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import Foundation
// MARK: - Capabilities
public enum Capability: String, Codable, CaseIterable, Sendable {
/// AppleScript / Automation access to control other apps (TCC Automation).
case appleScript
case notifications
case accessibility
case screenRecording
case microphone
case speechRecognition
case camera
case location
}
public enum CameraFacing: String, Codable, Sendable {
case front
case back
}
// MARK: - Requests
/// Notification interruption level (maps to UNNotificationInterruptionLevel)
public enum NotificationPriority: String, Codable, Sendable {
case passive // silent, no wake
case active // default
case timeSensitive // breaks through Focus modes
}
/// Notification delivery mechanism.
public enum NotificationDelivery: String, Codable, Sendable {
/// Use macOS notification center (UNUserNotificationCenter).
case system
/// Use an in-app overlay/toast (no Notification Center history).
case overlay
/// Prefer system; fall back to overlay when system isn't available.
case auto
}
// MARK: - Canvas geometry
/// Optional placement hints for the Canvas panel.
/// Values are in screen coordinates (same as `NSWindow` frame).
public struct CanvasPlacement: Codable, Sendable {
public var x: Double?
public var y: Double?
public var width: Double?
public var height: Double?
public init(x: Double? = nil, y: Double? = nil, width: Double? = nil, height: Double? = nil) {
self.x = x
self.y = y
self.width = width
self.height = height
}
}
// MARK: - Canvas show result
public enum CanvasShowStatus: String, Codable, Sendable {
/// Panel was shown, but no navigation occurred (no target passed and session already existed).
case shown
/// Target was a direct URL (http(s) or file).
case web
/// Local canvas target resolved to an existing file.
case ok
/// Local canvas target did not resolve to a file (404 page).
case notFound
/// Local scaffold fallback (e.g., no index.html present).
case welcome
}
public struct CanvasShowResult: Codable, Sendable {
/// Session directory on disk (e.g. `~/Library/Application Support/OpenClaw/canvas/<session>/`).
public var directory: String
/// Target as provided by the caller (may be nil/empty).
public var target: String?
/// Target actually navigated to (nil when no navigation occurred; defaults to "/" for a newly created session).
public var effectiveTarget: String?
public var status: CanvasShowStatus
/// URL that was loaded (nil when no navigation occurred).
public var url: String?
public init(
directory: String,
target: String?,
effectiveTarget: String?,
status: CanvasShowStatus,
url: String?)
{
self.directory = directory
self.target = target
self.effectiveTarget = effectiveTarget
self.status = status
self.url = url
}
}
// MARK: - Canvas A2UI
public enum CanvasA2UICommand: String, Codable, Sendable {
case pushJSONL
case reset
}
public enum Request: Sendable {
case notify(
title: String,
body: String,
sound: String?,
priority: NotificationPriority?,
delivery: NotificationDelivery?)
case ensurePermissions([Capability], interactive: Bool)
case runShell(
command: [String],
cwd: String?,
env: [String: String]?,
timeoutSec: Double?,
needsScreenRecording: Bool)
case status
case agent(message: String, thinking: String?, session: String?, deliver: Bool, to: String?)
case rpcStatus
case canvasPresent(session: String, path: String?, placement: CanvasPlacement?)
case canvasHide(session: String)
case canvasEval(session: String, javaScript: String)
case canvasSnapshot(session: String, outPath: String?)
case canvasA2UI(session: String, command: CanvasA2UICommand, jsonl: String?)
case nodeList
case nodeDescribe(nodeId: String)
case nodeInvoke(nodeId: String, command: String, paramsJSON: String?)
case cameraSnap(facing: CameraFacing?, maxWidth: Int?, quality: Double?, outPath: String?)
case cameraClip(facing: CameraFacing?, durationMs: Int?, includeAudio: Bool, outPath: String?)
case screenRecord(screenIndex: Int?, durationMs: Int?, fps: Double?, includeAudio: Bool, outPath: String?)
}
// MARK: - Responses
public struct Response: Codable, Sendable {
public var ok: Bool
public var message: String?
/// Optional payload (PNG bytes, stdout text, etc.).
public var payload: Data?
public init(ok: Bool, message: String? = nil, payload: Data? = nil) {
self.ok = ok
self.message = message
self.payload = payload
}
}
// MARK: - Codable conformance for Request
extension Request: Codable {
private enum CodingKeys: String, CodingKey {
case type
case title, body, sound, priority, delivery
case caps, interactive
case command, cwd, env, timeoutSec, needsScreenRecording
case message, thinking, session, deliver, to
case rpcStatus
case path
case javaScript
case outPath
case screenIndex
case fps
case canvasA2UICommand
case jsonl
case facing
case maxWidth
case quality
case durationMs
case includeAudio
case placement
case nodeId
case nodeCommand
case paramsJSON
}
private enum Kind: String, Codable {
case notify
case ensurePermissions
case runShell
case status
case agent
case rpcStatus
case canvasPresent
case canvasHide
case canvasEval
case canvasSnapshot
case canvasA2UI
case nodeList
case nodeDescribe
case nodeInvoke
case cameraSnap
case cameraClip
case screenRecord
}
public func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
switch self {
case let .notify(title, body, sound, priority, delivery):
try container.encode(Kind.notify, forKey: .type)
try container.encode(title, forKey: .title)
try container.encode(body, forKey: .body)
try container.encodeIfPresent(sound, forKey: .sound)
try container.encodeIfPresent(priority, forKey: .priority)
try container.encodeIfPresent(delivery, forKey: .delivery)
case let .ensurePermissions(caps, interactive):
try container.encode(Kind.ensurePermissions, forKey: .type)
try container.encode(caps, forKey: .caps)
try container.encode(interactive, forKey: .interactive)
case let .runShell(command, cwd, env, timeoutSec, needsSR):
try container.encode(Kind.runShell, forKey: .type)
try container.encode(command, forKey: .command)
try container.encodeIfPresent(cwd, forKey: .cwd)
try container.encodeIfPresent(env, forKey: .env)
try container.encodeIfPresent(timeoutSec, forKey: .timeoutSec)
try container.encode(needsSR, forKey: .needsScreenRecording)
case .status:
try container.encode(Kind.status, forKey: .type)
case let .agent(message, thinking, session, deliver, to):
try container.encode(Kind.agent, forKey: .type)
try container.encode(message, forKey: .message)
try container.encodeIfPresent(thinking, forKey: .thinking)
try container.encodeIfPresent(session, forKey: .session)
try container.encode(deliver, forKey: .deliver)
try container.encodeIfPresent(to, forKey: .to)
case .rpcStatus:
try container.encode(Kind.rpcStatus, forKey: .type)
case let .canvasPresent(session, path, placement):
try container.encode(Kind.canvasPresent, forKey: .type)
try container.encode(session, forKey: .session)
try container.encodeIfPresent(path, forKey: .path)
try container.encodeIfPresent(placement, forKey: .placement)
case let .canvasHide(session):
try container.encode(Kind.canvasHide, forKey: .type)
try container.encode(session, forKey: .session)
case let .canvasEval(session, javaScript):
try container.encode(Kind.canvasEval, forKey: .type)
try container.encode(session, forKey: .session)
try container.encode(javaScript, forKey: .javaScript)
case let .canvasSnapshot(session, outPath):
try container.encode(Kind.canvasSnapshot, forKey: .type)
try container.encode(session, forKey: .session)
try container.encodeIfPresent(outPath, forKey: .outPath)
case let .canvasA2UI(session, command, jsonl):
try container.encode(Kind.canvasA2UI, forKey: .type)
try container.encode(session, forKey: .session)
try container.encode(command, forKey: .canvasA2UICommand)
try container.encodeIfPresent(jsonl, forKey: .jsonl)
case .nodeList:
try container.encode(Kind.nodeList, forKey: .type)
case let .nodeDescribe(nodeId):
try container.encode(Kind.nodeDescribe, forKey: .type)
try container.encode(nodeId, forKey: .nodeId)
case let .nodeInvoke(nodeId, command, paramsJSON):
try container.encode(Kind.nodeInvoke, forKey: .type)
try container.encode(nodeId, forKey: .nodeId)
try container.encode(command, forKey: .nodeCommand)
try container.encodeIfPresent(paramsJSON, forKey: .paramsJSON)
case let .cameraSnap(facing, maxWidth, quality, outPath):
try container.encode(Kind.cameraSnap, forKey: .type)
try container.encodeIfPresent(facing, forKey: .facing)
try container.encodeIfPresent(maxWidth, forKey: .maxWidth)
try container.encodeIfPresent(quality, forKey: .quality)
try container.encodeIfPresent(outPath, forKey: .outPath)
case let .cameraClip(facing, durationMs, includeAudio, outPath):
try container.encode(Kind.cameraClip, forKey: .type)
try container.encodeIfPresent(facing, forKey: .facing)
try container.encodeIfPresent(durationMs, forKey: .durationMs)
try container.encode(includeAudio, forKey: .includeAudio)
try container.encodeIfPresent(outPath, forKey: .outPath)
case let .screenRecord(screenIndex, durationMs, fps, includeAudio, outPath):
try container.encode(Kind.screenRecord, forKey: .type)
try container.encodeIfPresent(screenIndex, forKey: .screenIndex)
try container.encodeIfPresent(durationMs, forKey: .durationMs)
try container.encodeIfPresent(fps, forKey: .fps)
try container.encode(includeAudio, forKey: .includeAudio)
try container.encodeIfPresent(outPath, forKey: .outPath)
}
}
public init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: CodingKeys.self)
let kind = try container.decode(Kind.self, forKey: .type)
switch kind {
case .notify:
let title = try container.decode(String.self, forKey: .title)
let body = try container.decode(String.self, forKey: .body)
let sound = try container.decodeIfPresent(String.self, forKey: .sound)
let priority = try container.decodeIfPresent(NotificationPriority.self, forKey: .priority)
let delivery = try container.decodeIfPresent(NotificationDelivery.self, forKey: .delivery)
self = .notify(title: title, body: body, sound: sound, priority: priority, delivery: delivery)
case .ensurePermissions:
let caps = try container.decode([Capability].self, forKey: .caps)
let interactive = try container.decode(Bool.self, forKey: .interactive)
self = .ensurePermissions(caps, interactive: interactive)
case .runShell:
let command = try container.decode([String].self, forKey: .command)
let cwd = try container.decodeIfPresent(String.self, forKey: .cwd)
let env = try container.decodeIfPresent([String: String].self, forKey: .env)
let timeout = try container.decodeIfPresent(Double.self, forKey: .timeoutSec)
let needsSR = try container.decode(Bool.self, forKey: .needsScreenRecording)
self = .runShell(command: command, cwd: cwd, env: env, timeoutSec: timeout, needsScreenRecording: needsSR)
case .status:
self = .status
case .agent:
let message = try container.decode(String.self, forKey: .message)
let thinking = try container.decodeIfPresent(String.self, forKey: .thinking)
let session = try container.decodeIfPresent(String.self, forKey: .session)
let deliver = try container.decode(Bool.self, forKey: .deliver)
let to = try container.decodeIfPresent(String.self, forKey: .to)
self = .agent(message: message, thinking: thinking, session: session, deliver: deliver, to: to)
case .rpcStatus:
self = .rpcStatus
case .canvasPresent:
let session = try container.decode(String.self, forKey: .session)
let path = try container.decodeIfPresent(String.self, forKey: .path)
let placement = try container.decodeIfPresent(CanvasPlacement.self, forKey: .placement)
self = .canvasPresent(session: session, path: path, placement: placement)
case .canvasHide:
let session = try container.decode(String.self, forKey: .session)
self = .canvasHide(session: session)
case .canvasEval:
let session = try container.decode(String.self, forKey: .session)
let javaScript = try container.decode(String.self, forKey: .javaScript)
self = .canvasEval(session: session, javaScript: javaScript)
case .canvasSnapshot:
let session = try container.decode(String.self, forKey: .session)
let outPath = try container.decodeIfPresent(String.self, forKey: .outPath)
self = .canvasSnapshot(session: session, outPath: outPath)
case .canvasA2UI:
let session = try container.decode(String.self, forKey: .session)
let command = try container.decode(CanvasA2UICommand.self, forKey: .canvasA2UICommand)
let jsonl = try container.decodeIfPresent(String.self, forKey: .jsonl)
self = .canvasA2UI(session: session, command: command, jsonl: jsonl)
case .nodeList:
self = .nodeList
case .nodeDescribe:
let nodeId = try container.decode(String.self, forKey: .nodeId)
self = .nodeDescribe(nodeId: nodeId)
case .nodeInvoke:
let nodeId = try container.decode(String.self, forKey: .nodeId)
let command = try container.decode(String.self, forKey: .nodeCommand)
let paramsJSON = try container.decodeIfPresent(String.self, forKey: .paramsJSON)
self = .nodeInvoke(nodeId: nodeId, command: command, paramsJSON: paramsJSON)
case .cameraSnap:
let facing = try container.decodeIfPresent(CameraFacing.self, forKey: .facing)
let maxWidth = try container.decodeIfPresent(Int.self, forKey: .maxWidth)
let quality = try container.decodeIfPresent(Double.self, forKey: .quality)
let outPath = try container.decodeIfPresent(String.self, forKey: .outPath)
self = .cameraSnap(facing: facing, maxWidth: maxWidth, quality: quality, outPath: outPath)
case .cameraClip:
let facing = try container.decodeIfPresent(CameraFacing.self, forKey: .facing)
let durationMs = try container.decodeIfPresent(Int.self, forKey: .durationMs)
let includeAudio = (try? container.decode(Bool.self, forKey: .includeAudio)) ?? true
let outPath = try container.decodeIfPresent(String.self, forKey: .outPath)
self = .cameraClip(facing: facing, durationMs: durationMs, includeAudio: includeAudio, outPath: outPath)
case .screenRecord:
let screenIndex = try container.decodeIfPresent(Int.self, forKey: .screenIndex)
let durationMs = try container.decodeIfPresent(Int.self, forKey: .durationMs)
let fps = try container.decodeIfPresent(Double.self, forKey: .fps)
let includeAudio = (try? container.decode(Bool.self, forKey: .includeAudio)) ?? true
let outPath = try container.decodeIfPresent(String.self, forKey: .outPath)
self = .screenRecord(
screenIndex: screenIndex,
durationMs: durationMs,
fps: fps,
includeAudio: includeAudio,
outPath: outPath)
}
}
}
// Shared transport settings
public let controlSocketPath: String = {
let home = FileManager().homeDirectoryForCurrentUser
let preferred = home
.appendingPathComponent("Library/Application Support/OpenClaw/control.sock")
.path
return preferred
}()
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