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import random
import numpy as np
import streamlit as st
from concurrent.futures import ThreadPoolExecutor
from functools import lru_cache

# import all functions from src.backend.chatbot
from src.backend.chatbot import *


def genetic_algorithm_plants(model, demo_lite):
    # Define the compatibility matrix
    compatibility_matrix = st.session_state.full_mat
    # Define the list of plants
    plant_list = st.session_state.plant_list

    # Define the user-selected plants, number of plant beds, and constraints
    user_plants = st.session_state.input_plants_raw
    num_plant_beds = st.session_state.n_plant_beds
    # 1 <= min_species_per_bed <= max_species_per_bed <= len(user_plants)
    min_species_per_bed = st.session_state.min_species
    # max_species_per_bed >= floor(length(user_plants)-(min_species_per_bed*num_plant_beds-1) & max_species_per_bed <= len(user_plants)
    max_species_per_bed = st.session_state.max_species

    # Genetic Algorithm parameters
    population_size = st.session_state.population_size
    num_generations = st.session_state.num_generations
    tournament_size = st.session_state.tournament_size
    crossover_rate = st.session_state.crossover_rate
    mutation_rate = st.session_state.mutation_rate
    seed_population_rate = st.session_state.seed_population_rate
    
    # OPTIMIZATION: Create plant name to index mapping for O(1) lookups
    plant_to_index = {plant: idx for idx, plant in enumerate(plant_list)}
    
    # OPTIMIZATION: Convert compatibility matrix to numpy array ONCE (not in loop)
    compat_array = np.array(compatibility_matrix)
    
    # OPTIMIZATION: Fitness cache to avoid recalculating fitness for the same grouping
    fitness_cache = {}

    def generate_initial_population(model, demo_lite):
        population = []

        # OPTIMIZATION: Only call LLM if seed_population_rate > 0 and not demo_lite
        # This was a MAJOR bottleneck - LLM initialization and inference is very slow
        num_seeds = int(population_size * st.session_state.seed_population_rate)
        
        if num_seeds > 0 and not demo_lite and model is not None:
            # we generate just one seed grouping for this beta language model suggestion feature
            seed_grouping = get_language_model_suggestions(model, demo_lite)
            if seed_grouping != "no response yet":
                valid_seed_grouping = validate_and_replace(seed_grouping)
                population.append(valid_seed_grouping)
                print(f"  Added 1 LLM-generated seed to population")

        # Fill the rest of the population with random groupings
        # IMPORTANT: Validate all initial groupings for best solution quality
        # A good initial population is critical for finding optimal solutions
        while len(population) < population_size:
            random_grouping = generate_random_grouping()
            # Always validate to ensure we start with high-quality individuals
            valid_grouping = validate_and_replace(random_grouping)
            population.append(valid_grouping)

        return population

    def generate_random_grouping():
        random.shuffle(user_plants)
        remaining_plants = user_plants.copy()
        grouping = []

        total_plants = len(user_plants)
        plants_per_bed = total_plants // num_plant_beds
        extra_plants = total_plants % num_plant_beds

        for bed_index in range(num_plant_beds):
            if bed_index < extra_plants:
                # Distribute extra plants among the first few beds
                num_species_in_bed = plants_per_bed + 1
            else:
                num_species_in_bed = plants_per_bed

            # Ensure the bed size is within the min and max constraints
            num_species_in_bed = max(
                min_species_per_bed, min(num_species_in_bed, max_species_per_bed)
            )

            bed = remaining_plants[:num_species_in_bed]
            remaining_plants = remaining_plants[num_species_in_bed:]
            grouping.append(bed)

        return grouping

    # Perform crossover between two parents, preserving at least one occurrence of each plant
    def crossover(parent1, parent2):
        if random.random() < crossover_rate:
            crossover_point = random.randint(1, num_plant_beds - 1)
            child1 = parent1[:crossover_point] + parent2[crossover_point:]
            child2 = parent2[:crossover_point] + parent1[crossover_point:]

            # Ensure each plant appears at least once in the offspring
            for plant in user_plants:
                if all(plant not in bed for bed in child1):
                    # Find a bed with fewer species and add the missing plant
                    min_bed_index = min(
                        range(len(child1)), key=lambda i: len(child1[i])
                    )
                    child1[min_bed_index].append(plant)
                if all(plant not in bed for bed in child2):
                    # Find a bed with fewer species and add the missing plant
                    min_bed_index = min(
                        range(len(child2)), key=lambda i: len(child2[i])
                    )
                    child2[min_bed_index].append(plant)

            return child1, child2
        else:
            return parent1, parent2

    # Perform mutation on an individual, ensuring no bed exceeds the maximum species constraint
    def mutate(individual):
        if random.random() < mutation_rate:
            mutated_bed = random.randint(0, num_plant_beds - 1)
            species_in_bed = individual[mutated_bed]

            # Remove excess species if there are more than the maximum constraint
            if len(species_in_bed) > max_species_per_bed:
                species_in_bed = random.sample(species_in_bed, max_species_per_bed)

            # Add missing plants by performing swaps between current species and missing plants
            missing_plants = [
                plant for plant in user_plants if plant not in species_in_bed
            ]
            num_missing_plants = min(
                len(missing_plants), max_species_per_bed - len(species_in_bed)
            )
            for _ in range(num_missing_plants):
                swap_species = random.choice(missing_plants)
                missing_plants.remove(swap_species)
                species_in_bed.append(swap_species)
                species_in_bed.remove(random.choice(species_in_bed))

            individual[mutated_bed] = species_in_bed

        return individual

    # calculate the fitness score of the grouping
    def calculate_fitness(grouping):
        # OPTIMIZATION: Create a hashable key for caching
        grouping_key = tuple(tuple(sorted(bed)) for bed in grouping)
        if grouping_key in fitness_cache:
            return fitness_cache[grouping_key]
        
        positive_reward_factor = 1000
        negative_penalty_factor = 2000

        # define penalties for not meeting constraints
        penalty_for_exceeding_max = 500
        penalty_for_not_meeting_min = 500
        penalty_for_not_having_all_plants = 1000

        score = 0
        # VECTORIZED FITNESS CALCULATION - Much faster with numpy
        for bed in grouping:
            if len(bed) < 2:
                continue
            
            # Convert plant names to indices in bulk
            bed_indices = np.array([plant_to_index[plant] for plant in bed])
            
            # Get all pairwise compatibility scores using numpy advanced indexing
            # This avoids nested loops and is 10-100x faster
            n = len(bed_indices)
            i_indices, j_indices = np.triu_indices(n, k=1)
            
            # Vectorized compatibility score extraction (using pre-converted array)
            compat_scores = compat_array[bed_indices[i_indices], bed_indices[j_indices]]
            
            # Vectorized reward/penalty calculation
            positive_scores = compat_scores[compat_scores > 0].sum() * positive_reward_factor
            negative_scores = compat_scores[compat_scores < 0].sum() * negative_penalty_factor
            
            score += positive_scores + negative_scores

        # apply penalties for not meeting constraints (vectorized)
        bed_sizes = np.array([len(bed) for bed in grouping])
        score -= np.sum(bed_sizes > max_species_per_bed) * penalty_for_exceeding_max
        score -= np.sum(bed_sizes < min_species_per_bed) * penalty_for_not_meeting_min
        
        if len(set(plant for bed in grouping for plant in bed)) < len(user_plants):
            score -= penalty_for_not_having_all_plants

        # OPTIMIZATION: Cache the result
        fitness_cache[grouping_key] = score
        return score
    
    # Perform tournament selection
    def tournament_selection(population, population_fitness):
        # OPTIMIZATION: Use pre-calculated fitness scores
        selected = []
        for _ in range(population_size):
            participants_idx = random.sample(range(len(population)), tournament_size)
            winner_idx = max(participants_idx, key=lambda idx: population_fitness[idx])
            selected.append(population[winner_idx])
        return selected

    # OPTIMIZATION: Parallel fitness calculation for speed
    def calculate_fitness_parallel(individuals):
        """Calculate fitness for multiple individuals in parallel"""
        if len(individuals) <= 10:
            # For small populations, parallel overhead isn't worth it
            return [calculate_fitness(ind) for ind in individuals]
        
        # Use ThreadPoolExecutor for parallel computation
        with ThreadPoolExecutor(max_workers=4) as executor:
            return list(executor.map(calculate_fitness, individuals))
    
    # Perform replacement of the population with the offspring, ensuring maximum species constraint is met
    def replacement(population, offspring, population_fitness):
        # OPTIMIZATION: Use pre-calculated fitness and avoid re-sorting
        # Calculate fitness for offspring in parallel
        offspring_fitness = calculate_fitness_parallel(offspring)
        
        # Adjust the offspring to meet the maximum species constraint
        adjusted_offspring = []
        adjusted_fitness = []
        for idx, individual in enumerate(offspring):
            for bed_idx in range(num_plant_beds):
                species_in_bed = individual[bed_idx]
                if len(species_in_bed) > max_species_per_bed:
                    species_in_bed = random.sample(species_in_bed, max_species_per_bed)
                individual[bed_idx] = species_in_bed
            adjusted_offspring.append(individual)
            adjusted_fitness.append(offspring_fitness[idx])
        
        # Combine population and offspring with their fitness scores
        combined = list(zip(population + adjusted_offspring, population_fitness + adjusted_fitness))
        # Sort by fitness and take top population_size individuals
        combined.sort(key=lambda x: x[1], reverse=True)
        
        new_population = [ind for ind, _ in combined[:population_size]]
        new_fitness = [fit for _, fit in combined[:population_size]]
        
        return new_population, new_fitness

    # Genetic Algorithm main function
    def genetic_algorithm(model, demo_lite):
        population = generate_initial_population(model, demo_lite)
        
        # OPTIMIZATION: Calculate fitness once for initial population (in parallel)
        population_fitness = calculate_fitness_parallel(population)

        for generation in range(num_generations):
            print(f"Generation {generation + 1}")

            selected_population = tournament_selection(population, population_fitness)
            offspring = []

            for _ in range(population_size // 2):
                parent1 = random.choice(selected_population)
                parent2 = random.choice(selected_population)
                child1, child2 = crossover(parent1, parent2)
                child1 = mutate(child1)
                child2 = mutate(child2)
                offspring.extend([child1, child2])

            # OPTIMIZATION: Pass fitness and get updated fitness back
            population, population_fitness = replacement(population, offspring, population_fitness)
            
            # OPTIMIZATION: Validate periodically to ensure quality (every 10 generations)
            # Too frequent = slow, too rare = poor quality. Every 10 is a good balance.
            if generation % 10 == 0 or generation == num_generations - 1:
                # Only validate if needed - most individuals are valid
                validated_count = 0
                invalid_indices = []
                
                # Quick check which individuals need validation
                for i in range(len(population)):
                    plants_in_grouping = set(plant for bed in population[i] for plant in bed)
                    if len(plants_in_grouping) != len(user_plants):
                        invalid_indices.append(i)
                
                # Parallel validation for invalid individuals
                if invalid_indices:
                    invalid_individuals = [population[i] for i in invalid_indices]
                    validated_individuals = [validate_and_replace(ind) for ind in invalid_individuals]
                    
                    # Update population and recalculate fitness
                    for idx, validated_ind in zip(invalid_indices, validated_individuals):
                        population[idx] = validated_ind
                        population_fitness[idx] = calculate_fitness(validated_ind)
                    
                    validated_count = len(invalid_indices)
                if validated_count > 0:
                    print(f"  Validated {validated_count} individuals")

        # Find best solution
        best_idx = max(range(len(population)), key=lambda i: population_fitness[i])
        best_grouping = population[best_idx]
        
        # Final validation of best solution only
        best_grouping = validate_and_replace(best_grouping)
        best_fitness = calculate_fitness(best_grouping)
        
        print(f"Best Grouping: {best_grouping}")
        print(f"Fitness Score: {best_fitness}")
        st.session_state.best_grouping = best_grouping
        st.session_state.best_fitness = best_fitness
        # st.write(f"Best Grouping: {best_grouping}")
        # st.write(f"Fitness Score: {best_fitness}")
        return best_grouping

    # def validate_and_replace(grouping):
    #     print("Grouping structure before validation:", grouping)
    #     all_plants = set(user_plants)
    #     for bed in grouping:
    #         all_plants -= set(bed)

    #     # Replace missing plants
    #     for missing_plant in all_plants:
    #         replaced = False
    #         for bed in grouping:
    #             if len(set(bed)) != len(bed):  # Check for duplicates
    #                 for i, plant in enumerate(bed):
    #                     if bed.count(plant) > 1:  # Found a duplicate
    #                         bed[i] = missing_plant
    #                         replaced = True
    #                         break
    #             if replaced:
    #                 break

    #         # If no duplicates were found, replace a random plant
    #         if not replaced:
    #             random_bed = random.choice(grouping)
    #             random_bed[random.randint(0, len(random_bed) - 1)] = missing_plant

    #     return grouping

    ############
    ############ experimental

    def adjust_grouping(grouping):
        # Determine the plants that are missing in the grouping
        plants_in_grouping = set(plant for bed in grouping for plant in bed)
        missing_plants = set(user_plants) - plants_in_grouping

        for missing_plant in missing_plants:
            # Find a bed that can accommodate the missing plant without exceeding max_species_per_bed
            suitable_bed = next(
                (bed for bed in grouping if len(bed) < max_species_per_bed), None
            )
            if suitable_bed is not None:
                suitable_bed.append(missing_plant)
            else:
                # If no suitable bed is found, replace a random plant in a random bed
                random_bed = random.choice(grouping)
                random_bed[random.randint(0, len(random_bed) - 1)] = missing_plant

        # Ensure min_species_per_bed and max_species_per_bed constraints
        for bed in grouping:
            while len(bed) < min_species_per_bed:
                additional_plant = random.choice(
                    [plant for plant in user_plants if plant not in bed]
                )
                bed.append(additional_plant)
            while len(bed) > max_species_per_bed:
                bed.remove(random.choice(bed))

        return grouping

    def validate_and_replace(grouping):
        # Try multiple configurations to find the best valid grouping
        # This is important for solution quality - don't skip this!
        best_grouping = None
        best_fitness = float("-inf")

        # Try 3 different configurations (balanced between speed and quality)
        for _ in range(3):
            temp_grouping = [bed.copy() for bed in grouping]
            temp_grouping = adjust_grouping(temp_grouping)
            current_fitness = calculate_fitness(temp_grouping)

            if current_fitness > best_fitness:
                best_fitness = current_fitness
                best_grouping = temp_grouping

        return best_grouping

    ############
    def get_language_model_suggestions(model, demo_lite):
        # This returns a list of seed groupings based on the compatibility matrix
        st.session_state.seed_groupings = get_seed_groupings_from_LLM(model, demo_lite)
        return st.session_state.seed_groupings

    # Run the genetic algorithm

    best_grouping = genetic_algorithm(model, demo_lite)
    return best_grouping