wormate-io-clone / style.css
dannyboy84's picture
fix the time dynamics
2ec36d9 verified
body {
margin: 0;
padding: 0;
font-family: 'Press Start 2P', cursive;
background-color: #0f0f1a;
color: white;
min-height: 100vh;
display: flex;
flex-direction: column;
}
.about-container {
max-width: 1200px;
margin: 2rem auto;
padding: 1rem;
flex: 1;
}
.about-section {
margin-bottom: 3rem;
}
.about-section h2 {
color: #ff6b6b;
margin-bottom: 1.5rem;
}
.about-section p {
line-height: 1.6;
margin-bottom: 1rem;
}
.game-instructions {
padding-left: 1.5rem;
}
.game-instructions li {
margin-bottom: 0.8rem;
}
.features-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
gap: 1.5rem;
}
.feature-card {
background: rgba(255, 255, 255, 0.05);
padding: 1.5rem;
border-radius: 8px;
border: 1px solid rgba(255, 255, 255, 0.1);
}
.feature-card h3 {
color: #69f0ae;
margin-bottom: 0.5rem;
}
.about-section img {
max-width: 100%;
border-radius: 8px;
margin-top: 1rem;
border: 2px solid #ff6b6b;
}
#game-container {
flex: 1;
position: relative;
width: 100%;
height: 100vh;
overflow: hidden;
background: #1a1a2e;
}
#gameCanvas {
display: block;
width: 100%;
height: 100%;
}
#game-ui {
position: absolute;
top: 0;
left: 0;
padding: 1rem;
pointer-events: none;
z-index: 10;
}
#score-display, #time-display {
font-size: 1.2rem;
margin-bottom: 1rem;
color: #ff6b6b;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
#time-display.warning {
color: #ff0000;
animation: pulse 0.5s infinite;
}
#leaderboard {
background: rgba(26, 26, 46, 0.8);
padding: 1rem;
border-radius: 5px;
max-width: 200px;
font-size: 0.8rem;
}
#leaderboard h3 {
margin: 0 0 0.5rem 0;
color: #ff6b6b;
font-size: 0.9rem;
}
.player-row {
display: flex;
justify-content: space-between;
margin-bottom: 0.3rem;
}
.player-row.you {
color: #69f0ae;
font-weight: bold;
}
.wormate-btn {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
padding: 1rem 2rem;
font-family: 'Press Start 2P', cursive;
font-size: 1rem;
background: #ff6b6b;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
pointer-events: auto;
transition: all 0.3s;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
z-index: 20;
}
.wormate-btn:hover {
background: #ff5252;
transform: translate(-50%, -50%) scale(1.05);
}
=======
#gameCanvas {
display: block;
width: 100%;
height: 100%;
}
#game-ui {
position: absolute;
top: 0;
left: 0;
padding: 1rem;
pointer-events: none;
}
#score-display {
font-size: 1.2rem;
margin-bottom: 1rem;
color: #ff6b6b;
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
}
#leaderboard {
background: rgba(26, 26, 46, 0.8);
padding: 1rem;
border-radius: 5px;
max-width: 200px;
}
#leaderboard h3 {
margin: 0 0 0.5rem 0;
font-size: 0.8rem;
color: #ff6b6b;
}
.player-row {
display: flex;
justify-content: space-between;
margin-bottom: 0.3rem;
font-size: 0.7rem;
}
.player-row.you {
color: #69f0ae;
}
.wormate-btn {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
padding: 1rem 2rem;
font-family: 'Press Start 2P', cursive;
font-size: 1rem;
background: #ff6b6b;
color: white;
border: none;
border-radius: 5px;
cursor: pointer;
pointer-events: auto;
transition: all 0.3s;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
}
.wormate-btn:hover {
background: #ff5252;
transform: translate(-50%, -50%) scale(1.05);
}
/* Info Sections */
.info-section {
max-width: 1200px;
margin: 2rem auto;
padding: 2rem;
text-align: center;
background: rgba(255,255,255,0.05);
border-radius: 8px;
}
.info-section h2 {
color: #ff6b6b;
margin-bottom: 1rem;
}
.info-link {
display: inline-block;
margin-top: 1rem;
color: #69f0ae;
text-decoration: none;
transition: all 0.3s;
}
.info-link:hover {
color: #ff6b6b;
transform: translateX(5px);
}
/* Animations */
@keyframes pulse {
0% {
transform: scale(1);
text-shadow: 0 0 5px rgba(255, 0, 0, 0.5);
}
50% {
transform: scale(1.2);
text-shadow: 0 0 15px rgba(255, 0, 0, 0.8);
}
100% {
transform: scale(1);
text-shadow: 0 0 5px rgba(255, 0, 0, 0.5);
}
}
.time-critical {
color: #ff0000 !important;
animation: pulse 0.5s infinite;
}
.time-warning {
color: #ff6b6b;
animation: pulse 1s infinite;
}