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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>3D Naive Bayes Visualizer</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <link href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&family=JetBrains+Mono:wght@400;500;600&display=swap" rel="stylesheet">
    <style>

        :root {

            --background: #05080a;

            --primary: #ff0055; /* Apple Red */

            --secondary: #ffcc00; /* Orange Orange */

            --accent: #00ffff;

            --surface: #0a1014;

            --border: #1e293b;

        }



        body {

            background-color: var(--background);

            color: #f8fafc;

            font-family: 'Space Grotesk', sans-serif;

            margin: 0;

            overflow-x: hidden;

        }



        .glass {

            background: rgba(10, 16, 20, 0.85);

            backdrop-filter: blur(12px);

            border: 1px solid rgba(30, 41, 59, 0.5);

            box-shadow: 0 4px 30px rgba(0, 0, 0, 0.1);

        }



        .canvas-container {

            width: 100%;

            height: 50vh; /* Responsive height */

            min-height: 400px;

            max-height: 600px;

            position: relative;

            background: radial-gradient(circle at center, #111827 0%, #000000 100%);

            border-radius: 1rem;

            overflow: hidden;

            border: 1px solid var(--border);

            cursor: grab;

        }

        

        .canvas-container:active { cursor: grabbing; }



        .learning-log {

            height: 120px;

            overflow-y: auto;

            scrollbar-width: thin;

        }



        /* Custom Scrollbar */

        ::-webkit-scrollbar { width: 6px; }

        ::-webkit-scrollbar-track { background: #0f172a; }

        ::-webkit-scrollbar-thumb { background: #334155; border-radius: 3px; }



        input[type=range] {

            -webkit-appearance: none;

            width: 100%;

            background: transparent;

        }



        input[type=range]::-webkit-slider-runnable-track {

            width: 100%;

            height: 6px;

            cursor: pointer;

            background: #1e293b;

            border-radius: 3px;

        }



        input[type=range]::-webkit-slider-thumb {

            height: 18px;

            width: 18px;

            border-radius: 50%;

            background: var(--accent);

            cursor: pointer;

            -webkit-appearance: none;

            margin-top: -6px;

            box-shadow: 0 0 10px rgba(0, 255, 255, 0.5);

        }



        .math-box {

            font-family: 'JetBrains Mono', monospace;

            font-size: 10px;

        }



        .hidden { display: none; }

    </style>
</head>
<body class="p-4 md:p-6 lg:p-8">

    <div class="max-w-7xl mx-auto grid lg:grid-cols-[1fr_380px] gap-6 lg:gap-8">
        <!-- Left Side: Visualizer -->
        <div class="flex flex-col gap-4">
            <header>
                <div class="flex flex-col md:flex-row md:items-center justify-between gap-4 mb-4">
                    <div>
                        <h1 class="text-3xl md:text-4xl font-bold text-white mb-2">3D Naive Bayes <span class="text-cyan-400">Viz</span></h1>
                        <p class="text-slate-400 text-sm max-w-xl">
                            A classifier that learns by shaping 3D probability clouds. It assumes dimensions (Weight, Sweetness, Color) are independent.
                        </p>
                            <!-- Centered Button --> <div class="absolute left-1/2 -translate-x-1/2 flex items-center"> <audio id="clickSound" src="https://www.soundjay.com/buttons/sounds/button-3.mp3"></audio> <a href="/naive_bayes" onclick="playSound(); return false;" class="inline-flex items-center justify-center text-center leading-none bg-blue-600 hover:bg-blue-500 text-white font-bold py-2 px-6 rounded-xl text-sm transition-all duration-150 shadow-[0_4px_0_rgb(29,78,216)] active:shadow-none active:translate-y-[4px] uppercase tracking-wider"> Back to Core </a> </div>
                    </div>
                </div>
            </header>

            <div class="relative">
                <!-- 3D Canvas -->
                <div class="canvas-container shadow-2xl" id="container">
                    <div id="three-canvas" class="w-full h-full"></div>
                    
                    <!-- Top Overlays (Inside Canvas) -->
                    <div class="absolute top-4 left-4 pointer-events-none flex flex-col gap-2 z-10 max-w-[200px]">
                        <div class="glass px-3 py-2 rounded-lg">
                            <div class="text-[10px] text-slate-500 font-mono uppercase tracking-widest">Status</div>
                            <div id="status-text" class="text-xs font-mono text-cyan-400 mt-1 uppercase font-bold animate-pulse">Waiting to Learn</div>
                        </div>
                        <div class="glass px-3 py-2 rounded-lg flex flex-col gap-1">
                             <div class="text-[10px] text-slate-500 font-mono uppercase tracking-widest mb-1">Legend</div>
                            <div class="flex items-center gap-2 text-[10px] font-bold text-white"><span class="w-2.5 h-2.5 rounded-full bg-[#ff0055] shadow-[0_0_8px_#ff0055]"></span> Apple Class</div>
                            <div class="flex items-center gap-2 text-[10px] font-bold text-white"><span class="w-2.5 h-2.5 rounded-full bg-[#ffcc00] shadow-[0_0_8px_#ffcc00]"></span> Orange Class</div>
                            <div class="flex items-center gap-2 text-[10px] font-bold text-white"><span class="w-2.5 h-2.5 rounded-full bg-white border border-slate-500"></span> Mystery Fruit</div>
                        </div>
                    </div>

                    <!-- Measurement Label (Inside Canvas) -->
                    <div class="absolute top-4 right-4 pointer-events-none text-right z-10">
                        <div class="glass px-3 py-2 rounded-lg">
                            <div class="text-[10px] text-slate-500 font-mono uppercase tracking-widest">Input Features</div>
                            <div id="pos-display" class="text-xs font-mono text-cyan-400 mt-1 uppercase">W:0.0 S:0.0 C:0.0</div>
                        </div>
                    </div>

                    <!-- Instructions Overlay (Mobile/Desktop) -->
                    <div class="absolute bottom-4 left-4 pointer-events-none z-10 hidden md:block">
                        <div class="glass px-3 py-2 rounded-lg text-[10px] text-slate-400">
                            <b>Left-Click</b> Rotate &nbsp;|&nbsp; <b>Right-Click</b> Pan &nbsp;|&nbsp; <b>Shift+Drag</b> Lift Y-Axis
                        </div>
                    </div>
                </div>

                <!-- Result Card: Below on Mobile, Absolute Overlay on Desktop -->
                <div class="mt-4 md:mt-0 md:absolute md:bottom-4 md:right-4 z-20 w-full md:w-80">
                    <div class="glass p-4 rounded-xl shadow-xl border border-slate-700/50">
                        <div class="flex justify-between items-center mb-3">
                            <div class="text-[10px] font-bold text-slate-400 uppercase tracking-wider">Prediction Engine</div>
                            <div id="uncertainty-badge" class="hidden text-[9px] bg-slate-700 text-white px-2 py-0.5 rounded font-mono">UNCERTAIN</div>
                        </div>
                        
                        <!-- Apple Calc -->
                        <div class="space-y-1 mb-3">
                            <div class="flex justify-between text-[10px] text-[#ff0055] font-bold uppercase items-center">
                                <span>Apple Likelihood</span>
                                <span id="prob-a-val" class="text-xs">50%</span>
                            </div>
                            <div class="w-full bg-slate-800 h-1.5 rounded-full overflow-hidden">
                                <div id="bar-a" class="h-full bg-[#ff0055] transition-all duration-300" style="width: 50%"></div>
                            </div>
                            <div class="math-box text-[9px] text-slate-500 flex justify-between px-1">
                                <span>Prior(<span id="prior-a">.5</span>)</span>
                                <span>×</span>
                                <span>L(<span id="total-l-a">0</span>)</span>
                            </div>
                        </div>
                        
                        <!-- Orange Calc -->
                        <div class="space-y-1 mb-4">
                            <div class="flex justify-between text-[10px] text-[#ffcc00] font-bold uppercase items-center">
                                <span>Orange Likelihood</span>
                                <span id="prob-b-val" class="text-xs">50%</span>
                            </div>
                             <div class="w-full bg-slate-800 h-1.5 rounded-full overflow-hidden">
                                <div id="bar-b" class="h-full bg-[#ffcc00] transition-all duration-300" style="width: 50%"></div>
                            </div>
                             <div class="math-box text-[9px] text-slate-500 flex justify-between px-1">
                                <span>Prior(<span id="prior-b">.5</span>)</span>
                                <span>×</span>
                                <span>L(<span id="total-l-b">0</span>)</span>
                            </div>
                        </div>

                        <div class="pt-3 border-t border-slate-700/50 text-center">
                             <div class="text-[9px] text-slate-500 uppercase font-bold mb-1">Final Classification</div>
                             <div id="result-text" class="text-2xl font-bold text-white uppercase tracking-tighter">NEUTRAL</div>
                        </div>
                    </div>
                </div>
            </div>

            <!-- The Learning Log -->
            <div class="glass rounded-xl p-4 flex flex-col h-40">
                <h3 class="text-xs font-bold text-white mb-2 flex items-center gap-2 shrink-0">
                    <span class="text-cyan-400"></span> System Logs
                </h3>
                <div id="learning-log" class="learning-log text-xs font-mono text-slate-400 space-y-1.5 pr-2">
                    <div>> System initialized.</div>
                    <div>> Waiting for training data...</div>
                </div>
            </div>
        </div>

        <!-- Right Side: Controls -->
        <aside class="space-y-6">
            <div class="glass rounded-xl p-5 space-y-6">
                <h2 class="text-lg font-bold text-white flex items-center gap-2">
                    <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5 text-cyan-400" viewBox="0 0 20 20" fill="currentColor"><path fill-rule="evenodd" d="M11.49 3.17c-.38-1.56-2.6-1.56-2.98 0a1.532 1.532 0 01-2.286.948c-1.372-.836-2.942.734-2.106 2.106.54.886.061 2.042-.947 2.287-1.561.379-1.561 2.6 0 2.978a1.532 1.532 0 01.947 2.287c-.836 1.372.734 2.942 2.106 2.106a1.532 1.532 0 012.287.947c.379 1.561 2.6 1.561 2.978 0a1.532 1.532 0 012.287-.947c1.372.836 2.942-.734 2.106-2.106a1.532 1.532 0 01.947-2.287c1.561-.379 1.561-2.6 0-2.978a1.532 1.532 0 01-.947-2.287c.836-1.372-.734-2.942-2.106-2.106a1.532 1.532 0 01-2.287-.947zM10 13a3 3 0 100-6 3 3 0 000 6z" clip-rule="evenodd" /></svg>
                    Control Panel
                </h2>
                
                <div class="space-y-4">
                    <div>
                        <div class="flex justify-between items-center mb-2">
                            <label class="text-xs font-bold text-slate-400 uppercase">Search Variance (Alpha)</label>
                            <span id="alpha-value" class="text-cyan-400 font-mono text-sm bg-cyan-950 px-2 rounded">1.00</span>
                        </div>
                        <input type="range" id="alpha-slider" min="0.1" max="5.0" step="0.1" value="1.0">
                        <p class="text-[10px] text-slate-500 mt-2">
                            Higher alpha = wider probability clouds (High Bias). Lower alpha = tighter clouds (High Variance).
                        </p>
                    </div>

                    <div class="grid grid-cols-1 gap-3 pt-2">
                        <button id="btn-toggle" class="group relative flex items-center justify-center gap-2 py-3 rounded-lg font-bold text-black bg-cyan-400 hover:bg-cyan-300 transition-all overflow-hidden">
                            <div class="absolute inset-0 bg-white/20 translate-y-full group-hover:translate-y-0 transition-transform duration-300"></div>
                            <span id="toggle-icon"></span> <span id="toggle-text">Start Training</span>
                        </button>
                        <button id="btn-reset" class="flex items-center justify-center gap-2 py-3 rounded-lg border border-slate-700 hover:bg-slate-800 hover:border-slate-600 transition-all font-bold text-sm text-slate-300">
                            Reset Simulation
                        </button>
                    </div>
                </div>
            </div>

            <!-- Scenario Selection -->
            <div class="glass rounded-xl p-5 space-y-3">
                <h3 class="text-xs font-bold text-slate-500 uppercase tracking-widest mb-1">Data Scenario</h3>
                <div class="grid grid-cols-2 gap-2">
                    <button onclick="selectScenario(0)" id="scen-0" class="text-[10px] py-2.5 px-2 rounded border border-cyan-500/50 bg-cyan-500/10 text-cyan-400 font-bold uppercase transition-all">Easy (Clustered)</button>
                    <button onclick="selectScenario(1)" id="scen-1" class="text-[10px] py-2.5 px-2 rounded border border-slate-700 bg-transparent text-slate-400 hover:bg-slate-800 font-bold uppercase transition-all">Hard (Scattered)</button>
                </div>
                <p class="text-[10px] text-slate-500 leading-relaxed pt-2 border-t border-slate-800">
                    Switching scenarios resets the robot's memory.
                </p>
            </div>

            <!-- Learning Concept Card -->
            <div class="glass rounded-xl p-5 border-l-2 border-cyan-400">
                <h3 class="text-xs font-bold text-cyan-400 uppercase tracking-widest mb-2">How it works</h3>
                <p class="text-[11px] text-slate-300 leading-relaxed">
                    The robot calculates the center (mean) and spread (variance) of the points it sees.
                    <br><br>
                    To predict the mystery fruit, it measures the distance to each cloud center relative to the cloud's size.
                    <br><br>
                    <span class="text-white font-bold">Naive Assumption:</span> It processes Width, Sweetness, and Color completely separately, then multiplies the results.
                </p>
            </div>
        </aside>
    </div>

    <script>

        // --- DATA CONFIG ---

        const SCENARIOS = [

            { name: 'Clustered', points: 80, spread: 1.2 },

            { name: 'Scattered', points: 200, spread: 3.5 }

        ];



        let currentScenario = SCENARIOS[0];

        let dataPoints = [];

        let processedIdx = 0;

        let isRunning = false;

        let loopId = null;

        let alpha = 1.0;



        // Model State

        let model = [

            { name: 'Apple', color: 0xff0055, count: 0, mean: {x:0, y:0, z:0}, var: {x:1, y:1, z:1}, score: 0 },

            { name: 'Orange', color: 0xffcc00, count: 0, mean: {x:0, y:0, z:0}, var: {x:1, y:1, z:1}, score: 0 }

        ];



        // --- THREE.JS SETUP ---

        const container = document.getElementById('container');

        const scene = new THREE.Scene();

        // Dark gradient background effect via clear color not possible easily, handled via CSS

        

        const camera = new THREE.PerspectiveCamera(45, container.clientWidth / container.clientHeight, 0.1, 1000);

        

        let cameraRadius = 35;

        let cameraPhi = Math.PI / 2.5;

        let cameraTheta = Math.PI / 4;



        function updateCameraPosition() {

            camera.position.x = cameraRadius * Math.sin(cameraPhi) * Math.sin(cameraTheta);

            camera.position.y = cameraRadius * Math.cos(cameraPhi);

            camera.position.z = cameraRadius * Math.sin(cameraPhi) * Math.cos(cameraTheta);

            camera.lookAt(0, 0, 0);

        }

        updateCameraPosition();



        const renderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });

        renderer.setSize(container.clientWidth, container.clientHeight);

        renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));

        document.getElementById('three-canvas').appendChild(renderer.domElement);



        // Lighting

        scene.add(new THREE.AmbientLight(0xffffff, 0.7));

        const dirLight = new THREE.DirectionalLight(0xffffff, 0.8);

        dirLight.position.set(10, 20, 10);

        scene.add(dirLight);



        // Axes & Grid

        const grid = new THREE.GridHelper(30, 30, 0x1e293b, 0x0f172a);

        grid.position.y = -5;

        scene.add(grid);



        // Custom Axes

        function createAxis(start, end, color) {

            const points = [start, end];

            const geometry = new THREE.BufferGeometry().setFromPoints(points);

            const material = new THREE.LineBasicMaterial({ color: color });

            return new THREE.Line(geometry, material);

        }

        // X (Red), Y (Green), Z (Blue)

        scene.add(createAxis(new THREE.Vector3(-15, -5, 0), new THREE.Vector3(15, -5, 0), 0x334155));

        scene.add(createAxis(new THREE.Vector3(0, -15, 0), new THREE.Vector3(0, 15, 0), 0x334155));

        scene.add(createAxis(new THREE.Vector3(0, -5, -15), new THREE.Vector3(0, -5, 15), 0x334155));



        // Data Points Group

        const pointGroup = new THREE.Group();

        scene.add(pointGroup);



        // Mystery Fruit (Interactive)

        const mysteryFruitMesh = new THREE.Mesh(

            new THREE.SphereGeometry(0.7, 32, 32),

            new THREE.MeshStandardMaterial({ 

                color: 0xffffff, 

                roughness: 0.2,

                metalness: 0.1,

                emissive: 0xffffff,

                emissiveIntensity: 0.2

            })

        );

        mysteryFruitMesh.position.set(0, 0, 0); // Start neutral

        scene.add(mysteryFruitMesh);



        // Ring indicator for mystery fruit

        const ringGeo = new THREE.RingGeometry(0.8, 0.9, 32);

        const ringMat = new THREE.MeshBasicMaterial({ color: 0x00ffff, side: THREE.DoubleSide, transparent: true, opacity: 0.5 });

        const ring = new THREE.Mesh(ringGeo, ringMat);

        ring.rotation.x = -Math.PI / 2;

        mysteryFruitMesh.add(ring);



        // Measurement Lines

        const measureLines = new THREE.LineSegments(

            new THREE.BufferGeometry(),

            new THREE.LineDashedMaterial({ color: 0x00ffff, dashSize: 0.4, gapSize: 0.2, opacity: 0.5, transparent: true })

        );

        // Fixed: Removed premature call to computeLineDistances() on empty geometry

        scene.add(measureLines);



        // Gaussian Clouds (Visualizing Variance)

        const clouds = model.map(m => {

            const mesh = new THREE.Mesh(

                new THREE.SphereGeometry(1, 32, 32),

                new THREE.MeshBasicMaterial({ 

                    color: m.color, 

                    transparent: true, 

                    opacity: 0.1, 

                    wireframe: true,

                    depthWrite: false

                })

            );

            mesh.visible = false; // Hide until training starts

            scene.add(mesh);

            return mesh;

        });



        // --- MATH & LOGIC ---



        function gaussian(x, mean, variance) {

            // Prevent division by zero or extremely small variance

            const v = Math.max(variance, 0.1) + (alpha * 0.2); 

            // Add tiny epsilon to avoid pure 0 underflow in exp

            return (1 / Math.sqrt(2 * Math.PI * v)) * Math.exp(-Math.pow(x - mean, 2) / (2 * v)) + 1e-9;

        }



        function generateData() {

            dataPoints = [];

            pointGroup.clear();

            

            // Offsets to make them distinct

            const appleCenter = { x: -6, y: -2, z: -4 };

            const orangeCenter = { x: 6, y: 3, z: 4 };



            model.forEach((m, i) => {

                const center = i === 0 ? appleCenter : orangeCenter;

                

                for (let j = 0; j < currentScenario.points / 2; j++) {

                    const x = center.x + (Math.random() - 0.5) * currentScenario.spread * 5;

                    const y = center.y + (Math.random() - 0.5) * currentScenario.spread * 5;

                    const z = center.z + (Math.random() - 0.5) * currentScenario.spread * 5;

                    

                    dataPoints.push({ x, y, z, classId: i });

                    

                    const p = new THREE.Mesh(

                        new THREE.SphereGeometry(0.2, 8, 8),

                        new THREE.MeshBasicMaterial({ color: m.color, transparent: true, opacity: 0.6 })

                    );

                    p.position.set(x, y, z);

                    p.visible = false;

                    pointGroup.add(p);

                }

            });

            // Shuffle

            dataPoints.sort(() => Math.random() - 0.5);

        }



        function trainStep() {

            if (processedIdx >= dataPoints.length) {

                stopTraining();

                addLog("Training complete. Model optimized.");

                return;

            }



            // Process a batch for speed

            const batchSize = 2;

            for(let k=0; k<batchSize && processedIdx < dataPoints.length; k++) {

                const p = dataPoints[processedIdx];

                const m = model[p.classId];

                

                // Online Mean/Variance Update (Welford's algorithm simplified)

                m.count++;

                const lr = 1.0 / (m.count + 5); // Decaying learning rate for stability



                // Update Mean

                const oldMean = { ...m.mean };

                m.mean.x += lr * (p.x - m.mean.x);

                m.mean.y += lr * (p.y - m.mean.y);

                m.mean.z += lr * (p.z - m.mean.z);



                // Update Variance (Approximation for visualizer)

                const varLr = 0.1; 

                m.var.x = (1 - varLr) * m.var.x + varLr * Math.pow(p.x - m.mean.x, 2);

                m.var.y = (1 - varLr) * m.var.y + varLr * Math.pow(p.y - m.mean.y, 2);

                m.var.z = (1 - varLr) * m.var.z + varLr * Math.pow(p.z - m.mean.z, 2);



                pointGroup.children[processedIdx].visible = true;

                processedIdx++;

            }



            if (processedIdx % 10 === 0) updateVisuals();

            predict();

        }



        function updateVisuals() {

            model.forEach((m, i) => {

                clouds[i].visible = true;

                clouds[i].position.set(m.mean.x, m.mean.y, m.mean.z);

                

                // Visual scale based on standard deviation (sqrt of variance)

                // Add base size so it doesn't disappear

                const sx = Math.sqrt(m.var.x) * 2.5 + alpha;

                const sy = Math.sqrt(m.var.y) * 2.5 + alpha;

                const sz = Math.sqrt(m.var.z) * 2.5 + alpha;

                

                clouds[i].scale.set(sx, sy, sz);

            });

        }



        function predict() {

            const p = mysteryFruitMesh.position;

            const totalPoints = Math.max(1, processedIdx);



            model.forEach(m => {

                // Naive Bayes Formula: P(Class|Features) ∝ P(Class) * P(F1|Class) * P(F2|Class)...

                

                // 1. Prior: Frequency of class (laplace smoothing)

                const prior = (m.count + 1) / (totalPoints + 2);

                

                // 2. Likelihoods for each dimension (Gaussian)

                const lW = gaussian(p.x, m.mean.x, m.var.x);

                const lC = gaussian(p.y, m.mean.y, m.var.y);

                const lS = gaussian(p.z, m.mean.z, m.var.z);

                

                // Store for UI

                m.lastCalc = { prior, lW, lS, lC };

                m.score = prior * lW * lS * lC;

            });



            // Normalize probabilities

            const totalScore = model[0].score + model[1].score;

            

            let probA = 0, probB = 0;

            

            if (totalScore > 0) {

                probA = (model[0].score / totalScore) * 100;

                probB = (model[1].score / totalScore) * 100;

            } else {

                // Handle 0 score / underflow case

                probA = 50;

                probB = 50;

            }



            updateUI(probA, probB);

            updateMeasurementLines();

        }



        function updateUI(probA, probB) {

            // Bars

            document.getElementById('bar-a').style.width = `${probA}%`;

            document.getElementById('bar-b').style.width = `${probB}%`;

            

            // Text

            document.getElementById('prob-a-val').innerText = probA.toFixed(1) + '%';

            document.getElementById('prob-b-val').innerText = probB.toFixed(1) + '%';



            // Details

            document.getElementById('prior-a').innerText = model[0].lastCalc?.prior.toFixed(2) || '0.5';

            document.getElementById('prior-b').innerText = model[1].lastCalc?.prior.toFixed(2) || '0.5';

            

            // Just showing one likelihood sum for brevity in UI

            const totLA = (model[0].lastCalc?.lW + model[0].lastCalc?.lC + model[0].lastCalc?.lS) || 0;

            const totLB = (model[1].lastCalc?.lW + model[1].lastCalc?.lC + model[1].lastCalc?.lS) || 0;

            document.getElementById('total-l-a').innerText = totLA.toFixed(2);

            document.getElementById('total-l-b').innerText = totLB.toFixed(2);



            // Winner Logic (with Neutral zone)

            const resultText = document.getElementById('result-text');

            const badge = document.getElementById('uncertainty-badge');

            

            if (Math.abs(probA - probB) < 2) {

                // Too close to call

                resultText.innerText = "NEUTRAL";

                resultText.style.color = "#94a3b8"; // slate-400

                badge.classList.remove('hidden');

            } else if (probA > probB) {

                resultText.innerText = "APPLE";

                resultText.style.color = "#ff0055";

                badge.classList.add('hidden');

            } else {

                resultText.innerText = "ORANGE";

                resultText.style.color = "#ffcc00";

                badge.classList.add('hidden');

            }

        }



        function updateMeasurementLines() {

            const p = mysteryFruitMesh.position;

            // Lines projecting to axes for visual reference

            const points = [

                p.x, p.y, p.z,   p.x, -5, p.z,  // To floor

                p.x, -5, p.z,    p.x, -5, 0,    // On floor to X-axis

                p.x, -5, p.z,    0, -5, p.z     // On floor to Z-axis

            ];

            

            const vertices = [];

            for(let i=0; i<points.length; i+=3) {

                vertices.push(new THREE.Vector3(points[i], points[i+1], points[i+2]));

            }

            measureLines.geometry.setFromPoints(vertices);

            measureLines.computeLineDistances();



            document.getElementById('pos-display').innerText = 

                `W:${p.x.toFixed(1)} S:${p.z.toFixed(1)} C:${p.y.toFixed(1)}`;

        }



        // --- CONTROLS ---



        function startTraining() {

            if (isRunning) return;

            isRunning = true;

            document.getElementById('toggle-text').innerText = 'Pause';

            document.getElementById('toggle-icon').innerText = '⏸';

            document.getElementById('status-text').innerText = 'Training...';

            document.getElementById('status-text').classList.remove('animate-pulse');

            

            loopId = setInterval(trainStep, 50);

        }



        function stopTraining() {

            isRunning = false;

            document.getElementById('toggle-text').innerText = 'Resume';

            document.getElementById('toggle-icon').innerText = '▶';

            document.getElementById('status-text').innerText = 'Paused / Idle';

            clearInterval(loopId);

        }



        function reset() {

            stopTraining();

            processedIdx = 0;

            // Reset math model

            model.forEach(m => { 

                m.count = 0; 

                m.mean = {x:0, y:0, z:0}; 

                m.var = {x:1, y:1, z:1}; 

                m.score = 0;

            });

            

            clouds.forEach(c => c.visible = false);

            document.getElementById('toggle-text').innerText = 'Start Training';

            document.getElementById('toggle-icon').innerText = '▶';

            document.getElementById('status-text').innerText = 'Ready';

            document.getElementById('status-text').classList.add('animate-pulse');

            

            // Reset position

            mysteryFruitMesh.position.set(0, 0, 0);

            

            generateData();

            addLog("Memory wiped. System reset.");

            predict();

        }



        function selectScenario(idx) {

            currentScenario = SCENARIOS[idx];

            

            // Update UI buttons

            document.getElementById('scen-0').className = idx === 0 

                ? "text-[10px] py-2.5 px-2 rounded border border-cyan-500/50 bg-cyan-500/10 text-cyan-400 font-bold uppercase transition-all shadow-[0_0_10px_rgba(34,211,238,0.2)]"

                : "text-[10px] py-2.5 px-2 rounded border border-slate-700 bg-transparent text-slate-400 hover:bg-slate-800 font-bold uppercase transition-all";

            

            document.getElementById('scen-1').className = idx === 1 

                ? "text-[10px] py-2.5 px-2 rounded border border-cyan-500/50 bg-cyan-500/10 text-cyan-400 font-bold uppercase transition-all shadow-[0_0_10px_rgba(34,211,238,0.2)]"

                : "text-[10px] py-2.5 px-2 rounded border border-slate-700 bg-transparent text-slate-400 hover:bg-slate-800 font-bold uppercase transition-all";

                

            reset();

        }



        function addLog(msg) {

            const log = document.getElementById('learning-log');

            const div = document.createElement('div');

            const time = new Date().toLocaleTimeString('en-US', {hour12: false, hour: '2-digit', minute:'2-digit', second:'2-digit'});

            div.innerHTML = `<span class="text-slate-600">[${time}]</span> ${msg}`;

            log.prepend(div);

        }



        // --- EVENTS ---

        document.getElementById('btn-toggle').onclick = () => isRunning ? stopTraining() : startTraining();

        document.getElementById('btn-reset').onclick = reset;

        document.getElementById('alpha-slider').oninput = (e) => {

            alpha = parseFloat(e.target.value);

            document.getElementById('alpha-value').innerText = alpha.toFixed(2);

            updateVisuals();

            predict();

        };



        // 3D Interaction Logic

        let isMouseDown = false;

        let mouseButton = 0; 

        let prevMouse = { x: 0, y: 0 };



        container.addEventListener('mousedown', (e) => { 

            isMouseDown = true; 

            mouseButton = e.button; 

            prevMouse = { x: e.clientX, y: e.clientY }; 

        });

        

        window.addEventListener('mouseup', () => isMouseDown = false);

        container.addEventListener('contextmenu', (e) => e.preventDefault());



        container.addEventListener('mousemove', (e) => {

            if (!isMouseDown) return;

            const dx = e.clientX - prevMouse.x;

            const dy = e.clientY - prevMouse.y;

            

            // Left Click (0): Rotate Camera

            if (mouseButton === 0 && !e.shiftKey) {

                cameraTheta -= dx * 0.01;

                cameraPhi = Math.max(0.1, Math.min(Math.PI - 0.1, cameraPhi - dy * 0.01));

                updateCameraPosition();

            } 

            // Shift + Drag: Lift Object

            else if (e.shiftKey) {

                mysteryFruitMesh.position.y -= dy * 0.1;

                mysteryFruitMesh.position.y = Math.max(-10, Math.min(10, mysteryFruitMesh.position.y));

                predict();

            } 

            // Right Click (2): Move Object Plane

            else if (mouseButton === 2 || (mouseButton === 0 && e.ctrlKey)) {

                // Move relative to camera view roughly

                const speed = 0.1;

                const forward = new THREE.Vector3(0, 0, -1).applyQuaternion(camera.quaternion);

                forward.y = 0; forward.normalize();

                const right = new THREE.Vector3(1, 0, 0).applyQuaternion(camera.quaternion);

                right.y = 0; right.normalize();



                mysteryFruitMesh.position.addScaledVector(right, dx * speed);

                mysteryFruitMesh.position.addScaledVector(forward, dy * speed);

                

                // Bounds

                ['x', 'y', 'z'].forEach(axis => {

                    mysteryFruitMesh.position[axis] = Math.max(-14, Math.min(14, mysteryFruitMesh.position[axis]));

                });

                

                predict();

            }

            prevMouse = { x: e.clientX, y: e.clientY };

        });



        // Zoom

        container.addEventListener('wheel', (e) => {

            e.preventDefault();

            cameraRadius = Math.max(10, Math.min(60, cameraRadius + e.deltaY * 0.05));

            updateCameraPosition();

        }, { passive: false });



        window.addEventListener('resize', () => {

            camera.aspect = container.clientWidth / container.clientHeight;

            camera.updateProjectionMatrix();

            renderer.setSize(container.clientWidth, container.clientHeight);

        });



        // Animation Loop

        function animate() {

            requestAnimationFrame(animate);

            // Spin the ring

            ring.rotation.z -= 0.02;

            renderer.render(scene, camera);

        }



        // Init

        generateData();

        predict();

        animate();

        updateUI(50, 50); // Initial neutral state

    </script>
</body>
</html>