"""Pure continuous mapping: mood[7] (V A D U G W I, 0-255) -> render params. Hue flows smoothly with valence (red->orange->yellow->green); arousal sets vividness and eye-openness; face is parametric (mouth curve, eye size, brow tilt).""" from __future__ import annotations def _lerp(x, x0, x1, y0, y1): if x1 == x0: return y0 t = max(0.0, min(1.0, (x - x0) / (x1 - x0))) return y0 + (y1 - y0) * t def _norm(x): # 0..255 -> 0..1 return max(0, min(255, x)) / 255.0 def _face(v: int, a: int) -> str: """Region string for voice/emoticon lookup (backward compatibility).""" POS, NEG = 150, 106 if v >= POS: return "excited" if a >= 170 else "content" if v <= NEG: return "angry" if a >= 128 else "sad" return "neutral" def _emotion_glow(v: int, a: int) -> dict: """Anime-style emotion on the FACE — the body stays yellow, the cheeks/face glow. Returns {type, hue, intensity 0..1}. Red for anger/fluster, blue for sadness, warm pink for joy/blush.""" if v <= 100 and a >= 150: # anger → red face return {"type": "anger", "hue": 2, "intensity": round(_lerp(a, 150, 255, 0.45, 1.0), 2)} if v <= 106: # sad/low → blue return {"type": "sad", "hue": 212, "intensity": round(_lerp(v, 106, 0, 0.2, 0.7), 2)} if v >= 165 and a >= 165: # elated → warm pink blush return {"type": "joy", "hue": 332, "intensity": round(_lerp(a, 165, 255, 0.35, 0.85), 2)} if a >= 200: # very high arousal, mid valence → flustered/embarrassed red return {"type": "fluster", "hue": 356, "intensity": round(_lerp(a, 200, 255, 0.35, 0.85), 2)} return {"type": "none", "hue": 0, "intensity": 0.0} def mood_to_appearance(mood: list[int]) -> dict: v, a, d, u, g, w, i = mood glow = _emotion_glow(v, a) return { # BODY is always Hugging Face yellow (mascot identity). Arousal only changes # how saturated/bright the yellow is — never the hue. Emotion shows on the face. "hue": 48.0, "saturation": round(_lerp(a, 0, 255, 80.0, 96.0), 1), "lightness": round(_lerp(a, 0, 255, 56.0, 64.0), 1), # aura behind him picks up the EMOTION color (subtle ambient mood) "aura": round(_lerp(a, 0, 255, 0.12, 0.7), 2), "glow": glow, "scale": round(_lerp(d, 0, 255, 0.85, 1.18), 3), "droop": round(_norm(g), 2), "lean": round((i - 128) / 128.0, 2), "face": { "mouth": round((v - 128) / 128.0, 2), # +smile … -frown "eye": round(_lerp(a, 0, 255, 0.5, 1.4), 2), # openness "brow": round(((128 - v) / 128.0) * _norm(a), 2), # angry = low V + high A }, "mood": mood, }