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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Decision Tree Regression Game</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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min-height: 100vh;
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padding: 20px;
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color: #333;
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}
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.container {
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max-width: 1200px;
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margin: 0 auto;
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background: rgba(255, 255, 255, 0.95);
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border-radius: 20px;
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box-shadow: 0 20px 40px rgba(0, 0, 0, 0.1);
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overflow: hidden;
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}
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.header {
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background: linear-gradient(135deg, #4facfe 0%, #00f2fe 100%);
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padding: 30px;
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text-align: center;
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color: white;
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}
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.header h1 {
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font-size: 2.5rem;
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margin-bottom: 10px;
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text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.3);
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}
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.header p {
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font-size: 1.1rem;
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opacity: 0.9;
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}
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.game-container {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 30px;
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padding: 30px;
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}
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@media (max-width: 768px) {
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.game-container {
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grid-template-columns: 1fr;
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}
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}
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.canvas-section {
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position: relative;
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}
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#regressionCanvas {
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width: 100%;
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height: 400px;
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border: 3px solid #4facfe;
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border-radius: 15px;
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background: #f8f9fa;
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cursor: crosshair;
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box-shadow: 0 8px 16px rgba(0, 0, 0, 0.1);
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}
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.controls {
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background: #f8f9fa;
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padding: 25px;
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border-radius: 15px;
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box-shadow: 0 8px 16px rgba(0, 0, 0, 0.1);
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}
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.control-group {
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margin-bottom: 20px;
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}
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.control-group h3 {
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color: #4facfe;
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margin-bottom: 15px;
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font-size: 1.2rem;
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}
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.btn {
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background: linear-gradient(135deg, #4facfe 0%, #00f2fe 100%);
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color: white;
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border: none;
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padding: 12px 24px;
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border-radius: 8px;
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cursor: pointer;
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font-size: 1rem;
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font-weight: 600;
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margin: 5px;
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transition: transform 0.2s, box-shadow 0.2s;
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}
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.btn:hover {
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transform: translateY(-2px);
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box-shadow: 0 8px 16px rgba(79, 172, 254, 0.3);
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}
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.btn-secondary {
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background: linear-gradient(135deg, #fd746c 0%, #ff9068 100%);
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}
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.btn-success {
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background: linear-gradient(135deg, #56ab2f 0%, #a8e6cf 100%);
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}
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.data-points {
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background: white;
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padding: 15px;
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border-radius: 10px;
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border: 2px solid #e9ecef;
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max-height: 200px;
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overflow-y: auto;
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}
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.data-point {
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display: flex;
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justify-content: space-between;
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padding: 8px;
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border-bottom: 1px solid #e9ecef;
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}
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.data-point:last-child {
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border-bottom: none;
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}
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.stats {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: 15px;
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margin-top: 20px;
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}
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.stat-box {
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background: white;
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padding: 15px;
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border-radius: 10px;
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border: 2px solid #e9ecef;
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text-align: center;
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}
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.stat-value {
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font-size: 1.5rem;
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font-weight: bold;
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color: #4facfe;
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}
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.instructions {
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background: linear-gradient(135deg, #fffcdc 0%, #d9a7c7 100%);
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padding: 25px;
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border-radius: 15px;
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margin-top: 30px;
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}
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.instructions h3 {
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color: #764ba2;
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margin-bottom: 15px;
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}
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.instructions ul {
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list-style: none;
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padding: 0;
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}
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.instructions li {
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padding: 8px 0;
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border-bottom: 1px solid rgba(118, 75, 162, 0.2);
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}
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.instructions li:last-child {
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border-bottom: none;
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}
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.prediction-area {
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background: linear-gradient(135deg, #a8ff78 0%, #78ffd6 100%);
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padding: 20px;
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border-radius: 15px;
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margin-top: 20px;
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text-align: center;
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}
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.prediction-input {
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padding: 12px;
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border: 2px solid #4facfe;
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border-radius: 8px;
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font-size: 1rem;
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margin-right: 10px;
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width: 100px;
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}
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.tree-depth-slider {
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width: 100%;
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margin: 15px 0;
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}
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.slider-value {
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text-align: center;
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font-weight: bold;
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color: #4facfe;
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}
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</style>
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</head>
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<body>
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<div class="container">
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<div class="header">
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<h1>🎯 Decision Tree Regression Game</h1>
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<p>Visualize and interact with machine learning regression in real-time!</p>
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</div>
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<div class="game-container">
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<div class="canvas-section">
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<canvas id="regressionCanvas" width="500" height="400"></canvas>
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<div class="stats">
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<div class="stat-box">
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<div>Data Points</div>
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<div class="stat-value" id="pointCount">0</div>
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</div>
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<div class="stat-box">
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<div>Tree Depth</div>
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<div class="stat-value" id="treeDepth">1</div>
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</div>
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</div>
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</div>
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<div class="controls">
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<div class="control-group">
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<h3>🎮 Game Controls</h3>
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<button class="btn" onclick="addRandomPoints(10)">➕ Add 10 Random Points</button>
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<button class="btn btn-secondary" onclick="clearAllPoints()">🗑️ Clear All Points</button>
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<button class="btn btn-success" onclick="trainModel()">🚀 Train Model</button>
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</div>
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<div class="control-group">
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<h3>🌳 Tree Settings</h3>
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<label>Max Tree Depth:</label>
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<input type="range" min="1" max="10" value="3" class="tree-depth-slider" id="treeDepthSlider" oninput="updateTreeDepth()">
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<div class="slider-value" id="depthValue">3</div>
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</div>
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<div class="control-group">
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<h3>📊 Data Points</h3>
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<div class="data-points" id="dataPointsList">
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<div class="data-point">No data points yet...</div>
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</div>
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</div>
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<div class="prediction-area">
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<h3>🔮 Make a Prediction</h3>
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<input type="number" class="prediction-input" id="predictInput" placeholder="Enter X value" step="0.1">
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<button class="btn" onclick="makePrediction()">Predict Y</button>
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<div id="predictionResult" style="margin-top: 10px; font-weight: bold;"></div>
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</div>
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</div>
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</div>
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<div class="instructions">
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<p>You can see by incres depth it more non-linaer and by decring depth it more linaer </p>
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<h3>📖 How to Play</h3>
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<ul>
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<li>🎯 <strong>Click</strong> on the canvas to add data points</li>
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<li>🔄 Use the slider to adjust tree depth (complexity)</li>
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<li>🚀 Click "Train Model" to build the decision tree</li>
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<li>🔮 Enter an X value to predict the corresponding Y</li>
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<li>📊 Watch how the tree partitions the feature space</li>
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<li>🎨 Different colors represent different tree nodes</li>
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</ul>
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</div>
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</div>
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<script>
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const canvas = document.getElementById('regressionCanvas');
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const ctx = canvas.getContext('2d');
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const width = canvas.width;
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const height = canvas.height;
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let dataPoints = [];
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let decisionTree = null;
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let maxDepth = 3;
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function initCanvas() {
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ctx.clearRect(0, 0, width, height);
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drawGrid();
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drawAxes();
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}
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function drawGrid() {
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ctx.strokeStyle = '#e0e0e0';
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ctx.lineWidth = 1;
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for (let x = 0; x <= width; x += 50) {
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ctx.beginPath();
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ctx.moveTo(x, 0);
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ctx.lineTo(x, height);
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ctx.stroke();
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}
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for (let y = 0; y <= height; y += 50) {
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ctx.beginPath();
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ctx.moveTo(0, y);
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ctx.lineTo(width, y);
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ctx.stroke();
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}
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}
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function drawAxes() {
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ctx.strokeStyle = '#333';
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ctx.lineWidth = 2;
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ctx.beginPath();
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ctx.moveTo(0, height / 2);
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ctx.lineTo(width, height / 2);
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(width / 2, 0);
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ctx.lineTo(width / 2, height);
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ctx.stroke();
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ctx.fillStyle = '#333';
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ctx.font = '12px Arial';
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ctx.fillText('X', width - 20, height / 2 - 10);
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ctx.fillText('Y', width / 2 + 10, 20);
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}
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function canvasToData(x, y) {
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return {
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x: (x - width / 2) / (width / 20),
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y: (height / 2 - y) / (height / 20)
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};
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}
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function dataToCanvas(x, y) {
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return {
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x: width / 2 + x * (width / 20),
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y: height / 2 - y * (height / 20)
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};
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}
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canvas.addEventListener('click', (event) => {
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const rect = canvas.getBoundingClientRect();
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const x = event.clientX - rect.left;
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const y = event.clientY - rect.top;
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const dataCoord = canvasToData(x, y);
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dataPoints.push(dataCoord);
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updateDataPointsList();
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drawDataPoints();
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if (decisionTree) {
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drawDecisionTree();
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}
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});
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function drawDataPoints() {
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dataPoints.forEach(point => {
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const canvasCoord = dataToCanvas(point.x, point.y);
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ctx.fillStyle = '#ff6b6b';
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ctx.beginPath();
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ctx.arc(canvasCoord.x, canvasCoord.y, 6, 0, 2 * Math.PI);
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ctx.fill();
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ctx.strokeStyle = '#fff';
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ctx.lineWidth = 2;
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ctx.stroke();
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});
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document.getElementById('pointCount').textContent = dataPoints.length;
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}
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function updateDataPointsList() {
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const list = document.getElementById('dataPointsList');
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list.innerHTML = '';
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if (dataPoints.length === 0) {
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list.innerHTML = '<div class="data-point">No data points yet...</div>';
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return;
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}
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dataPoints.forEach((point, index) => {
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const div = document.createElement('div');
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div.className = 'data-point';
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div.innerHTML = `
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<span>Point ${index + 1}</span>
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<span>(${point.x.toFixed(2)}, ${point.y.toFixed(2)})</span>
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`;
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list.appendChild(div);
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});
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}
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function addRandomPoints(count) {
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for (let i = 0; i < count; i++) {
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const x = (Math.random() - 0.5) * 18;
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const y = Math.sin(x * 2) * 3 + (Math.random() - 0.5) * 2;
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dataPoints.push({ x, y });
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}
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updateDataPointsList();
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drawDataPoints();
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if (decisionTree) {
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drawDecisionTree();
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}
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}
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function clearAllPoints() {
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dataPoints = [];
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decisionTree = null;
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updateDataPointsList();
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initCanvas();
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document.getElementById('predictionResult').textContent = '';
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}
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function updateTreeDepth() {
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maxDepth = parseInt(document.getElementById('treeDepthSlider').value);
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document.getElementById('depthValue').textContent = maxDepth;
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document.getElementById('treeDepth').textContent = maxDepth;
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if (decisionTree) {
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trainModel();
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}
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}
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class TreeNode {
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constructor(featureIndex = null, threshold = null, value = null, left = null, right = null) {
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this.featureIndex = featureIndex;
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this.threshold = threshold;
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this.value = value;
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this.left = left;
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this.right = right;
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}
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}
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function trainModel() {
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if (dataPoints.length < 2) {
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alert('Need at least 2 data points to train the model!');
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return;
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}
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const X = dataPoints.map(p => [p.x]);
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const y = dataPoints.map(p => p.y);
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decisionTree = buildDecisionTree(X, y, maxDepth);
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drawDecisionTree();
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}
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function buildDecisionTree(X, y, maxDepth, depth = 0) {
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if (depth >= maxDepth || X.length <= 1) {
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return new TreeNode(null, null, mean(y));
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}
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const { bestFeature, bestThreshold, bestScore } = findBestSplit(X, y);
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|
|
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|
if (bestScore === -Infinity) {
|
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return new TreeNode(null, null, mean(y));
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|
|
}
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|
|
|
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|
|
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const [leftX, leftY, rightX, rightY] = splitData(X, y, bestFeature, bestThreshold);
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|
|
|
|
|
|
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const left = buildDecisionTree(leftX, leftY, maxDepth, depth + 1);
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|
const right = buildDecisionTree(rightX, rightY, maxDepth, depth + 1);
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|
|
|
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|
return new TreeNode(bestFeature, bestThreshold, null, left, right);
|
|
|
}
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|
|
|
|
|
|
|
|
function findBestSplit(X, y) {
|
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|
let bestFeature = 0;
|
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|
let bestThreshold = 0;
|
|
|
let bestScore = -Infinity;
|
|
|
|
|
|
for (let feature = 0; feature < X[0].length; feature++) {
|
|
|
const featureValues = X.map(x => x[feature]);
|
|
|
const uniqueValues = [...new Set(featureValues)].sort((a, b) => a - b);
|
|
|
|
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|
for (let i = 0; i < uniqueValues.length - 1; i++) {
|
|
|
const threshold = (uniqueValues[i] + uniqueValues[i + 1]) / 2;
|
|
|
const score = calculateSplitScore(X, y, feature, threshold);
|
|
|
|
|
|
if (score > bestScore) {
|
|
|
bestScore = score;
|
|
|
bestFeature = feature;
|
|
|
bestThreshold = threshold;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
return { bestFeature, bestThreshold, bestScore };
|
|
|
}
|
|
|
|
|
|
|
|
|
function calculateSplitScore(X, y, feature, threshold) {
|
|
|
const [leftX, leftY, rightX, rightY] = splitData(X, y, feature, threshold);
|
|
|
|
|
|
if (leftY.length === 0 || rightY.length === 0) {
|
|
|
return -Infinity;
|
|
|
}
|
|
|
|
|
|
const totalVariance = variance(y);
|
|
|
const leftVariance = variance(leftY);
|
|
|
const rightVariance = variance(rightY);
|
|
|
|
|
|
const leftWeight = leftY.length / y.length;
|
|
|
const rightWeight = rightY.length / y.length;
|
|
|
|
|
|
return totalVariance - (leftWeight * leftVariance + rightWeight * rightVariance);
|
|
|
}
|
|
|
|
|
|
|
|
|
function splitData(X, y, feature, threshold) {
|
|
|
const leftX = [];
|
|
|
const leftY = [];
|
|
|
const rightX = [];
|
|
|
const rightY = [];
|
|
|
|
|
|
for (let i = 0; i < X.length; i++) {
|
|
|
if (X[i][feature] <= threshold) {
|
|
|
leftX.push(X[i]);
|
|
|
leftY.push(y[i]);
|
|
|
} else {
|
|
|
rightX.push(X[i]);
|
|
|
rightY.push(y[i]);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
return [leftX, leftY, rightX, rightY];
|
|
|
}
|
|
|
|
|
|
|
|
|
function mean(arr) {
|
|
|
return arr.reduce((sum, val) => sum + val, 0) / arr.length;
|
|
|
}
|
|
|
|
|
|
|
|
|
function variance(arr) {
|
|
|
const avg = mean(arr);
|
|
|
return arr.reduce((sum, val) => sum + Math.pow(val - avg, 2), 0) / arr.length;
|
|
|
}
|
|
|
|
|
|
|
|
|
function predict(tree, x) {
|
|
|
if (tree.value !== null) {
|
|
|
return tree.value;
|
|
|
}
|
|
|
|
|
|
if (x[tree.featureIndex] <= tree.threshold) {
|
|
|
return predict(tree.left, x);
|
|
|
} else {
|
|
|
return predict(tree.right, x);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
function drawDecisionTree() {
|
|
|
initCanvas();
|
|
|
drawDataPoints();
|
|
|
|
|
|
if (!decisionTree) return;
|
|
|
|
|
|
|
|
|
const colors = ['#4facfe', '#fd746c', '#56ab2f', '#a8ff78', '#ff9068', '#00f2fe', '#ff6b6b'];
|
|
|
|
|
|
|
|
|
ctx.lineWidth = 3;
|
|
|
|
|
|
for (let x = -10; x <= 10; x += 0.1) {
|
|
|
const prediction = predict(decisionTree, [x]);
|
|
|
const canvasCoord = dataToCanvas(x, prediction);
|
|
|
const nextX = x + 0.1;
|
|
|
const nextPrediction = predict(decisionTree, [nextX]);
|
|
|
const nextCanvasCoord = dataToCanvas(nextX, nextPrediction);
|
|
|
|
|
|
|
|
|
const colorIndex = Math.abs(Math.floor(x * 2)) % colors.length;
|
|
|
ctx.strokeStyle = colors[colorIndex];
|
|
|
|
|
|
ctx.beginPath();
|
|
|
ctx.moveTo(canvasCoord.x, canvasCoord.y);
|
|
|
ctx.lineTo(nextCanvasCoord.x, nextCanvasCoord.y);
|
|
|
ctx.stroke();
|
|
|
}
|
|
|
}
|
|
|
|
|
|
|
|
|
function makePrediction() {
|
|
|
const input = document.getElementById('predictInput');
|
|
|
const xValue = parseFloat(input.value);
|
|
|
|
|
|
if (isNaN(xValue)) {
|
|
|
alert('Please enter a valid number!');
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
if (!decisionTree) {
|
|
|
alert('Please train the model first!');
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
const prediction = predict(decisionTree, [xValue]);
|
|
|
document.getElementById('predictionResult').textContent =
|
|
|
`Prediction: For x = ${xValue.toFixed(2)}, y ≈ ${prediction.toFixed(2)}`;
|
|
|
|
|
|
|
|
|
const canvasCoord = dataToCanvas(xValue, prediction);
|
|
|
|
|
|
ctx.fillStyle = '#ff00ff';
|
|
|
ctx.beginPath();
|
|
|
ctx.arc(canvasCoord.x, canvasCoord.y, 8, 0, 2 * Math.PI);
|
|
|
ctx.fill();
|
|
|
|
|
|
ctx.strokeStyle = '#fff';
|
|
|
ctx.lineWidth = 2;
|
|
|
ctx.stroke();
|
|
|
}
|
|
|
|
|
|
|
|
|
window.onload = function() {
|
|
|
initCanvas();
|
|
|
updateTreeDepth();
|
|
|
};
|
|
|
</script>
|
|
|
|
|
|
<style>
|
|
|
.my-btn {
|
|
|
background: linear-gradient(135deg, #4facfe, #00f2fe);
|
|
|
color: white;
|
|
|
padding: 12px 24px;
|
|
|
border: none;
|
|
|
border-radius: 8px;
|
|
|
margin-left: 550px;
|
|
|
margin-right: 550px;
|
|
|
display: flex;
|
|
|
justify-content: center;
|
|
|
align-items: center;
|
|
|
font-size: 16px;
|
|
|
font-weight: bold;
|
|
|
cursor: pointer;
|
|
|
align-items: center;
|
|
|
transition: all 0.3s ease;
|
|
|
box-shadow: 0 4px 8px rgba(0,0,0,0.2);
|
|
|
}
|
|
|
|
|
|
.my-btn:hover {
|
|
|
background: linear-gradient(135deg, #43e97b, #38f9d7);
|
|
|
transform: scale(1.05);
|
|
|
box-shadow: 0 6px 12px rgba(0,0,0,0.3);
|
|
|
}
|
|
|
|
|
|
.my-btn:active {
|
|
|
transform: scale(0.98);
|
|
|
}
|
|
|
</style>
|
|
|
|
|
|
<a href="/dtr" class="my-btn">Go back to decision tree regrssion</a>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</body>
|
|
|
</html>
|
|
|
|
|
|
|