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| from .render import Render |
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| GLUT = None |
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| class CamRender(Render): |
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| def __init__(self, |
| width=1600, |
| height=1200, |
| name='Cam Renderer', |
| program_files=['simple.fs', 'simple.vs'], |
| color_size=1, |
| ms_rate=1, |
| egl=False): |
| Render.__init__(self, |
| width, |
| height, |
| name, |
| program_files, |
| color_size, |
| ms_rate=ms_rate, |
| egl=egl) |
| self.camera = None |
|
|
| if not egl: |
| global GLUT |
| import OpenGL.GLUT as GLUT |
| GLUT.glutDisplayFunc(self.display) |
| GLUT.glutKeyboardFunc(self.keyboard) |
|
|
| def set_camera(self, camera): |
| self.camera = camera |
| self.projection_matrix, self.model_view_matrix = camera.get_gl_matrix() |
|
|
| def keyboard(self, key, x, y): |
| |
| eps = 1 |
| |
| if key == b'w': |
| self.camera.center += eps * self.camera.direction |
| elif key == b's': |
| self.camera.center -= eps * self.camera.direction |
| if key == b'a': |
| self.camera.center -= eps * self.camera.right |
| elif key == b'd': |
| self.camera.center += eps * self.camera.right |
| if key == b' ': |
| self.camera.center += eps * self.camera.up |
| elif key == b'x': |
| self.camera.center -= eps * self.camera.up |
| elif key == b'i': |
| self.camera.near += 0.1 * eps |
| self.camera.far += 0.1 * eps |
| elif key == b'o': |
| self.camera.near -= 0.1 * eps |
| self.camera.far -= 0.1 * eps |
|
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| self.projection_matrix, self.model_view_matrix = self.camera.get_gl_matrix( |
| ) |
|
|
| def show(self): |
| if GLUT is not None: |
| GLUT.glutMainLoop() |
|
|