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| #!/usr/bin/env python3 | |
| # SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
| # SPDX-License-Identifier: Apache-2.0 | |
| """Setup script for correct_motion standalone package.""" | |
| import os | |
| import shutil | |
| import subprocess | |
| import sys | |
| from pathlib import Path | |
| from setuptools import Extension, setup | |
| from setuptools.command.build_ext import build_ext | |
| class CMakeExtension(Extension): | |
| def __init__(self, name, sourcedir=""): | |
| Extension.__init__(self, name, sources=[]) | |
| self.sourcedir = os.path.abspath(sourcedir) | |
| class CMakeBuild(build_ext): | |
| def run(self): | |
| try: | |
| subprocess.check_output(["cmake", "--version"]) | |
| except OSError: | |
| raise RuntimeError("CMake must be installed to build this package") | |
| for ext in self.extensions: | |
| self.build_extension(ext) | |
| def build_extension(self, ext): | |
| # import pdb; pdb.set_trace() # Debug build process | |
| extdir = os.path.abspath(os.path.dirname(self.get_ext_fullpath(ext.name))) | |
| cmake_args = [ | |
| f"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY={extdir}", | |
| f"-DPYTHON_EXECUTABLE={sys.executable}", | |
| ] | |
| cfg = "Debug" if self.debug else "Release" | |
| build_args = ["--config", cfg] | |
| cmake_args += [f"-DCMAKE_BUILD_TYPE={cfg}"] | |
| use_mingw = False | |
| mingw_bin = None | |
| if sys.platform == "win32": | |
| generator = os.environ.get("CMAKE_GENERATOR", "") | |
| if generator: | |
| cmake_args = ["-G", generator] + cmake_args | |
| if "mingw" in generator.lower(): | |
| use_mingw = True | |
| else: | |
| cmake_args += [f"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY_{cfg.upper()}={extdir}"] | |
| else: | |
| # Try MinGW Makefiles as default on Windows | |
| try: | |
| subprocess.check_output(["g++", "--version"], stderr=subprocess.STDOUT) | |
| use_mingw = True | |
| cmake_args = ["-G", "MinGW Makefiles"] + cmake_args | |
| build_args = [] # MinGW Makefiles do not accept --config | |
| except (OSError, subprocess.CalledProcessError): | |
| # If g++ is not found, let CMake use its default (Visual Studio) | |
| cmake_args += [f"-DCMAKE_LIBRARY_OUTPUT_DIRECTORY_{cfg.upper()}={extdir}"] | |
| if use_mingw: | |
| gxx_path = shutil.which("g++") | |
| if gxx_path: | |
| mingw_bin = Path(gxx_path).parent | |
| else: | |
| build_args += ["--", "-j4"] | |
| env = os.environ.copy() | |
| env["CXXFLAGS"] = f'{env.get("CXXFLAGS", "")} -DVERSION_INFO=\\"{self.distribution.get_version()}\\"' | |
| if not os.path.exists(self.build_temp): | |
| os.makedirs(self.build_temp) | |
| subprocess.check_call(["cmake", ext.sourcedir] + cmake_args, cwd=self.build_temp, env=env) | |
| subprocess.check_call(["cmake", "--build", "."] + build_args, cwd=self.build_temp) | |
| if use_mingw and mingw_bin is not None: | |
| runtime_libs = [ | |
| "libstdc++-6.dll", | |
| "libgcc_s_seh-1.dll", | |
| "libwinpthread-1.dll", | |
| ] | |
| extdir_path = Path(extdir) | |
| extdir_path.mkdir(parents=True, exist_ok=True) | |
| for lib_name in runtime_libs: | |
| src_path = mingw_bin / lib_name | |
| if src_path.exists(): | |
| shutil.copy2(src_path, extdir_path / lib_name) | |
| else: | |
| self.announce( | |
| f"Warning: Expected MinGW runtime DLL '{lib_name}' not found next to g++ (looked in {mingw_bin}). " | |
| "The built extension may fail to import if the DLL is not on PATH.", | |
| level=3, | |
| ) | |
| setup( | |
| name="motion_correction", | |
| version="1.0.0", | |
| author="NVIDIA", | |
| description="Standalone correct_motion function", | |
| long_description="", | |
| packages=["motion_correction"], | |
| package_dir={"": "python"}, | |
| ext_modules=[CMakeExtension("motion_correction._motion_correction")], | |
| cmdclass={"build_ext": CMakeBuild}, | |
| zip_safe=False, | |
| python_requires=">=3.8", | |
| install_requires=[ | |
| "torch>=1.10.0", | |
| "numpy>=1.19.0", | |
| # 'cmake' # can install this via pip if the windows system does not have it. But need to run this by yourself before build, not in here. | |
| ], | |
| ) | |