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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>ML Learning Platform</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>

        @import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700&display=swap');

        body {

            font-family: 'Inter', sans-serif;

            margin: 0;

            overflow: hidden; /* Prevent scrolling to keep the canvas in place */

            height: 100vh;

            color: grey; /* Changed all text to grey */

            position: relative;

            background-color: #ffffff; /* Solid white background */

        }



        /* Styles for the canvas background */

        #canvas {

            position: fixed;

            top: 0;

            left: 0;

            z-index: -1; /* Puts the canvas behind other content */

            display: block;

            background-color: transparent;

        }

        

        .button-hover {

            transition: all 0.3s ease;

        }

        .button-hover:hover {

            transform: translateY(-2px);

            box-shadow: 0 10px 25px rgba(0, 0, 0, 0.2);

        }

        .stats-card {

            background: rgba(255, 255, 255, 0.1);

            border: 1px solid rgba(255, 255, 255, 0.2);

        }

        .content-card {

            background: rgba(255, 255, 255, 0.05);

            border: 1px solid rgba(255, 255, 255, 0.1);

            backdrop-filter: blur(10px);

        }

        .modal {

            background: rgba(0, 0, 0, 0.75);

        }

        .modal-content {

            background: #1f2937;

            border: 1px solid #374151;

        }

        

        /* Ensure main content is visible on top of the canvas */

        main, footer, .content-container {

            position: relative;

            z-index: 1;

        }

    </style>
</head>
<body class="min-h-screen text-white">
    <!-- The Bouncing Canvas is now the background -->
    <canvas id="canvas"></canvas>

    <!-- Main content container -->
    <div class="container mx-auto px-4 py-8">
        <div class="text-center mt-8">
            <h1 class="text-4xl sm:text-5xl font-bold text-gray-800 mb-4">Machine Learning Platform</h1>
            <p class="text-gray-600 text-sm sm:text-base">Explore the world of artificial intelligence and machine learning</p>
        </div>

        <!-- Main Content - Desktop Cards (visible on medium and up) -->
        <div class="hidden md:grid grid-cols-1 md:grid-cols-2 gap-8 mb-12 mt-20">
            <!-- Left Side - Test Assessment Card -->
            <div class="content-card rounded-2xl p-6">
                <h3 class="text-xl sm:text-2xl font-bold mb-3 text-green-600">Test Your Knowledge</h3>
                <p class="text-sm mb-4 text-gray-600">"Test yourself and see what you know about ML"</p>
                <p class="mb-4 text-xs sm:text-sm text-gray-500">Assess your current machine learning knowledge and identify areas for improvement</p>
                <button onclick="takeQuiz()" class="button-hover bg-gradient-to-r from-green-500 to-teal-600 hover:from-green-600 hover:to-teal-700 text-white px-6 py-3 rounded-full font-semibold text-base shadow-lg w-full">
                    <i class="fas fa-graduation-cap mr-2"></i>Take Assessment
                </button>
            </div>
            
            <!-- Right Side - Start Learning Card -->
            <div class="content-card rounded-2xl p-6">
                <h3 class="text-xl sm:text-2xl font-bold mb-3 text-blue-600">Start Your ML Journey</h3>
                <p class="text-sm mb-4 text-gray-600">"Start your ML learning with start button"</p>
                <p class="mb-4 text-xs sm:text-sm text-gray-500">Build foundational skills and progress to advanced machine learning concepts</p>
                <button onclick="startLearning()" class="button-hover bg-gradient-to-r from-blue-500 to-purple-600 hover:from-blue-600 hover:to-purple-700 text-white px-6 py-3 rounded-full font-semibold text-base shadow-lg w-full">
                    <i class="fas fa-rocket mr-2"></i>Start Learning
                </button>
            </div>
        </div>

        <!-- Mobile Buttons (visible on small screens) -->
        <div class="block md:hidden mb-12 flex flex-col gap-4 mt-20">
            <button onclick="takeQuiz()" class="button-hover bg-gradient-to-r from-green-500 to-teal-600 hover:from-green-600 hover:to-teal-700 text-white px-6 py-3 rounded-full font-semibold text-sm shadow-lg w-full">
                <i class="fas fa-graduation-cap mr-2"></i>Test Your Knowledge
            </button>
            <button onclick="startLearning()" class="button-hover bg-gradient-to-r from-blue-500 to-purple-600 hover:from-blue-600 hover:to-purple-700 text-white px-6 py-3 rounded-full font-semibold text-sm shadow-lg w-full">
                <i class="fas fa-rocket mr-2"></i>Start Learning
            </button>
        </div>
    </div>
    
    <!-- Modal Message Box -->
    <div id="messageModal" class="fixed inset-0 z-50 flex items-center justify-center modal hidden">
        <div class="modal-content p-8 rounded-2xl shadow-lg max-w-sm w-full mx-4 transform transition-all scale-95 duration-300">
            <h3 id="modalTitle" class="text-2xl font-bold mb-4 text-center"></h3>
            <p id="modalMessage" class="text-gray-300 mb-6 text-center"></p>
            <div class="flex justify-center">
                <button onclick="hideMessage()" class="button-hover bg-gradient-to-r from-blue-500 to-purple-600 hover:from-blue-600 hover:to-purple-700 text-white px-8 py-3 rounded-full font-semibold shadow-lg">
                    OK
                </button>
            </div>
        </div>
    </div>

    <script>

        /**

         * Shows a custom message box as a modal.

         * @param {string} title The title of the message box.

         * @param {string} message The message to display.

         */

        function showMessage(title, message) {

            const modal = document.getElementById('messageModal');

            const modalTitle = document.getElementById('modalTitle');

            const modalMessage = document.getElementById('modalMessage');



            modalTitle.textContent = title;

            modalMessage.textContent = message;



            modal.classList.remove('hidden');

            document.body.style.overflow = 'hidden'; // Prevents scrolling

        }



        /**

         * Hides the custom message box.

         */

        function hideMessage() {

            const modal = document.getElementById('messageModal');

            modal.classList.add('hidden');

            document.body.style.overflow = ''; // Restores scrolling

        }



        /**

         * Function to handle the start learning button click.

         */

        function startLearning() {

            // Redirects to home.html when the button is clicked

            window.location.href = '/home';

        }



        /**

         * Function to handle the take quiz button click.

         */

        function takeQuiz() {

             window.location.href = '/Test-home';

            

            // Here you would typically redirect to the quiz page, e.g.,

            // window.location.href = '/assessment';

        }

        

        // --- Bouncing balls canvas code ---

        

        const canvas = document.getElementById('canvas');

        const ctx = canvas.getContext('2d');

        canvas.width = window.innerWidth;

        canvas.height = window.innerHeight;



        // Ball class with improved physics and dynamic color

        class Ball {

            constructor(name, x, y, dx, dy) {

                this.name = name;

                this.x = x;

                this.y = y;

                this.dx = dx;

                this.dy = dy;

                this.isControlled = false;

                this.isHovered = false;

                

                // Set the font size based on screen width

                const fontSize = window.innerWidth < 768 ? '12px' : '16px';

                

                const tempCanvas = document.createElement('canvas');

                const tempCtx = tempCanvas.getContext('2d');

                tempCtx.font = `bold ${fontSize} Arial`;

                const metrics = tempCtx.measureText(this.name);

                this.width = metrics.width;

                this.height = metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent;

                

                this.radius = Math.max(this.width, this.height) / 2;

                this.mass = this.radius * 0.1;

            }



            draw() {

                // Glow effect for hover and control

                if (this.isHovered || this.isControlled) {

                    ctx.fillStyle = 'rgba(0, 153, 255, 0.3)';

                    ctx.beginPath();

                    ctx.roundRect(this.x - this.width/2 - 3, this.y - this.height/2 - 3, this.width + 6, this.height + 6, 5);

                    ctx.fill();

                }



                // Draw the machine learning algorithm's name

                ctx.fillStyle = this.isControlled ? '#3498db' : '#555555';

                const fontSize = window.innerWidth < 768 ? '12px' : '16px';

                ctx.font = `bold ${fontSize} Arial`;

                ctx.textAlign = 'center';

                ctx.textBaseline = 'middle';

                ctx.fillText(this.name, this.x, this.y);

            }



            update() {

                if (!this.isControlled) {

                    this.x += this.dx;

                    this.y += this.dy;



                    if (this.x + this.width / 2 > canvas.width) {

                        this.dx *= -1;

                        this.x = canvas.width - this.width / 2;

                    }

                    if (this.x - this.width / 2 < 0) {

                        this.dx *= -1;

                        this.x = this.width / 2;

                    }

                    if (this.y + this.height / 2 > canvas.height) {

                        this.dy *= -1;

                        this.y = canvas.height - this.height / 2;

                    }

                    if (this.y - this.height / 2 < 0) {

                        this.dy *= -1;

                        this.y = this.height / 2;

                    }

                }

            }

        }



        function rotate(dx, dy, angle) {

            const rotatedVelocities = {

                x: dx * Math.cos(angle) - dy * Math.sin(angle),

                y: dx * Math.sin(angle) + dy * Math.cos(angle)

            };

            return rotatedVelocities;

        }



        function resolveCollision(ball1, ball2) {

            const dx = ball1.x - ball2.x;

            const dy = ball1.y - ball2.y;

            const distance = Math.sqrt(dx * dx + dy * dy);

            const sumOfRadii = ball1.radius + ball2.radius;



            if (distance < sumOfRadii) {

                const overlap = sumOfRadii - distance;

                const pushBackVectorX = dx / distance * overlap * 0.5;

                const pushBackVectorY = dy / distance * overlap * 0.5;



                ball1.x += pushBackVectorX;

                ball1.y += pushBackVectorY;

                ball2.x -= pushBackVectorX;

                ball2.y -= pushBackVectorY;



                const angle = -Math.atan2(dy, dx);

                const m1 = ball1.mass;

                const m2 = ball2.mass;

                

                const u1 = rotate(ball1.dx, ball1.dy, angle);

                const u2 = rotate(ball2.dx, ball2.dy, angle);



                const v1 = {

                    x: ((u1.x * (m1 - m2)) / (m1 + m2)) + ((u2.x * 2 * m2) / (m1 + m2)),

                    y: u1.y

                };

                const v2 = {

                    x: ((u2.x * (m2 - m1)) / (m1 + m2)) + ((u1.x * 2 * m1) / (m1 + m2)),

                    y: u2.y

                };



                const vFinal1 = rotate(v1.x, v1.y, -angle);

                const vFinal2 = rotate(v2.x, v2.y, -angle);



                ball1.dx = vFinal1.x;

                ball1.dy = vFinal1.y;

                ball2.dx = vFinal2.x;

                ball2.dy = vFinal2.y;

            }

        }



        const algorithmNames = [

            'Supervised', 'Unsupervised', 'Python', 'LLM', 'RAG', 'Agentic AI',

            'Reinforcement Learning', 'Deep Learning', 'Computer Vision',

            'Generative AI', 'Natural Language Processing', 'Vector Embeddings',

            'Transformers', 'Prompt Engineering', 'Data Science', 'Machine Learning'

        ];

        

        const mobileAlgorithmNames = [

            'Supervised', 'Unsupervised', 'LLM', 'RAG','Deep Learning', 'Computer Vision',

            'Generative AI', 'NLP', 'Vector Embeddings'

        ];



        let balls = [];



        function getRandomPosition() {

            return {

                x: Math.random() * (canvas.width * 0.8) + (canvas.width * 0.1),

                y: Math.random() * (canvas.height * 0.8) + (canvas.height * 0.1)

            };

        }



        function getRandomVelocity() {

            const speed = 2;

            const angle = Math.random() * 2 * Math.PI;

            return {

                dx: Math.cos(angle) * speed,

                dy: Math.sin(angle) * speed

            };

        }



        function initializeBalls() {

            const names = window.innerWidth < 768 ? mobileAlgorithmNames : algorithmNames;

            balls = names.map(name => {

                const pos = getRandomPosition();

                const vel = getRandomVelocity();

                return new Ball(name, pos.x, pos.y, vel.dx, vel.dy);

            });

        }



        let controlledBall = null;

        let startX, startY;



        function animate() {

            ctx.clearRect(0, 0, canvas.width, canvas.height);



            for (let i = 0; i < balls.length; i++) {

                balls[i].update();

                balls[i].draw();

            }



            for (let i = 0; i < balls.length; i++) {

                for (let j = i + 1; j < balls.length; j++) {

                    resolveCollision(balls[i], balls[j]);

                }

            }

            requestAnimationFrame(animate);

        }



        canvas.addEventListener('mousedown', (event) => {

            const mouseX = event.clientX;

            const mouseY = event.clientY;

            

            for (let i = 0; i < balls.length; i++) {

                const ball = balls[i];

                const distance = Math.sqrt((mouseX - ball.x) ** 2 + (mouseY - ball.y) ** 2);

                if (distance < ball.radius) {

                    controlledBall = ball;

                    controlledBall.isControlled = true;

                    startX = controlledBall.x;

                    startY = controlledBall.y;

                    break;

                }

            }

        });

        

        canvas.addEventListener('mousemove', (event) => {

            const mouseX = event.clientX;

            const mouseY = event.clientY;



            let isHovering = false;

            balls.forEach(ball => {

                const distance = Math.sqrt((mouseX - ball.x) ** 2 + (mouseY - ball.y) ** 2);

                if (distance < ball.radius) {

                    ball.isHovered = true;

                    isHovering = true;

                } else {

                    ball.isHovered = false;

                }

            });



            if (isHovering || controlledBall) {

                canvas.style.cursor = 'pointer';

            } else {

                canvas.style.cursor = 'default';

            }

            

            if (controlledBall) {

                controlledBall.x = mouseX;

                controlledBall.y = mouseY;

            }

        });



        canvas.addEventListener('mouseup', () => {

            if (controlledBall) {

                const speedFactor = 0.1;

                let dx = (controlledBall.x - startX) * speedFactor;

                let dy = (controlledBall.y - startY) * speedFactor;



                const maxSpeed = 10;

                if (Math.sqrt(dx*dx + dy*dy) > maxSpeed) {

                    const angle = Math.atan2(dy, dx);

                    dx = Math.cos(angle) * maxSpeed;

                    dy = Math.sin(angle) * maxSpeed;

                }



                controlledBall.dx = dx;

                controlledBall.dy = dy;

                

                controlledBall.isControlled = false;

                controlledBall = null;

            }

        });



        // Functions for the modal message box

        function showMessage(title, message) {

            const modal = document.getElementById('messageModal');

            const modalTitle = document.getElementById('modalTitle');

            const modalMessage = document.getElementById('modalMessage');



            modalTitle.textContent = title;

            modalMessage.textContent = message;



            modal.classList.remove('hidden');

            document.body.style.overflow = 'hidden'; // Prevents scrolling

        }



        function hideMessage() {

            const modal = document.getElementById('messageModal');

            modal.classList.add('hidden');

            document.body.style.overflow = ''; // Restores scrolling

        }



        function startLearning() {

            window.location.href = '/home';

        }



        function takeQuiz() {

             window.location.href = '/Test-home';

            

            // Here you would typically redirect to the quiz page, e.g.,

            // window.location.href = '/assessment';

        }



        // Adjust canvas size dynamically on screen resize

        function resizeCanvas() {

            canvas.width = window.innerWidth;

            canvas.height = window.innerHeight;

            

            // Re-initialize the balls to adjust the number of names

            initializeBalls();

        }



        window.addEventListener('resize', resizeCanvas);

        

        // Start the animation and initialize balls on page load

        initializeBalls();

        animate();

    </script>
</body>
</html>