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Running on Zero
Running on Zero
| # SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
| # SPDX-License-Identifier: Apache-2.0 | |
| import numpy as np | |
| import torch | |
| from PIL import Image | |
| from gem.utils.rotation_conversions import axis_angle_to_matrix | |
| from gem.utils.vis.renderer_tools import checkerboard_geometry | |
| try: | |
| from pytorch3d.renderer import ( | |
| Materials, | |
| MeshRasterizer, | |
| MeshRenderer, | |
| PerspectiveCameras, | |
| PointLights, | |
| RasterizationSettings, | |
| SoftPhongShader, | |
| TexturesVertex, | |
| ) | |
| from pytorch3d.renderer.cameras import look_at_rotation | |
| from pytorch3d.structures import Meshes | |
| from pytorch3d.structures.meshes import join_meshes_as_scene | |
| _PYTORCH3D_AVAILABLE = True | |
| except ImportError: | |
| _PYTORCH3D_AVAILABLE = False | |
| colors_str_map = { | |
| "gray": [0.8, 0.8, 0.8], | |
| "green": [39, 194, 128], | |
| } | |
| def overlay_image_onto_background(image, mask, bbox, background): | |
| if isinstance(image, torch.Tensor): | |
| image = image.detach().cpu().numpy() | |
| if isinstance(mask, torch.Tensor): | |
| mask = mask.detach().cpu().numpy() | |
| out_image = background.copy() | |
| bbox = bbox[0].int().cpu().numpy().copy() | |
| roi_image = out_image[bbox[1] : bbox[3], bbox[0] : bbox[2]] | |
| roi_image[mask] = image[mask] | |
| out_image[bbox[1] : bbox[3], bbox[0] : bbox[2]] = roi_image | |
| return out_image | |
| def update_intrinsics_from_bbox(K_org, bbox): | |
| device, dtype = K_org.device, K_org.dtype | |
| K = torch.zeros((K_org.shape[0], 4, 4)).to(device=device, dtype=dtype) | |
| K[:, :3, :3] = K_org.clone() | |
| K[:, 2, 2] = 0 | |
| K[:, 2, -1] = 1 | |
| K[:, -1, 2] = 1 | |
| image_sizes = [] | |
| for idx, bbox_item in enumerate(bbox): | |
| left, upper, right, lower = bbox_item | |
| cx, cy = K[idx, 0, 2], K[idx, 1, 2] | |
| new_cx = cx - left | |
| new_cy = cy - upper | |
| new_height = max(lower - upper, 1) | |
| new_width = max(right - left, 1) | |
| new_cx = new_width - new_cx | |
| new_cy = new_height - new_cy | |
| K[idx, 0, 2] = new_cx | |
| K[idx, 1, 2] = new_cy | |
| image_sizes.append((int(new_height), int(new_width))) | |
| return K, image_sizes | |
| def perspective_projection(x3d, K, R=None, T=None): | |
| if R is not None: | |
| x3d = torch.matmul(R, x3d.transpose(1, 2)).transpose(1, 2) | |
| if T is not None: | |
| x3d = x3d + T.transpose(1, 2) | |
| x2d = torch.div(x3d, x3d[..., 2:]) | |
| x2d = torch.matmul(K, x2d.transpose(-1, -2)).transpose(-1, -2)[..., :2] | |
| return x2d | |
| def compute_bbox_from_points(X, img_w, img_h, scaleFactor=1.2): | |
| left = torch.clamp(X.min(1)[0][:, 0], min=0, max=img_w) | |
| right = torch.clamp(X.max(1)[0][:, 0], min=0, max=img_w) | |
| top = torch.clamp(X.min(1)[0][:, 1], min=0, max=img_h) | |
| bottom = torch.clamp(X.max(1)[0][:, 1], min=0, max=img_h) | |
| cx = (left + right) / 2 | |
| cy = (top + bottom) / 2 | |
| width = right - left | |
| height = bottom - top | |
| new_left = torch.clamp(cx - width / 2 * scaleFactor, min=0, max=img_w - 1) | |
| new_right = torch.clamp(cx + width / 2 * scaleFactor, min=1, max=img_w) | |
| new_top = torch.clamp(cy - height / 2 * scaleFactor, min=0, max=img_h - 1) | |
| new_bottom = torch.clamp(cy + height / 2 * scaleFactor, min=1, max=img_h) | |
| bbox = ( | |
| torch.stack( | |
| ( | |
| new_left.detach(), | |
| new_top.detach(), | |
| new_right.detach(), | |
| new_bottom.detach(), | |
| ) | |
| ) | |
| .int() | |
| .float() | |
| .T | |
| ) | |
| return bbox | |
| class Renderer: | |
| def __init__( | |
| self, | |
| width, | |
| height, | |
| focal_length=None, | |
| device="cuda", | |
| faces=None, | |
| K=None, | |
| bin_size=None, | |
| ): | |
| """set bin_size to 0 for no binning""" | |
| self.width = width | |
| self.height = height | |
| self.bin_size = bin_size | |
| assert (focal_length is not None) ^ ( | |
| K is not None | |
| ), "focal_length and K are mutually exclusive" | |
| self.device = device | |
| if faces is not None: | |
| if isinstance(faces, np.ndarray): | |
| faces = torch.from_numpy((faces).astype("int")) | |
| self.faces = faces.unsqueeze(0).to(self.device) | |
| self.initialize_camera_params(focal_length, K) | |
| self.lights = PointLights(device=device, location=[[0.0, 0.0, -10.0]]) | |
| self.create_renderer() | |
| def create_renderer(self): | |
| self.renderer = MeshRenderer( | |
| rasterizer=MeshRasterizer( | |
| raster_settings=RasterizationSettings( | |
| image_size=self.image_sizes[0], | |
| blur_radius=1e-5, | |
| bin_size=self.bin_size, | |
| ), | |
| ), | |
| shader=SoftPhongShader( | |
| device=self.device, | |
| lights=self.lights, | |
| ), | |
| ) | |
| def create_camera(self, R=None, T=None): | |
| if R is not None: | |
| self.R = R.clone().view(1, 3, 3).to(self.device) | |
| if T is not None: | |
| self.T = T.clone().view(1, 3).to(self.device) | |
| return PerspectiveCameras( | |
| device=self.device, | |
| R=self.R.mT, | |
| T=self.T, | |
| K=self.K_full, | |
| image_size=self.image_sizes, | |
| in_ndc=False, | |
| ) | |
| def initialize_camera_params(self, focal_length, K): | |
| # Extrinsics | |
| self.R = torch.diag(torch.tensor([1, 1, 1])).float().to(self.device).unsqueeze(0) | |
| self.T = torch.tensor([0, 0, 0]).unsqueeze(0).float().to(self.device) | |
| # Intrinsics | |
| if K is not None: | |
| self.K = K.float().reshape(1, 3, 3).to(self.device) | |
| else: | |
| assert focal_length is not None, "focal_length or K should be provided" | |
| self.K = ( | |
| torch.tensor( | |
| [ | |
| [focal_length, 0, self.width / 2], | |
| [0, focal_length, self.height / 2], | |
| [0, 0, 1], | |
| ] | |
| ) | |
| .float() | |
| .reshape(1, 3, 3) | |
| .to(self.device) | |
| ) | |
| self.bboxes = torch.tensor([[0, 0, self.width, self.height]]).float() | |
| self.K_full, self.image_sizes = update_intrinsics_from_bbox(self.K, self.bboxes) | |
| self.cameras = self.create_camera() | |
| def set_intrinsic(self, K): | |
| self.K = K.reshape(1, 3, 3) | |
| def set_ground(self, length, center_x, center_z): | |
| device = self.device | |
| length, center_x, center_z = map(float, (length, center_x, center_z)) | |
| v, f, vc, fc = map( | |
| torch.from_numpy, | |
| checkerboard_geometry(length=length, c1=center_x, c2=center_z, up="y"), | |
| ) | |
| v, f, vc = v.to(device), f.to(device), vc.to(device) | |
| self.ground_geometry = [v, f, vc] | |
| def update_bbox(self, x3d, scale=2.0, mask=None): | |
| """Update bbox of cameras from the given 3d points | |
| x3d: input 3D keypoints (or vertices), (num_frames, num_points, 3) | |
| """ | |
| if x3d.size(-1) != 3: | |
| x2d = x3d.unsqueeze(0) | |
| else: | |
| x2d = perspective_projection(x3d.unsqueeze(0), self.K, self.R, self.T.reshape(1, 3, 1)) | |
| if mask is not None: | |
| x2d = x2d[:, ~mask] | |
| bbox = compute_bbox_from_points(x2d, self.width, self.height, scale) | |
| self.bboxes = bbox | |
| self.K_full, self.image_sizes = update_intrinsics_from_bbox(self.K, bbox) | |
| self.cameras = self.create_camera() | |
| self.create_renderer() | |
| def reset_bbox( | |
| self, | |
| ): | |
| bbox = torch.zeros((1, 4)).float().to(self.device) | |
| bbox[0, 2] = self.width | |
| bbox[0, 3] = self.height | |
| self.bboxes = bbox | |
| self.K_full, self.image_sizes = update_intrinsics_from_bbox(self.K, bbox) | |
| self.cameras = self.create_camera() | |
| self.create_renderer() | |
| def render_mesh(self, vertices, background=None, colors=None, VI=50): | |
| if colors is None: | |
| colors = [0.8, 0.8, 0.8] | |
| self.update_bbox(vertices[::VI], scale=1.2) | |
| vertices = vertices.unsqueeze(0) | |
| if isinstance(colors, torch.Tensor): | |
| # per-vertex color | |
| verts_features = colors.to(device=vertices.device, dtype=vertices.dtype) | |
| colors = [0.8, 0.8, 0.8] | |
| else: | |
| if colors[0] > 1: | |
| colors = [c / 255.0 for c in colors] | |
| verts_features = ( | |
| torch.tensor(colors) | |
| .reshape(1, 1, 3) | |
| .to(device=vertices.device, dtype=vertices.dtype) | |
| ) | |
| verts_features = verts_features.repeat(1, vertices.shape[1], 1) | |
| textures = TexturesVertex(verts_features=verts_features) | |
| mesh = Meshes( | |
| verts=vertices, | |
| faces=self.faces, | |
| textures=textures, | |
| ) | |
| materials = Materials(device=self.device, specular_color=(colors,), shininess=0) | |
| results = torch.flip( | |
| self.renderer(mesh, materials=materials, cameras=self.cameras, lights=self.lights), | |
| [1, 2], | |
| ) | |
| image = results[0, ..., :3] * 255 | |
| mask = results[0, ..., -1] > 1e-3 | |
| if background is None: | |
| background = np.ones((self.height, self.width, 3)).astype(np.uint8) * 255 | |
| image = overlay_image_onto_background(image, mask, self.bboxes, background.copy()) | |
| self.reset_bbox() | |
| return image | |
| def render_with_ground(self, verts, colors, cameras, lights, faces=None, opacity=1.0): | |
| """ | |
| :param verts (N, V, 3), potential multiple people | |
| :param colors (N, 3) or (N, V, 3) | |
| :param faces (N, F, 3), optional, otherwise self.faces is used will be used | |
| """ | |
| # Sanity check of input verts, colors and faces: (B, V, 3), (B, F, 3), (B, V, 3) | |
| N, V, _ = verts.shape | |
| if faces is None: | |
| faces = self.faces.clone().expand(N, -1, -1) | |
| else: | |
| assert len(faces.shape) == 3, "faces should have shape of (N, F, 3)" | |
| assert len(colors.shape) in [2, 3] | |
| if len(colors.shape) == 2: | |
| assert len(colors) == N, "colors of shape 2 should be (N, 3)" | |
| colors = colors[:, None] | |
| colors = colors.expand(N, V, -1)[..., :3] | |
| # (V, 3), (F, 3), (V, 3) | |
| gv, gf, gc = self.ground_geometry | |
| verts = list(torch.unbind(verts, dim=0)) + [gv] | |
| faces = list(torch.unbind(faces, dim=0)) + [gf] | |
| colors = list(torch.unbind(colors, dim=0)) + [gc[..., :3]] | |
| mesh = create_meshes(verts, faces, colors) | |
| materials = Materials(device=self.device, shininess=0) | |
| results = self.renderer(mesh, cameras=cameras, lights=lights, materials=materials) | |
| image = (results[0, ..., :3].cpu().numpy() * 255).astype(np.uint8) | |
| return image | |
| def render_with_ground_timeline(self, verts_list, colors, cameras, lights, faces=None): | |
| """ | |
| :param verts (N, V, 3), potential multiple people | |
| :param colors (N, 3) or (N, V, 3) | |
| :param faces (N, F, 3), optional, otherwise self.faces is used will be used | |
| """ | |
| # Sanity check of input verts, colors and faces: (B, V, 3), (B, F, 3), (B, V, 3) | |
| N, V, _ = verts_list[0].shape | |
| if faces is None: | |
| faces = self.faces.clone().expand(N, -1, -1) | |
| else: | |
| assert len(faces.shape) == 3, "faces should have shape of (N, F, 3)" | |
| final_img = Image.new("RGBA", (self.width, self.height)) | |
| t_weights = torch.tensor([t / len(verts_list) for t in range(len(verts_list))]) | |
| # t_weights = (t_weights) / torch.sum(t_weights) | |
| torch.save( | |
| { | |
| "verts_list": verts_list, | |
| "colors": colors, | |
| "cameras": cameras, | |
| "lights": lights, | |
| "faces": faces, | |
| "ground_geometry": self.ground_geometry, | |
| }, | |
| "tmp.pth", | |
| ) | |
| for t, verts in enumerate(verts_list): | |
| N, V, _ = verts.shape | |
| assert len(colors.shape) in [2, 3] | |
| if len(colors.shape) == 2: | |
| assert len(colors) == N, "colors of shape 2 should be (N, 3)" | |
| colors = colors[:, None] | |
| colors = colors.expand(N, V, -1)[..., :3] | |
| # (V, 3), (F, 3), (V, 3) | |
| gv, gf, gc = self.ground_geometry | |
| verts = list(torch.unbind(verts, dim=0)) + [gv] | |
| faces_list = list(torch.unbind(faces, dim=0)) + [gf] | |
| colors_list = list(torch.unbind(colors, dim=0)) + [gc[..., :3]] | |
| mesh = create_meshes(verts, faces_list, colors_list) | |
| materials = Materials(device=self.device, shininess=0) | |
| results = self.renderer(mesh, cameras=cameras, lights=lights, materials=materials) | |
| # image = (results[0, ..., :3].cpu().numpy() * 255).astype(np.uint8) | |
| image = results[0, ..., :4].cpu().numpy() * 255 | |
| image[..., 3] *= int(t_weights[t].item() * 255) | |
| image = image.astype(np.uint8) | |
| image = Image.fromarray(image, "RGBA") | |
| # image.putalpha(int(t_weights[t].item() * 255)) | |
| final_img = Image.alpha_composite(final_img, image) | |
| # tmp_list.append(image) | |
| return final_img | |
| def create_meshes(verts, faces, colors): | |
| """ | |
| :param verts (B, V, 3) | |
| :param faces (B, F, 3) | |
| :param colors (B, V, 3) | |
| """ | |
| textures = TexturesVertex(verts_features=colors) | |
| meshes = Meshes(verts=verts, faces=faces, textures=textures) | |
| return join_meshes_as_scene(meshes) | |
| def get_global_cameras(verts, device="cuda", distance=5, position=(-5.0, 5.0, 0.0)): | |
| """This always put object at the center of view""" | |
| positions = torch.tensor([position]).repeat(len(verts), 1) | |
| targets = verts.mean(1) | |
| directions = targets - positions | |
| directions = directions / torch.norm(directions, dim=-1).unsqueeze(-1) * distance | |
| positions = targets - directions | |
| rotation = look_at_rotation(positions, targets).mT | |
| translation = -(rotation @ positions.unsqueeze(-1)).squeeze(-1) | |
| lights = PointLights(device=device, location=[position]) | |
| return rotation, translation, lights | |
| def get_global_cameras_static( | |
| verts, | |
| beta=4.0, | |
| cam_height_degree=30, | |
| target_center_height=1.0, | |
| use_long_axis=False, | |
| vec_rot=45, | |
| device="cuda", | |
| ): | |
| L, V, _ = verts.shape | |
| # Compute target trajectory, denote as center + scale | |
| targets = verts.mean(1) # (L, 3) | |
| targets[:, 1] = 0 # project to xz-plane | |
| target_center = targets.mean(0) # (3,) | |
| target_scale, target_idx = torch.norm(targets - target_center, dim=-1).max(0) | |
| # a 45 degree vec from longest axis | |
| if use_long_axis: | |
| long_vec = targets[target_idx] - target_center # (x, 0, z) | |
| long_vec = long_vec / torch.norm(long_vec) | |
| R = axis_angle_to_matrix(torch.tensor([0, np.pi / 4, 0])).to(long_vec) | |
| vec = R @ long_vec | |
| else: | |
| vec_rad = vec_rot / 180 * np.pi | |
| vec = torch.tensor([np.sin(vec_rad), 0, np.cos(vec_rad)]).float() | |
| vec = vec / torch.norm(vec) | |
| # Compute camera position (center + scale * vec * beta) + y=4 | |
| target_scale = max(target_scale, 1.0) * beta | |
| position = target_center + vec * target_scale | |
| position[1] = target_scale * np.tan(np.pi * cam_height_degree / 180) + target_center_height | |
| # Compute camera rotation and translation | |
| positions = position.unsqueeze(0).repeat(L, 1) | |
| target_centers = target_center.unsqueeze(0).repeat(L, 1) | |
| target_centers[:, 1] = target_center_height | |
| rotation = look_at_rotation(positions, target_centers).mT | |
| translation = -(rotation @ positions.unsqueeze(-1)).squeeze(-1) | |
| lights = PointLights(device=device, location=[position.tolist()]) | |
| return rotation, translation, lights | |
| def get_global_cameras_static_v2( | |
| verts, | |
| beta=4.0, | |
| cam_height_degree=30, | |
| target_center_height=1.0, | |
| use_long_axis=False, | |
| vec_rot=45, | |
| device="cuda", | |
| ): | |
| L, V, _ = verts.shape | |
| # Compute target trajectory, denote as center + scale | |
| targets = verts.mean(1) # (L, 3) | |
| targets[:, 1] = 0 # project to xz-plane | |
| target_center = targets.mean(0) # (3,) | |
| target_scale, target_idx = torch.norm(targets - target_center, dim=-1).max(0) | |
| # a 45 degree vec from longest axis | |
| if use_long_axis: | |
| long_vec = targets[target_idx] - target_center # (x, 0, z) | |
| long_vec = long_vec / torch.norm(long_vec) | |
| R = axis_angle_to_matrix(torch.tensor([0, np.pi / 4, 0])).to(long_vec) | |
| vec = R @ long_vec | |
| else: | |
| vec_rad = vec_rot / 180 * np.pi | |
| vec = torch.tensor([np.sin(vec_rad), 0, np.cos(vec_rad)]).float() | |
| vec = vec / torch.norm(vec) | |
| # Compute camera position (center + scale * vec * beta) + y=4 | |
| target_scale = max(target_scale, 1.0) * beta | |
| position = target_center + vec * target_scale | |
| position[1] = target_scale * np.tan(np.pi * cam_height_degree / 180) + target_center_height | |
| # Compute camera rotation and translation | |
| # positions = position.unsqueeze(0).repeat(L, 1) | |
| # target_centers = target_center.unsqueeze(0).repeat(L, 1) | |
| target_center[1] = target_center_height | |
| # rotation = look_at_rotation(positions, target_centers).mT | |
| # translation = -(rotation @ positions.unsqueeze(-1)).squeeze(-1) | |
| # lights = PointLights(device=device, location=[position.tolist()]) | |
| # return rotation, translation, lights | |
| up = torch.tensor([0, 1, 0]) | |
| return position, target_center, up | |
| def get_ground_params_from_points(root_points, vert_points): | |
| """xz-plane is the ground plane | |
| Args: | |
| root_points: (L, 3), to decide center | |
| vert_points: (L, V, 3), to decide scale | |
| """ | |
| root_max = root_points.max(0)[0] # (3,) | |
| root_min = root_points.min(0)[0] # (3,) | |
| cx, _, cz = (root_max + root_min) / 2.0 | |
| vert_max = vert_points.reshape(-1, 3).max(0)[0] # (L, 3) | |
| vert_min = vert_points.reshape(-1, 3).min(0)[0] # (L, 3) | |
| scale = (vert_max - vert_min)[[0, 2]].max() | |
| return float(scale), float(cx), float(cz) | |