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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Flower Wisdom Spinner</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
font-family: 'Courier New', monospace;
cursor: grab;
user-select: none;
background: linear-gradient(135deg, #000428, #004e92);
}
#spinner-container {
position: fixed;
width: 100%;
height: 100%;
}
#ui-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%; /* Take full width of the screen */
pointer-events: none;
z-index: 100;
color: white;
padding: 1rem;
box-sizing: border-box;
display: flex;
flex-direction: column;
align-items: center; /* Center items horizontally */
justify-content: flex-start;
text-align: center; /* For better alignment on mobile */
}
/* Optional: make text size and padding adjust on smaller screens */
@media (max-width: 600px) {
#ui-overlay {
padding: 0.5rem;
font-size: 0.9rem;
}
}
.title {
font-size: 2.5rem;
margin-bottom: 1rem;
text-shadow: 0 0 10px rgba(255,255,255,0.5);
background: linear-gradient(to right, #fbc2eb, #a6c1ee);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
animation: pulse 2s infinite;
}
@keyframes pulse {
0% { transform: scale(1); }
50% { transform: scale(1.05); }
100% { transform: scale(1); }
}
.subtitle {
font-size: 1rem;
margin-bottom: 2rem;
color: rgba(255,255,255,0.7);
max-width: 500px;
text-align: center;
line-height: 1.5;
}
#wisdom-container {
position: fixed;
bottom: 2rem;
left: 50%;
transform: translateX(-50%);
width: 80%;
max-width: 600px;
max-height: 200px;
overflow-y: auto;
background: rgba(0, 0, 0, 0.5);
border: 1px solid rgba(255,255,255,0.2);
border-radius: 1rem;
padding: 1rem;
backdrop-filter: blur(10px);
display: flex;
flex-direction: column;
align-items: center;
}
.wisdom-bubble {
background: rgba(255,255,255,0.1);
border-radius: 1rem;
padding: 0.8rem 1.2rem;
margin-bottom: 0.8rem;
animation: fadeIn 0.5s ease-out;
border: 1px solid rgba(255,255,255,0.2);
width: 90%;
text-align: center;
font-style: italic;
color: #fff;
position: relative;
}
.wisdom-bubble::before {
content: "❝";
position: absolute;
left: 0.5rem;
top: 0.5rem;
font-size: 1.5rem;
opacity: 0.5;
}
.wisdom-bubble::after {
content: "❞";
position: absolute;
right: 0.5rem;
bottom: 0.5rem;
font-size: 1.5rem;
opacity: 0.5;
}
@keyframes fadeIn {
from { opacity: 0; transform: translateY(10px); }
to { opacity: 1; transform: translateY(0); }
}
.control-btn {
position: fixed;
width: 80px;
height: 80px;
border-radius: 50%;
background: rgba(255,255,255,0.1);
border: 2px solid rgba(255,255,255,0.3);
backdrop-filter: blur(5px);
pointer-events: auto;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
color: white;
font-size: 0.8rem;
text-align: center;
transition: all 0.3s;
z-index: 200;
}
.control-btn:hover {
background: rgba(255,255,255,0.2);
transform: scale(1.1);
}
#color-btn {
bottom: 12rem;
left: 2rem;
}
#reset-btn {
bottom: 2rem;
right: 2rem;
}
#speed-indicator {
position: fixed;
bottom: 12rem;
right: 2rem;
width: 80px;
height: 80px;
border-radius: 50%;
background: rgba(255,255,255,0.1);
border: 2px solid rgba(255,255,255,0.3);
backdrop-filter: blur(5px);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
color: white;
font-size: 0.9rem;
}
#speed-value {
font-size: 1.2rem;
font-weight: bold;
margin-top: 0.2rem;
}
.particle {
position: absolute;
width: 10px;
height: 10px;
border-radius: 50%;
pointer-events: none;
z-index: 10;
}
</style>
</head>
<body>
<div id="spinner-container"></div>
<div id="ui-overlay">
<div class="title">FLOWER OF WISDOM</div>
<div class="subtitle">Spin the flower to release petals of Kabir's wisdom. The faster you spin, the more wisdom blossoms.</div>
</div>
<div id="wisdom-container">
<div class="wisdom-bubble">"Between the conscious and the unconscious, the mind has put up a swing."</div>
</div>
<div class="control-btn" id="color-btn">CHANGE<br>FLOWER</div>
<div class="control-btn" id="reset-btn">RESET</div>
<div id="speed-indicator">
<div>SPEED</div>
<div id="speed-value">0%</div>
</div>
<script>
// Flower Wisdom Spinner
const container = document.getElementById('spinner-container');
const width = container.clientWidth;
const height = container.clientHeight;
// Create scene
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x000428);
// Camera
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
camera.position.z = 5;
// Renderer
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(width, height);
renderer.setPixelRatio(window.devicePixelRatio);
container.appendChild(renderer.domElement);
// Add bloom effect for glowing flowers
const bloomParams = {
exposure: 1,
bloomStrength: 1.5,
bloomThreshold: 0,
bloomRadius: 0.5
};
// Lights
const ambientLight = new THREE.AmbientLight(0x404040);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
// Create the flower spinner
let flower;
let flowerSpeed = 0;
let maxSpeed = 30;
let isDragging = false;
let previousMousePosition = { x: 0, y: 0 };
let currentColor = 0xff69b4; // Start with pink
let colorChangeInterval;
let lastWisdomDropTime = 0;
let wisdomDropped = false;
let particles = [];
let particleSystem;
// Flower colors
const flowerColors = [
0xff69b4, // Hot pink
0x9370db, // Medium purple
0xffa500, // Orange
0x32cd32, // Lime green
0x00bfff, // Deep sky blue
0xff6347, // Tomato
0xda70d6, // Orchid
0x20b2aa // Light sea green
];
// Kabir's wisdom sayings
const kabirWisdom = [
"Between the conscious and the unconscious, the mind has put up a swing.",
"The river that flows in you also flows in me.",
"When the drop merges into the ocean, who can find it?",
"The guest is inside you, and also inside me.",
"Wherever you are is the entry point.",
"The truth was a mirror in the hands of God. It fell, and broke into pieces.",
"I laugh when I hear that the fish in the water is thirsty.",
"The moon shines in my body, but my blind eyes cannot see it.",
"What you are searching for is seeking you.",
"If you don't break your ropes while you're alive, do you think ghosts will do it after?",
"The water in the vessel is sparkling; the water in the sea is dark.",
"When you really look for me, you will see me instantly.",
"The lane of love is narrow—there is room for only one.",
"What is seen is not the Truth; what is unseen is not a lie.",
"The flute of the infinite is played without ceasing."
];
// Create flower geometry
function createFlowerPetal() {
const shape = new THREE.Shape();
const x = 0, y = 0;
shape.moveTo(x, y);
shape.bezierCurveTo(x + 0.5, y + 0.5, x + 1, y + 0.8, x + 1.5, y);
shape.bezierCurveTo(x + 1, y - 0.8, x + 0.5, y - 0.5, x, y);
const extrudeSettings = {
steps: 1,
depth: 0.1,
bevelEnabled: true,
bevelThickness: 0.1,
bevelSize: 0.1,
bevelSegments: 8
};
return new THREE.ExtrudeGeometry(shape, extrudeSettings);
}
// Create small flower particle
function createSmallFlower() {
const group = new THREE.Group();
// Center of small flower
const centerGeo = new THREE.SphereGeometry(0.05, 16, 16);
const centerMat = new THREE.MeshPhongMaterial({
color: 0xffff00,
emissive: 0xffff00,
emissiveIntensity: 0.5
});
const center = new THREE.Mesh(centerGeo, centerMat);
group.add(center);
// Create 5 simple petals
const petalGeo = new THREE.ConeGeometry(0.1, 0.2, 4, 1);
const petalMat = new THREE.MeshPhongMaterial({
color: currentColor,
emissive: currentColor,
emissiveIntensity: 0.3,
flatShading: true
});
for (let i = 0; i < 5; i++) {
const petal = new THREE.Mesh(petalGeo, petalMat);
petal.rotation.z = (i * Math.PI * 2) / 5;
petal.position.x = Math.cos(petal.rotation.z) * 0.15;
petal.position.y = Math.sin(petal.rotation.z) * 0.15;
petal.rotation.x = Math.PI / 2;
group.add(petal);
}
return group;
}
// Create the main flower spinner
function createFlowerSpinner() {
const group = new THREE.Group();
// Flower center
const centerGeometry = new THREE.SphereGeometry(0.4, 32, 32);
const centerMaterial = new THREE.MeshPhongMaterial({
color: 0xffff00,
emissive: 0xffff00,
emissiveIntensity: 0.8,
shininess: 100
});
const center = new THREE.Mesh(centerGeometry, centerMaterial);
group.add(center);
// Create petals
const petalGeometry = createFlowerPetal();
const petalMaterial = new THREE.MeshPhongMaterial({
color: currentColor,
emissive: currentColor,
emissiveIntensity: 0.5,
side: THREE.DoubleSide,
specular: 0xffffff,
shininess: 30
});
// Create 8 petals in a circle
for (let i = 0; i < 8; i++) {
const petal = new THREE.Mesh(petalGeometry, petalMaterial);
petal.rotation.z = (i * Math.PI * 2) / 8;
petal.position.x = Math.cos(petal.rotation.z) * 0.8;
petal.position.y = Math.sin(petal.rotation.z) * 0.8;
group.add(petal);
// Add some details to petals
const lineGeometry = new THREE.BufferGeometry().setFromPoints([
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(1.5, 0, 0)
]);
const lineMaterial = new THREE.LineBasicMaterial({
color: 0xffff00,
linewidth: 2
});
const line = new THREE.Line(lineGeometry, lineMaterial);
line.position.x = Math.cos(petal.rotation.z) * 0.8;
line.position.y = Math.sin(petal.rotation.z) * 0.8;
line.rotation.z = petal.rotation.z;
line.scale.set(0.7, 0.7, 0.7);
group.add(line);
}
// Add some leaves at the bottom
const leafGeometry = new THREE.ConeGeometry(0.3, 0.8, 4, 1);
const leafMaterial = new THREE.MeshPhongMaterial({
color: 0x32cd32,
emissive: 0x228b22,
emissiveIntensity: 0.3
});
for (let i = 0; i < 3; i++) {
const leaf = new THREE.Mesh(leafGeometry, leafMaterial);
leaf.rotation.z = (i * Math.PI * 2) / 3;
leaf.rotation.x = Math.PI / 2;
leaf.position.y = -0.8;
group.add(leaf);
}
return group;
}
flower = createFlowerSpinner();
scene.add(flower);
// Create particle system for floating petals
function createParticleSystem() {
const particles = [];
const particleCount = 100;
for (let i = 0; i < particleCount; i++) {
const particle = createSmallFlower();
// Random position in a sphere
const radius = 5 * Math.random() * 0.5;
const theta = Math.random() * Math.PI * 2;
const phi = Math.random() * Math.PI * 2;
particle.position.x = radius * Math.sin(theta) * Math.cos(phi);
particle.position.y = radius * Math.sin(theta) * Math.sin(phi);
particle.position.z = radius * Math.cos(theta);
// Random scale and rotation
const scale = 0.2 + Math.random() * 0.3;
particle.scale.set(scale, scale, scale);
particle.rotation.set(
Math.random() * Math.PI,
Math.random() * Math.PI,
Math.random() * Math.PI
);
// Store velocity for animation
particle.userData = {
velocity: new THREE.Vector3(
(Math.random() - 0.5) * 0.01,
(Math.random() - 0.5) * 0.01,
(Math.random() - 0.5) * 0.01
),
rotationSpeed: new THREE.Vector3(
(Math.random() - 0.5) * 0.01,
(Math.random() - 0.5) * 0.01,
(Math.random() - 0.5) * 0.01
)
};
particles.push(particle);
}
return particles;
}
// Initialize particle system
particleSystem = createParticleSystem();
particleSystem.forEach(particle => scene.add(particle));
// Handle window resize
window.addEventListener('resize', () => {
const newWidth = container.clientWidth;
const newHeight = container.clientHeight;
camera.aspect = newWidth / newHeight;
camera.updateProjectionMatrix();
renderer.setSize(newWidth, newHeight);
});
// Emit flower particles from the spinner
function emitParticles() {
const speedPercent = (Math.abs(flowerSpeed) / maxSpeed) * 100;
if (speedPercent > 30) {
const particlesToEmit = Math.floor(speedPercent / 20);
for (let i = 0; i < particlesToEmit; i++) {
const particle = createSmallFlower();
// Position near the edge of the flower
const angle = Math.random() * Math.PI * 2;
const distance = 1.5 + Math.random() * 0.5;
particle.position.x = Math.cos(angle) * distance;
particle.position.y = Math.sin(angle) * distance;
// Random scale
const scale = 0.1 + Math.random() * 0.2;
particle.scale.set(scale, scale, scale);
// Random velocity away from center
particle.userData = {
velocity: new THREE.Vector3(
Math.cos(angle) * 0.02,
Math.sin(angle) * 0.02,
(Math.random() - 0.5) * 0.01
),
rotationSpeed: new THREE.Vector3(
(Math.random() - 0.5) * 0.02,
(Math.random() - 0.5) * 0.02,
(Math.random() - 0.5) * 0.02
),
lifetime: 100 + Math.random() * 100
};
scene.add(particle);
particleSystem.push(particle);
}
}
}
// Update particles
function updateParticles() {
for (let i = particleSystem.length - 1; i >= 0; i--) {
const particle = particleSystem[i];
// Apply velocity
particle.position.add(particle.userData.velocity);
// Apply rotation
particle.rotation.x += particle.userData.rotationSpeed.x;
particle.rotation.y += particle.userData.rotationSpeed.y;
particle.rotation.z += particle.userData.rotationSpeed.z;
// Decrease lifetime
if (particle.userData.lifetime !== undefined) {
particle.userData.lifetime--;
// Fade out
if (particle.userData.lifetime < 30) {
particle.children.forEach(child => {
if (child.material) {
child.material.opacity = particle.userData.lifetime / 30;
}
});
}
// Remove when lifetime expires
if (particle.userData.lifetime <= 0) {
scene.remove(particle);
particleSystem.splice(i, 1);
}
}
// Remove if too far away
if (particle.position.length() > 10) {
scene.remove(particle);
particleSystem.splice(i, 1);
}
}
}
// Drop wisdom when spinner reaches certain speed
function dropWisdom() {
const now = Date.now();
const speedPercent = (Math.abs(flowerSpeed) / maxSpeed) * 100;
// Only drop wisdom if spinning fast enough and not recently
if (speedPercent > 5 && (now - lastWisdomDropTime > 3000 || !wisdomDropped)) {
const wisdom = kabirWisdom[Math.floor(Math.random() * kabirWisdom.length)];
const bubble = document.createElement('div');
bubble.className = 'wisdom-bubble';
bubble.textContent = wisdom;
const container = document.getElementById('wisdom-container');
container.insertBefore(bubble, container.firstChild);
// Limit number of wisdom bubbles
if (container.children.length > 5) {
container.removeChild(container.lastChild);
}
lastWisdomDropTime = now;
wisdomDropped = true;
// Flash the flower color when wisdom drops
const originalColor = currentColor;
currentColor = 0xffffff;
scene.remove(flower);
flower = createFlowerSpinner();
scene.add(flower);
setTimeout(() => {
currentColor = originalColor;
scene.remove(flower);
flower = createFlowerSpinner();
scene.add(flower);
}, 200);
} else if (speedPercent < 30) {
wisdomDropped = false;
}
}
// Update speed indicator
function updateSpeedIndicator() {
const speedPercent = (Math.abs(flowerSpeed) / maxSpeed) * 100;
document.getElementById('speed-value').textContent = Math.floor(speedPercent) + '%';
// Change color based on speed
const speedIndicator = document.getElementById('speed-indicator');
if (speedPercent > 70) {
speedIndicator.style.background = 'rgba(255, 50, 50, 0.3)';
speedIndicator.style.borderColor = 'rgba(255, 100, 100, 0.5)';
} else if (speedPercent > 40) {
speedIndicator.style.background = 'rgba(255, 165, 0, 0.3)';
speedIndicator.style.borderColor = 'rgba(255, 200, 0, 0.5)';
} else {
speedIndicator.style.background = 'rgba(255, 255, 255, 0.1)';
speedIndicator.style.borderColor = 'rgba(255, 255, 255, 0.3)';
}
}
// Animation loop
function animate() {
requestAnimationFrame(animate);
// Rotate flower based on speed
flower.rotation.z += flowerSpeed;
// Apply friction
if (!isDragging) {
flowerSpeed *= 0.98;
if (Math.abs(flowerSpeed) < 0.001) flowerSpeed = 0;
}
// Emit particles, drop wisdom and update UI
emitParticles();
updateParticles();
dropWisdom();
updateSpeedIndicator();
// Make the flower "breathe" when idle
if (Math.abs(flowerSpeed) < 0.5) {
const pulse = Math.sin(Date.now() * 0.002) * 0.05 + 1;
flower.scale.set(pulse, pulse, pulse);
} else {
flower.scale.set(1, 1, 1);
}
renderer.render(scene, camera);
}
animate();
// Mouse/touch interaction
container.addEventListener('mousedown', (e) => {
isDragging = true;
previousMousePosition = { x: e.clientX, y: e.clientY };
container.style.cursor = 'grabbing';
});
window.addEventListener('mouseup', () => {
isDragging = false;
container.style.cursor = 'grab';
});
container.addEventListener('mousemove', (e) => {
if (isDragging) {
const deltaMove = { x: e.clientX - previousMousePosition.x };
// Calculate speed based on mouse movement
flowerSpeed = deltaMove.x * 0.02;
flowerSpeed = Math.min(Math.max(flowerSpeed, -maxSpeed), maxSpeed);
previousMousePosition = { x: e.clientX, y: e.clientY };
}
});
// Touch support
container.addEventListener('touchstart', (e) => {
isDragging = true;
previousMousePosition = { x: e.touches[0].clientX, y: e.touches[0].clientY };
container.style.cursor = 'grabbing';
e.preventDefault();
});
window.addEventListener('touchend', () => {
isDragging = false;
container.style.cursor = 'grab';
});
container.addEventListener('touchmove', (e) => {
if (isDragging) {
const deltaMove = { x: e.touches[0].clientX - previousMousePosition.x };
// Calculate speed based on touch movement
flowerSpeed = deltaMove.x * 0.03;
flowerSpeed = Math.min(Math.max(flowerSpeed, -maxSpeed), maxSpeed);
previousMousePosition = { x: e.touches[0].clientX, y: e.touches[0].clientY };
e.preventDefault();
}
});
// Color change button
document.getElementById('color-btn').addEventListener('click', () => {
// Get a random color different from current
let newColor;
do {
newColor = flowerColors[Math.floor(Math.random() * flowerColors.length)];
} while (newColor === currentColor);
currentColor = newColor;
// Remove old flower
scene.remove(flower);
// Create new flower with new color
flower = createFlowerSpinner();
scene.add(flower);
// Also update particle colors
particleSystem.forEach(particle => {
particle.children.forEach(child => {
if (child.material && child.material.color) {
if (child.material.color.getHex() !== 0xffff00) { // Not the yellow center
child.material.color.setHex(currentColor);
child.material.emissive.setHex(currentColor);
}
}
});
});
});
// Reset button
document.getElementById('reset-btn').addEventListener('click', () => {
flowerSpeed = 0;
document.getElementById('speed-value').textContent = '0%';
// Clear wisdom container except initial message
const container = document.getElementById('wisdom-container');
while (container.children.length > 1) {
container.removeChild(container.lastChild);
}
// Reset to default color
currentColor = 0xff69b4;
scene.remove(flower);
flower = createFlowerSpinner();
scene.add(flower);
// Reset speed indicator color
const speedIndicator = document.getElementById('speed-indicator');
speedIndicator.style.background = 'rgba(255, 255, 255, 0.1)';
speedIndicator.style.borderColor = 'rgba(255, 255, 255, 0.3)';
// Clear all particles
particleSystem.forEach(particle => scene.remove(particle));
particleSystem = [];
});
</script>
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