| <!DOCTYPE html> |
| <html lang="ko"> |
| <head> |
| <meta charset="utf-8"> |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
| <title>JET FIGHT SIMULATER - FPS Mode</title> |
| <style> |
| body { |
| margin: 0; |
| overflow: hidden; |
| background: #000; |
| font-family: 'Courier New', monospace; |
| } |
| |
| #loading { |
| position: fixed; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| background: rgba(0,0,0,0.8); |
| padding: 20px; |
| border-radius: 10px; |
| z-index: 2000; |
| text-align: center; |
| } |
| |
| .loading-spinner { |
| width: 50px; |
| height: 50px; |
| border: 5px solid #0f0; |
| border-top: 5px solid transparent; |
| border-radius: 50%; |
| animation: spin 1s linear infinite; |
| margin: 0 auto 20px; |
| } |
| |
| @keyframes spin { |
| 0% { transform: rotate(0deg); } |
| 100% { transform: rotate(360deg); } |
| } |
| |
| .loading-text { |
| color: #0f0; |
| font-size: 24px; |
| text-align: center; |
| } |
| |
| #gameContainer { |
| position: relative; |
| width: 100vw; |
| height: 100vh; |
| cursor: none; |
| } |
| |
| |
| #hudContainer { |
| position: fixed; |
| top: 0; |
| left: 0; |
| width: 100%; |
| height: 100%; |
| pointer-events: none; |
| z-index: 1000; |
| } |
| |
| |
| #hudCrosshair { |
| position: fixed; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| width: 400px; |
| height: 400px; |
| } |
| |
| |
| .hud-aiming-circle { |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| width: 150px; |
| height: 150px; |
| border: 2px solid rgba(0, 255, 0, 0.5); |
| border-radius: 50%; |
| } |
| |
| |
| .hud-center-dot { |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| width: 4px; |
| height: 4px; |
| background: #00ff00; |
| border-radius: 50%; |
| } |
| |
| |
| .hud-horizon-line { |
| position: absolute; |
| top: 50%; |
| left: 20%; |
| right: 20%; |
| height: 1px; |
| background: rgba(0, 255, 0, 0.4); |
| } |
| |
| |
| .hud-pitch-ladder { |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| width: 200px; |
| height: 400px; |
| } |
| |
| .pitch-line { |
| position: absolute; |
| width: 100%; |
| display: flex; |
| align-items: center; |
| justify-content: center; |
| } |
| |
| .pitch-line-bar { |
| width: 60px; |
| height: 1px; |
| background: rgba(0, 255, 0, 0.4); |
| } |
| |
| .pitch-line-text { |
| position: absolute; |
| color: rgba(0, 255, 0, 0.6); |
| font-size: 10px; |
| left: -25px; |
| } |
| |
| |
| .hud-central-info { |
| position: absolute; |
| color: #00ff00; |
| font-size: 11px; |
| font-family: 'Courier New', monospace; |
| text-shadow: 0 0 3px rgba(0, 0, 0, 0.8); |
| background: rgba(0, 0, 0, 0.3); |
| padding: 2px 5px; |
| border-radius: 2px; |
| } |
| |
| |
| #hudSpeedCentral { |
| left: -120px; |
| top: 50%; |
| transform: translateY(-50%); |
| } |
| |
| |
| #hudAltitudeCentral { |
| right: -120px; |
| top: 50%; |
| transform: translateY(-50%); |
| } |
| |
| |
| #hudHeadingCentral { |
| top: -30px; |
| left: 50%; |
| transform: translateX(-50%); |
| } |
| |
| |
| #hudGForceCentral { |
| bottom: -30px; |
| left: 50%; |
| transform: translateX(-50%); |
| } |
| |
| |
| #hudThrottleCentral { |
| left: -120px; |
| top: calc(50% + 25px); |
| } |
| |
| |
| .target-marker { |
| position: absolute; |
| width: 30px; |
| height: 30px; |
| border: 2px solid transparent; |
| transform: translate(-50%, -50%); |
| } |
| |
| .target-marker.in-crosshair { |
| border: 2px solid #ffff00; |
| animation: target-pulse 0.5s infinite; |
| } |
| |
| .target-marker.locked { |
| border: 2px solid #ff0000; |
| box-shadow: 0 0 10px #ff0000; |
| } |
| |
| .target-marker .target-box { |
| position: absolute; |
| top: -5px; |
| left: -5px; |
| right: -5px; |
| bottom: -5px; |
| border: 1px solid currentColor; |
| } |
| |
| @keyframes target-pulse { |
| 0%, 100% { opacity: 1; } |
| 50% { opacity: 0.5; } |
| } |
| |
| .target-info { |
| position: absolute; |
| top: 100%; |
| left: 50%; |
| transform: translateX(-50%); |
| color: #00ff00; |
| font-size: 10px; |
| white-space: nowrap; |
| margin-top: 5px; |
| } |
| |
| #healthBar { |
| position: absolute; |
| bottom: 20px; |
| left: 20px; |
| width: 200px; |
| height: 20px; |
| background: rgba(0,20,0,0.7); |
| border: 2px solid #0f0; |
| z-index: 1001; |
| border-radius: 10px; |
| overflow: hidden; |
| } |
| |
| #health { |
| width: 100%; |
| height: 100%; |
| background: linear-gradient(90deg, #0f0, #00ff00); |
| transition: width 0.3s; |
| } |
| |
| #gameTitle { |
| position: absolute; |
| top: 60px; |
| left: 50%; |
| transform: translateX(-50%); |
| color: #0f0; |
| background: rgba(0,20,0,0.7); |
| padding: 10px 20px; |
| font-size: 20px; |
| z-index: 1001; |
| border: 1px solid #0f0; |
| border-radius: 5px; |
| text-transform: uppercase; |
| letter-spacing: 2px; |
| } |
| |
| #weaponDisplay { |
| position: absolute; |
| bottom: 20px; |
| right: 20px; |
| background: rgba(0,20,0,0.7); |
| padding: 10px; |
| z-index: 1001; |
| border: 1px solid #0f0; |
| border-radius: 5px; |
| } |
| |
| #ammoDisplay { |
| color: #0f0; |
| font-size: 20px; |
| } |
| |
| #radar { |
| position: absolute; |
| bottom: 60px; |
| left: 20px; |
| width: 200px; |
| height: 200px; |
| background: rgba(30, 30, 30, 0.9); |
| border: 2px solid #0f0; |
| border-radius: 50%; |
| z-index: 1001; |
| overflow: hidden; |
| } |
| |
| |
| .rwr-display { |
| position: relative; |
| width: 100%; |
| height: 100%; |
| } |
| |
| |
| .rwr-center { |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| width: 15px; |
| height: 15px; |
| z-index: 10; |
| } |
| |
| .rwr-aircraft-symbol { |
| width: 100%; |
| height: 100%; |
| position: relative; |
| display: flex; |
| align-items: center; |
| justify-content: center; |
| } |
| |
| .rwr-aircraft-symbol img { |
| width: 100%; |
| height: 100%; |
| object-fit: contain; |
| filter: drop-shadow(0 0 2px #00ff00); |
| } |
| |
| |
| .rwr-range-ring { |
| position: absolute; |
| border: 1px solid rgba(0, 255, 0, 0.4); |
| border-radius: 50%; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| } |
| |
| .rwr-ring-inner { |
| width: 60px; |
| height: 60px; |
| } |
| |
| .rwr-ring-middle { |
| width: 120px; |
| height: 120px; |
| } |
| |
| .rwr-ring-outer { |
| width: 180px; |
| height: 180px; |
| } |
| |
| |
| .rwr-center-dot { |
| position: absolute; |
| top: calc(50% + 4px); |
| left: 50%; |
| transform: translate(-50%, -50%); |
| width: 4px; |
| height: 4px; |
| background: #00ff00; |
| border-radius: 50%; |
| z-index: 11; |
| } |
| |
| |
| .rwr-threat { |
| position: absolute; |
| width: 15px; |
| height: 15px; |
| transform: translate(-50%, -50%); |
| text-align: center; |
| font-size: 10px; |
| font-weight: bold; |
| z-index: 5; |
| } |
| |
| |
| .rwr-lock-line { |
| position: absolute; |
| background: #ff0000; |
| height: 2px; |
| transform-origin: left center; |
| z-index: 4; |
| animation: lock-pulse 0.5s infinite; |
| } |
| |
| @keyframes lock-pulse { |
| 0%, 100% { opacity: 1; } |
| 50% { opacity: 0.3; } |
| } |
| |
| |
| .missile-warning-panel { |
| position: fixed; |
| top: 50%; |
| right: 20px; |
| transform: translateY(-50%); |
| background: rgba(255, 0, 0, 0.2); |
| border: 2px solid #ff0000; |
| border-radius: 5px; |
| padding: 10px; |
| z-index: 1500; |
| min-width: 200px; |
| } |
| |
| .missile-warning-item { |
| color: #ff0000; |
| font-size: 16px; |
| font-weight: bold; |
| margin: 5px 0; |
| text-shadow: 0 0 5px #ff0000; |
| animation: warning-blink 0.3s infinite; |
| } |
| |
| @keyframes warning-blink { |
| 0%, 50% { opacity: 1; } |
| 51%, 100% { opacity: 0.7; } |
| } |
| |
| |
| .lock-warning-arrow { |
| position: fixed; |
| width: 40px; |
| height: 40px; |
| z-index: 1400; |
| pointer-events: none; |
| } |
| |
| .lock-warning-arrow::before { |
| content: 'β²'; |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| transform: translate(-50%, -50%); |
| font-size: 30px; |
| color: #ffff00; |
| text-shadow: 0 0 10px #ffff00, 0 0 20px #ffff00; |
| animation: arrow-blink 0.5s infinite; |
| } |
| |
| @keyframes arrow-blink { |
| 0%, 50% { opacity: 1; } |
| 51%, 100% { opacity: 0.3; } |
| } |
| |
| .rwr-direction-text { |
| position: absolute; |
| color: #0f0; |
| font-size: 12px; |
| font-weight: bold; |
| transform: translate(-50%, -50%); |
| text-shadow: 0 0 2px #0f0; |
| } |
| |
| .rwr-north { |
| top: 15px; |
| left: 50%; |
| } |
| |
| .rwr-east { |
| top: 50%; |
| right: 15px; |
| left: auto; |
| transform: translateY(-50%); |
| } |
| |
| .rwr-south { |
| bottom: 15px; |
| left: 50%; |
| top: auto; |
| transform: translateX(-50%); |
| } |
| |
| .rwr-west { |
| top: 50%; |
| left: 15px; |
| } |
| |
| |
| .rwr-threat { |
| position: absolute; |
| width: 15px; |
| height: 15px; |
| transform: translate(-50%, -50%); |
| text-align: center; |
| font-size: 10px; |
| font-weight: bold; |
| z-index: 5; |
| } |
| |
| |
| .rwr-threat.level-low { |
| color: #ffff00; |
| text-shadow: 0 0 3px #ffff00; |
| } |
| |
| .rwr-threat.level-medium { |
| color: #ff8800; |
| text-shadow: 0 0 3px #ff8800; |
| } |
| |
| .rwr-threat.level-high { |
| color: #ff0000; |
| text-shadow: 0 0 3px #ff0000; |
| } |
| |
| .rwr-threat.missile-lock { |
| animation: rwr-flash 0.3s infinite; |
| } |
| |
| @keyframes rwr-flash { |
| 0%, 50% { opacity: 1; } |
| 51%, 100% { opacity: 0.3; } |
| } |
| |
| #mission { |
| position: absolute; |
| top: 10px; |
| left: 10px; |
| color: #0f0; |
| background: rgba(0,20,0,0.7); |
| padding: 10px; |
| font-size: 16px; |
| z-index: 1001; |
| border: 1px solid #0f0; |
| border-radius: 5px; |
| } |
| |
| #radarLine { |
| position: absolute; |
| top: 50%; |
| left: 50%; |
| width: 50%; |
| height: 2px; |
| background: #0f0; |
| transform-origin: left center; |
| animation: radar-sweep 4s infinite linear; |
| } |
| |
| .enemy-dot { |
| position: absolute; |
| width: 6px; |
| height: 6px; |
| background: #ff0000; |
| border-radius: 50%; |
| transform: translate(-50%, -50%); |
| } |
| |
| @keyframes radar-sweep { |
| from { |
| transform: rotate(0deg); |
| } |
| to { |
| transform: rotate(360deg); |
| } |
| } |
| |
| #gameStats { |
| position: absolute; |
| top: 10px; |
| right: 20px; |
| color: #0f0; |
| background: rgba(0,20,0,0.7); |
| padding: 10px; |
| font-size: 16px; |
| z-index: 1001; |
| border: 1px solid #0f0; |
| border-radius: 5px; |
| text-align: right; |
| } |
| |
| .start-screen { |
| position: fixed; |
| top: 0; |
| left: 0; |
| width: 100%; |
| height: 100%; |
| background: rgba(0,0,0,0.8); |
| display: none; |
| justify-content: center; |
| align-items: center; |
| flex-direction: column; |
| z-index: 2000; |
| } |
| |
| .start-button { |
| padding: 15px 30px; |
| font-size: 24px; |
| background: #0f0; |
| color: #000; |
| border: none; |
| border-radius: 5px; |
| cursor: pointer; |
| margin-top: 20px; |
| transition: transform 0.2s; |
| } |
| |
| .start-button:hover { |
| transform: scale(1.1); |
| } |
| |
| |
| #hudSpeed, #hudAltitude, #hudHeading, #hudPitch, #hudRoll, #hudTurnRate { |
| display: none; |
| } |
| </style> |
| </head> |
| <body> |
| |
| <div id="loading"> |
| <div class="loading-spinner"></div> |
| <div class="loading-text">Loading Fighter Resources...</div> |
| <div style="color: #0f0; font-size: 16px; margin-top: 10px;"> |
| <p>Loading Aircraft Models...</p> |
| <p>Loading Audio Assets...</p> |
| <p>Preparing Game Environment...</p> |
| </div> |
| </div> |
|
|
| |
| <div class="start-screen" id="startScreen"> |
| <h1 style="color: #0f0; font-size: 48px; margin-bottom: 20px;">JET FIGHT SIMULATER</h1> |
| <button class="start-button" onclick="startGame()">Start Game</button> |
| <div style="color: #0f0; margin-top: 20px; text-align: center;"> |
| <p>Controls:</p> |
| <p>W/S - Throttle Control</p> |
| <p>A/D - Rudder Control</p> |
| <p>Mouse - Aircraft Control</p> |
| <p>Left Click - Fire</p> |
| <p>F - Deploy Flares</p> |
| <p>G - Escape Stall</p> |
| </div> |
| </div> |
|
|
| |
| <div id="gameContainer"> |
| |
| <div id="gameTitle" style="display: none;">JET FIGHT SIMULATER</div> |
| <div id="mission">MISSION: DESTROY ENEMY JET</div> |
| <div id="gameStats"> |
| <div id="score">Score: 0</div> |
| <div id="time">Time: 180s</div> |
| </div> |
| |
| |
| <div id="hudContainer"> |
| |
| <div id="hudCrosshair"> |
| <div class="hud-aiming-circle"></div> |
| <div class="hud-center-dot"></div> |
| <div class="hud-horizon-line"></div> |
| |
| |
| <div class="hud-central-info" id="hudSpeedCentral">SPD: 0 KT</div> |
| <div class="hud-central-info" id="hudAltitudeCentral">ALT: 0 M</div> |
| <div class="hud-central-info" id="hudHeadingCentral">HDG: 000Β°</div> |
| <div class="hud-central-info" id="hudGForceCentral">G: 1.0</div> |
| <div class="hud-central-info" id="hudThrottleCentral">THR: 60%</div> |
| |
| |
| <div class="hud-pitch-ladder" id="pitchLadder"> |
| |
| <div class="pitch-line" style="top: calc(50% - 80px);"> |
| <div class="pitch-line-bar"></div> |
| <span class="pitch-line-text">40</span> |
| </div> |
| <div class="pitch-line" style="top: calc(50% - 60px);"> |
| <div class="pitch-line-bar"></div> |
| <span class="pitch-line-text">30</span> |
| </div> |
| <div class="pitch-line" style="top: calc(50% - 40px);"> |
| <div class="pitch-line-bar"></div> |
| <span class="pitch-line-text">20</span> |
| </div> |
| <div class="pitch-line" style="top: calc(50% - 20px);"> |
| <div class="pitch-line-bar"></div> |
| <span class="pitch-line-text">10</span> |
| </div> |
| |
| <div class="pitch-line" style="top: 50%;"> |
| <div class="pitch-line-bar" style="width: 100px; height: 2px; background: rgba(0, 255, 0, 0.8);"></div> |
| <span class="pitch-line-text" style="color: rgba(0, 255, 0, 0.8); font-weight: bold;">0</span> |
| </div> |
| <div class="pitch-line" style="top: calc(50% + 20px);"> |
| <div class="pitch-line-bar"></div> |
| <span class="pitch-line-text">-10</span> |
| </div> |
| <div class="pitch-line" style="top: calc(50% + 40px);"> |
| <div class="pitch-line-bar"></div> |
| <span class="pitch-line-text">-20</span> |
| </div> |
| <div class="pitch-line" style="top: calc(50% + 60px);"> |
| <div class="pitch-line-bar"></div> |
| <span class="pitch-line-text">-30</span> |
| </div> |
| <div class="pitch-line" style="top: calc(50% + 80px);"> |
| <div class="pitch-line-bar"></div> |
| <span class="pitch-line-text">-40</span> |
| </div> |
| </div> |
| |
| |
| <div class="hud-roll-indicator" id="rollIndicator" style=" |
| position: absolute; |
| top: -90px; |
| left: 50%; |
| transform: translateX(-50%); |
| width: 300px; |
| height: 35px; |
| "> |
| |
| <div style="position: relative; width: 100%; height: 100%;"> |
| |
| <div style=" |
| position: absolute; |
| top: 0; |
| left: 50%; |
| transform: translateX(-50%); |
| width: 0; |
| height: 0; |
| border-left: 12px solid transparent; |
| border-right: 12px solid transparent; |
| border-top: 18px solid #00ff00; |
| z-index: 2; |
| "></div> |
| |
| <div style=" |
| position: absolute; |
| bottom: 5px; |
| left: 0; |
| right: 0; |
| height: 15px; |
| background: rgba(0, 0, 0, 0.3); |
| border: 1px solid rgba(0, 255, 0, 0.3); |
| border-radius: 3px; |
| "></div> |
| |
| <div style=" |
| position: absolute; |
| bottom: 5px; |
| left: 0; |
| width: 25%; |
| height: 15px; |
| background: rgba(255, 0, 0, 0.2); |
| border-radius: 3px 0 0 3px; |
| "></div> |
| <div style=" |
| position: absolute; |
| bottom: 5px; |
| right: 0; |
| width: 25%; |
| height: 15px; |
| background: rgba(255, 0, 0, 0.2); |
| border-radius: 0 3px 3px 0; |
| "></div> |
| |
| <div style=" |
| position: absolute; |
| bottom: 22px; |
| width: 100%; |
| display: flex; |
| justify-content: space-between; |
| align-items: flex-end; |
| padding: 0 10px; |
| box-sizing: border-box; |
| "> |
| <div style="color: rgba(255, 0, 0, 0.7); font-size: 10px; font-weight: bold;">-60</div> |
| <div style="position: absolute; left: 25%; transform: translateX(-50%); width: 1px; height: 10px; background: rgba(255, 255, 0, 0.6);"></div> |
| <div style="position: absolute; left: 25%; transform: translateX(-50%); color: rgba(255, 255, 0, 0.7); font-size: 10px; top: -15px;">-30</div> |
| <div style="position: absolute; left: 50%; transform: translateX(-50%); width: 2px; height: 12px; background: rgba(0, 255, 0, 0.8);"></div> |
| <div style="position: absolute; left: 50%; transform: translateX(-50%); color: rgba(0, 255, 0, 1); font-size: 11px; font-weight: bold; top: -15px;">0</div> |
| <div style="position: absolute; left: 75%; transform: translateX(-50%); width: 1px; height: 10px; background: rgba(255, 255, 0, 0.6);"></div> |
| <div style="position: absolute; left: 75%; transform: translateX(-50%); color: rgba(255, 255, 0, 0.7); font-size: 10px; top: -15px;">30</div> |
| <div style="color: rgba(255, 0, 0, 0.7); font-size: 10px; font-weight: bold;">60</div> |
| </div> |
| |
| <div id="currentRollMarker" style=" |
| position: absolute; |
| bottom: 5px; |
| left: 50%; |
| transform: translateX(-50%); |
| width: 3px; |
| height: 15px; |
| background: #00ff00; |
| transition: left 0.1s; |
| box-shadow: 0 0 5px #00ff00; |
| "></div> |
| </div> |
| </div> |
| </div> |
| |
| |
| <div class="hud-info" id="hudSpeed">SPD: 0 KT</div> |
| <div class="hud-info" id="hudAltitude">ALT: 0 M</div> |
| <div class="hud-info" id="hudHeading">HDG: 000Β°</div> |
| <div class="hud-info" id="hudPitch">PITCH: 0Β°</div> |
| <div class="hud-info" id="hudRoll">ROLL: 0Β°</div> |
| <div class="hud-info" id="hudTurnRate">TURN: 0Β°/s</div> |
| |
| |
| <div id="targetMarkers"></div> |
| </div> |
| |
| |
| <div id="healthBar"> |
| <div id="health"></div> |
| </div> |
| |
| |
| <div id="weaponDisplay"> |
| <div style="color: #0f0; font-size: 14px; margin-bottom: 5px;">R: WEAPON CHANGE</div> |
| <div id="ammoDisplay">20MM MG: 940</div> |
| </div> |
| |
| |
| <div id="radar"> |
| <div class="rwr-display"> |
| |
| <div class="rwr-range-ring rwr-ring-inner"></div> |
| <div class="rwr-range-ring rwr-ring-middle"></div> |
| <div class="rwr-range-ring rwr-ring-outer"></div> |
| |
| |
| <div class="rwr-direction-marks"> |
| <div class="rwr-direction-text rwr-north">N</div> |
| <div class="rwr-direction-text rwr-east">E</div> |
| <div class="rwr-direction-text rwr-south">S</div> |
| <div class="rwr-direction-text rwr-west">W</div> |
| </div> |
| |
| |
| <div class="rwr-center"> |
| <div class="rwr-aircraft-symbol" id="rwrSymbol"> |
| |
| </div> |
| </div> |
| |
| |
| <div class="rwr-center-dot"></div> |
| |
| |
| <div id="rwrThreats"></div> |
| </div> |
| |
| |
| <div id="radarLine" style="display: none;"></div> |
| </div> |
| </div> |
|
|
| <script type="importmap"> |
| { |
| "imports": { |
| "three": "https://unpkg.com/three@0.157.0/build/three.module.js", |
| "three/addons/": "https://unpkg.com/three@0.157.0/examples/jsm/" |
| } |
| } |
| </script> |
| |
| |
| <script> |
| |
| let gameStarted = false; |
| |
| |
| window.addEventListener('gameReady', function() { |
| console.log('Game ready - starting HUD updates'); |
| |
| |
| const rwrSymbol = document.getElementById('rwrSymbol'); |
| if (rwrSymbol) { |
| |
| const img = new Image(); |
| img.src = 'effects/symbol.png'; |
| img.style.width = '100%'; |
| img.style.height = '100%'; |
| img.style.objectFit = 'contain'; |
| img.style.filter = 'drop-shadow(0 0 2px #00ff00)'; |
| |
| img.onload = function() { |
| console.log('RWR symbol image loaded successfully'); |
| rwrSymbol.innerHTML = ''; |
| rwrSymbol.appendChild(img); |
| }; |
| |
| img.onerror = function() { |
| console.log('RWR symbol image failed to load, using fallback'); |
| |
| rwrSymbol.innerHTML = ` |
| <div style="width: 100%; height: 100%; display: flex; align-items: center; justify-content: center;"> |
| <div style="width: 8px; height: 8px; background: #00ff00; border-radius: 50%; box-shadow: 0 0 4px #00ff00;"></div> |
| </div> |
| `; |
| }; |
| } |
| |
| |
| setTimeout(function() { |
| const pitchLadder = document.getElementById('pitchLadder'); |
| if (pitchLadder) { |
| |
| pitchLadder.style.position = 'absolute'; |
| pitchLadder.style.top = 'calc(50% - 200px)'; |
| pitchLadder.style.left = '50%'; |
| pitchLadder.style.transform = 'translate(-50%, 0)'; |
| console.log('Pitch ladder initial position set'); |
| } |
| }, 100); |
| |
| |
| setInterval(function() { |
| if (window.gameInstance && window.gameInstance.fighter && window.gameInstance.fighter.isLoaded) { |
| const fighter = window.gameInstance.fighter; |
| |
| |
| const speedKnots = Math.round(fighter.speed * 1.94384); |
| const altitudeMeters = Math.round(fighter.altitude); |
| const throttlePercent = Math.round(fighter.throttle * 100); |
| const gForce = fighter.gForce.toFixed(1); |
| const headingDegrees = Math.round(fighter.getHeadingDegrees()); |
| |
| |
| const hudSpeedCentral = document.getElementById('hudSpeedCentral'); |
| const hudAltitudeCentral = document.getElementById('hudAltitudeCentral'); |
| const hudHeadingCentral = document.getElementById('hudHeadingCentral'); |
| const hudGForceCentral = document.getElementById('hudGForceCentral'); |
| const hudThrottleCentral = document.getElementById('hudThrottleCentral'); |
| |
| if (hudSpeedCentral) hudSpeedCentral.textContent = `SPD: ${speedKnots} KT`; |
| if (hudAltitudeCentral) hudAltitudeCentral.textContent = `ALT: ${altitudeMeters} M`; |
| if (hudHeadingCentral) hudHeadingCentral.textContent = `HDG: ${String(headingDegrees).padStart(3, '0')}Β°`; |
| if (hudGForceCentral) { |
| hudGForceCentral.textContent = `G: ${gForce}`; |
| |
| if (fighter.overG) { |
| hudGForceCentral.style.color = '#ff0000'; |
| } else if (parseFloat(gForce) > 7) { |
| hudGForceCentral.style.color = '#ffff00'; |
| } else { |
| hudGForceCentral.style.color = '#00ff00'; |
| } |
| } |
| if (hudThrottleCentral) hudThrottleCentral.textContent = `THR: ${throttlePercent}%`; |
| |
| |
| const pitchLadder = document.getElementById('pitchLadder'); |
| if (pitchLadder) { |
| const pitchDegrees = fighter.rotation.x * (180 / Math.PI); |
| |
| const pitchOffset = -200 + (-pitchDegrees * 2); |
| pitchLadder.style.top = `calc(50% + ${pitchOffset}px)`; |
| } |
| |
| |
| const hudCrosshair = document.getElementById('hudCrosshair'); |
| if (hudCrosshair && fighter.rotation) { |
| const rollDegrees = fighter.rotation.z * (180 / Math.PI); |
| hudCrosshair.style.transform = `translate(-50%, -50%) rotate(${-rollDegrees}deg)`; |
| } |
| |
| |
| const currentRollMarker = document.getElementById('currentRollMarker'); |
| const rollIndicator = document.getElementById('rollIndicator'); |
| if (currentRollMarker && fighter.rotation) { |
| const rollDegrees = fighter.rotation.z * (180 / Math.PI); |
| |
| |
| const normalizedRoll = (rollDegrees + 60) / 120; |
| const markerPosition = 10 + (normalizedRoll * 280); |
| |
| currentRollMarker.style.left = `${markerPosition}px`; |
| currentRollMarker.style.transform = 'translateX(-50%)'; |
| |
| |
| if (Math.abs(rollDegrees) > 30) { |
| currentRollMarker.style.background = '#ff0000'; |
| currentRollMarker.style.boxShadow = '0 0 8px #ff0000'; |
| currentRollMarker.style.width = '4px'; |
| } else { |
| currentRollMarker.style.background = '#00ff00'; |
| currentRollMarker.style.boxShadow = '0 0 5px #00ff00'; |
| currentRollMarker.style.width = '3px'; |
| } |
| } |
| |
| updateRWR(fighter); |
| } |
| }, 16); |
| }); |
| |
| |
| function updateRWR(fighter) { |
| const rwrThreats = document.getElementById('rwrThreats'); |
| if (!rwrThreats || !window.gameInstance) return; |
| |
| |
| rwrThreats.innerHTML = ''; |
| |
| |
| if (window.gameInstance.enemies) { |
| window.gameInstance.enemies.forEach((enemy, index) => { |
| if (!enemy.mesh || !enemy.isLoaded) return; |
| |
| const distance = fighter.position.distanceTo(enemy.position); |
| |
| |
| if (distance <= 10000) { |
| |
| const relativePos = enemy.position.clone().sub(fighter.position); |
| |
| |
| const angle = Math.atan2(relativePos.x, relativePos.z) - fighter.rotation.y; |
| |
| |
| const maxRadius = 90; |
| const relativeDistance = Math.min(distance / 10000, 1) * maxRadius; |
| |
| const x = Math.sin(angle) * relativeDistance + 100; |
| const y = -Math.cos(angle) * relativeDistance + 100; |
| |
| |
| const threat = document.createElement('div'); |
| threat.className = 'rwr-threat'; |
| |
| |
| if (distance < 2000) { |
| threat.classList.add('level-high'); |
| threat.classList.add('missile-lock'); |
| threat.textContent = 'β'; |
| } else if (distance < 5000) { |
| threat.classList.add('level-medium'); |
| threat.textContent = 'β'; |
| } else { |
| threat.classList.add('level-low'); |
| threat.textContent = 'β'; |
| } |
| |
| threat.style.left = `${x}px`; |
| threat.style.top = `${y}px`; |
| |
| rwrThreats.appendChild(threat); |
| |
| |
| if (enemy.isLocking && enemy.lockTarget === fighter) { |
| const lockLine = document.createElement('div'); |
| lockLine.className = 'rwr-lock-line'; |
| |
| |
| const lineLength = Math.sqrt(Math.pow(x - 100, 2) + Math.pow(y - 100, 2)); |
| const lineAngle = Math.atan2(y - 100, x - 100); |
| |
| lockLine.style.width = `${lineLength}px`; |
| lockLine.style.left = '100px'; |
| lockLine.style.top = '100px'; |
| lockLine.style.transform = `rotate(${lineAngle}rad)`; |
| |
| rwrThreats.appendChild(lockLine); |
| } |
| } |
| }); |
| } |
| |
| |
| updateLockWarningArrows(fighter); |
| |
| |
| updateMissileWarnings(fighter); |
| } |
| |
| |
| function updateLockWarningArrows(fighter) { |
| |
| const existingArrows = document.querySelectorAll('.lock-warning-arrow'); |
| existingArrows.forEach(arrow => arrow.remove()); |
| |
| if (!fighter.beingLockedBy || fighter.beingLockedBy.length === 0) return; |
| |
| fighter.beingLockedBy.forEach(enemy => { |
| if (!enemy.position) return; |
| |
| |
| const screenPos = getScreenPosition(enemy.position); |
| if (screenPos) return; |
| |
| |
| const relativePos = enemy.position.clone().sub(fighter.position); |
| const angle = Math.atan2(relativePos.x, relativePos.z) - fighter.rotation.y; |
| |
| const arrow = document.createElement('div'); |
| arrow.className = 'lock-warning-arrow'; |
| |
| |
| const screenCenterX = window.innerWidth / 2; |
| const screenCenterY = window.innerHeight / 2; |
| const edgeDistance = Math.min(screenCenterX - 100, screenCenterY - 100); |
| |
| const arrowX = screenCenterX + Math.sin(angle) * edgeDistance; |
| const arrowY = screenCenterY - Math.cos(angle) * edgeDistance; |
| |
| arrow.style.left = `${arrowX}px`; |
| arrow.style.top = `${arrowY}px`; |
| |
| |
| const rotationAngle = angle * (180 / Math.PI); |
| arrow.style.transform = `translate(-50%, -50%) rotate(${rotationAngle}deg)`; |
| |
| document.body.appendChild(arrow); |
| }); |
| } |
| |
| |
| function updateMissileWarnings(fighter) { |
| |
| const existingPanel = document.querySelector('.missile-warning-panel'); |
| if (existingPanel) existingPanel.remove(); |
| |
| if (!fighter.incomingMissiles || fighter.incomingMissiles.length === 0) return; |
| |
| const panel = document.createElement('div'); |
| panel.className = 'missile-warning-panel'; |
| |
| fighter.incomingMissiles.forEach((missile, index) => { |
| if (!missile.position) return; |
| |
| const distance = Math.round(fighter.position.distanceTo(missile.position)); |
| |
| const warningItem = document.createElement('div'); |
| warningItem.className = 'missile-warning-item'; |
| warningItem.textContent = `MISSILE ${index + 1}: ${distance}m`; |
| |
| |
| if (distance < 500) { |
| warningItem.style.fontSize = '20px'; |
| warningItem.style.color = '#ff0000'; |
| warningItem.style.textShadow = '0 0 10px #ff0000, 0 0 20px #ff0000'; |
| } else if (distance < 1000) { |
| warningItem.style.fontSize = '18px'; |
| } |
| |
| panel.appendChild(warningItem); |
| }); |
| |
| document.body.appendChild(panel); |
| } |
| |
| |
| function getScreenPosition(worldPosition) { |
| if (!window.gameInstance || !window.gameInstance.camera) return null; |
| |
| const vector = worldPosition.clone(); |
| vector.project(window.gameInstance.camera); |
| |
| |
| if (vector.z > 1) return null; |
| |
| const x = (vector.x * 0.5 + 0.5) * window.innerWidth; |
| const y = (-vector.y * 0.5 + 0.5) * window.innerHeight; |
| |
| |
| if (x < 0 || x > window.innerWidth || y < 0 || y > window.innerHeight) { |
| return null; |
| } |
| |
| return { x, y }; |
| } |
| |
| |
| window.startGame = function() { |
| if (!window.gameInstance || !window.gameInstance.isLoaded || !window.gameInstance.isBGMReady) { |
| console.log('κ²μμ΄ μμ§ μ€λΉλμ§ μμμ΅λλ€...'); |
| return; |
| } |
| |
| gameStarted = true; |
| document.getElementById('startScreen').style.display = 'none'; |
| |
| |
| const gameTitle = document.getElementById('gameTitle'); |
| if (gameTitle) { |
| gameTitle.style.display = 'none'; |
| } |
| |
| document.body.requestPointerLock(); |
| |
| window.gameInstance.startBGM(); |
| window.gameInstance.startGame(); |
| } |
| </script> |
| |
| <script src="game.js" type="module"></script> |
| </body> |
| </html> |