [J, 3] global joint positions
"""
# compute bone transforms
new_batched_positions = np.zeros((self.skeleton.nbjoints - 1, 3))
new_batched_wxyzs = np.zeros((self.skeleton.nbjoints - 1, 4))
new_batched_scales = np.ones((self.skeleton.nbjoints - 1, 3))
for joint_name, parent_name in self.skeleton.bone_order_names_with_parents:
if parent_name is None:
continue
joint_idx = self.skeleton.bone_index[joint_name]
parent_idx = self.skeleton.bone_index[parent_name]
joint_pos = joints_pos[joint_idx]
parent_pos = joints_pos[parent_idx]
bone_pos = (joint_pos + parent_pos) / 2.0
bone_scale = np.linalg.norm(joint_pos - parent_pos)
if bone_scale < 1e-8:
bone_wxyz = np.array([1.0, 0.0, 0.0, 0.0], dtype=np.float64)
else:
bone_dir = (joint_pos - parent_pos) / bone_scale
R = _rotation_matrix_from_two_vec(np.array([0.0, 0.0, 1.0], dtype=np.float64), bone_dir)
bone_wxyz = tf.SO3.from_matrix(R).wxyz
bone_idx = self.bone_to_idx[joint_name]
new_batched_positions[bone_idx] = bone_pos
new_batched_wxyzs[bone_idx] = bone_wxyz
new_batched_scales[bone_idx] = np.array([1.0, 1.0, bone_scale], dtype=float)
return new_batched_positions, new_batched_wxyzs, new_batched_scales
def precompute_mesh_info(self, joints_pos: torch.Tensor):
"""Precompute the meshes for all frames at once.
joints_pos: [T, J, 3] global joint positions
"""
joints_pos = joints_pos.cpu().numpy()
# compute bone transforms
num_frames = joints_pos.shape[0]
self.mesh_info_cache = {
"positions": np.zeros((num_frames, self.skeleton.nbjoints - 1, 3)),
"wxyzs": np.zeros((num_frames, self.skeleton.nbjoints - 1, 4)),
"scales": np.ones((num_frames, self.skeleton.nbjoints - 1, 3)),
}
for i in range(num_frames):
new_batched_positions, new_batched_wxyzs, new_batched_scales = self.compute_single_pose(joints_pos[i])
self.mesh_info_cache["positions"][i] = new_batched_positions
self.mesh_info_cache["wxyzs"][i] = new_batched_wxyzs
self.mesh_info_cache["scales"][i] = new_batched_scales
def update_mesh_info_cache(self, joints_pos: torch.Tensor, frame_idx: int):
"""Update the mesh info cache for the given frame.
joints_pos: [J, 3] global joint positions
"""
assert self.mesh_info_cache is not None
new_batched_positions, new_batched_wxyzs, new_batched_scales = self.compute_single_pose(
joints_pos.cpu().numpy()
)
self.mesh_info_cache["positions"][frame_idx] = new_batched_positions
self.mesh_info_cache["wxyzs"][frame_idx] = new_batched_wxyzs
self.mesh_info_cache["scales"][frame_idx] = new_batched_scales
def set_pose(
self,
joints_pos: torch.Tensor,
foot_contacts: Optional[torch.Tensor] = None,
frame_idx: Optional[int] = None,
root_velocity: Optional[Union[np.ndarray, torch.Tensor]] = None,
):
"""
joints_pos: [J, 3] global joint positions
foot_contacts: [4] contact labels for left heel/toe and right heel/toe, 1 for in contact
frame_idx: int, index of the frame to set the pose for (only needed if precomputed mesh info is used)
root_velocity: Optional[Union[np.ndarray, torch.Tensor]], [3] root joint velocity (x, y, z) in m/s
"""
self.cur_joints_pos = joints_pos
joints_pos = joints_pos.cpu().numpy()
if self.mesh_info_cache is not None:
assert frame_idx is not None
new_batched_positions = self.mesh_info_cache["positions"][frame_idx]
new_batched_wxyzs = self.mesh_info_cache["wxyzs"][frame_idx]
new_batched_scales = self.mesh_info_cache["scales"][frame_idx]
else:
new_batched_positions, new_batched_wxyzs, new_batched_scales = self.compute_single_pose(joints_pos)
# update meshes
self.bones_batched_mesh.batched_positions = new_batched_positions
self.bones_batched_mesh.batched_wxyzs = new_batched_wxyzs
self.bones_batched_mesh.batched_scales = new_batched_scales
# directly set joint positions
self.joints_batched_mesh.batched_positions = joints_pos
# update 2D root projection sphere
if self.root_2d_sphere is not None:
root_pos = joints_pos[self.skeleton.root_idx]
root_2d_pos = np.array([root_pos[0], 0.0, root_pos[2]])
self.root_2d_sphere.position = root_2d_pos
# Update root velocity arrow visualization (XZ projection)
root_pos = joints_pos[self.skeleton.root_idx]
skeleton_visible = self.joints_batched_mesh.visible
self.velocity_arrow_mesh.update(
root_velocity=root_velocity,
root_pos=root_pos,
visible=skeleton_visible,
)
# update colors for foot contacts
if foot_contacts is not None:
cur_joint_colors = self.joint_colors.copy()
foot_contacts = foot_contacts.bool().cpu().numpy().astype(bool)
foot_joints = np.array(self.skeleton.foot_joint_idx, dtype=int)
contact_idx = foot_joints[foot_contacts]
cur_joint_colors[contact_idx] = (160, 32, 240)
self.joints_batched_mesh.batched_colors = cur_joint_colors
else:
self.joints_batched_mesh.batched_colors = self.joint_colors
def set_visibility(self, visible: bool):
self.joints_batched_mesh.visible = visible
self.bones_batched_mesh.visible = visible
if self.root_2d_sphere is not None:
self.root_2d_sphere.visible = visible
# Update velocity arrow visibility
self.velocity_arrow_mesh.set_visibility(visible)
def get_pose(self) -> np.ndarray:
return self.cur_joints_pos
def clear(self):
names = [mesh.name for mesh in [self.joints_batched_mesh, self.bones_batched_mesh]]
for name in names:
self.server.scene.remove_by_name(name)
if self.root_2d_sphere is not None:
self.server.scene.remove_by_name(self.root_2d_sphere.name)
# Clear velocity arrow
self.velocity_arrow_mesh.clear()
LIGHT_THEME = dict(
mesh=(152, 189, 255), # (90, 200, 255) - original viser blue
)
DARK_THEME = dict(
mesh=(60, 85, 130),
)
class Character:
def __init__(
self,
name: str,
server: viser.ViserServer | viser.ClientHandle,
skeleton: SkeletonBase,
create_skeleton_mesh: bool = True,
create_skinned_mesh: bool = True,
visible_skeleton: bool = False,
visible_skinned_mesh: bool = True,
skinned_mesh_opacity: float = 1.0,
show_foot_contacts: bool = True,
dark_mode: bool = False,
mesh_mode: str = "core_skin",
g1_mesh_dir: Optional[str] = None,
show_root_2d_projection: bool = False,
):
self.server = server
self.name = name
self.skeleton = skeleton
self.cur_joints_pos = None
self.cur_joints_rot = None
self.cur_foot_contacts = None
self.skeleton_mesh = None
self.show_foot_contacts = show_foot_contacts
if create_skeleton_mesh:
self.skeleton_mesh = SkeletonMesh(
f"/{name}/skeleton",
server,
skeleton,
show_root_2d_projection=show_root_2d_projection,
)
# init with default rest pose
self.cur_joints_pos = self.skeleton_mesh.get_pose()
self.skeleton_mesh.set_visibility(visible_skeleton)
self.skinned_mesh = None
self.g1_mesh_rig = None
self.skin = None
self.mesh_mode = mesh_mode
if create_skinned_mesh:
if isinstance(self.skeleton, CoreSkeleton27) and mesh_mode == "core_skin":
self.skin = CoreSkin(self.skeleton)
self.skinned_mesh = server.scene.add_mesh_simple(
f"/{name}/simple_skinned",
vertices=self.skin.bind_vertices.cpu().numpy(),
faces=self.skin.faces.cpu().numpy(),
opacity=None,
color=LIGHT_THEME["mesh"] if not dark_mode else DARK_THEME["mesh"],
wireframe=False,
visible=False,
)
self.skinned_verts_cache = None
bind_pos = self.skeleton.neutral_joints.clone()
min_height = bind_pos[:, 1].min().item()
bind_pos[:, 1] -= min_height # move to be on ground
bind_rotmat = torch.eye(3, device=bind_pos.device).repeat(bind_pos.shape[0], 1, 1)
self.set_pose(bind_pos, bind_rotmat)
self.skinned_mesh.visible = True # avoid blinking
self.set_skinned_mesh_visibility(visible_skinned_mesh)
self.set_skinned_mesh_opacity(skinned_mesh_opacity)
elif isinstance(self.skeleton, (SOMASkeleton30, SOMASkeleton77)) and mesh_mode == "soma_skin":
self.skin = SOMASkin(self.skeleton)
self.skinned_mesh = server.scene.add_mesh_simple(
f"/{name}/simple_skinned",
vertices=self.skin.bind_vertices.cpu().numpy(),
faces=self.skin.faces.cpu().numpy(),
opacity=None,
color=LIGHT_THEME["mesh"] if not dark_mode else DARK_THEME["mesh"],
wireframe=False,
visible=False,
)
self.skinned_verts_cache = None
bind_pos = self.skeleton.neutral_joints.clone()
min_height = bind_pos[:, 1].min().item()
bind_pos[:, 1] -= min_height # move to be on ground
bind_rotmat = torch.eye(3, device=bind_pos.device).repeat(bind_pos.shape[0], 1, 1)
self.set_pose(bind_pos, bind_rotmat)
self.skinned_mesh.visible = True # avoid blinking
self.set_skinned_mesh_visibility(visible_skinned_mesh)
self.set_skinned_mesh_opacity(skinned_mesh_opacity)
elif isinstance(self.skeleton, G1Skeleton34) and mesh_mode == "g1_stl":
if g1_mesh_dir is None:
g1_mesh_dir = os.path.join(
os.path.dirname(__file__),
"..",
"assets",
"skeletons",
"g1skel34",
"meshes",
"g1",
)
g1_mesh_dir = os.path.abspath(g1_mesh_dir)
if not os.path.exists(g1_mesh_dir):
print(f"G1 mesh directory not found: {g1_mesh_dir}")
self.g1_mesh_rig = G1MeshRig(
name,
server,
self.skeleton,
g1_mesh_dir,
DARK_THEME["mesh"] if dark_mode else LIGHT_THEME["mesh"],
)
init_joints_pos = self.skeleton.neutral_joints.clone()
min_height = init_joints_pos[:, 1].min().item()
init_joints_pos[:, 1] -= min_height # move to be on ground
init_joints_rot = torch.eye(3, device=init_joints_pos.device).repeat(init_joints_pos.shape[0], 1, 1)
self.set_pose(init_joints_pos, init_joints_rot)
self.set_skinned_mesh_visibility(visible_skinned_mesh)
self.set_skinned_mesh_opacity(skinned_mesh_opacity)
else:
raise ValueError(
"Unsupported mesh mode for skeleton type: "
f"{type(self.skeleton).__name__} with mesh_mode={mesh_mode}"
)
def change_theme(self, is_dark_mode):
color = DARK_THEME["mesh"] if is_dark_mode else LIGHT_THEME["mesh"]
if self.skinned_mesh is not None:
self.skinned_mesh.color = color
if self.g1_mesh_rig is not None:
self.g1_mesh_rig.set_color(color)
def set_skeleton_visibility(self, visible: bool):
if self.skeleton_mesh is not None:
self.skeleton_mesh.set_visibility(visible)
def set_show_foot_contacts(self, show: bool):
self.show_foot_contacts = show
def set_skinned_mesh_visibility(self, visible: bool):
if self.skinned_mesh is not None:
self.skinned_mesh.visible = visible
if self.g1_mesh_rig is not None:
self.g1_mesh_rig.set_visibility(visible)
def set_skinned_mesh_opacity(self, opacity: float):
if self.skinned_mesh is not None:
self.skinned_mesh.opacity = opacity
if self.g1_mesh_rig is not None:
self.g1_mesh_rig.set_opacity(opacity)
def set_skinned_mesh_wireframe(self, wireframe: bool):
if self.skinned_mesh is not None:
self.skinned_mesh.wireframe = wireframe
if self.g1_mesh_rig is not None:
self.g1_mesh_rig.set_wireframe(wireframe)
def precompute_skinning(self, joints_pos: torch.Tensor, joints_rot: torch.Tensor):
"""If using simple skinning, we can precompute the skinning for all frames at once.
joints_pos: [T, J, 3] global joint positions
joints_rot: [T, J, 3, 3] global joint rotation matrices
"""
assert self.skin is not None
self.skinned_verts_cache = self.skin.skin(joints_rot, joints_pos, rot_is_global=True).cpu().numpy()
def update_skinning_cache(self, joints_pos: torch.Tensor, joints_rot: torch.Tensor, frame_idx: int):
"""Update the skinning cache for the given frame.
joints_pos: [J, 3] global joint positions
joints_rot: [J, 3, 3] global joint rotation matrices
frame_idx: int, index of the frame to update the cache for
"""
if self.skinned_verts_cache is None:
return
new_skinned_verts = self.skin.skin(joints_rot[None], joints_pos[None], rot_is_global=True)[0].cpu().numpy()
self.skinned_verts_cache[frame_idx] = new_skinned_verts
def set_pose(
self,
joints_pos: torch.Tensor,
joints_rot: torch.Tensor,
foot_contacts: Optional[torch.Tensor] = None,
frame_idx: Optional[int] = None,
root_velocity: Optional[Union[np.ndarray, torch.Tensor]] = None,
):
"""
joints_pos: [J, 3] global joint positions
joints_rot: [J, 3, 3] global joint rotation matrices
frame_idx: int, index of the frame to set the pose for (only needed if precomputed skinning is used)
root_velocity: Optional[Union[np.ndarray, torch.Tensor]], [3] root joint velocity (x, y, z) in m/s
"""
if self.skeleton_mesh is not None:
cur_foot_contacts = foot_contacts if self.show_foot_contacts else None
self.skeleton_mesh.set_pose(
joints_pos,
foot_contacts=cur_foot_contacts,
frame_idx=frame_idx,
root_velocity=root_velocity,
)
self.cur_foot_contacts = cur_foot_contacts
if self.skinned_mesh is not None:
if self.skinned_verts_cache is not None:
assert frame_idx is not None
skinned_verts = self.skinned_verts_cache[frame_idx]
else:
skinned_verts = self.skin.skin(joints_rot[None], joints_pos[None], rot_is_global=True)[0].cpu().numpy()
# update the vertices
self.skinned_mesh.vertices = skinned_verts
if self.g1_mesh_rig is not None:
joints_pos_np = joints_pos.detach().cpu().numpy()
joints_rot_np = joints_rot.detach().cpu().numpy()
self.g1_mesh_rig.set_pose(joints_pos_np, joints_rot_np)
self.cur_joints_pos = joints_pos
self.cur_joints_rot = joints_rot
def get_pose(self) -> torch.Tensor:
return self.cur_joints_pos, self.cur_joints_rot
def clear(self):
if self.skeleton_mesh is not None:
self.skeleton_mesh.clear()
if self.skinned_mesh is not None:
self.server.scene.remove_by_name(self.skinned_mesh.name)
if self.g1_mesh_rig is not None:
self.g1_mesh_rig.clear()
class CharacterMotion:
def __init__(
self,
character: Character,
joints_pos: torch.Tensor,
joints_rot: torch.Tensor,
foot_contacts: Optional[torch.Tensor] = None,
):
self.character = character
self.server = character.server
self.skeleton = character.skeleton
self.name = character.name
# [T, J, 3] global joint positions
self.joints_pos = joints_pos
# [T, J, 3, 3] global joint rotation matrices
self.joints_rot = joints_rot
assert joints_pos.shape[0] == joints_rot.shape[0]
# keep track of local rots as well for convenience during pose editing
self.joints_local_rot = global_rots_to_local_rots(joints_rot, self.skeleton)
self.length = joints_pos.shape[0]
self.cur_frame_idx = None
self.foot_contacts = foot_contacts
if foot_contacts is not None:
assert foot_contacts.shape[0] == self.length
self.precompute_mesh_info()
# gizmos for pose editing
self.root_translation_gizmo = None
self.updating_root_translation_gizmo = False
self.joint_gizmos = None
self.updating_joint_gizmos = False
def precompute_mesh_info(self):
if self.character.skeleton_mesh is not None:
print("Caching skeleton mesh info...")
self.character.skeleton_mesh.precompute_mesh_info(self.joints_pos)
if self.character.skinned_mesh is not None:
print("Caching skinning info...")
self.character.precompute_skinning(self.joints_pos, self.joints_rot)
def set_frame(self, idx: int):
"""Sets the pose of the character to the given frame index."""
idx = min(idx, self.length - 1) # clamp to last frame
cur_foot_contacts = self.foot_contacts[idx] if self.foot_contacts is not None else None
self.character.set_pose(
self.joints_pos[idx],
self.joints_rot[idx],
frame_idx=idx,
foot_contacts=cur_foot_contacts,
)
self.cur_frame_idx = idx
# update gizmos if frame has changed due to playback
cur_root_pos = self.joints_pos[self.cur_frame_idx, self.skeleton.root_idx].clone()
cur_root_pos[1] = 0.0
if self.root_translation_gizmo is not None and not self.updating_root_translation_gizmo:
self.root_translation_gizmo.position = cur_root_pos.cpu().numpy()
if self.joint_gizmos is not None:
for i, joint_gizmo in enumerate(self.joint_gizmos):
if not self.updating_joint_gizmos:
joint_gizmo.position = self.joints_pos[self.cur_frame_idx, i].cpu().numpy()
joint_gizmo.wxyz = tf.SO3.from_matrix(
self.joints_local_rot[self.cur_frame_idx, i].cpu().numpy()
).wxyz
def update_pose_at_frame(
self,
frame_idx: int,
joints_pos: Optional[torch.Tensor] = None,
joints_rot: Optional[torch.Tensor] = None,
joints_local_rot: Optional[torch.Tensor] = None,
foot_contacts: Optional[torch.Tensor] = None,
):
"""Overwrites one or more of the pose components at the given frame.
If only a subset of joints_pos, joints_rot, or joints_local_rot are provided, the other
components will be updated with FK.
"""
if joints_pos is not None:
joints_pos = to_torch(joints_pos, device=self.joints_pos.device, dtype=self.joints_pos.dtype)
self.joints_pos[frame_idx] = joints_pos
if joints_local_rot is None and joints_rot is None:
raise NotImplementedError("No IK to update joint rotations accordingly.")
if joints_rot is not None:
joints_rot = to_torch(joints_rot, device=self.joints_rot.device, dtype=self.joints_rot.dtype)
self.joints_rot[frame_idx] = joints_rot
if joints_local_rot is None:
# update local rots from global rots
self.joints_local_rot[frame_idx] = global_rots_to_local_rots(joints_rot, self.skeleton)
if joints_pos is None:
# need to update with FK
new_posed_joints, _ = batch_rigid_transform(
self.joints_local_rot[frame_idx : frame_idx + 1],
self.skeleton.neutral_joints[None].to(self.joints_local_rot.device),
self.skeleton.joint_parents.to(self.joints_local_rot.device),
self.skeleton.root_idx,
)
new_posed_joints = (
new_posed_joints[0]
+ self.joints_pos[frame_idx, self.skeleton.root_idx : self.skeleton.root_idx + 1]
- self.skeleton.neutral_joints[[self.skeleton.root_idx]]
)
self.joints_pos[frame_idx] = new_posed_joints
if joints_local_rot is not None:
joints_local_rot = to_torch(joints_local_rot, device=self.joints_local_rot.device).to(
dtype=self.joints_local_rot.dtype
)
self.joints_local_rot[frame_idx] = joints_local_rot
if joints_rot is None or joints_pos is None:
# need to update with FK
new_posed_joints, new_global_rots = batch_rigid_transform(
self.joints_local_rot[frame_idx : frame_idx + 1],
self.skeleton.neutral_joints[None].to(self.joints_local_rot.device),
self.skeleton.joint_parents.to(self.joints_local_rot.device),
self.skeleton.root_idx,
)
new_posed_joints = (
new_posed_joints[0]
+ self.joints_pos[frame_idx, self.skeleton.root_idx : self.skeleton.root_idx + 1]
- self.skeleton.neutral_joints[[self.skeleton.root_idx]]
)
if joints_rot is None:
self.joints_rot[frame_idx] = new_global_rots[0]
if joints_pos is None:
self.joints_pos[frame_idx] = new_posed_joints
if foot_contacts is not None:
foot_contacts = to_torch(foot_contacts, device=self.foot_contacts.device).to(dtype=self.foot_contacts.dtype)
self.foot_contacts[frame_idx] = foot_contacts
if self.character.skeleton_mesh is not None:
self.character.skeleton_mesh.update_mesh_info_cache(self.joints_pos[frame_idx], frame_idx)
if self.character.skinned_mesh is not None:
self.character.update_skinning_cache(self.joints_pos[frame_idx], self.joints_rot[frame_idx], frame_idx)
def clear(self):
self.character.clear()
#
# Editing helpers
#
def get_current_projected_root_pos(self) -> np.ndarray:
"""Get the projected root position on the ground at the current frame."""
root_pos = self.joints_pos[self.cur_frame_idx, self.skeleton.root_idx].clone()
root_pos[1] = 0.0
return to_numpy(root_pos)
def get_projected_root_pos(self, start_frame_idx: int, end_frame_idx: int = None) -> np.ndarray:
"""If requested frames are out of range, simply pads with the last frame to get expected
length."""
if end_frame_idx is None:
expected_len = 1
else:
expected_len = end_frame_idx - start_frame_idx + 1
if start_frame_idx >= self.length:
start_frame_idx = self.length - 1
if end_frame_idx is None or expected_len == 1:
root_pos = self.joints_pos[start_frame_idx, self.skeleton.root_idx].clone()
root_pos[1] = 0.0
return to_numpy(root_pos)
else:
if end_frame_idx >= self.length:
end_frame_idx = self.length = 1
root_pos = self.joints_pos[start_frame_idx : end_frame_idx + 1, self.skeleton.root_idx].clone()
root_pos[:, 1] = 0.0
if root_pos.shape[0] < expected_len:
# pad with the last root position
root_pos = torch.cat(
[
root_pos,
root_pos[-1:].repeat(expected_len - root_pos.shape[0], 1),
],
dim=0,
)
return to_numpy(root_pos)
def set_projected_root_pos_path(
self,
root_pos_path: np.ndarray | torch.Tensor,
min_frame_idx: int = None,
max_frame_idx: int = None,
):
"""Sets the projected root position path for the character motion.
Can set only a subset of the path by providing min_frame_idx and max_frame_idx. If not provided, will set the full
path.
Args:
root_pos_path: torch.Tensor, [T, 2] projected root positions
min_frame_idx: int, optional, minimum frame index to set the path at
max_frame_idx: int, optional, maximum frame index to set the path at
"""
if min_frame_idx is not None or max_frame_idx is not None:
assert min_frame_idx is not None and max_frame_idx is not None, (
"min_frame_idx and max_frame_idx must be provided if setting path at specific frames"
)
if min_frame_idx >= self.length:
# both are out of bounds
return
max_frame_idx = min(max_frame_idx, self.length - 1)
root_pos_path = root_pos_path[min_frame_idx : max_frame_idx + 1]
else:
assert root_pos_path.shape[0] == self.length
min_frame_idx = 0
max_frame_idx = self.length - 1
cur_joints_pos = self.joints_pos.clone()[min_frame_idx : max_frame_idx + 1]
root_pos_tensor = to_torch(root_pos_path, device=cur_joints_pos.device, dtype=cur_joints_pos.dtype)
diff = root_pos_tensor - cur_joints_pos[:, self.skeleton.root_idx, [0, 2]]
cur_joints_pos[:, :, [0, 2]] += diff.unsqueeze(1)
for frame_idx in range(min_frame_idx, max_frame_idx + 1):
rel_idx = frame_idx - min_frame_idx
self.update_pose_at_frame(
frame_idx,
joints_pos=cur_joints_pos[rel_idx],
joints_rot=self.joints_rot[frame_idx],
joints_local_rot=self.joints_local_rot[frame_idx],
)
# update immediately to show changes
self.set_frame(self.cur_frame_idx)
def get_joints_pos(self, start_frame_idx: int, end_frame_idx: int = None) -> np.ndarray:
"""If requested frames are out of range, simply pads with the last frame to get expected
length."""
if end_frame_idx is None:
expected_len = 1
else:
expected_len = end_frame_idx - start_frame_idx + 1
if start_frame_idx >= self.length:
start_frame_idx = self.length - 1
if end_frame_idx is None or expected_len == 1:
return to_numpy(self.joints_pos[start_frame_idx].clone())
else:
if end_frame_idx >= self.length:
end_frame_idx = self.length - 1
return_joints_pos = self.joints_pos[start_frame_idx : end_frame_idx + 1].clone()
if return_joints_pos.shape[0] < expected_len:
# pad with the last pose
return_joints_pos = torch.cat(
[
return_joints_pos,
return_joints_pos[-1:].repeat(expected_len - return_joints_pos.shape[0], 1, 1),
],
dim=0,
)
return to_numpy(return_joints_pos)
def get_joints_rot(self, start_frame_idx: int, end_frame_idx: int = None) -> np.ndarray:
"""If requested frames are out of range, simply pads with the last frame to get expected
length."""
if end_frame_idx is None:
expected_len = 1
else:
expected_len = end_frame_idx - start_frame_idx + 1
if start_frame_idx >= self.length:
start_frame_idx = self.length - 1
if end_frame_idx is None or expected_len == 1:
return to_numpy(self.joints_rot[start_frame_idx].clone())
else:
if end_frame_idx >= self.length:
end_frame_idx = self.length - 1
return_joints_rot = self.joints_rot[start_frame_idx : end_frame_idx + 1].clone()
if return_joints_rot.shape[0] < expected_len:
# pad with the last pose
return_joints_rot = torch.cat(
[
return_joints_rot,
return_joints_rot[-1:].repeat(expected_len - return_joints_rot.shape[0], 1, 1, 1),
],
dim=0,
)
return to_numpy(return_joints_rot)
def get_current_joints_pos(self) -> torch.Tensor:
return self.joints_pos[self.cur_frame_idx].clone()
def get_current_joints_rot(self) -> torch.Tensor:
return self.joints_rot[self.cur_frame_idx].clone()
def add_root_translation_gizmo(self, constraints: dict):
"""Create and initialize gizmo to control the root translation."""
# TODO: could also allow rotation around y-axis
self.root_translation_gizmo = self.server.scene.add_transform_controls(
f"/{self.name}/gizmo_root_translation",
scale=0.5,
line_width=2.5,
active_axes=(True, False, True), # only allow translation on xz plane
disable_axes=False,
disable_sliders=False,
disable_rotations=True,
depth_test=False, # render even when occluded
)
init_position = self.get_current_projected_root_pos()
self.root_translation_gizmo.position = init_position
@self.root_translation_gizmo.on_update
def _(_):
self.updating_root_translation_gizmo = True
# translate to gizmo position
new_root_pos = to_torch(
self.root_translation_gizmo.position,
device=self.joints_pos.device,
).to(dtype=self.joints_pos.dtype)
cur_joints_pos = self.joints_pos[self.cur_frame_idx].clone()
root_diff = new_root_pos - cur_joints_pos[self.skeleton.root_idx]
root_diff[1] = 0.0 # don't change height
cur_joints_pos += root_diff[None]
self.update_pose_at_frame(
self.cur_frame_idx,
joints_pos=cur_joints_pos,
joints_rot=self.joints_rot[self.cur_frame_idx],
joints_local_rot=self.joints_local_rot[self.cur_frame_idx],
)
self.updating_root_translation_gizmo = False
# update immediately to show user changes
self.set_frame(self.cur_frame_idx)
# update the 2D waypoint constraints as well if there is one
if "2D Root" in constraints:
root_2d_contraints = constraints["2D Root"]
# if there is a constraint at that frame, we want to update it
frame_idx = self.cur_frame_idx
if frame_idx in root_2d_contraints.keyframes:
for keyframe_id in root_2d_contraints.frame2keyid[frame_idx]:
# add will modify the existing constraint
root_2d_contraints.add_keyframe(
keyframe_id,
frame_idx,
root_pos=new_root_pos,
exists_ok=True,
)
if "Full-Body" in constraints:
full_body_constraints = constraints["Full-Body"]
# if there is a constraint at that frame, we want to update it
frame_idx = self.cur_frame_idx
if frame_idx in full_body_constraints.keyframes:
current_dict = full_body_constraints.keyframes[frame_idx]
for keyframe_id in full_body_constraints.frame2keyid[frame_idx]:
# add will modify the existing constraint
full_body_constraints.add_keyframe(
keyframe_id,
frame_idx,
joints_pos=cur_joints_pos,
joints_rot=current_dict["joints_rot"],
exists_ok=True,
)
if "End-Effectors" in constraints:
end_effector_constraints = constraints["End-Effectors"]
# if there is a constraint at that frame, we want to update it
frame_idx = self.cur_frame_idx
if frame_idx in end_effector_constraints.keyframes:
current_dict = end_effector_constraints.keyframes[frame_idx]
for keyframe_id, _ in end_effector_constraints.frame2keyid[frame_idx]:
# add will modify the existing constraint
end_effector_constraints.add_keyframe(
keyframe_id,
frame_idx,
joints_pos=cur_joints_pos,
joints_rot=current_dict["joints_rot"],
joint_names=current_dict["joint_names"],
end_effector_type=current_dict["end_effector_type"],
exists_ok=True,
)
def add_joint_gizmos(self, constraints: dict):
self.joint_gizmos = []
joint_axis_indices = None
hidden_gizmo_joints = None
if isinstance(self.skeleton, G1Skeleton34):
joint_axis_indices = _get_g1_joint_axis_indices()
hidden_gizmo_joints = set(
self.skeleton.left_hand_joint_names
+ self.skeleton.right_hand_joint_names
+ self.skeleton.left_foot_joint_names
+ self.skeleton.right_foot_joint_names
)
elif isinstance(self.skeleton, CoreSkeleton27):
hidden_gizmo_joints = {
"RightHandThumb1",
"RightHandEnd",
"LeftHandThumb1",
"LeftHandEnd",
}
joints_wxyzs = tf.SO3.from_matrix(self.joints_local_rot[self.cur_frame_idx].cpu().numpy()).wxyz
for joint_idx in range(self.skeleton.nbjoints):
disable_axes = True # by default, only rotation controls
disable_sliders = True
if joint_idx == self.skeleton.root_idx:
disable_axes = False # allow translation for root
disable_sliders = False
active_axes = (True, True, True)
if joint_axis_indices is not None:
joint_name = self.skeleton.bone_order_names[joint_idx]
axis_idx = joint_axis_indices.get(joint_name)
if axis_idx is not None:
# PivotControls shows rotation handles when a plane is active.
# To allow rotation about one axis, enable the other two axes.
active_axes = (
axis_idx != 0,
axis_idx != 1,
axis_idx != 2,
)
joint_visible = True
if hidden_gizmo_joints is not None:
joint_name = self.skeleton.bone_order_names[joint_idx]
joint_visible = joint_name not in hidden_gizmo_joints
cur_joint_gizmo = self.server.scene.add_transform_controls(
f"/{self.name}/gizmo_joint_{joint_idx}",
scale=0.075,
line_width=4.0,
active_axes=active_axes,
disable_axes=disable_axes,
disable_sliders=disable_sliders,
disable_rotations=False,
depth_test=False, # render even when occluded
position=self.joints_pos[self.cur_frame_idx, joint_idx].cpu().numpy(),
wxyz=joints_wxyzs[joint_idx],
visible=joint_visible,
)
self.joint_gizmos.append(cur_joint_gizmo)
def set_callback_in_closure(i: int) -> None:
@cur_joint_gizmo.on_update
def _(_) -> None:
self.updating_joint_gizmos = True
new_local_joint_rots = self.joints_local_rot[self.cur_frame_idx].clone()
new_local_rot = tf.SO3(self.joint_gizmos[i].wxyz)
new_local_rot_mat_np = new_local_rot.as_matrix()
if joint_axis_indices is not None:
joint_name = self.skeleton.bone_order_names[i]
axis_idx = joint_axis_indices.get(joint_name)
if axis_idx is not None:
rotvec = new_local_rot.log()
axis = np.zeros(3, dtype=np.float64)
axis[axis_idx] = 1.0
new_local_rot_mat_np = tf.SO3.exp(rotvec[axis_idx] * axis).as_matrix()
new_local_rot_mat = torch.tensor(new_local_rot_mat_np).to(new_local_joint_rots.device)
new_local_joint_rots[i] = new_local_rot_mat
self.update_pose_at_frame(
self.cur_frame_idx,
joints_local_rot=new_local_joint_rots,
)
# handle root translation separately
cur_joints_pos = self.joints_pos[self.cur_frame_idx].clone()
if i == self.skeleton.root_idx:
new_root_pos = to_torch(
self.joint_gizmos[i].position,
device=self.joints_pos.device,
).to(dtype=self.joints_pos.dtype)
root_diff = new_root_pos - self.joints_pos[self.cur_frame_idx, i]
if torch.norm(root_diff) > 1e-3:
# the root translation has been changed
# translate to gizmo position
cur_joints_pos += root_diff[None]
self.update_pose_at_frame(
self.cur_frame_idx,
joints_pos=cur_joints_pos,
joints_rot=self.joints_rot[self.cur_frame_idx],
joints_local_rot=self.joints_local_rot[self.cur_frame_idx],
)
self.updating_joint_gizmos = False
# update immediately to show user changes
self.set_frame(self.cur_frame_idx)
if i == self.skeleton.root_idx:
# update the 2D waypoint constraints as well if there is one
if "2D Root" in constraints:
root_2d_contraints = constraints["2D Root"]
# if there is a constraint at that frame, we want to update it
frame_idx = self.cur_frame_idx
if frame_idx in root_2d_contraints.keyframes:
new_root_pos[1] = 0.0 # force y to 0
for keyframe_id in root_2d_contraints.frame2keyid[frame_idx]:
# add will modify the existing constraint
root_2d_contraints.add_keyframe(
keyframe_id,
frame_idx,
root_pos=new_root_pos,
exists_ok=True,
)
if "Full-Body" in constraints:
full_body_constraints = constraints["Full-Body"]
# if there is a constraint at that frame, we want to update it
frame_idx = self.cur_frame_idx
if frame_idx in full_body_constraints.keyframes:
for keyframe_id in full_body_constraints.frame2keyid[frame_idx]:
# add will modify the existing constraint
full_body_constraints.add_keyframe(
keyframe_id,
frame_idx,
joints_pos=self.joints_pos[frame_idx],
joints_rot=self.joints_rot[frame_idx],
exists_ok=True,
)
if "End-Effectors" in constraints:
end_effector_constraints = constraints["End-Effectors"]
# if there is a constraint at that frame, we want to update it
frame_idx = self.cur_frame_idx
if frame_idx in end_effector_constraints.keyframes:
current_dict = end_effector_constraints.keyframes[frame_idx]
for keyframe_id, _ in end_effector_constraints.frame2keyid[frame_idx]:
# add will modify the existing constraint
end_effector_constraints.add_keyframe(
keyframe_id,
frame_idx,
joints_pos=self.joints_pos[frame_idx],
joints_rot=self.joints_rot[frame_idx],
joint_names=current_dict["joint_names"],
end_effector_type=current_dict["end_effector_type"],
exists_ok=True,
)
set_callback_in_closure(joint_idx)
def clear_all_gizmos(self):
self.updating_root_translation_gizmo = True
self.updating_joint_gizmos = True
if self.root_translation_gizmo is not None:
self.server.scene.remove_by_name(self.root_translation_gizmo.name)
self.root_translation_gizmo = None
if self.joint_gizmos is not None:
for joint_gizmo in self.joint_gizmos:
self.server.scene.remove_by_name(joint_gizmo.name)
self.joint_gizmos = None
self.updating_root_translation_gizmo = False
self.updating_joint_gizmos = False
#
# Constraint classes
#
class ConstraintSet:
def __init__(
self,
name: str,
server: viser.ViserServer,
skeleton: SkeletonBase,
display_name: Optional[str] = None,
):
self.name = name
self.server = server
self.skeleton = skeleton
self.display_name = display_name if display_name is not None else name
self.keyframes = dict() # frame_idx -> poses
self.frame2keyid = dict() # frame_idx -> list of keyframe ids at this frame
self.scene_elements = dict() # frame_idx -> meshes, labels, etc.
self.interval_labels = dict() # (start_frame_idx, end_frame_idx) -> interval_label
self.labels_visible = True
def set_label_visibility(self, visible: bool) -> None:
"""Show or hide constraint labels without deleting them."""
self.labels_visible = visible
for scene_data in self.scene_elements.values():
label = scene_data.get("label")
if label is not None:
label.visible = visible
for interval_label in self.interval_labels.values():
interval_label.visible = visible
def add_keyframe(self, keyframe_id: str, frame_idx: int, pose_data: torch.Tensor):
"""Adds a single keyframe at the given frame with the given pose data.
Args:
keyframe_id: str, id for the keyframe. Must be unique within the given frame_idx.
frame_idx: int, frame index to add the keyframe at
pose_data: torch.Tensor, e.g. full-body pose, EE pose, 2D root pose, etc.
"""
raise NotImplementedError("Subclasses must implement this method")
def add_interval(
self,
interval_id: str,
start_frame_idx: int,
end_frame_idx: int,
pose_seq_data: torch.Tensor,
):
"""Adds a keyframe interval between the given start and end frames with the given pose data.
Args:
interval_id: str, id for the interval. Must be unique within the given start_frame_idx and end_frame_idx.
start_frame_idx: int, start frame index of the interval
end_frame_idx: int, end frame index of the interval
pose_seq_data: torch.Tensor, data for constrained interval, e.g. full-body poses, EE poses, 2D root poses, etc.
"""
raise NotImplementedError("Subclasses must implement this method")
def _add_interval_label(self, start_frame_idx: int, end_frame_idx: int):
"""
Adds an interval label between the given start and end frames
Args:
start_frame_idx: int, start frame index of the interval
end_frame_idx: int, end frame index of the interval
"""
mid = int((start_frame_idx + end_frame_idx) / 2)
interval_label_pos = self._get_label_pos(mid)
interval_label = self.server.scene.add_label(
name=f"/{self.name}/interval_label_{start_frame_idx}_{end_frame_idx}",
text=f"{self.display_name} @ [{start_frame_idx}, {end_frame_idx}]",
position=interval_label_pos,
font_size_mode="screen",
font_screen_scale=0.7,
anchor="center-center",
)
interval_label.visible = self.labels_visible
self.interval_labels[(start_frame_idx, end_frame_idx)] = interval_label
def remove_keyframe(self, keyframe_id: str, frame_idx: int):
"""
Removes a keyframe at the given frame
Args:
keyframe_id: str, id for the keyframe to remove
frame_idx: int, frame index to remove the keyframe at
"""
raise NotImplementedError("Subclasses must implement this method")
def remove_interval(self, interval_id: str, start_frame_idx: int, end_frame_idx: int):
"""
Removes an interval between the given start and end frames
Args:
interval_id: str, id for the interval to remove
start_frame_idx: int, start frame index of the interval
end_frame_idx: int, end frame index of the interval
"""
raise NotImplementedError("Subclasses must implement this method")
def _get_label_pos(self, frame_idx: int):
"""
Returns the position of where to place the displayed label for the given frame index
Args:
frame_idx: int, frame index to get the label position for
"""
raise NotImplementedError("Subclasses must implement this method")
def _remove_interval_and_update_label(self, interval_id: str, start_frame_idx: int, end_frame_idx: int):
"""
Removes an interval between the given start and end frames and updates the label
Args:
start_frame_idx: int, start frame index of the interval
end_frame_idx: int, end frame index of the interval
"""
for frame_idx in range(start_frame_idx, end_frame_idx + 1):
self.remove_keyframe(interval_id, frame_idx)
# Update interval labels that overlap with the removed range
intervals_to_update = []
for (interval_start, interval_end), label in list(self.interval_labels.items()):
# Check if intervals overlap
if interval_start <= end_frame_idx and interval_end >= start_frame_idx:
intervals_to_update.append((interval_start, interval_end, label))
for interval_start, interval_end, label in intervals_to_update:
# Remove old label from scene and dict
self.server.scene.remove_by_name(label.name)
del self.interval_labels[(interval_start, interval_end)]
new_start, new_end = update_interval(interval_start, interval_end, start_frame_idx, end_frame_idx)
if new_start is None or new_end is None:
continue
# Create updated label with new range
if new_start <= new_end:
# Position label at midpoint - these keyframes are guaranteed to exist
# since the new range is outside the removal range
mid_frame = (new_start + new_end) // 2
label_pos = self._get_label_pos(mid_frame)
new_label = self.server.scene.add_label(
name=f"/{self.name}/interval_label_{new_start}_{new_end}",
text=f"{self.display_name} @ [{new_start}, {new_end}]",
position=label_pos,
font_size_mode="screen",
font_screen_scale=0.7,
anchor="center-center",
)
new_label.visible = self.labels_visible
self.interval_labels[(new_start, new_end)] = new_label
def get_constraint_info(self, device: Optional[str] = None):
"""Returns constraint information for generation (torch) or UI (numpy)."""
raise NotImplementedError("Subclasses must implement this method")
def get_frame_idx(self):
"""Returns all constrained frame indices in the set."""
return [frame_idx for frame_idx in list(self.keyframes.keys())]
def set_keyframe_visibility(self, keyframe_idx: int, visible: bool):
"""Sets the visibility of scene elements at the given keyframe index.
Args:
keyframe_idx: int, keyframe index to set visibility for
visible: bool, whether to make the elements visible
"""
raise NotImplementedError("Subclasses must implement this method")
def clear(self, frame_idx: Optional[int] = None):
"""
Clears all keyframes and intervals from the constraint set
Args:
frame_idx: int, sing frame index to clear if given
"""
raise NotImplementedError("Subclasses must implement this method")
def build_constraint_set_table_markdown(constraint_list: List[ConstraintSet]):
markdown = "| Track | Frame Num |\n"
markdown += "|------|----------|\n"
# Sort constraints by frame_idx
for constraint in constraint_list:
frame_info = constraint.get_frame_idx()
if len(frame_info) > 0:
frame_info = ", ".join([str(frame) for frame in sorted(frame_info)])
else:
frame_info = "-"
markdown += f"| {constraint.display_name} | {frame_info} |\n"
return markdown
def update_interval(interval_start, interval_end, start_frame_idx, end_frame_idx):
"""Updates an interval after removing the range from start_frame_idx to end_frame_idx."""
# Calculate new range after removing [start_frame_idx, end_frame_idx]
# Case 1: Removal fully contains the interval -> delete entirely
if start_frame_idx <= interval_start and end_frame_idx >= interval_end:
return None, None # Already removed, don't recreate
# Case 2: Removal is at the start of interval -> shrink from start
elif start_frame_idx <= interval_start and end_frame_idx < interval_end:
new_start = end_frame_idx + 1
new_end = interval_end
# Case 3: Removal is at the end of interval -> shrink from end
elif start_frame_idx > interval_start and end_frame_idx >= interval_end:
new_start = interval_start
new_end = start_frame_idx - 1
# Case 4: Removal is in the middle -> keep the larger portion
else: # start_frame_idx > interval_start and end_frame_idx < interval_end
left_size = start_frame_idx - interval_start
right_size = interval_end - end_frame_idx
if left_size >= right_size:
new_start = interval_start
new_end = start_frame_idx - 1
else:
new_start = end_frame_idx + 1
new_end = interval_end
return new_start, new_end
class FullbodyKeyframeSet(ConstraintSet):
def __init__(
self,
name: str,
server: viser.ViserServer,
skeleton: SkeletonBase,
display_name: Optional[str] = None,
):
super().__init__(name, server, skeleton, display_name=display_name)
def add_keyframe(
self,
keyframe_id: str,
frame_idx: int,
joints_pos: torch.Tensor | np.ndarray,
joints_rot: torch.Tensor | np.ndarray,
viz_label: bool = True,
exists_ok: bool = False,
):
"""Adds a single full-body keyframe at the given frame or updates the existing one at this
frame. Note if a keyframe already exists at this frame, it will be updated to the given
pose.
Args:
keyframe_id: str, id for the keyframe. Must be unique within the given frame_idx.
frame_idx: int, frame index to add the keyframe at
joints_pos: torch.Tensor, [J, 3] joints positions to add the keyframe at
"""
# create/update scene elements
if frame_idx in self.keyframes:
skeleton_mesh = self.scene_elements[frame_idx]["skeleton_mesh"]
skeleton_mesh.set_pose(to_torch(joints_pos))
if viz_label and "label" in self.scene_elements[frame_idx]:
label = self.scene_elements[frame_idx]["label"]
label.position = to_numpy(joints_pos)[self.skeleton.root_idx]
label.visible = self.labels_visible
else:
# create skeleton to visualize the full-body constraint
skeleton_mesh = SkeletonMesh(
f"/{self.name}/skeleton_{frame_idx}",
self.server,
self.skeleton,
joint_color=(255, 235, 0),
bone_color=(255, 0, 0),
starting_joints_pos=to_torch(joints_pos),
)
self.scene_elements[frame_idx] = {
"skeleton_mesh": skeleton_mesh,
}
if viz_label:
label = self.server.scene.add_label(
name=f"/{self.name}/label_{frame_idx}",
text=f"{self.display_name} @ {frame_idx}",
position=to_numpy(joints_pos)[self.skeleton.root_idx],
font_size_mode="screen",
font_screen_scale=0.7,
anchor="center-center",
)
label.visible = self.labels_visible
self.scene_elements[frame_idx]["label"] = label
# set/update data
self.keyframes[frame_idx] = {
"joints_pos": to_numpy(joints_pos),
"joints_rot": to_numpy(joints_rot),
}
if frame_idx not in self.frame2keyid:
self.frame2keyid[frame_idx] = []
if keyframe_id in self.frame2keyid[frame_idx]:
if not exists_ok:
raise AssertionError("keyframe_id already exists in this frame!")
else:
self.frame2keyid[frame_idx].append(keyframe_id)
def add_interval(
self,
interval_id: str,
start_frame_idx: int,
end_frame_idx: int,
joints_pos: torch.Tensor,
joints_rot: torch.Tensor,
):
"""Adds a full-body keyframe interval between the given start and end frames.
Args:
start_frame_idx: int, start frame index of the interval
end_frame_idx: int, end frame index of the interval
joints_pos: torch.Tensor, [T, J, 3] joints positions within the interval
"""
assert joints_pos.shape[0] == end_frame_idx - start_frame_idx + 1
for frame_idx in range(start_frame_idx, end_frame_idx + 1):
rel_idx = frame_idx - start_frame_idx
self.add_keyframe(
interval_id,
frame_idx,
joints_pos[rel_idx],
joints_rot[rel_idx],
viz_label=False,
)
# add separate interval label
self._add_interval_label(start_frame_idx, end_frame_idx)
def remove_keyframe(self, keyframe_id: str, frame_idx: int):
if frame_idx not in self.keyframes:
return
if keyframe_id not in self.frame2keyid[frame_idx]:
return
self.frame2keyid[frame_idx].remove(keyframe_id)
if len(self.frame2keyid[frame_idx]) == 0:
del self.frame2keyid[frame_idx]
self.clear(frame_idx)
def _get_label_pos(self, frame_idx: int):
return self.keyframes[frame_idx]["joints_pos"][self.skeleton.root_idx]
def remove_interval(self, interval_id: str, start_frame_idx: int, end_frame_idx: int):
self._remove_interval_and_update_label(interval_id, start_frame_idx, end_frame_idx)
def get_constraint_info(self, device: Optional[str] = None):
all_joints_pos = []
all_joints_rot = []
for v in self.keyframes.values():
joints_pos = to_torch(v["joints_pos"], device=device)
joints_rot = to_torch(v["joints_rot"], device=device)
if len(joints_pos.shape) == 2:
all_joints_pos.append(joints_pos[None])
else:
all_joints_pos.append(joints_pos)
if len(joints_rot.shape) == 3:
all_joints_rot.append(joints_rot[None])
else:
all_joints_rot.append(joints_rot)
all_joints_pos = torch.cat(all_joints_pos, dim=0) if len(all_joints_pos) > 0 else None
all_joints_rot = torch.cat(all_joints_rot, dim=0) if len(all_joints_rot) > 0 else None
return {
"frame_idx": self.get_frame_idx(),
"joints_pos": all_joints_pos,
"joints_rot": all_joints_rot,
}
def set_keyframe_visibility(self, keyframe_idx: int, visible: bool):
"""Sets the visibility of scene elements at the given keyframe index."""
if keyframe_idx not in self.scene_elements:
return
scene_elements = self.scene_elements[keyframe_idx]
if "skeleton_mesh" in scene_elements:
skeleton_mesh = scene_elements["skeleton_mesh"]
if hasattr(skeleton_mesh, "joints_batched_mesh"):
skeleton_mesh.joints_batched_mesh.visible = visible
if hasattr(skeleton_mesh, "bones_batched_mesh"):
skeleton_mesh.bones_batched_mesh.visible = visible
if "label" in scene_elements:
label = scene_elements["label"]
if hasattr(label, "visible"):
label.visible = visible
def clear(self, frame_idx: Optional[int] = None):
frame_idx_list = list(self.keyframes.keys()) if frame_idx is None else [frame_idx]
for fidx in frame_idx_list:
self.scene_elements[fidx]["skeleton_mesh"].clear()
if "ee_rotation_axes" in self.scene_elements[fidx]:
self.server.scene.remove_by_name(self.scene_elements[fidx]["ee_rotation_axes"].name)
if "label" in self.scene_elements[fidx]:
self.server.scene.remove_by_name(self.scene_elements[fidx]["label"].name)
self.keyframes.pop(fidx)
self.scene_elements.pop(fidx)
if frame_idx is None:
# clear all interval labels if clearing all keyframes
for interval_label in list(self.interval_labels.values()):
self.server.scene.remove_by_name(interval_label.name)
self.interval_labels.clear()
class EEJointsKeyframeSet(ConstraintSet):
def __init__(
self,
name: str,
server: viser.ViserServer,
skeleton: SkeletonBase,
display_name: Optional[str] = None,
):
super().__init__(name, server, skeleton, display_name=display_name)
# frame_idx -> list of (keyframe_id, joint_names) at this frame
self.frame2keyid = dict()
def create_scene_elements(
self,
frame_idx: int,
joints_pos: torch.Tensor | np.ndarray,
joints_rot: Optional[torch.Tensor | np.ndarray],
joint_names: List[str],
viz_label: bool = True,
):
# create skeleton to visualize the full-body constraint
ee_joint_indices = []
ee_gizmo_indices = []
constrained_bone_idx = []
for joint_name in joint_names:
if joint_name == "Hips":
continue
elif joint_name in ["LeftHand", "RightHand", "LeftFoot", "RightFoot"]:
expanded_joint_names = {
"LeftHand": self.skeleton.left_hand_joint_names,
"RightHand": self.skeleton.right_hand_joint_names,
"LeftFoot": self.skeleton.left_foot_joint_names,
"RightFoot": self.skeleton.right_foot_joint_names,
}[joint_name]
ee_joint_indices.extend([self.skeleton.bone_order_names_index[joint] for joint in expanded_joint_names])
if len(expanded_joint_names) > 1:
ee_gizmo_indices.extend(
[self.skeleton.bone_order_names_index[joint] for joint in expanded_joint_names[:-1]]
)
constrained_bone_idx.extend(
[self.skeleton.bone_order_names_index[joint] - 1 for joint in expanded_joint_names[1:]]
)
else:
raise ValueError(f"Invalid joint name: {joint_name}")
# de-duplicate while preserving order
ee_joint_indices = list(dict.fromkeys(ee_joint_indices))
ee_gizmo_indices = list(dict.fromkeys(ee_gizmo_indices))
constrained_bone_idx = list(dict.fromkeys(constrained_bone_idx))
constrained_idx = np.array([self.skeleton.root_idx] + ee_joint_indices, dtype=np.intp)
constrained_bone_idx = np.array(constrained_bone_idx, dtype=np.intp)
# create skeleton to visualize the full-body constraint
joint_color = np.full((self.skeleton.nbjoints, 3), (220, 220, 220))
bone_color = np.full((self.skeleton.nbjoints - 1, 3), (220, 220, 220))
# color constrained joints and bones red
joint_color[constrained_idx] = (255, 0, 0)
if len(constrained_bone_idx) > 0:
bone_color[constrained_bone_idx] = (255, 0, 0)
skeleton_mesh = SkeletonMesh(
f"/{self.name}/skeleton_{frame_idx}",
self.server,
self.skeleton,
joint_color=joint_color,
bone_color=bone_color,
starting_joints_pos=to_torch(joints_pos),
)
self.scene_elements[frame_idx] = {
"skeleton_mesh": skeleton_mesh,
}
joints_pos_np = to_numpy(joints_pos)
joints_rot_np = to_numpy(joints_rot) if joints_rot is not None else None
if joints_rot_np is not None and len(ee_gizmo_indices) > 0:
ee_axes = self.server.scene.add_batched_axes(
f"/{self.name}/ee_rot_axes_{frame_idx}",
batched_wxyzs=tf.SO3.from_matrix(joints_rot_np[ee_gizmo_indices]).wxyz,
batched_positions=joints_pos_np[ee_gizmo_indices],
axes_length=0.07,
axes_radius=0.007,
)
self.scene_elements[frame_idx]["ee_rotation_axes"] = ee_axes
if viz_label:
label = self.server.scene.add_label(
name=f"/{self.name}/label_{frame_idx}",
text=f"{self.display_name} @ {frame_idx}",
position=joints_pos_np[self.skeleton.root_idx] + np.array([0.0, 0.05, 0.0]),
font_size_mode="screen",
font_screen_scale=0.7,
anchor="bottom-center",
)
label.visible = self.labels_visible
self.scene_elements[frame_idx]["label"] = label
def add_keyframe(
self,
keyframe_id: str,
frame_idx: int,
joints_pos: torch.Tensor | np.ndarray,
joints_rot: torch.Tensor | np.ndarray,
joint_names: List[str],
end_effector_type: str,
viz_label: bool = True,
exists_ok: bool = False,
):
"""Adds a single EE keyframe at the given frame or updates the existing one at this frame.
Args:
keyframe_id: str, id for the keyframe. Must be unique within the given frame_idx.
frame_idx: int, frame index to add the keyframe at
joints_pos: torch.Tensor, [J, 3] joints positions to add the keyframe at
joints_rot: torch.Tensor, [J, 3, 3] joints rotation matrices to add the keyframe at
joint_names: List[str], names of the joints to add the keyframe at
"""
need_create_viz = True
joint_names_input = joint_names
if not isinstance(end_effector_type, set):
end_effector_type = set([end_effector_type])
# create/update scene elements
if frame_idx in self.keyframes:
if joint_names != self.keyframes[frame_idx]["joint_names"]:
# merge together with existing constraint if needed
joint_names = set(joint_names)
joint_names.update(set(self.keyframes[frame_idx]["joint_names"]))
joint_names = list(joint_names)
end_effector_type.update(self.keyframes[frame_idx]["end_effector_type"])
# need to re-create viz elements
self.clear(frame_idx)
else:
need_create_viz = False
# overwrite the pose with the latest one
skeleton_mesh = self.scene_elements[frame_idx]["skeleton_mesh"]
skeleton_mesh.set_pose(to_torch(joints_pos))
if "ee_rotation_axes" in self.scene_elements[frame_idx]:
ee_gizmo_indices = []
for joint_name in joint_names:
if joint_name == "Hips":
continue
elif joint_name in [
"LeftHand",
"RightHand",
"LeftFoot",
"RightFoot",
]:
expanded_joint_names = {
"LeftHand": self.skeleton.left_hand_joint_names,
"RightHand": self.skeleton.right_hand_joint_names,
"LeftFoot": self.skeleton.left_foot_joint_names,
"RightFoot": self.skeleton.right_foot_joint_names,
}[joint_name]
if len(expanded_joint_names) > 1:
ee_gizmo_indices.extend(
[self.skeleton.bone_order_names_index[joint] for joint in expanded_joint_names[:-1]]
)
else:
raise ValueError(f"Invalid joint name: {joint_name}")
ee_gizmo_indices = list(dict.fromkeys(ee_gizmo_indices))
if len(ee_gizmo_indices) > 0:
ee_axes = self.scene_elements[frame_idx]["ee_rotation_axes"]
joints_pos_np = to_numpy(joints_pos)
joints_rot_np = to_numpy(joints_rot)
ee_axes.batched_positions = joints_pos_np[ee_gizmo_indices]
ee_axes.batched_wxyzs = tf.SO3.from_matrix(joints_rot_np[ee_gizmo_indices]).wxyz
if viz_label and "label" in self.scene_elements[frame_idx]:
label = self.scene_elements[frame_idx]["label"]
label.position = to_numpy(joints_pos)[self.skeleton.root_idx]
label.visible = self.labels_visible
if need_create_viz:
self.create_scene_elements(frame_idx, joints_pos, joints_rot, joint_names, viz_label=viz_label)
# set/update data
self.keyframes[frame_idx] = {
"joints_pos": to_numpy(joints_pos),
"joints_rot": to_numpy(joints_rot),
"joint_names": joint_names,
"end_effector_type": end_effector_type,
}
if frame_idx not in self.frame2keyid:
self.frame2keyid[frame_idx] = []
known_keyframe_ids = {k: idx for idx, (k, _) in enumerate(self.frame2keyid[frame_idx])}
if keyframe_id in known_keyframe_ids.keys():
if not exists_ok:
raise AssertionError("keyframe_id already exists in this frame!")
idx = known_keyframe_ids[keyframe_id]
# override previous exisiting keyframe
self.frame2keyid[frame_idx][idx] = (keyframe_id, joint_names_input)
else:
# track which subset of joints are constrained by this keyframe_id
self.frame2keyid[frame_idx].append((keyframe_id, joint_names_input))
def add_interval(
self,
interval_id: str,
start_frame_idx: int,
end_frame_idx: int,
joints_pos: torch.Tensor | np.ndarray,
joints_rot: torch.Tensor | np.ndarray,
joint_names: List[str],
end_effector_type: str,
):
"""Adds an interval of EE keyframes at the given frame or updates the existing one at this
frame.
Args:
interval_id: str, id for the interval. Must be unique within the given start_frame_idx and end_frame_idx.
start_frame_idx: int, start frame index to add the interval at
end_frame_idx: int, end frame index to add the interval at
joints_pos: torch.Tensor, [T, J, 3] joints positions to add the interval at
joints_rot: torch.Tensor, [T, J, 3, 3] joints rotation matrices to add the interval at
joint_names: List[str], names of the joints to add for the entire interval
"""
num_frames = end_frame_idx - start_frame_idx + 1
joints_pos_np = to_numpy(joints_pos)
joints_rot_np = to_numpy(joints_rot)
assert joints_pos_np.shape[0] == num_frames
assert joints_rot_np.shape[0] == num_frames
for frame_idx in range(start_frame_idx, end_frame_idx + 1):
rel_idx = frame_idx - start_frame_idx
self.add_keyframe(
interval_id,
frame_idx,
joints_pos_np[rel_idx],
joints_rot_np[rel_idx],
joint_names,
end_effector_type,
viz_label=False,
)
self._add_interval_label(start_frame_idx, end_frame_idx)
def remove_keyframe(self, keyframe_id: str, frame_idx: int):
"""Removes a keyframe at the given frame or updates the existing one at this frame by
removing the specified joints.
Args:
keyframe_id: str, id for the keyframe to remove. This determines which joints to remove.
frame_idx: int, frame index to remove the keyframe at
"""
if frame_idx not in self.keyframes:
return
remaining_joint_names = set()
delete_idx = None
for i, (keyid, joint_names) in enumerate(self.frame2keyid[frame_idx]):
if keyid == keyframe_id:
delete_idx = i
else:
remaining_joint_names.update(joint_names)
if delete_idx is None:
# this keyframe_id is not in the specified frame
return
self.frame2keyid[frame_idx].pop(delete_idx)
if len(remaining_joint_names) == 0:
# no more keyframes in this frame, clear the frame
del self.frame2keyid[frame_idx]
self.clear(frame_idx)
return
# only deleting part of keyframe (potentially some subset of joints)
# delete the old visualization and add a new one with the updated joint set
new_joint_names = list(remaining_joint_names)
self.clear(frame_idx, scene_elements_only=True)
joints_pos = self.keyframes[frame_idx]["joints_pos"]
joints_rot = self.keyframes[frame_idx]["joints_rot"]
self.create_scene_elements(frame_idx, joints_pos, joints_rot, new_joint_names)
self.keyframes[frame_idx]["joint_names"] = new_joint_names
def _get_label_pos(self, frame_idx: int):
return self.keyframes[frame_idx]["joints_pos"][self.skeleton.root_idx]
def remove_interval(self, interval_id: str, start_frame_idx: int, end_frame_idx: int):
self._remove_interval_and_update_label(interval_id, start_frame_idx, end_frame_idx)
def get_constraint_info(self, device: Optional[str] = None):
all_joints_pos = []
all_joints_rot = []
all_joints_names = []
all_end_effector_type = []
for v in self.keyframes.values():
joints_pos = to_torch(v["joints_pos"], device=device)
joints_rot = to_torch(v["joints_rot"], device=device)
if len(joints_pos.shape) == 2:
all_joints_pos.append(joints_pos[None])
else:
all_joints_pos.append(joints_pos)
if len(joints_rot.shape) == 3:
all_joints_rot.append(joints_rot[None])
else:
all_joints_rot.append(joints_rot)
all_joints_names.append(v["joint_names"])
all_end_effector_type.append(v["end_effector_type"])
all_joints_pos = torch.cat(all_joints_pos, dim=0) if len(all_joints_pos) > 0 else None
all_joints_rot = torch.cat(all_joints_rot, dim=0) if len(all_joints_rot) > 0 else None
return {
"frame_idx": self.get_frame_idx(),
"joints_pos": all_joints_pos,
"joints_rot": all_joints_rot,
"joint_names": all_joints_names,
"end_effector_type": all_end_effector_type,
}
def set_keyframe_visibility(self, keyframe_idx: int, visible: bool, show_rotation_axes: bool = True):
"""Sets the visibility of scene elements at the given keyframe index."""
if keyframe_idx not in self.scene_elements:
return
scene_elements = self.scene_elements[keyframe_idx]
if "skeleton_mesh" in scene_elements:
skeleton_mesh = scene_elements["skeleton_mesh"]
if hasattr(skeleton_mesh, "joints_batched_mesh"):
skeleton_mesh.joints_batched_mesh.visible = visible
if hasattr(skeleton_mesh, "bones_batched_mesh"):
skeleton_mesh.bones_batched_mesh.visible = visible
if "ee_rotation_axes" in scene_elements:
ee_axes = scene_elements["ee_rotation_axes"]
if hasattr(ee_axes, "visible"):
ee_axes.visible = visible and show_rotation_axes
if "label" in scene_elements:
label = scene_elements["label"]
if hasattr(label, "visible"):
label.visible = visible
def clear(self, frame_idx: Optional[int] = None, scene_elements_only: bool = False):
frame_idx_list = list(self.keyframes.keys()) if frame_idx is None else [frame_idx]
for fidx in frame_idx_list:
self.scene_elements[fidx]["skeleton_mesh"].clear()
if "ee_rotation_axes" in self.scene_elements[fidx]:
self.server.scene.remove_by_name(self.scene_elements[fidx]["ee_rotation_axes"].name)
if "label" in self.scene_elements[fidx]:
self.server.scene.remove_by_name(self.scene_elements[fidx]["label"].name)
self.scene_elements.pop(fidx)
if not scene_elements_only:
self.keyframes.pop(fidx)
if frame_idx is None:
# clear all interval labels if clearing all keyframes
for interval_label in list(self.interval_labels.values()):
self.server.scene.remove_by_name(interval_label.name)
self.interval_labels.clear()
class RootKeyframe2DSet(ConstraintSet):
def __init__(
self,
name: str,
server: viser.ViserServer,
skeleton: SkeletonBase,
display_name: Optional[str] = None,
):
super().__init__(name, server, skeleton, display_name=display_name)
self.dense_path = False
self.smooth_path = True
self.line_segments = None # visualization of dense path
# Cache for interpolated path
self._cached_t = None
self._cached_path3d = None
# Store root headings for each keyframe
self.root_headings = {} # frame_idx -> heading (float)
def add_keyframe(
self,
keyframe_id: str,
frame_idx: int,
root_pos: torch.Tensor | np.ndarray,
global_root_heading: Optional[float] = None,
viz_label: bool = True,
update_path: bool = True,
exists_ok: bool = False,
add_annulus: bool = True,
):
"""Adds a single 2D root keyframe at the given frame or updates the existing one at this
frame.
Args:
keyframe_id: str, id for the keyframe. Must be unique within the given frame_idx.
frame_idx: int, frame index to add the keyframe at
root_pos: torch.Tensor, [3] root position to add the keyframe at, y entry (index 1) should be 0
viz_label: bool, whether to visualize the label for the keyframe
"""
root_pos_np = to_numpy(root_pos)
# Convert heading angle to 2D direction vector for visualization
heading_2d = None
if global_root_heading is not None:
# Heading is in radians, convert to [x, z] direction vector as [cos, sin]
heading_2d = np.array([np.cos(global_root_heading), np.sin(global_root_heading)])
if frame_idx in self.keyframes:
waypoint = self.scene_elements[frame_idx]["waypoint"]
waypoint.update_position(root_pos_np, heading=heading_2d)
if viz_label and "label" in self.scene_elements[frame_idx]:
label = self.scene_elements[frame_idx]["label"]
label.position = root_pos.cpu().numpy()
label.visible = self.labels_visible
else:
waypoint = WaypointMesh(
f"/{self.name}/{keyframe_id}",
self.server,
position=root_pos_np,
heading=heading_2d,
add_annulus=add_annulus,
)
self.scene_elements[frame_idx] = {
"waypoint": waypoint,
}
if viz_label:
label = self.server.scene.add_label(
name=f"/{self.name}/label_{frame_idx}",
text=f"{self.display_name} @ {frame_idx}",
position=root_pos_np,
font_size_mode="screen",
font_screen_scale=0.7,
anchor="bottom-left",
)
label.visible = self.labels_visible
self.scene_elements[frame_idx]["label"] = label
# set/update data
self.keyframes[frame_idx] = root_pos_np
if global_root_heading is not None:
self.root_headings[frame_idx] = global_root_heading
if frame_idx not in self.frame2keyid:
self.frame2keyid[frame_idx] = []
if keyframe_id in self.frame2keyid[frame_idx]:
if not exists_ok:
raise AssertionError("keyframe_id already exists in this frame!")
else:
self.frame2keyid[frame_idx].append(keyframe_id)
# need to update path visualization
if self.dense_path and self.line_segments is None:
# visualize dense path with line segments
self.line_segments = self.server.scene.add_line_segments(
name=f"/{self.name}/line_segments",
points=np.zeros((1, 2, 3)),
colors=(255, 0, 0),
line_width=5.0,
)
if update_path:
self.update_line_segments()
def add_interval(
self,
interval_id: str,
start_frame_idx: int,
end_frame_idx: int,
root_pos: torch.Tensor | np.ndarray,
add_annulus: bool = True,
):
"""Adds an interval of 2D root keyframes between the given start and end frames.
Args:
interval_id: str, id for the interval. Must be unique within the given start_frame_idx and end_frame_idx.
start_frame_idx: int, start frame index to add the interval at
end_frame_idx: int, end frame index to add the interval at
root_pos: torch.Tensor, [T, 3] root positions to add the interval at
"""
root_pos_np = to_numpy(root_pos)
assert root_pos_np.shape[0] == end_frame_idx - start_frame_idx + 1
for frame_idx in range(start_frame_idx, end_frame_idx + 1):
rel_idx = frame_idx - start_frame_idx
self.add_keyframe(
f"{interval_id}/{frame_idx}",
frame_idx,
root_pos_np[rel_idx],
viz_label=False,
update_path=False,
add_annulus=add_annulus,
)
self._add_interval_label(start_frame_idx, end_frame_idx)
if self.line_segments is not None:
self.update_line_segments()
def set_smooth_path(self, smooth_path: bool):
self.smooth_path = smooth_path
if self.line_segments is not None:
self.update_line_segments()
def set_dense_path(self, dense_path: bool):
"""If dense_path is True, will make the path dense by interpolated between added keyframes.
Args:
dense_path: bool, whether to make the path dense
"""
self.dense_path = dense_path
if self.dense_path:
# visualize dense path with line segments
self.line_segments = self.server.scene.add_line_segments(
name=f"/{self.name}/line_segments",
points=np.zeros((1, 2, 3)),
colors=(255, 0, 0),
line_width=5.0,
)
self.update_line_segments()
else:
if self.line_segments is not None:
self.server.scene.remove_by_name(self.line_segments.name)
self.line_segments = None
# TODO: accelerate interp1d. Note that np and torch interp gives different results, much less smooth
def interpolate_path(self, t: np.ndarray):
"""Interpolates the path between the given frame indices.
Args:
t: np.ndarray, frame indices to interpolate at
"""
cur_info = self._get_sparse_constraint_info()
frame_idx = cur_info["frame_idx"]
all_root_pos = cur_info["root_pos"]
x = all_root_pos[:, 0]
z = all_root_pos[:, 2]
kind = "linear"
# if self.smooth_path and len(frame_idx) >= 3:
# kind = "quadratic"
interp_x = interp1d(frame_idx, x, kind=kind)
interp_z = interp1d(frame_idx, z, kind=kind)
x_new = interp_x(t)
z_new = interp_z(t)
path3d = np.stack([x_new, np.zeros_like(x_new), z_new], axis=1)
if self.smooth_path and len(frame_idx) >= 3:
start_time = time.time()
path3d = get_smooth_root_pos(torch.from_numpy(path3d[None]))[0].numpy()
print(f"Time taken to smooth path: {time.time() - start_time} seconds")
return path3d
def update_line_segments(self, frame_idx: int = 0):
if len(self.keyframes) < 2:
return
t = np.array(sorted(self.get_frame_idx()))
if self.smooth_path:
# more points for smoothed curve
# t = np.linspace(t[0], t[-1], 100)
t = np.arange(max(t[0], frame_idx), t[-1] + 1)
path3d = self.interpolate_path(t)
# Cache the computed t and path3d for use in get_constraint_info
self._cached_t = t
self._cached_path3d = path3d
points = np.zeros((len(path3d) - 1, 2, 3))
points[:, 0] = path3d[:-1]
points[:, 1] = path3d[1:]
self.line_segments.points = points
def remove_keyframe(self, keyframe_id: str, frame_idx: int):
if frame_idx not in self.keyframes:
return
if keyframe_id not in self.frame2keyid[frame_idx]:
return
self.frame2keyid[frame_idx].remove(keyframe_id)
if len(self.frame2keyid[frame_idx]) == 0:
del self.frame2keyid[frame_idx]
# Also remove heading if it exists
if frame_idx in self.root_headings:
del self.root_headings[frame_idx]
self.clear(frame_idx)
if self.line_segments is not None:
self.update_line_segments()
def _get_label_pos(self, frame_idx: int):
return self.keyframes[frame_idx]
def remove_interval(self, interval_id: str, start_frame_idx: int, end_frame_idx: int):
self._remove_interval_and_update_label(interval_id, start_frame_idx, end_frame_idx)
def _get_sparse_constraint_info(self):
all_root_pos = []
all_root_headings = []
frame_indices = self.get_frame_idx()
for frame_idx in frame_indices:
v = self.keyframes[frame_idx]
# Handle both numpy arrays and torch tensors
if isinstance(v, torch.Tensor):
if len(v.shape) == 1:
all_root_pos.append(v.unsqueeze(0).cpu().numpy())
else:
all_root_pos.append(v.cpu().numpy())
else: # numpy array
if len(v.shape) == 1:
all_root_pos.append(v[np.newaxis, :])
else:
all_root_pos.append(v)
# Get heading if it exists
if frame_idx in self.root_headings:
all_root_headings.append(self.root_headings[frame_idx])
if len(all_root_pos) > 0:
all_root_pos = np.concatenate(all_root_pos, axis=0)
else:
all_root_pos = None
result = {
"frame_idx": frame_indices,
"root_pos": all_root_pos,
}
if len(all_root_headings) > 0 and len(all_root_headings) == len(frame_indices):
result["global_root_heading"] = torch.tensor(all_root_headings, dtype=torch.float32)
return result
def get_constraint_info(self):
if not self.dense_path or len(self.keyframes) == 0:
return self._get_sparse_constraint_info()
else:
# Use cached path if available, otherwise compute it
if self._cached_t is not None and self._cached_path3d is not None:
t = self._cached_t
path3d = self._cached_path3d
else:
frame_idx_list = self.get_frame_idx()
min_frame_idx = min(frame_idx_list)
max_frame_idx = max(frame_idx_list)
t = np.arange(min_frame_idx, max_frame_idx + 1)
path3d = self.interpolate_path(t)
result = {
"frame_idx": t.tolist(),
"root_pos": torch.tensor(path3d, dtype=torch.float32),
}
# Interpolate headings if any exist
if len(self.root_headings) > 0:
frame_idx_list = self.get_frame_idx()
# Check if we have headings for all keyframes
if all(fi in self.root_headings for fi in frame_idx_list):
# Interpolate headings for dense path
heading_values = [self.root_headings[fi] for fi in sorted(frame_idx_list)]
heading_frames = sorted(frame_idx_list)
# Linear interpolation of headings
interpolated_headings = []
for frame in t:
if frame in self.root_headings:
interpolated_headings.append(self.root_headings[frame])
else:
# Find surrounding keyframes and interpolate
left_frame = max([f for f in heading_frames if f <= frame], default=None)
right_frame = min([f for f in heading_frames if f >= frame], default=None)
if left_frame is not None and right_frame is not None and left_frame != right_frame:
# Linear interpolation
alpha = (frame - left_frame) / (right_frame - left_frame)
interp_heading = (1 - alpha) * self.root_headings[
left_frame
] + alpha * self.root_headings[right_frame]
interpolated_headings.append(interp_heading)
elif left_frame is not None:
interpolated_headings.append(self.root_headings[left_frame])
elif right_frame is not None:
interpolated_headings.append(self.root_headings[right_frame])
if len(interpolated_headings) == len(t):
result["global_root_heading"] = torch.tensor(interpolated_headings, dtype=torch.float32)
return result
def set_keyframe_visibility(self, keyframe_idx: int, visible: bool):
"""Sets the visibility of scene elements at the given keyframe index."""
if keyframe_idx not in self.scene_elements:
return
scene_elements = self.scene_elements[keyframe_idx]
if "waypoint" in scene_elements:
waypoint = scene_elements["waypoint"]
# WaypointMesh has sphere, annulus, arrow_base, arrow_head components
if hasattr(waypoint, "sphere"):
waypoint.sphere.visible = visible
if hasattr(waypoint, "annulus") and waypoint.annulus is not None:
waypoint.annulus.visible = visible
if hasattr(waypoint, "arrow_base") and waypoint.arrow_base is not None:
waypoint.arrow_base.visible = visible
if hasattr(waypoint, "arrow_head") and waypoint.arrow_head is not None:
waypoint.arrow_head.visible = visible
if "label" in scene_elements:
label = scene_elements["label"]
if hasattr(label, "visible"):
label.visible = visible
def set_interval_labels_visibility(self, frame_idx: int):
# set interval labels visibility
for interval in self.interval_labels.keys():
interval_label = self.interval_labels[interval]
start_frame_idx, end_frame_idx = interval
visibility = frame_idx <= end_frame_idx
interval_label.visible = visibility
def clear(self, frame_idx: Optional[int] = None):
frame_idx_list = list(self.keyframes.keys()) if frame_idx is None else [frame_idx]
for fidx in frame_idx_list:
self.scene_elements[fidx]["waypoint"].clear()
if "label" in self.scene_elements[fidx]:
self.server.scene.remove_by_name(self.scene_elements[fidx]["label"].name)
self.keyframes.pop(fidx)
self.scene_elements.pop(fidx)
# Also clear heading if it exists
if fidx in self.root_headings:
self.root_headings.pop(fidx)
if frame_idx is None:
# clear all interval labels if clearing all keyframes
for interval_label in list(self.interval_labels.values()):
self.server.scene.remove_by_name(interval_label.name)
self.interval_labels.clear()
# clear line segments if turning off dense path
if self.line_segments is not None:
self.server.scene.remove_by_name(self.line_segments.name)
self.line_segments = None
# Clear all headings when clearing everything
self.root_headings.clear()
# Invalidate cache when clearing all keyframes
self._cached_t = None
self._cached_path3d = None
else:
# Invalidate cache when clearing a specific keyframe
self._cached_t = None
self._cached_path3d = None
def load_example_cases(examples_base_dir):
example_dirs = os.listdir(examples_base_dir)
example_names = sorted([dir for dir in example_dirs if os.path.isdir(os.path.join(examples_base_dir, dir))])
example_dict = {name: os.path.join(examples_base_dir, name) for name in example_names}
return example_dict
|