| |
|
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
|
| import numpy as np |
| import random |
|
|
| from .framework import * |
| from .cam_render import CamRender |
|
|
|
|
| class PRTRender(CamRender): |
|
|
| def __init__(self, |
| width=1600, |
| height=1200, |
| name='PRT Renderer', |
| uv_mode=False, |
| ms_rate=1, |
| egl=False): |
| program_files = ['prt.vs', 'prt.fs' |
| ] if not uv_mode else ['prt_uv.vs', 'prt_uv.fs'] |
| CamRender.__init__(self, |
| width, |
| height, |
| name, |
| program_files=program_files, |
| color_size=8, |
| ms_rate=ms_rate, |
| egl=egl) |
|
|
| |
| self.vert_buffer = {} |
| self.vert_data = {} |
|
|
| self.vert_label_buffer = {} |
| self.vert_label_data = {} |
|
|
| self.norm_buffer = {} |
| self.norm_data = {} |
|
|
| self.tan_buffer = {} |
| self.tan_data = {} |
|
|
| self.btan_buffer = {} |
| self.btan_data = {} |
|
|
| self.prt1_buffer = {} |
| self.prt1_data = {} |
|
|
| self.prt2_buffer = {} |
| self.prt2_data = {} |
|
|
| self.prt3_buffer = {} |
| self.prt3_data = {} |
|
|
| self.uv_buffer = {} |
| self.uv_data = {} |
|
|
| self.render_texture_mat = {} |
|
|
| self.vertex_dim = {} |
| self.n_vertices = {} |
| self.label_dim = {} |
|
|
| self.norm_mat_unif = glGetUniformLocation(self.program, 'NormMat') |
| self.normalize_matrix = np.eye(4) |
|
|
| self.shcoeff_unif = glGetUniformLocation(self.program, 'SHCoeffs') |
| self.shcoeffs = np.zeros((9, 3)) |
| self.shcoeffs[0, :] = 1.0 |
| |
|
|
| self.hasAlbedoUnif = glGetUniformLocation(self.program, 'hasAlbedoMap') |
| self.hasNormalUnif = glGetUniformLocation(self.program, 'hasNormalMap') |
|
|
| self.analyticUnif = glGetUniformLocation(self.program, 'analytic') |
| self.analytic = False |
|
|
| self.rot_mat_unif = glGetUniformLocation(self.program, 'RotMat') |
| self.rot_matrix = np.eye(3) |
|
|
| def set_texture(self, mat_name, smplr_name, texture): |
| |
| width = texture.shape[1] |
| height = texture.shape[0] |
| texture = np.flip(texture, 0) |
| img_data = np.fromstring(texture.tostring(), np.uint8) |
|
|
| if mat_name not in self.render_texture_mat: |
| self.render_texture_mat[mat_name] = {} |
| if smplr_name in self.render_texture_mat[mat_name].keys(): |
| glDeleteTextures([self.render_texture_mat[mat_name][smplr_name]]) |
| del self.render_texture_mat[mat_name][smplr_name] |
|
|
| self.render_texture_mat[mat_name][smplr_name] = glGenTextures(1) |
| glActiveTexture(GL_TEXTURE0) |
|
|
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1) |
| glBindTexture(GL_TEXTURE_2D, |
| self.render_texture_mat[mat_name][smplr_name]) |
|
|
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, |
| GL_UNSIGNED_BYTE, img_data) |
|
|
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 3) |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
| GL_LINEAR_MIPMAP_LINEAR) |
|
|
| glGenerateMipmap(GL_TEXTURE_2D) |
|
|
| def set_albedo(self, texture_image, mat_name='all'): |
| self.set_texture(mat_name, 'AlbedoMap', texture_image) |
|
|
| def set_normal_map(self, texture_image, mat_name='all'): |
| self.set_texture(mat_name, 'NormalMap', texture_image) |
|
|
| def set_mesh(self, |
| vertices, |
| faces, |
| norms, |
| faces_nml, |
| uvs, |
| faces_uvs, |
| prt, |
| faces_prt, |
| tans, |
| bitans, |
| verts_label=None, |
| mat_name='all'): |
|
|
| self.vert_data[mat_name] = vertices[faces.reshape([-1])] |
| self.vert_label_data[mat_name] = verts_label[faces.reshape([-1])] |
| self.n_vertices[mat_name] = self.vert_data[mat_name].shape[0] |
| self.vertex_dim[mat_name] = self.vert_data[mat_name].shape[1] |
| self.label_dim[mat_name] = self.vert_label_data[mat_name].shape[1] |
|
|
| if mat_name not in self.vert_buffer.keys(): |
| self.vert_buffer[mat_name] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.vert_buffer[mat_name]) |
| glBufferData(GL_ARRAY_BUFFER, self.vert_data[mat_name], GL_STATIC_DRAW) |
|
|
| if mat_name not in self.vert_label_buffer.keys(): |
| self.vert_label_buffer[mat_name] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.vert_label_buffer[mat_name]) |
| glBufferData(GL_ARRAY_BUFFER, self.vert_label_data[mat_name], |
| GL_STATIC_DRAW) |
|
|
| self.uv_data[mat_name] = uvs[faces_uvs.reshape([-1])] |
| if mat_name not in self.uv_buffer.keys(): |
| self.uv_buffer[mat_name] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.uv_buffer[mat_name]) |
| glBufferData(GL_ARRAY_BUFFER, self.uv_data[mat_name], GL_STATIC_DRAW) |
|
|
| self.norm_data[mat_name] = norms[faces_nml.reshape([-1])] |
| if mat_name not in self.norm_buffer.keys(): |
| self.norm_buffer[mat_name] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.norm_buffer[mat_name]) |
| glBufferData(GL_ARRAY_BUFFER, self.norm_data[mat_name], GL_STATIC_DRAW) |
|
|
| self.tan_data[mat_name] = tans[faces_nml.reshape([-1])] |
| if mat_name not in self.tan_buffer.keys(): |
| self.tan_buffer[mat_name] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.tan_buffer[mat_name]) |
| glBufferData(GL_ARRAY_BUFFER, self.tan_data[mat_name], GL_STATIC_DRAW) |
|
|
| self.btan_data[mat_name] = bitans[faces_nml.reshape([-1])] |
| if mat_name not in self.btan_buffer.keys(): |
| self.btan_buffer[mat_name] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.btan_buffer[mat_name]) |
| glBufferData(GL_ARRAY_BUFFER, self.btan_data[mat_name], GL_STATIC_DRAW) |
|
|
| self.prt1_data[mat_name] = prt[faces_prt.reshape([-1])][:, :3] |
| self.prt2_data[mat_name] = prt[faces_prt.reshape([-1])][:, 3:6] |
| self.prt3_data[mat_name] = prt[faces_prt.reshape([-1])][:, 6:] |
|
|
| if mat_name not in self.prt1_buffer.keys(): |
| self.prt1_buffer[mat_name] = glGenBuffers(1) |
| if mat_name not in self.prt2_buffer.keys(): |
| self.prt2_buffer[mat_name] = glGenBuffers(1) |
| if mat_name not in self.prt3_buffer.keys(): |
| self.prt3_buffer[mat_name] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.prt1_buffer[mat_name]) |
| glBufferData(GL_ARRAY_BUFFER, self.prt1_data[mat_name], GL_STATIC_DRAW) |
| glBindBuffer(GL_ARRAY_BUFFER, self.prt2_buffer[mat_name]) |
| glBufferData(GL_ARRAY_BUFFER, self.prt2_data[mat_name], GL_STATIC_DRAW) |
| glBindBuffer(GL_ARRAY_BUFFER, self.prt3_buffer[mat_name]) |
| glBufferData(GL_ARRAY_BUFFER, self.prt3_data[mat_name], GL_STATIC_DRAW) |
|
|
| glBindBuffer(GL_ARRAY_BUFFER, 0) |
|
|
| def set_mesh_mtl(self, |
| vertices, |
| faces, |
| norms, |
| faces_nml, |
| uvs, |
| faces_uvs, |
| tans, |
| bitans, |
| prt, |
| verts_label=None): |
| for key in faces: |
| self.vert_data[key] = vertices[faces[key].reshape([-1])] |
| self.vert_label_data[key] = verts_label[faces[key].reshape([-1])] |
| self.n_vertices[key] = self.vert_data[key].shape[0] |
| self.vertex_dim[key] = self.vert_data[key].shape[1] |
| self.label_dim[key] = self.vert_label_data[key].shape[1] |
|
|
| if key not in self.vert_buffer.keys(): |
| self.vert_buffer[key] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.vert_buffer[key]) |
| glBufferData(GL_ARRAY_BUFFER, self.vert_data[key], GL_STATIC_DRAW) |
|
|
| if key not in self.vert_label_buffer.keys(): |
| self.vert_label_buffer[key] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.vert_label_buffer[key]) |
| glBufferData(GL_ARRAY_BUFFER, self.vert_label_data[key], |
| GL_STATIC_DRAW) |
|
|
| self.uv_data[key] = uvs[faces_uvs[key].reshape([-1])] |
| if key not in self.uv_buffer.keys(): |
| self.uv_buffer[key] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.uv_buffer[key]) |
| glBufferData(GL_ARRAY_BUFFER, self.uv_data[key], GL_STATIC_DRAW) |
|
|
| self.norm_data[key] = norms[faces_nml[key].reshape([-1])] |
| if key not in self.norm_buffer.keys(): |
| self.norm_buffer[key] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.norm_buffer[key]) |
| glBufferData(GL_ARRAY_BUFFER, self.norm_data[key], GL_STATIC_DRAW) |
|
|
| self.tan_data[key] = tans[faces_nml[key].reshape([-1])] |
| if key not in self.tan_buffer.keys(): |
| self.tan_buffer[key] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.tan_buffer[key]) |
| glBufferData(GL_ARRAY_BUFFER, self.tan_data[key], GL_STATIC_DRAW) |
|
|
| self.btan_data[key] = bitans[faces_nml[key].reshape([-1])] |
| if key not in self.btan_buffer.keys(): |
| self.btan_buffer[key] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.btan_buffer[key]) |
| glBufferData(GL_ARRAY_BUFFER, self.btan_data[key], GL_STATIC_DRAW) |
|
|
| self.prt1_data[key] = prt[faces[key].reshape([-1])][:, :3] |
| self.prt2_data[key] = prt[faces[key].reshape([-1])][:, 3:6] |
| self.prt3_data[key] = prt[faces[key].reshape([-1])][:, 6:] |
|
|
| if key not in self.prt1_buffer.keys(): |
| self.prt1_buffer[key] = glGenBuffers(1) |
| if key not in self.prt2_buffer.keys(): |
| self.prt2_buffer[key] = glGenBuffers(1) |
| if key not in self.prt3_buffer.keys(): |
| self.prt3_buffer[key] = glGenBuffers(1) |
| glBindBuffer(GL_ARRAY_BUFFER, self.prt1_buffer[key]) |
| glBufferData(GL_ARRAY_BUFFER, self.prt1_data[key], GL_STATIC_DRAW) |
| glBindBuffer(GL_ARRAY_BUFFER, self.prt2_buffer[key]) |
| glBufferData(GL_ARRAY_BUFFER, self.prt2_data[key], GL_STATIC_DRAW) |
| glBindBuffer(GL_ARRAY_BUFFER, self.prt3_buffer[key]) |
| glBufferData(GL_ARRAY_BUFFER, self.prt3_data[key], GL_STATIC_DRAW) |
|
|
| glBindBuffer(GL_ARRAY_BUFFER, 0) |
|
|
| def cleanup(self): |
|
|
| glBindBuffer(GL_ARRAY_BUFFER, 0) |
| for key in self.vert_data: |
| glDeleteBuffers(1, [self.vert_buffer[key]]) |
| glDeleteBuffers(1, [self.norm_buffer[key]]) |
| glDeleteBuffers(1, [self.uv_buffer[key]]) |
| glDeleteBuffers(1, [self.vert_label_buffer[key]]) |
|
|
| glDeleteBuffers(1, [self.tan_buffer[key]]) |
| glDeleteBuffers(1, [self.btan_buffer[key]]) |
| glDeleteBuffers(1, [self.prt1_buffer[key]]) |
| glDeleteBuffers(1, [self.prt2_buffer[key]]) |
| glDeleteBuffers(1, [self.prt3_buffer[key]]) |
|
|
| glDeleteBuffers(1, []) |
|
|
| for smplr in self.render_texture_mat[key]: |
| glDeleteTextures([self.render_texture_mat[key][smplr]]) |
|
|
| self.vert_buffer = {} |
| self.vert_data = {} |
|
|
| self.vert_label_buffer = {} |
| self.vert_label_data = {} |
|
|
| self.norm_buffer = {} |
| self.norm_data = {} |
|
|
| self.tan_buffer = {} |
| self.tan_data = {} |
|
|
| self.btan_buffer = {} |
| self.btan_data = {} |
|
|
| self.prt1_buffer = {} |
| self.prt1_data = {} |
|
|
| self.prt2_buffer = {} |
| self.prt2_data = {} |
|
|
| self.prt3_buffer = {} |
| self.prt3_data = {} |
|
|
| self.uv_buffer = {} |
| self.uv_data = {} |
|
|
| self.render_texture_mat = {} |
|
|
| self.vertex_dim = {} |
| self.n_vertices = {} |
| self.label_dim = {} |
|
|
| def randomize_sh(self): |
| self.shcoeffs[0, :] = 0.8 |
| self.shcoeffs[1:, :] = 1.0 * np.random.rand(8, 3) |
|
|
| def set_sh(self, sh): |
| self.shcoeffs = sh |
|
|
| def set_norm_mat(self, scale, center): |
| N = np.eye(4) |
| N[:3, :3] = scale * np.eye(3) |
| N[:3, 3] = -scale * center |
|
|
| self.normalize_matrix = N |
|
|
| def draw(self): |
| self.draw_init() |
|
|
| glDisable(GL_BLEND) |
| |
| glEnable(GL_MULTISAMPLE) |
|
|
| glUseProgram(self.program) |
| glUniformMatrix4fv(self.norm_mat_unif, 1, GL_FALSE, |
| self.normalize_matrix.transpose()) |
| glUniformMatrix4fv(self.model_mat_unif, 1, GL_FALSE, |
| self.model_view_matrix.transpose()) |
| glUniformMatrix4fv(self.persp_mat_unif, 1, GL_FALSE, |
| self.projection_matrix.transpose()) |
|
|
| if 'AlbedoMap' in self.render_texture_mat['all']: |
| glUniform1ui(self.hasAlbedoUnif, GLuint(1)) |
| else: |
| glUniform1ui(self.hasAlbedoUnif, GLuint(0)) |
|
|
| if 'NormalMap' in self.render_texture_mat['all']: |
| glUniform1ui(self.hasNormalUnif, GLuint(1)) |
| else: |
| glUniform1ui(self.hasNormalUnif, GLuint(0)) |
|
|
| glUniform1ui(self.analyticUnif, |
| GLuint(1) if self.analytic else GLuint(0)) |
|
|
| glUniform3fv(self.shcoeff_unif, 9, self.shcoeffs) |
|
|
| glUniformMatrix3fv(self.rot_mat_unif, 1, GL_FALSE, |
| self.rot_matrix.transpose()) |
|
|
| for mat in self.vert_buffer: |
| |
| glBindBuffer(GL_ARRAY_BUFFER, self.vert_buffer[mat]) |
| glEnableVertexAttribArray(0) |
| glVertexAttribPointer(0, self.vertex_dim[mat], GL_DOUBLE, GL_FALSE, |
| 0, None) |
|
|
| |
| glBindBuffer(GL_ARRAY_BUFFER, self.norm_buffer[mat]) |
| glEnableVertexAttribArray(1) |
| glVertexAttribPointer(1, 3, GL_DOUBLE, GL_FALSE, 0, None) |
|
|
| |
| glBindBuffer(GL_ARRAY_BUFFER, self.uv_buffer[mat]) |
| glEnableVertexAttribArray(2) |
| glVertexAttribPointer(2, 2, GL_DOUBLE, GL_FALSE, 0, None) |
|
|
| |
| glBindBuffer(GL_ARRAY_BUFFER, self.tan_buffer[mat]) |
| glEnableVertexAttribArray(3) |
| glVertexAttribPointer(3, 3, GL_DOUBLE, GL_FALSE, 0, None) |
|
|
| |
| glBindBuffer(GL_ARRAY_BUFFER, self.btan_buffer[mat]) |
| glEnableVertexAttribArray(4) |
| glVertexAttribPointer(4, 3, GL_DOUBLE, GL_FALSE, 0, None) |
|
|
| |
| glBindBuffer(GL_ARRAY_BUFFER, self.prt1_buffer[mat]) |
| glEnableVertexAttribArray(5) |
| glVertexAttribPointer(5, 3, GL_DOUBLE, GL_FALSE, 0, None) |
|
|
| glBindBuffer(GL_ARRAY_BUFFER, self.prt2_buffer[mat]) |
| glEnableVertexAttribArray(6) |
| glVertexAttribPointer(6, 3, GL_DOUBLE, GL_FALSE, 0, None) |
|
|
| glBindBuffer(GL_ARRAY_BUFFER, self.prt3_buffer[mat]) |
| glEnableVertexAttribArray(7) |
| glVertexAttribPointer(7, 3, GL_DOUBLE, GL_FALSE, 0, None) |
|
|
| |
| glBindBuffer(GL_ARRAY_BUFFER, self.vert_label_buffer[mat]) |
| glEnableVertexAttribArray(8) |
| glVertexAttribPointer(8, self.label_dim[mat], GL_DOUBLE, GL_FALSE, |
| 0, None) |
|
|
| for i, smplr in enumerate(self.render_texture_mat[mat]): |
| glActiveTexture(GL_TEXTURE0 + i) |
| glBindTexture(GL_TEXTURE_2D, |
| self.render_texture_mat[mat][smplr]) |
| glUniform1i(glGetUniformLocation(self.program, smplr), i) |
|
|
| glDrawArrays(GL_TRIANGLES, 0, self.n_vertices[mat]) |
|
|
| glDisableVertexAttribArray(8) |
| glDisableVertexAttribArray(7) |
| glDisableVertexAttribArray(6) |
| glDisableVertexAttribArray(5) |
| glDisableVertexAttribArray(4) |
| glDisableVertexAttribArray(3) |
| glDisableVertexAttribArray(2) |
| glDisableVertexAttribArray(1) |
| glDisableVertexAttribArray(0) |
|
|
| glBindBuffer(GL_ARRAY_BUFFER, 0) |
|
|
| glUseProgram(0) |
|
|
| glDisable(GL_BLEND) |
| glDisable(GL_MULTISAMPLE) |
|
|
| self.draw_end() |
|
|