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const mathFunc = {
'arrayMax': (array) => {
const maxfct = (a, b) => {return Math.max(a, b)};
return array.reduce(maxfct);
},
'arrayMin': (array) => {
const minfct = (a, b) => {return Math.min(a, b)};
return array.reduce(minfct);
},
'arrayTotal': (array) => {
return array.reduce((acc, f) => acc + f, 0);
},
'arrayAvg': (array) => {
return array.reduce((acc, f) => acc + f, 0) / array.length;
},
'rounder': (method, num, n, zeroPadding = false) => {
const pow = Math.pow(10, n);
let result;
switch (method) {
case 'floor':
result = Math.floor(num * pow) / pow;
break;
case 'ceil':
result = Math.ceil(num * pow) / pow;
break;
case 'round':
result = Math.round(num * pow) / pow;
break;
default:
throw new Error('Invalid rounding method specified.');
}
if (zeroPadding) {
return result.toFixed(n);
} else {
return result;
}
},
'formatFileSize': (bytes, decimals = 2) => {
if (bytes === 0) return '0 byte';
const k = 1024;
const dm = decimals < 0 ? 0 : decimals;
const sizes = ['bytes', 'KiB', 'MiB', 'GiB', 'TiB', 'PiB', 'EiB', 'ZiB', 'YiB'];
const i = Math.floor(Math.log(bytes) / Math.log(k));
return parseFloat((bytes / Math.pow(k, i)).toFixed(dm)) + ' ' + sizes[i];
}
};
const resourcePathSetsDefault = {
'track': 'melancholy_night',
'mainModel': 'alicia'
};
const resourcePathSets = {
'track': {
'apdh': {
'mainMotion': './res/track/apdh/hime_motion_-8f.bvmd',
'audio': './res/track/apdh/audio.m4a',
'bakeMotion': {
// 'hutao': './res/track/apdh/hime_motion_-8f_bake_hutao.bvmd'
}
},
'conqueror': {
'mainMotion': './res/track/conqueror/merged.bvmd',
'audio': './res/track/conqueror/audio.m4a',
'bakeMotion': {}
},
'melancholy_night': {
'mainMotion': './res/track/melancholy_night/motion.bvmd',
'audio': './res/track/melancholy_night/melancholy_night.m4a',
'bakeMotion': {}
}
},
'mainModel': {
'alicia': './res/model/Alicia.bpmx',
'higuchiKaede': './res/model/higuchi_kaede.bpmx',
'higuchiKaedeHair': './res/model/higuchi_kaede_alt.bpmx',
'higuchiKaedeSummer': './res/model/higuchi_kaede_summer.bpmx',
'higuchiKaedeSummerHair': './res/model/higuchi_kaede_summer_alt.bpmx',
'higuchiKaedeCasual': './res/model/higuchi_kaede_casual.bpmx',
'higuchiKaedeOni': './res/model/higuchi_kaede_oni.bpmx',
'higuchiKaedeArmy': './res/model/higuchi_kaede_army.bpmx',
'higuchiKaedeArmyHair': './res/model/higuchi_kaede_army_alt.bpmx',
'hutao': './res/model/HuTao/HuTao.pmx',
'inuiToko': './res/model/inui_toko.bpmx',
'lumine': './res/model/Lumine/LumineModified.pmx',
'miraiAkari': './res/model/MiraiAkari_v1.0.bpmx',
'raidenShogun': './res/model/RaidenShogun.bpmx',
'tokinoSora': './res/model/tokino_sora.bpmx',
'yyb_miku_10th': './res/model/yyb_hatsune_miku_10th_v1.02.bpmx'
}
};
let isEnablePhysicsEngine = true;
const resourcePaths = {
'mainModel': resourcePathSets.mainModel[resourcePathSetsDefault.mainModel],
'mainMotion': resourcePathSets.track[resourcePathSetsDefault.track].mainMotion,
'audio': resourcePathSets.track[resourcePathSetsDefault.track].audio,
};
const resourceNames = {
'track': resourcePathSetsDefault.track,
'mainModel': resourcePathSetsDefault.mainModel
};
const urlQueryObject = Object.fromEntries(new URLSearchParams(window.location.search));
if (Object.keys(urlQueryObject).some(el => el === 'track')) {
for (let i = 0; i < Object.keys(resourcePathSets.track).length; i++) {
if (urlQueryObject.track === Object.keys(resourcePathSets.track)[i]) {
resourcePaths.mainMotion = resourcePathSets.track[Object.keys(resourcePathSets.track)[i]].mainMotion;
resourcePaths.audio = resourcePathSets.track[Object.keys(resourcePathSets.track)[i]].audio;
resourceNames.track = Object.keys(resourcePathSets.track)[i];
}
}
}
if (Object.keys(urlQueryObject).some(el => el === 'mainModel')) {
for (let i = 0; i < Object.keys(resourcePathSets.mainModel).length; i++) {
if (urlQueryObject.mainModel === Object.keys(resourcePathSets.mainModel)[i]) {
resourcePaths.mainModel = resourcePathSets.mainModel[Object.keys(resourcePathSets.mainModel)[i]];
resourceNames.mainModel = Object.keys(resourcePathSets.mainModel)[i];
}
}
}
for (let i = 0; i < Object.keys(resourcePathSets.track[resourceNames.track].bakeMotion).length; i++) {
if (Object.keys(resourcePathSets.track[resourceNames.track].bakeMotion)[i] === resourceNames.mainModel) {
resourcePaths.mainMotion = resourcePathSets.track[resourceNames.track].bakeMotion[resourceNames.mainModel];
isEnablePhysicsEngine = false;
}
}
console.log(resourcePaths)
var canvas = document.getElementById("renderCanvas");
var startRenderLoop = function (engine, canvas) {
engine.runRenderLoop(function () {
if (sceneToRender && sceneToRender.activeCamera) {
sceneToRender.render();
}
});
};
var engine = null;
var scene = null;
var sceneToRender = null;
var createDefaultEngine = function () {
return new BABYLON.Engine(canvas, true, { preserveDrawingBuffer: true, stencil: true, disableWebGL2Support: false });
};
class Playground {
static async CreateScene(engine, canvas) {
await new Promise((resolve) => {
const babylonMmdScript = document.createElement("script");
babylonMmdScript.src = "https://www.unpkg.com/babylon-mmd@0.54.3/umd/babylon.mmd.min.js";
document.head.appendChild(babylonMmdScript);
babylonMmdScript.onload = resolve;
});
if (engine.hostInformation.isMobile) {engine.setHardwareScalingLevel(0.85)} else {engine.setHardwareScalingLevel(0.75)}
if (Object.keys(urlQueryObject).some(el => el === 'scale')) {
engine.setHardwareScalingLevel(parseFloat(urlQueryObject.scale));
}
const pmxLoader = BABYLON.SceneLoader.GetPluginForExtension(".pmx");
const materialBuilder = pmxLoader.materialBuilder;
materialBuilder.useAlphaEvaluation = false;
// materialBuilder.loadOutlineRenderingProperties;
// const alphaBlendMaterials = ["face02", "Facial02", "HL", "Hairshadow", "q302"];
// const alphaTestMaterials = ["q301"];
// materialBuilder.afterBuildSingleMaterial = (material) => {
// if (!alphaBlendMaterials.includes(material.name) && !alphaTestMaterials.includes(material.name)) return;
// material.transparencyMode = alphaBlendMaterials.includes(material.name) ? BABYLON.Material.MATERIAL_ALPHABLEND : BABYLON.Material.MATERIAL_ALPHATEST;
// material.useAlphaFromDiffuseTexture = true;
// material.diffuseTexture.hasAlpha = true;
// };
const scene = new BABYLON.Scene(engine);
// BABYLON.SceneOptimizer.OptimizeAsync(scene);
// scene.clearColor = new BABYLON.Color4(0.95, 0.95, 0.95, 1.0);
scene.clearColor = new BABYLON.Color4(0, 0, 0, 1.0);
const mmdCamera = new BABYLONMMD.MmdCamera("MmdCamera", new BABYLON.Vector3(0, 10, 0), scene);
mmdCamera.maxZ = 5000;
const camera = new BABYLON.ArcRotateCamera("ArcRotateCamera", 0, 0, 45, new BABYLON.Vector3(0, 10, 0), scene);
camera.maxZ = 5000;
camera.setPosition(new BABYLON.Vector3(0, 10, -45));
camera.attachControl(canvas, false);
camera.inertia = 0.8;
camera.speed = 10;
const hemisphericLight = new BABYLON.HemisphericLight("HemisphericLight", new BABYLON.Vector3(0, 1, 0), scene);
hemisphericLight.intensity = 0.4;
hemisphericLight.specular = new BABYLON.Color3(0, 0, 0);
hemisphericLight.groundColor = new BABYLON.Color3(1, 0.9, 0.9);
const directionalLight = new BABYLON.DirectionalLight("DirectionalLight", new BABYLON.Vector3(0.5, -1, 1), scene);
directionalLight.intensity = 0.8;
directionalLight.autoCalcShadowZBounds = false;
directionalLight.autoUpdateExtends = false;
directionalLight.shadowMaxZ = 20;
directionalLight.shadowMinZ = -15;
directionalLight.orthoTop = 18;
directionalLight.orthoBottom = -1;
directionalLight.orthoLeft = -10;
directionalLight.orthoRight = 10;
directionalLight.shadowOrthoScale = 0;
const shadowGenerator = new BABYLON.ShadowGenerator(1024, directionalLight, true);
shadowGenerator.usePercentageCloserFiltering = true;
shadowGenerator.forceBackFacesOnly = true;
shadowGenerator.filteringQuality = BABYLON.ShadowGenerator.QUALITY_MEDIUM;
shadowGenerator.frustumEdgeFalloff = 0.1;
const mmdRuntime = isEnablePhysicsEngine ? new BABYLONMMD.MmdRuntime(scene, new BABYLONMMD.MmdPhysics(scene)) : new BABYLONMMD.MmdRuntime(scene)
mmdRuntime.register(scene);
const audioPlayer = new BABYLONMMD.StreamAudioPlayer(scene);
audioPlayer.preservesPitch = true;
audioPlayer.source = resourcePaths.audio;
mmdRuntime.setAudioPlayer(audioPlayer);
const mmdPlayerControl = new BABYLONMMD.MmdPlayerControl(scene, mmdRuntime, audioPlayer);
mmdPlayerControl.showPlayerControl();
engine.displayLoadingUI();
let loadingTexts = [];
const updateLoadingText = (updateIndex, text) => {
loadingTexts[updateIndex] = text;
engine.loadingUIText = "<br/><br/><br/><br/>" + loadingTexts.join("<br/><br/>");
};
const promises = [];
const bvmdLoader = new BABYLONMMD.BvmdLoader(scene);
promises.push(bvmdLoader.loadAsync("motion", resourcePaths.mainMotion, (event) => updateLoadingText(0, `Loading motion... ${event.loaded}/${event.total} (${Math.floor((event.loaded * 100) / event.total)}%)`)));
promises.push(BABYLON.SceneLoader.ImportMeshAsync(undefined, resourcePaths.mainModel, undefined, scene, (event) => updateLoadingText(1, `Loading model... ${event.loaded}/${event.total} (${Math.floor((event.loaded * 100) / event.total)}%)`)));
if (isEnablePhysicsEngine === true) {
promises.push(
(async () => {
updateLoadingText(2, "Loading physics engine...");
const havokPlugin = new BABYLON.HavokPlugin();
// scene.enablePhysics(new BABYLON.Vector3(0, -9.8, 0), havokPlugin);
scene.enablePhysics(new BABYLON.Vector3(0, -9.8, 0), havokPlugin);
updateLoadingText(2, "Loading physics engine... Done");
})()
);
}
loadingTexts = new Array(promises.length).fill("");
const loadResults = await Promise.all(promises);
scene.onAfterRenderObservable.addOnce(() => engine.hideLoadingUI());
mmdRuntime.setCamera(mmdCamera);
mmdCamera.addAnimation(loadResults[0]);
mmdCamera.setAnimation("motion");
const modelMesh = loadResults[1].meshes[0];
modelMesh.receiveShadows = true;
shadowGenerator.addShadowCaster(modelMesh);
const mmdModel = mmdRuntime.createMmdModel(modelMesh);
mmdModel.addAnimation(loadResults[0]);
mmdModel.setAnimation("motion");
// mmdModel.mesh.outlineWidth = 10
const bodyBone = loadResults[1].skeletons[0].bones.find((bone) => bone.name === "センター");
scene.onBeforeRenderObservable.add(() => {
bodyBone.getFinalMatrix().getTranslationToRef(directionalLight.position);
directionalLight.position.y -= 10;
});
const ground = BABYLON.MeshBuilder.CreateGround("Ground", { width: 100, height: 100, subdivisions: 2, updatable: false }, scene);
ground.receiveShadows = true;
const groundMaterial = (ground.material = new BABYLON.StandardMaterial("GroundMaterial", scene));
groundMaterial.diffuseColor = new BABYLON.Color3(0.25, 0.25, 0.25);
groundMaterial.specularPower = 128;
const groundReflectionTexture = (groundMaterial.reflectionTexture = new BABYLON.MirrorTexture("MirrorTexture", 1024, scene, true));
groundReflectionTexture.mirrorPlane = BABYLON.Plane.FromPositionAndNormal(ground.position, ground.getFacetNormal(0).scale(-1));
groundReflectionTexture.renderList = [modelMesh];
groundReflectionTexture.level = 0.25;
const defaultPipeline = new BABYLON.DefaultRenderingPipeline("default", true, scene, [mmdCamera, camera]);
defaultPipeline.samples = 4;
defaultPipeline.bloomEnabled = true;
defaultPipeline.bloomThreshold = 0;
defaultPipeline.bloomWeight = 0.1;
defaultPipeline.bloomKernel = 38;
defaultPipeline.bloomScale = 0.5;
defaultPipeline.chromaticAberrationEnabled = true;
defaultPipeline.chromaticAberration.aberrationAmount = 0;
defaultPipeline.fxaaEnabled = true;
defaultPipeline.imageProcessingEnabled = true;
defaultPipeline.imageProcessing.toneMappingEnabled = false;
defaultPipeline.imageProcessing.toneMappingType = BABYLON.ImageProcessingConfiguration.TONEMAPPING_ACES;
defaultPipeline.imageProcessing.vignetteWeight = 0.5;
defaultPipeline.imageProcessing.vignetteStretch = 0.5;
defaultPipeline.imageProcessing.vignetteColor = new BABYLON.Color4(0, 0, 0, 0);
defaultPipeline.imageProcessing.vignetteEnabled = true;
const lensEffect = new BABYLON.LensRenderingPipeline('lensEffects', {edge_blur: engine.hostInformation.isMobile ? 0.0 : 1.0, chromatic_aberration: engine.hostInformation.isMobile ? 0.5 : 1.0, distortion: 0.2}, scene, 1.0);
scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline('lensEffects', camera);
scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline('lensEffects', mmdCamera);
// BABYLON.ParticleHelper.CreateAsync("rain", scene, false).then((set) => {set.start()});
const guiCamera = new BABYLON.ArcRotateCamera("GUICamera", Math.PI / 2 + Math.PI / 7, Math.PI / 2, 100, new BABYLON.Vector3(0, 20, 0), scene);
guiCamera.layerMask = 0x10000000;
scene.activeCameras = [mmdCamera, guiCamera];
let lastClickTime = -Infinity;
canvas.onclick = () => {
const currentTime = performance.now();
if (500 < currentTime - lastClickTime) {
lastClickTime = currentTime;
return;
}
lastClickTime = -Infinity;
if (scene.activeCameras[0] === mmdCamera) scene.activeCameras = [camera, guiCamera];
else scene.activeCameras = [mmdCamera, guiCamera];
};
let engineInstrumentation = new BABYLON.EngineInstrumentation(engine);
engineInstrumentation.captureGPUFrameTime = true;
engineInstrumentation.captureShaderCompilationTime = true;
let sceneInstrumentation = new BABYLON.SceneInstrumentation(scene);
sceneInstrumentation.captureActiveMeshesEvaluationTime = true;
sceneInstrumentation.captureFrameTime = true;
sceneInstrumentation.captureParticlesRenderTime = true;
sceneInstrumentation.captureRenderTime = true;
sceneInstrumentation.captureCameraRenderTime = true;
sceneInstrumentation.captureRenderTargetsRenderTime = true;
sceneInstrumentation.captureInterFrameTime = true;
let isLimitFPS = false;
let targetFPS = null;
if (Object.keys(urlQueryObject).some(el => el === 'fps')) {
isLimitFPS = true;
targetFPS = parseFloat(urlQueryObject.fps) + 0.35;
engine.customAnimationFrameRequester = {
requestAnimationFrame: (func) => {setTimeout(func, 1000 / targetFPS - sceneInstrumentation.frameTimeCounter.current - sceneInstrumentation.activeMeshesEvaluationTimeCounter.current - sceneInstrumentation.particlesRenderTimeCounter.lastSecAverage - sceneInstrumentation.renderTimeCounter.current - sceneInstrumentation.cameraRenderTimeCounter.current - sceneInstrumentation.renderTargetsRenderTimeCounter.current)}
};
}
const advancedTexture = BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI("UI");
advancedTexture.layer.layerMask = 0x10000000;
advancedTexture.renderScale = 1.5;
const textblock = new BABYLON.GUI.TextBlock();
// textblock.widthInPixels = 800;
// textblock.left = 10;
textblock.text = `${engine._glRenderer}\n${engine._glVersion}`;
textblock.fontSize = 32;
textblock.fontFamily = "'SF Mono', 'SF Pro Text', 'Inter', 'Noto Sans JP', 'system-ui'";
textblock.textHorizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
textblock.textVerticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP;
textblock.horizontalAlignment = BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_LEFT;
textblock.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP;
textblock.color = "#ffffff";
advancedTexture.addControl(textblock);
const textBlockUpdateDisp = setInterval(() => {
if (engine.hostInformation.isMobile) {
textblock.text = `${engine._glRenderer}
${engine._glVersion}
${engine.frameId} f
${mathFunc.rounder('floor', engine.performanceMonitor.averageFPS, 2)} fps
${mathFunc.rounder('floor', engine.performanceMonitor.averageFrameTime, 2)} ms`;
} else {
textblock.text = `${engine._glRenderer}
${engine._glVersion}
Main Model Path: ${resourcePaths.mainModel}
Main Motion Path: ${resourcePaths.mainMotion}
Main Audio Path: ${resourcePaths.audio}
FPS Disp: ${mathFunc.rounder('floor', engine.performanceMonitor.averageFPS, 2, true)} fps avg (${mathFunc.rounder('floor', engine.performanceMonitor.instantaneousFPS, 2, true)} fps)
FPS Limit: ${isLimitFPS ? mathFunc.rounder('floor', parseFloat(urlQueryObject.fps), 2, true) + ' fps' : 'unlimited'}
FPS Real: ${isLimitFPS ? mathFunc.rounder('floor', 1000 / sceneInstrumentation.frameTimeCounter.lastSecAverage, 2, true) : mathFunc.rounder('floor', 1000 / sceneInstrumentation.frameTimeCounter.lastSecAverage, 2, true)} fps
Active Meshes: ${scene.getActiveMeshes().length} / ${scene.meshes.length}
Total Vertices: ${scene.totalVerticesPerfCounter.current}
Active Indices: ${scene.totalActiveIndicesPerfCounter.current}
Total Objects: ${scene.materials.length} mat, ${scene.textures.length} tex, ${scene.animatables.length} anm, ${scene.lights.length} lit
Draw Calls Count: ${sceneInstrumentation.drawCallsCounter.current}
Frame Count: ${engine.frameId} frame
Actually Frame: ${mathFunc.rounder('floor', engine.performanceMonitor.averageFrameTime, 2, true)} ms avg (${mathFunc.rounder('floor', engine.performanceMonitor.instantaneousFrameTime, 2, true)} ms)
Scene Frame: ${mathFunc.rounder('ceil', sceneInstrumentation.frameTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.frameTimeCounter.current, 2, true)} ms)
Active Meshes Eval: ${mathFunc.rounder('ceil', sceneInstrumentation.activeMeshesEvaluationTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.activeMeshesEvaluationTimeCounter.current, 2, true)} ms)
Particles Render: ${mathFunc.rounder('ceil', sceneInstrumentation.particlesRenderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.particlesRenderTimeCounter.current, 2, true)} ms)
Inter Frame: ${mathFunc.rounder('ceil', sceneInstrumentation.interFrameTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.interFrameTimeCounter.current, 2, true)} ms)
GPU Frame: ${mathFunc.rounder('ceil', engineInstrumentation.gpuFrameTimeCounter.lastSecAverage * 0.000001, 2, true)} ms avg (${mathFunc.rounder('ceil', engineInstrumentation.gpuFrameTimeCounter.current * 0.000001, 2, true)} ms)
Shader Comp Total: ${mathFunc.rounder('ceil', engineInstrumentation.shaderCompilationTimeCounter.count, 2, true)} ms
Scene Render: ${mathFunc.rounder('ceil', sceneInstrumentation.renderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.renderTimeCounter.current, 2, true)} ms)
Camera Render: ${mathFunc.rounder('ceil', sceneInstrumentation.cameraRenderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.cameraRenderTimeCounter.current, 2, true)} ms)
Targets Render: ${mathFunc.rounder('ceil', sceneInstrumentation.renderTargetsRenderTimeCounter.lastSecAverage, 2, true)} ms avg (${mathFunc.rounder('ceil', sceneInstrumentation.renderTargetsRenderTimeCounter.current, 2, true)} ms)
Heap: ${!performance.memory ? 'Unavailable' : (mathFunc.rounder('ceil', performance.memory.usedJSHeapSize / 1024 / 1024, 2, true))} MB / ${!performance.memory ? 'Unavailable' : (mathFunc.rounder('ceil', performance.memory.totalJSHeapSize / 1024 / 1024, 2, true))} MB (Limit ${!performance.memory ? 'Unavailable' : (mathFunc.rounder('ceil', performance.memory.jsHeapSizeLimit / 1024 / 1024, 2, true))} MB)
`;
}
}, 10);
await new Promise(resolve => setTimeout(resolve, 1000));
mmdRuntime.playAnimation();
return scene;
}
}
createScene = function () {
return Playground.CreateScene(engine, engine.getRenderingCanvas());
};
window.initFunction = async function () {
globalThis.HK = await HavokPhysics();
var asyncEngineCreation = async function () {
try {
return createDefaultEngine();
} catch (e) {
console.log("the available createEngine function failed. Creating the default engine instead");
return createDefaultEngine();
}
};
window.engine = await asyncEngineCreation();
if (!engine) throw "engine should not be null.";
startRenderLoop(engine, canvas);
window.scene = createScene();
};
initFunction().then(() => {
scene.then((returnedScene) => {
sceneToRender = returnedScene;
});
});
// Resize
window.addEventListener("resize", function () {
engine.resize();
});
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