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| from pytorch3d.renderer import ( |
| BlendParams, |
| blending, |
| look_at_view_transform, |
| FoVOrthographicCameras, |
| PointLights, |
| RasterizationSettings, |
| PointsRasterizationSettings, |
| PointsRenderer, |
| AlphaCompositor, |
| PointsRasterizer, |
| MeshRenderer, |
| MeshRasterizer, |
| SoftPhongShader, |
| SoftSilhouetteShader, |
| TexturesVertex, |
| ) |
| from pytorch3d.renderer.mesh import TexturesVertex |
| from pytorch3d.structures import Meshes |
| from lib.dataset.mesh_util import get_visibility, get_visibility_color |
|
|
| import lib.common.render_utils as util |
| import torch |
| import numpy as np |
| from PIL import Image |
| from tqdm import tqdm |
| import os |
| import cv2 |
| import math |
| from termcolor import colored |
|
|
|
|
| def image2vid(images, vid_path): |
|
|
| w, h = images[0].size |
| videodims = (w, h) |
| fourcc = cv2.VideoWriter_fourcc(*'XVID') |
| video = cv2.VideoWriter(vid_path, fourcc, len(images) / 5.0, videodims) |
| for image in images: |
| video.write(cv2.cvtColor(np.array(image), cv2.COLOR_RGB2BGR)) |
| video.release() |
|
|
|
|
| def query_color(verts, faces, image, device, predicted_color): |
| """query colors from points and image |
| |
| Args: |
| verts ([B, 3]): [query verts] |
| faces ([M, 3]): [query faces] |
| image ([B, 3, H, W]): [full image] |
| |
| Returns: |
| [np.float]: [return colors] |
| """ |
|
|
| verts = verts.float().to(device) |
| faces = faces.long().to(device) |
| predicted_color=predicted_color.to(device) |
| (xy, z) = verts.split([2, 1], dim=1) |
| visibility = get_visibility_color(xy, z, faces[:, [0, 2, 1]]).flatten() |
| uv = xy.unsqueeze(0).unsqueeze(2) |
| uv = uv * torch.tensor([1.0, -1.0]).type_as(uv) |
| colors = (torch.nn.functional.grid_sample( |
| image, uv, align_corners=True)[0, :, :, 0].permute(1, 0) + |
| 1.0) * 0.5 * 255.0 |
| colors[visibility == 0.0]=(predicted_color* 255.0)[visibility == 0.0] |
|
|
| return colors.detach().cpu() |
|
|
|
|
| class cleanShader(torch.nn.Module): |
|
|
| def __init__(self, device="cpu", cameras=None, blend_params=None): |
| super().__init__() |
| self.cameras = cameras |
| self.blend_params = blend_params if blend_params is not None else BlendParams( |
| ) |
|
|
| def forward(self, fragments, meshes, **kwargs): |
| cameras = kwargs.get("cameras", self.cameras) |
| if cameras is None: |
| msg = "Cameras must be specified either at initialization \ |
| or in the forward pass of TexturedSoftPhongShader" |
|
|
| raise ValueError(msg) |
|
|
| |
| blend_params = kwargs.get("blend_params", self.blend_params) |
| texels = meshes.sample_textures(fragments) |
| images = blending.softmax_rgb_blend(texels, |
| fragments, |
| blend_params, |
| znear=-256, |
| zfar=256) |
|
|
| return images |
|
|
|
|
| class Render: |
|
|
| def __init__(self, size=512, device=torch.device("cuda:0")): |
| self.device = device |
| self.size = size |
|
|
| |
| self.dis = 100.0 |
| self.scale = 100.0 |
| self.mesh_y_center = 0.0 |
|
|
| self.reload_cam() |
|
|
| self.type = "color" |
|
|
| self.mesh = None |
| self.deform_mesh = None |
| self.pcd = None |
| self.renderer = None |
| self.meshRas = None |
|
|
| self.uv_rasterizer = util.Pytorch3dRasterizer(self.size) |
|
|
| def reload_cam(self): |
|
|
| self.cam_pos = [ |
| (0, self.mesh_y_center, self.dis), |
| (self.dis, self.mesh_y_center, 0), |
| (0, self.mesh_y_center, -self.dis), |
| (-self.dis, self.mesh_y_center, 0), |
| (0,self.mesh_y_center+self.dis,0), |
| (0,self.mesh_y_center-self.dis,0), |
| ] |
|
|
| def get_camera(self, cam_id): |
| |
| if cam_id == 4: |
| R, T = look_at_view_transform( |
| eye=[self.cam_pos[cam_id]], |
| at=((0, self.mesh_y_center, 0), ), |
| up=((0, 0, 1), ), |
| ) |
| elif cam_id == 5: |
| R, T = look_at_view_transform( |
| eye=[self.cam_pos[cam_id]], |
| at=((0, self.mesh_y_center, 0), ), |
| up=((0, 0, 1), ), |
| ) |
|
|
| else: |
| R, T = look_at_view_transform( |
| eye=[self.cam_pos[cam_id]], |
| at=((0, self.mesh_y_center, 0), ), |
| up=((0, 1, 0), ), |
| ) |
|
|
| camera = FoVOrthographicCameras( |
| device=self.device, |
| R=R, |
| T=T, |
| znear=100.0, |
| zfar=-100.0, |
| max_y=100.0, |
| min_y=-100.0, |
| max_x=100.0, |
| min_x=-100.0, |
| scale_xyz=(self.scale * np.ones(3), ), |
| ) |
|
|
| return camera |
|
|
| def init_renderer(self, camera, type="clean_mesh", bg="gray"): |
|
|
| if "mesh" in type: |
|
|
| |
| self.raster_settings_mesh = RasterizationSettings( |
| image_size=self.size, |
| blur_radius=np.log(1.0 / 1e-4) * 1e-7, |
| faces_per_pixel=30, |
| ) |
| self.meshRas = MeshRasterizer( |
| cameras=camera, raster_settings=self.raster_settings_mesh) |
|
|
| if bg == "black": |
| blendparam = BlendParams(1e-4, 1e-4, (0.0, 0.0, 0.0)) |
| elif bg == "white": |
| blendparam = BlendParams(1e-4, 1e-8, (1.0, 1.0, 1.0)) |
| elif bg == "gray": |
| blendparam = BlendParams(1e-4, 1e-8, (0.5, 0.5, 0.5)) |
|
|
| if type == "ori_mesh": |
|
|
| lights = PointLights( |
| device=self.device, |
| ambient_color=((0.8, 0.8, 0.8), ), |
| diffuse_color=((0.2, 0.2, 0.2), ), |
| specular_color=((0.0, 0.0, 0.0), ), |
| location=[[0.0, 200.0, 0.0]], |
| ) |
|
|
| self.renderer = MeshRenderer( |
| rasterizer=self.meshRas, |
| shader=SoftPhongShader( |
| device=self.device, |
| cameras=camera, |
| lights=None, |
| blend_params=blendparam, |
| ), |
| ) |
|
|
| if type == "silhouette": |
| self.raster_settings_silhouette = RasterizationSettings( |
| image_size=self.size, |
| blur_radius=np.log(1.0 / 1e-4 - 1.0) * 5e-5, |
| faces_per_pixel=50, |
| cull_backfaces=True, |
| ) |
|
|
| self.silhouetteRas = MeshRasterizer( |
| cameras=camera, |
| raster_settings=self.raster_settings_silhouette) |
| self.renderer = MeshRenderer(rasterizer=self.silhouetteRas, |
| shader=SoftSilhouetteShader()) |
|
|
| if type == "pointcloud": |
| self.raster_settings_pcd = PointsRasterizationSettings( |
| image_size=self.size, radius=0.006, points_per_pixel=10) |
|
|
| self.pcdRas = PointsRasterizer( |
| cameras=camera, raster_settings=self.raster_settings_pcd) |
| self.renderer = PointsRenderer( |
| rasterizer=self.pcdRas, |
| compositor=AlphaCompositor(background_color=(0, 0, 0)), |
| ) |
|
|
| if type == "clean_mesh": |
|
|
| self.renderer = MeshRenderer( |
| rasterizer=self.meshRas, |
| shader=cleanShader(device=self.device, |
| cameras=camera, |
| blend_params=blendparam), |
| ) |
|
|
| def VF2Mesh(self, verts, faces, vertex_texture = None): |
|
|
| if not torch.is_tensor(verts): |
| verts = torch.tensor(verts) |
| if not torch.is_tensor(faces): |
| faces = torch.tensor(faces) |
|
|
| if verts.ndimension() == 2: |
| verts = verts.unsqueeze(0).float() |
| if faces.ndimension() == 2: |
| faces = faces.unsqueeze(0).long() |
|
|
| verts = verts.to(self.device) |
| faces = faces.to(self.device) |
| if vertex_texture is not None: |
| vertex_texture = vertex_texture.to(self.device) |
|
|
| mesh = Meshes(verts, faces).to(self.device) |
|
|
| if vertex_texture is None: |
| mesh.textures = TexturesVertex( |
| verts_features=(mesh.verts_normals_padded() + 1.0) * 0.5) |
| else: |
| mesh.textures = TexturesVertex( |
| verts_features = vertex_texture.unsqueeze(0)) |
| return mesh |
|
|
| def load_meshes(self, verts, faces,offset=None, vertex_texture = None): |
| """load mesh into the pytorch3d renderer |
| |
| Args: |
| verts ([N,3]): verts |
| faces ([N,3]): faces |
| offset ([N,3]): offset |
| """ |
| if offset is not None: |
| verts = verts + offset |
|
|
| if isinstance(verts, list): |
| self.meshes = [] |
| for V, F in zip(verts, faces): |
| if vertex_texture is None: |
| self.meshes.append(self.VF2Mesh(V, F)) |
| else: |
| self.meshes.append(self.VF2Mesh(V, F, vertex_texture)) |
| else: |
| if vertex_texture is None: |
| self.meshes = [self.VF2Mesh(verts, faces)] |
| else: |
| self.meshes = [self.VF2Mesh(verts, faces, vertex_texture)] |
|
|
| def get_depth_map(self, cam_ids=[0, 2]): |
|
|
| depth_maps = [] |
| for cam_id in cam_ids: |
| self.init_renderer(self.get_camera(cam_id), "clean_mesh", "gray") |
| fragments = self.meshRas(self.meshes[0]) |
| depth_map = fragments.zbuf[..., 0].squeeze(0) |
| if cam_id == 2: |
| depth_map = torch.fliplr(depth_map) |
| depth_maps.append(depth_map) |
|
|
| return depth_maps |
|
|
| def get_rgb_image(self, cam_ids=[0, 2], bg='gray'): |
|
|
| images = [] |
| for cam_id in range(len(self.cam_pos)): |
| if cam_id in cam_ids: |
| self.init_renderer(self.get_camera(cam_id), "clean_mesh", bg) |
| if len(cam_ids) == 4: |
| rendered_img = (self.renderer( |
| self.meshes[0])[0:1, :, :, :3].permute(0, 3, 1, 2) - |
| 0.5) * 2.0 |
| else: |
| rendered_img = (self.renderer( |
| self.meshes[0])[0:1, :, :, :3].permute(0, 3, 1, 2) - |
| 0.5) * 2.0 |
| if cam_id == 2 and len(cam_ids) == 2: |
| rendered_img = torch.flip(rendered_img, dims=[3]) |
| images.append(rendered_img) |
|
|
| return images |
|
|
| def get_rendered_video(self, images, save_path): |
|
|
| self.cam_pos = [] |
| for angle in range(360): |
| self.cam_pos.append(( |
| 100.0 * math.cos(np.pi / 180 * angle), |
| self.mesh_y_center, |
| 100.0 * math.sin(np.pi / 180 * angle), |
| )) |
|
|
| old_shape = np.array(images[0].shape[:2]) |
| new_shape = np.around( |
| (self.size / old_shape[0]) * old_shape).astype(np.int) |
|
|
| fourcc = cv2.VideoWriter_fourcc(*"mp4v") |
| video = cv2.VideoWriter(save_path, fourcc, 10, |
| (self.size * len(self.meshes) + |
| new_shape[1] * len(images), self.size)) |
|
|
| pbar = tqdm(range(len(self.cam_pos))) |
| pbar.set_description( |
| colored(f"exporting video {os.path.basename(save_path)}...", |
| "blue")) |
| for cam_id in pbar: |
| self.init_renderer(self.get_camera(cam_id), "clean_mesh", "gray") |
|
|
| img_lst = [ |
| np.array(Image.fromarray(img).resize(new_shape[::-1])).astype( |
| np.uint8)[:, :, [2, 1, 0]] for img in images |
| ] |
|
|
| for mesh in self.meshes: |
| rendered_img = ((self.renderer(mesh)[0, :, :, :3] * |
| 255.0).detach().cpu().numpy().astype( |
| np.uint8)) |
|
|
| img_lst.append(rendered_img) |
| final_img = np.concatenate(img_lst, axis=1) |
| video.write(final_img) |
|
|
| video.release() |
| self.reload_cam() |
|
|
| def get_silhouette_image(self, cam_ids=[0, 2]): |
|
|
| images = [] |
| for cam_id in range(len(self.cam_pos)): |
| if cam_id in cam_ids: |
| self.init_renderer(self.get_camera(cam_id), "silhouette") |
| rendered_img = self.renderer(self.meshes[0])[0:1, :, :, 3] |
| if cam_id == 2 and len(cam_ids) == 2: |
| rendered_img = torch.flip(rendered_img, dims=[2]) |
| images.append(rendered_img) |
|
|
| return images |
|
|