ardy-motion-api / ardy /geometry.py
cs686's picture
Deploy ARDY ZeroGPU Blender motion API
c1e2af3 verified
Raw
History Blame Contribute Delete
5.19 kB
# SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
import torch
import torch.nn.functional as F
def angle_to_Y_rotation_matrix(angle):
cos, sin = torch.cos(angle), torch.sin(angle)
one, zero = torch.ones_like(angle), torch.zeros_like(angle)
mat = torch.stack((cos, zero, sin, zero, one, zero, -sin, zero, cos), -1)
mat = mat.reshape(angle.shape + (3, 3))
return mat
def matrix_to_cont6d(matrix):
cont_6d = torch.concat([matrix[..., 0], matrix[..., 1]], dim=-1)
return cont_6d
def cont6d_to_matrix(cont6d):
assert cont6d.shape[-1] == 6, "The last dimension must be 6"
x_raw = cont6d[..., 0:3]
y_raw = cont6d[..., 3:6]
x = x_raw / torch.norm(x_raw, dim=-1, keepdim=True)
z = torch.cross(x, y_raw, dim=-1)
z = z / torch.norm(z, dim=-1, keepdim=True)
y = torch.cross(z, x, dim=-1)
x = x[..., None]
y = y[..., None]
z = z[..., None]
mat = torch.cat([x, y, z], dim=-1)
return mat
def axis_angle_to_matrix(axis_angle: torch.Tensor) -> torch.Tensor:
"""
Convert axis-angle to rotation matrix.
Args:
axis_angle: (..., 3) axis-angle vectors (angle = norm, axis = normalized)
Returns:
rotmat: (..., 3, 3) rotation matrices
"""
eps = 1e-6
angle = torch.norm(axis_angle, dim=-1, keepdim=True) # (..., 1)
axis = axis_angle / (angle + eps)
x, y, z = axis.unbind(-1)
zero = torch.zeros_like(x)
K = torch.stack([zero, -z, y, z, zero, -x, -y, x, zero], dim=-1).reshape(*axis.shape[:-1], 3, 3)
eye = torch.eye(3, device=axis.device, dtype=axis.dtype)
eye = eye.expand(*axis.shape[:-1], 3, 3)
sin = torch.sin(angle)[..., None]
cos = torch.cos(angle)[..., None]
R = eye + sin * K + (1 - cos) * (K @ K)
return R
def matrix_to_axis_angle(R: torch.Tensor) -> torch.Tensor:
"""Convert rotation matrix to axis-angle.
Args:
R: (..., 3, 3) rotation matrices
Returns:
axis_angle: (..., 3)
"""
eps = 1e-6
trace = R[..., 0, 0] + R[..., 1, 1] + R[..., 2, 2]
cos_angle = (trace - 1) / 2
cos_angle = torch.clamp(cos_angle, -1 + eps, 1 - eps)
angle = torch.acos(cos_angle)
rx = R[..., 2, 1] - R[..., 1, 2]
ry = R[..., 0, 2] - R[..., 2, 0]
rz = R[..., 1, 0] - R[..., 0, 1]
axis = torch.stack([rx, ry, rz], dim=-1)
sin_angle = torch.sin(angle)
axis = axis / (2 * sin_angle[..., None] + eps)
return axis * angle[..., None]
def _sqrt_positive_part(x: torch.Tensor) -> torch.Tensor:
"""Returns torch.sqrt(torch.max(0, x)) subgradient is zero where x is 0."""
return torch.sqrt(x * (x > 0).to(x.dtype))
def matrix_to_quaternion(matrix: torch.Tensor) -> torch.Tensor:
"""Convert rotations given as rotation matrices to quaternions.
Args:
matrix: Rotation matrices as tensor of shape (..., 3, 3).
Returns:
quaternions with real part first, as tensor of shape (..., 4).
"""
if matrix.size(-1) != 3 or matrix.size(-2) != 3:
raise ValueError(f"Invalid rotation matrix shape {matrix.shape}.")
batch_dim = matrix.shape[:-2]
m00, m01, m02, m10, m11, m12, m20, m21, m22 = torch.unbind(matrix.reshape(batch_dim + (9,)), dim=-1)
q_abs = _sqrt_positive_part(
torch.stack(
[
1.0 + m00 + m11 + m22,
1.0 + m00 - m11 - m22,
1.0 - m00 + m11 - m22,
1.0 - m00 - m11 + m22,
],
dim=-1,
)
)
quat_by_rijk = torch.stack(
[
torch.stack([q_abs[..., 0] ** 2, m21 - m12, m02 - m20, m10 - m01], dim=-1),
torch.stack([m21 - m12, q_abs[..., 1] ** 2, m10 + m01, m02 + m20], dim=-1),
torch.stack([m02 - m20, m10 + m01, q_abs[..., 2] ** 2, m12 + m21], dim=-1),
torch.stack([m10 - m01, m20 + m02, m21 + m12, q_abs[..., 3] ** 2], dim=-1),
],
dim=-2,
)
flr = torch.tensor(0.1).to(dtype=q_abs.dtype, device=q_abs.device)
quat_candidates = quat_by_rijk / (2.0 * q_abs[..., None].max(flr))
return (
(F.one_hot(q_abs.argmax(dim=-1), num_classes=4)[..., None] * quat_candidates)
.sum(dim=-2)
.reshape(batch_dim + (4,))
)
def quaternion_to_matrix(quaternions: torch.Tensor) -> torch.Tensor:
"""Convert rotations given as quaternions to rotation matrices.
Args:
quaternions: quaternions with real part first,
as tensor of shape (..., 4).
Returns:
Rotation matrices as tensor of shape (..., 3, 3).
"""
r, i, j, k = torch.unbind(quaternions, -1)
two_s = 2.0 / (quaternions * quaternions).sum(-1)
o = torch.stack(
(
1 - two_s * (j * j + k * k),
two_s * (i * j - k * r),
two_s * (i * k + j * r),
two_s * (i * j + k * r),
1 - two_s * (i * i + k * k),
two_s * (j * k - i * r),
two_s * (i * k - j * r),
two_s * (j * k + i * r),
1 - two_s * (i * i + j * j),
),
-1,
)
return o.reshape(quaternions.shape[:-1] + (3, 3))