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Running on Zero
Running on Zero
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Degraded speech in → near-studio 44.1 kHz out. The model is an RQ-Transformer
(encoder → time-transformer → depth-transformer over 9 DAC RVQ codebooks →
frozen DAC decoder). Decoding is chunked greedy with a repetition penalty.
The heavy lifting runs inside `@spaces.GPU`, so the model sits on CPU between
requests and is moved to the GPU only for the duration of a restoration call.
"""
from __future__ import annotations
import hashlib
import os
import tempfile
import gradio as gr
import numpy as np
import soundfile as sf
import spaces
import torch
from huggingface_hub import hf_hub_download
from diamond.infer import Diamond, SampleConfig, _load_audio
HERE = os.path.dirname(os.path.abspath(__file__))
EX = os.path.join(HERE, "examples")
# ── Checkpoint ────────────────────────────────────────────────────────────────
# Public release. Override with the DIAMOND_HF_REPO env var on the Space.
HF_REPO = os.environ.get("DIAMOND_HF_REPO", "nineninesix/diamond-1.0")
WEIGHTS = os.environ.get("DIAMOND_WEIGHTS", "diamond.safetensors")
CONFIG = os.environ.get("DIAMOND_CONFIG", "diamond.json")
# Pull weights + config sidecar into the same dir so load_checkpoint finds both.
_ckpt_path = hf_hub_download(HF_REPO, WEIGHTS)
hf_hub_download(HF_REPO, CONFIG) # sibling .json, same snapshot dir
# Build on CPU at import time (ZeroGPU forbids CUDA init outside @spaces.GPU).
# The DAC codec weights download automatically here on first run.
DIA = Diamond.from_pretrained(_ckpt_path, device="cpu")
def _move(device: str) -> None:
"""Move the whole pipeline (model + mel + DAC) to `device`."""
DIA.model.to(device)
DIA.mel.to(device)
DIA.dac.model.to(device)
DIA.dac.device = device
# Restorations are cached to disk keyed by (audio bytes + params) so clicking an
# example only hits the GPU the first time; repeat clicks replay the cached file.
CACHE_DIR = os.path.join(tempfile.gettempdir(), "diamond_cache")
os.makedirs(CACHE_DIR, exist_ok=True)
def _cache_key(audio_path, chunk_sec, overlap_sec, rep_penalty, trim_leadin) -> str:
h = hashlib.sha256()
with open(audio_path, "rb") as f:
h.update(f.read())
h.update(repr((float(chunk_sec), float(overlap_sec),
float(rep_penalty), bool(trim_leadin))).encode())
return h.hexdigest()
@spaces.GPU(duration=120)
def _restore_gpu(audio_path, chunk_sec, overlap_sec, rep_penalty, trim_leadin, out_path):
torch.manual_seed(42)
np.random.seed(42)
wav, sr = _load_audio(audio_path)
if wav.size == 0:
raise gr.Error("Empty audio.")
_move("cuda")
try:
restored, out_sr = DIA.restore(
wav, sr,
chunk_sec=float(chunk_sec),
overlap_sec=float(overlap_sec),
warmup_sec=1.0,
tail_pad_sec=1.0,
normalize=True,
trim_leadin=bool(trim_leadin),
recover_collapse=True,
sample=SampleConfig(rep_penalty=float(rep_penalty)),
)
finally:
_move("cpu") # release the GPU; keep clean state between ZeroGPU calls
sf.write(out_path, restored, out_sr, subtype="PCM_16")
return out_path
def restore(audio_path, chunk_sec, overlap_sec, rep_penalty, trim_leadin):
"""Cached restore: return the stored result on a hit, else run on GPU.
Skipping the ``@spaces.GPU`` call on a cache hit means example replays are
instant and don't burn a ZeroGPU allocation.
"""
if audio_path is None:
raise gr.Error("Upload or record some audio first.")
out_path = os.path.join(
CACHE_DIR,
_cache_key(audio_path, chunk_sec, overlap_sec, rep_penalty, trim_leadin) + ".wav",
)
if os.path.exists(out_path):
return out_path
return _restore_gpu(audio_path, chunk_sec, overlap_sec, rep_penalty, trim_leadin, out_path)
# ── Theme ─────────────────────────────────────────────────────────────────────
THEME = gr.themes.Soft(
primary_hue="blue",
secondary_hue="blue",
neutral_hue="slate",
font=[gr.themes.GoogleFont("Inter"), "system-ui", "sans-serif"],
).set(
body_background_fill="*neutral_50",
block_radius="14px",
button_primary_shadow="*shadow_drop_lg",
)
CSS = """
.gradio-container {max-width: 980px !important; margin: 0 auto;}
#hero {text-align:center; padding: 8px 0 2px;}
#hero h1 {font-size: 2.2rem; margin: 0; letter-spacing:-0.5px;}
#hero p {color: var(--body-text-color-subdued); margin: 6px 0 0;}
.badge-row {display:flex; gap:8px; justify-content:center; flex-wrap:wrap; margin-top:10px;}
footer {display:none !important;}
"""
HERO = """
<div id="hero">
<h1>💎 Diamond</h1>
<p>Speech restoration — turn degraded audio (podcast · phone · streamed ·
over-compressed) into near-studio <b>44.1 kHz</b>.</p>
<div class="badge-row">
<img src="https://img.shields.io/badge/44.1_kHz-output-1d4ed8">
<img src="https://img.shields.io/badge/license-Apache_2.0-3b82f6">
</div>
</div>
"""
# ── UI ────────────────────────────────────────────────────────────────────────
with gr.Blocks(theme=THEME, css=CSS, title="Diamond — Speech Restoration") as demo:
gr.HTML(HERO)
with gr.Row(equal_height=True):
with gr.Column():
inp = gr.Audio(
label="Degraded input — upload or record",
type="filepath",
sources=["upload", "microphone"],
)
with gr.Row():
chunk = gr.Slider(1.5, 4.0, value=2.5, step=0.5,
label="Chunk length (s)")
overlap = gr.Slider(0.0, 1.0, value=0.4, step=0.1,
label="Crossfade overlap (s)")
with gr.Accordion("Advanced", open=False):
rep = gr.Slider(1.0, 1.6, value=1.3, step=0.1,
label="Repetition penalty (suppresses AR looping)")
lead = gr.Checkbox(value=True, label="Trim non-speech intro")
btn = gr.Button("✨ Restore", variant="primary", size="lg")
with gr.Column():
out = gr.Audio(label="Restored — 44.1 kHz", type="filepath")
btn.click(restore, inputs=[inp, chunk, overlap, rep, lead], outputs=out)
gr.Markdown("### Examples — click to restore (generated once, then cached)")
gr.Examples(
examples=[
[os.path.join(EX, "01_degraded.wav"), 2.5, 0.4, 1.3, True],
[os.path.join(EX, "02_degraded.wav"), 2.5, 0.4, 1.3, True],
[os.path.join(EX, "03_degraded.wav"), 2.5, 0.4, 1.3, True],
[os.path.join(EX, "04_degraded.wav"), 2.5, 0.4, 1.3, True],
[os.path.join(EX, "05_degraded.wav"), 2.5, 0.4, 1.3, True],
[os.path.join(EX, "06_degraded.wav"), 2.5, 0.4, 1.3, True],
],
inputs=[inp, chunk, overlap, rep, lead],
outputs=out,
fn=restore,
run_on_click=True,
# Gradio's own example cache doesn't play well with ZeroGPU (it can't warm
# a @spaces.GPU fn at build and leaves the dataset non-clickable). We keep
# the examples live and cache inside `restore` ourselves instead.
cache_examples=False,
label="Degraded input · Chunk (s) · Crossfade overlap (s) · Rep penalty · Trim intro",
)
gr.Markdown(
"Model: [`nineninesix/diamond-1.0`]"
"(https://huggingface.co/nineninesix/diamond-1.0) · "
"Training: [`diamond-train`](https://github.com/nineninesix-ai/diamond-train.git) · "
"Inference: [`diamond-inference`](https://github.com/nineninesix-ai/diamond-inference.git)"
)
if __name__ == "__main__":
demo.queue().launch()
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