/* * SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 */ #include "Transform.h" namespace Math { Transform const Transform::Identity = Transform(Quaternion(0, 0, 0, 1), Vector(0, 0, 0, 1), 1.0f); void Transform::SanitizeScaleValue() { if (Math::IsNearEqual(GetScale(), 1.0f, Math::LargeEpsilon)) { SetScale(1.0f); } } }