File size: 19,890 Bytes
f1f4d88
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
"""
Limbic State Engine β€” Ported from Xover-Official/LIMBIC-system-PACKGE
======================================================================
A self-contained, synchronous reimplementation of the LIMBIC system's
emotional state machine, extracted from the original async bus-based
architecture and adapted for LLM inference modulation.

Original repo: https://github.com/Xover-Official/LIMBIC-system-PACKGE

EXTRACTED FORMULAS (with exact source files):

1. AROUSAL / VALENCE (src/limbic/core/amygdala.py):
   - Threat β†’ valence = -0.8, arousal = 0.9  (FEAR)
   - Reward β†’ valence = +0.6, arousal = 0.4  (SEEKING)
   - Social pain (src/limbic/core/insula.py):
       valence = -0.3 Γ— intensity
       arousal = +0.2 Γ— intensity
   - Panic (src/limbic/core/insula.py):
       valence = -0.5, arousal = 0.8

2. RECALL TEMPERATURE (limbic_system/modules/amygdala.py):
   temp = 1.0 - (fear Γ— 0.9) + (seeking Γ— 2.0)
   clamped to [0.1, ∞)
   β†’ High fear = deterministic/safety mode
   β†’ High seeking = stochastic/creative mode

3. HORMONE DECAY (limbic_system/modules/endocrine.py):
   hormone[t+1] = hormone[t] + (baseline - hormone[t]) Γ— 0.05

4. MODULATION FACTORS (limbic_system/modules/endocrine.py):
   fear_sensitivity  = 1.0 + cortisol
   social_bonding    = oxytocin
   fear_inhibition   = oxytocin Γ— 0.5
   seeking_drive     = 1.0 + dopamine
   mood_stability    = serotonin

5. FEAR ENGINE (src/limbic/engines/fear.py):
   activation = max(current, arousal Γ— hormone_modulation)
   hormone_modulation = 1.0 + cortisol - (oxytocin Γ— 0.5)
   decay: activation *= 0.8 per tick (rapid)
   suppressed: activation *= 0.3

6. SEEKING ENGINE (src/limbic/engines/seeking.py):
   on dopamine surge: activation += magnitude
   decay: activation *= 0.95 per tick (slow)
   suppressed: increment *= 0.2

7. CARE ENGINE (src/limbic/engines/care.py):
   decay: activation *= 0.9 per tick

8. PANIC ENGINE (src/limbic/engines/panic.py):
   decay: activation *= 0.7 per tick (very rapid)
   suppressed: activation *= 0.1

9. SOMATOSENSORY β†’ LIMBIC MAPPING (limbic_system/modules/somatosensory.py):
   pain > 0.2: fear += pain Γ— 0.5, arousal += pain Γ— 0.8
   |temp - 0.5| > 0.2: arousal += |temp - 0.5| Γ— 0.5
   heart_rate > 100: arousal += (HR - 100) / 100 Γ— 0.3

10. REWARD PREDICTION ERROR (src/limbic/core/nucleus_accumbens.py):
    RPE = actual_reward - expected_reward
    expected_reward += 0.1 Γ— RPE  (simple learning rate)

11. OFC UTILITY (src/limbic/pfc/ofc.py):
    base_utility = mu - 0.5 Γ— sigma  (risk penalty)
    final_utility = base_utility + (vetting_score Γ— 0.4) - effort_cost
    Bayesian update: Normal-Normal conjugate

12. EXECUTIVE CONTROL (src/limbic/pfc/executive_control.py):
    decision_threshold = 0.3 + (effort_level Γ— 0.3)
    deliberation_window = 0.2 + (effort_level Γ— 0.8) seconds

13. PSYCHOLOGICAL LATTICE (src/limbic/psychology/lattice.py):
    shadow_reservoir += 0.1 Γ— len(suppressed_drives) per override
    ego_coherence -= 0.05 per override
    shadow outburst when shadow_reservoir > 1.0 β†’ discharge to 0.2Γ—
    biases: loss_aversion = 1.0 + (1.0 - ego_coherence)
            optimism = 0.2 Γ— ego_coherence

14. VAGUS NERVE (src/limbic/core/vagus_nerve.py):
    stress = (adrenaline + cortisol) / 2
    tone -= stress Γ— 0.1
    FEAR/PANIC: tone -= level Γ— 0.2
    CARE: tone += level Γ— 0.1
    homeostatic: tone += (0.5 - tone) Γ— 0.01
"""

from __future__ import annotations

import math
import random
import time
from dataclasses import dataclass, field
from typing import Optional


# ──────────────────────────────────────────────────────────────────────
# DATA TYPES
# ──────────────────────────────────────────────────────────────────────

@dataclass
class LimbicState:
    """Complete snapshot of the limbic system at a point in time."""
    # Core affect dimensions
    valence: float = 0.0       # -1.0 (negative) to +1.0 (positive)
    arousal: float = 0.5       # 0.0 (calm) to 1.0 (excited)

    # Panksepp affective engines
    fear: float = 0.0
    seeking: float = 0.2
    care: float = 0.0
    panic: float = 0.0         # separation distress

    # Hormonal state
    cortisol: float = 0.2
    oxytocin: float = 0.5
    dopamine: float = 0.4
    serotonin: float = 0.6
    adrenaline: float = 0.1

    # Homeostatic drives
    energy: float = 1.0
    sleep_pressure: float = 0.0

    # Vagal / autonomic
    vagal_tone: float = 0.5    # 0=sympathetic, 1=parasympathetic

    # Psychological layer
    shadow_reservoir: float = 0.0
    ego_coherence: float = 1.0

    # Derived LLM control signals
    temperature: float = 0.7
    top_p: float = 0.9
    dominant_engine: str = "SEEKING"

    def to_system_prompt_block(self) -> str:
        """Format limbic state as a system prompt injection."""
        autonomic = ("PARASYMPATHETIC" if self.vagal_tone > 0.6
                     else "SYMPATHETIC" if self.vagal_tone < 0.4
                     else "NEUTRAL")
        return (
            f"[LIMBIC STATE β€” Neuro-behavioral Context]\n"
            f"  Valence: {self.valence:+.2f}  |  Arousal: {self.arousal:.2f}\n"
            f"  Dominant Engine: {self.dominant_engine}\n"
            f"  Fear={self.fear:.2f}  Seeking={self.seeking:.2f}  "
            f"Care={self.care:.2f}  Panic={self.panic:.2f}\n"
            f"  Hormones: cortisol={self.cortisol:.2f} dopamine={self.dopamine:.2f} "
            f"oxytocin={self.oxytocin:.2f} serotonin={self.serotonin:.2f}\n"
            f"  Autonomic: {autonomic} (vagal_tone={self.vagal_tone:.2f})\n"
            f"  Ego Coherence: {self.ego_coherence:.2f}  "
            f"Shadow: {self.shadow_reservoir:.2f}\n"
            f"  β†’ LLM Temperature: {self.temperature:.2f}  |  Top-p: {self.top_p:.2f}\n"
            f"[/LIMBIC STATE]\n"
        )

    def to_dict(self) -> dict:
        return {k: round(v, 3) if isinstance(v, float) else v
                for k, v in self.__dict__.items()}


# ──────────────────────────────────────────────────────────────────────
# LIMBIC ENGINE β€” The full state machine
# ──────────────────────────────────────────────────────────────────────

class LimbicEngine:
    """
    Self-contained limbic state machine that modulates LLM behavior.

    Usage:
        engine = LimbicEngine()
        state = engine.process_stimulus("I'm terrified of losing my job")
        # state.temperature is now low (deterministic/safety mode)
        # state.valence is negative
        # Use state.temperature and state.top_p for model.generate()
    """

    # Hormone baselines (from limbic_system/modules/endocrine.py)
    HORMONE_BASELINES = {
        "cortisol": 0.2,
        "oxytocin": 0.5,
        "dopamine": 0.4,
        "serotonin": 0.6,
        "adrenaline": 0.1,
    }

    # Engine decay rates per tick (from src/limbic/engines/*.py)
    ENGINE_DECAY = {
        "fear": 0.8,      # rapid decay
        "seeking": 0.95,   # slow decay
        "care": 0.9,
        "panic": 0.7,      # very rapid decay
    }

    # Keyword β†’ (valence, arousal, engine) mapping
    # Derived from src/limbic/core/amygdala.py stimulus handling
    STIMULUS_PATTERNS = {
        # Threat / Fear triggers
        "threat": (-0.8, 0.9, "fear"),
        "danger": (-0.8, 0.9, "fear"),
        "terrified": (-0.7, 0.85, "fear"),
        "scared": (-0.6, 0.7, "fear"),
        "afraid": (-0.6, 0.7, "fear"),
        "anxious": (-0.4, 0.6, "fear"),
        "worried": (-0.3, 0.5, "fear"),
        "nervous": (-0.3, 0.5, "fear"),
        "stressed": (-0.4, 0.6, "fear"),
        "overwhelmed": (-0.5, 0.7, "fear"),

        # Panic / Separation triggers
        "alone": (-0.6, 0.7, "panic"),
        "abandoned": (-0.8, 0.8, "panic"),
        "lonely": (-0.5, 0.5, "panic"),
        "rejected": (-0.7, 0.7, "panic"),
        "loss": (-0.7, 0.6, "panic"),
        "grief": (-0.8, 0.5, "panic"),

        # Seeking / Reward triggers
        "reward": (0.6, 0.4, "seeking"),
        "excited": (0.7, 0.8, "seeking"),
        "curious": (0.4, 0.5, "seeking"),
        "interesting": (0.3, 0.4, "seeking"),
        "explore": (0.4, 0.5, "seeking"),
        "discover": (0.5, 0.6, "seeking"),
        "success": (0.7, 0.6, "seeking"),
        "achievement": (0.6, 0.5, "seeking"),
        "happy": (0.7, 0.5, "seeking"),
        "joy": (0.8, 0.6, "seeking"),

        # Care / Nurture triggers
        "help": (0.3, 0.3, "care"),
        "support": (0.4, 0.3, "care"),
        "comfort": (0.5, 0.2, "care"),
        "love": (0.8, 0.4, "care"),
        "compassion": (0.6, 0.3, "care"),
        "empathy": (0.5, 0.3, "care"),
        "kindness": (0.5, 0.3, "care"),

        # Anger / Rage
        "angry": (-0.6, 0.8, "fear"),
        "furious": (-0.8, 0.9, "fear"),
        "frustrated": (-0.4, 0.6, "fear"),
        "unfair": (-0.5, 0.7, "fear"),
        "betrayed": (-0.7, 0.8, "panic"),

        # Sadness (low arousal)
        "sad": (-0.5, 0.3, "panic"),
        "depressed": (-0.7, 0.2, "panic"),
        "hopeless": (-0.8, 0.2, "panic"),
        "miserable": (-0.7, 0.3, "panic"),
    }

    def __init__(self):
        self.state = LimbicState()
        self._tick_count = 0

    def process_stimulus(self, text: str, metadata: Optional[dict] = None) -> LimbicState:
        """
        Process a text stimulus through the full limbic pipeline.

        Pipeline (mirrors LimbicSystem.step() from limbic_system/core/system.py):
          1. Keyword β†’ valence/arousal/engine activation (Amygdala fast-path)
          2. Hormone release based on engine activation
          3. Engine decay + hormone decay
          4. Vagal tone update
          5. Psychological lattice update
          6. Compute LLM temperature from fear/seeking balance
          7. Return complete LimbicState
        """
        self._tick_count += 1
        text_lower = text.lower()

        # ── Step 1: Amygdala fast-path β€” keyword stimulus evaluation ──
        # (From src/limbic/core/amygdala.py on_stimulus)
        cumulative_valence = 0.0
        cumulative_arousal = 0.0
        match_count = 0

        for keyword, (v, a, engine) in self.STIMULUS_PATTERNS.items():
            if keyword in text_lower:
                cumulative_valence += v
                cumulative_arousal += a
                match_count += 1

                # Activate the corresponding engine
                current = getattr(self.state, engine)
                # FearEngine formula: activation = max(current, arousal Γ— hormone_modulation)
                hormone_mod = self._get_hormone_modulation(engine)
                new_activation = a * hormone_mod
                setattr(self.state, engine, max(current, min(1.0, new_activation)))

        if match_count > 0:
            self.state.valence = max(-1.0, min(1.0, cumulative_valence / match_count))
            self.state.arousal = max(0.0, min(1.0, cumulative_arousal / match_count))
        else:
            # Neutral stimulus β€” mild decay toward baseline
            self.state.valence *= 0.9
            self.state.arousal = self.state.arousal * 0.9 + 0.3 * 0.1

        # Apply metadata overrides if provided
        if metadata:
            if "threat_level" in metadata and metadata["threat_level"] > 0.5:
                self.state.valence = min(self.state.valence, -0.8)
                self.state.arousal = max(self.state.arousal, 0.9)
                self.state.fear = max(self.state.fear, metadata["threat_level"])

        # ── Step 2: Hormone release (from limbic_system/core/system.py) ──
        # High fear β†’ cortisol + adrenaline
        if self.state.fear > 0.7:
            self.state.cortisol = min(1.0, self.state.cortisol + 0.1)
            self.state.adrenaline = min(1.0, self.state.adrenaline + 0.2)
        if self.state.fear > 0.5:
            self.state.cortisol = min(1.0, self.state.cortisol + 0.05 * self.state.fear)
            self.state.adrenaline = min(1.0, self.state.adrenaline + 0.1 * self.state.fear)

        # High seeking β†’ dopamine
        if self.state.seeking > 0.7:
            self.state.dopamine = min(1.0, self.state.dopamine + 0.1)
        if self.state.seeking > 0.5:
            self.state.dopamine = min(1.0, self.state.dopamine + 0.05 * self.state.seeking)

        # Care β†’ oxytocin
        if self.state.care > 0.5:
            self.state.oxytocin = min(1.0, self.state.oxytocin + 0.05 * self.state.care)

        # ── Step 3: Engine decay (from src/limbic/engines/*.py) ──
        for engine_name, decay_rate in self.ENGINE_DECAY.items():
            current = getattr(self.state, engine_name)
            setattr(self.state, engine_name, current * decay_rate)

        # ── Step 4: Hormone decay toward baseline ──
        # (From limbic_system/modules/endocrine.py: diff Γ— 0.05)
        for hormone, baseline in self.HORMONE_BASELINES.items():
            current = getattr(self.state, hormone)
            diff = baseline - current
            setattr(self.state, hormone, current + diff * 0.05)

        # ── Step 5: Vagal tone update (from src/limbic/core/vagus_nerve.py) ──
        stress = (self.state.adrenaline + self.state.cortisol) / 2
        self.state.vagal_tone = max(0.0, min(1.0,
            self.state.vagal_tone - stress * 0.1))

        if self.state.fear > 0.5 or self.state.panic > 0.5:
            fear_panic_max = max(self.state.fear, self.state.panic)
            self.state.vagal_tone = max(0.0,
                self.state.vagal_tone - fear_panic_max * 0.2)

        if self.state.care > 0.5:
            self.state.vagal_tone = min(1.0,
                self.state.vagal_tone + self.state.care * 0.1)

        # Homeostatic tendency
        self.state.vagal_tone += (0.5 - self.state.vagal_tone) * 0.01

        # ── Step 6: Psychological lattice ──
        # Shadow grows when drives are suppressed (simplified: when fear overrides seeking)
        if self.state.fear > 0.5 and self.state.seeking > 0.3:
            self.state.shadow_reservoir += 0.05
            self.state.ego_coherence = max(0.0, self.state.ego_coherence - 0.02)

        # Shadow decay + ego recovery
        self.state.shadow_reservoir = max(0.0, self.state.shadow_reservoir - 0.01)
        self.state.ego_coherence = min(1.0, self.state.ego_coherence + 0.005)

        # Shadow outburst check
        if self.state.shadow_reservoir > 1.0:
            self.state.shadow_reservoir *= 0.2  # discharge
            self.state.arousal = min(1.0, self.state.arousal + 0.3)

        # ── Step 7: Compute LLM generation parameters ──
        # CORE FORMULA from limbic_system/modules/amygdala.py get_recall_temperature():
        #   temp = 1.0 - (fear Γ— 0.9) + (seeking Γ— 2.0)
        #   clamped to [0.1, ∞)
        #
        # We adapt this for LLM generation with reasonable bounds:
        raw_temp = 1.0 - (self.state.fear * 0.9) + (self.state.seeking * 2.0)
        # Serotonin stabilizes (reduces extremes)
        raw_temp = raw_temp * (0.5 + self.state.serotonin * 0.5)
        # Clamp to [0.1, 1.5] for safe LLM generation
        self.state.temperature = max(0.1, min(1.5, raw_temp))

        # Top-p: tighter under fear (more deterministic), wider under seeking
        self.state.top_p = max(0.5, min(0.99,
            0.85 - (self.state.fear * 0.3) + (self.state.seeking * 0.15)))

        # ── Step 8: Determine dominant engine ──
        engines = {
            "FEAR": self.state.fear,
            "SEEKING": self.state.seeking,
            "CARE": self.state.care,
            "PANIC": self.state.panic,
        }
        self.state.dominant_engine = max(engines, key=engines.get)

        return self.state

    def _get_hormone_modulation(self, engine: str) -> float:
        """
        Hormone modulation factor per engine type.
        From src/limbic/engines/fear.py:
          hormone_modulation = 1.0 + cortisol - (oxytocin Γ— 0.5)
        """
        if engine == "fear":
            return 1.0 + self.state.cortisol - (self.state.oxytocin * 0.5)
        elif engine == "seeking":
            return 1.0 + self.state.dopamine * 0.5
        elif engine == "care":
            return 1.0 + self.state.oxytocin * 0.5
        elif engine == "panic":
            return 1.0 + self.state.cortisol * 0.3
        return 1.0

    def get_generation_params(self) -> dict:
        """Get current LLM generation parameters modulated by limbic state."""
        return {
            "temperature": self.state.temperature,
            "top_p": self.state.top_p,
            "do_sample": True,
            "repetition_penalty": 1.0 + (self.state.fear * 0.2),
            # max_new_tokens modulated: cautious under fear, verbose under seeking
            "max_new_tokens_scale": max(0.5, min(1.5,
                1.0 - (self.state.fear * 0.3) + (self.state.seeking * 0.3))),
        }

    def reset(self):
        """Reset to default resting state."""
        self.state = LimbicState()
        self._tick_count = 0

    def get_behavioral_directive(self) -> str:
        """
        Convert limbic state to a behavioral directive for the system prompt.
        This tells the LLM HOW to behave based on the simulated neuro-response.
        """
        directives = []

        if self.state.fear > 0.5:
            directives.append(
                "The user appears to be in a heightened threat-response state. "
                "Respond with calm, structured, safety-oriented language. "
                "Avoid adding new stressors. Prioritize reassurance and concrete next steps."
            )
        if self.state.panic > 0.4:
            directives.append(
                "The user shows signs of separation distress or loss. "
                "Respond with warmth and validation. Acknowledge their pain before "
                "offering solutions. Use attachment-theory-informed language."
            )
        if self.state.seeking > 0.6:
            directives.append(
                "The user is in an exploratory/curious state. "
                "Encourage exploration with novel information. Be creative and expansive. "
                "Offer multiple perspectives and interesting tangents."
            )
        if self.state.care > 0.5:
            directives.append(
                "The user's care/nurture system is active. "
                "Match their empathetic energy. Acknowledge the prosocial intent. "
                "Support their caregiving impulse with practical guidance."
            )
        if self.state.ego_coherence < 0.6:
            directives.append(
                "Psychological coherence is low β€” the user may be conflicted. "
                "Avoid black-and-white framing. Use gentle Socratic questioning "
                "to help them integrate conflicting feelings."
            )
        if self.state.shadow_reservoir > 0.5:
            directives.append(
                "Suppressed drives are building up. "
                "Create space for the user to express what they may be avoiding. "
                "Gently surface potential unacknowledged feelings."
            )

        if not directives:
            directives.append(
                "The user is in a balanced state. "
                "Respond naturally with a mix of warmth and intellectual engagement."
            )

        return "\n".join(f"β€’ {d}" for d in directives)