File size: 41,681 Bytes
e7a9f02
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
"""The FlowTwin crowd simulator.

A mesoscopic, capacity-constrained pedestrian network model. Agents are
individuals with their own walking speed, destination, route and compliance,
but they move along graph edges rather than in free 2-D space. That choice is
deliberate: it keeps 40,000 agents inside a few milliseconds per step, which is
what makes counterfactual simulation — running five alternative futures from
the same frozen state while an operator waits — actually possible.

What the model reproduces, and why each part is needed:

* speed collapse under density        -> queues form instead of dots piling up
* per-minute throughput at gates      -> a degraded exit really is a bottleneck
* physical storage limits per corridor -> congestion spills back upstream
* first-come-first-served admission   -> queues behave like queues
* per-agent compliance                -> a reroute instruction is not obeyed by all

Every run is fully determined by (venue, scenario, seed, overrides). The RNG
state travels with the snapshot, so a counterfactual branch is reproducible and
two strategies are always compared against an identical starting state.
"""

from __future__ import annotations

from dataclasses import dataclass, field
from typing import Any

import numpy as np

from ..config import Settings
from ..crowd.state import CrowdStateEngine
from ..routing.costs import CostModel
from ..routing.graph import RoutingTables, static_assignment
from ..venue.models import CompiledVenue, NodeType
from ..venue.scenario import Scenario, TimelineEvent
from .agents import (
    POLICY_ADAPTIVE,
    POLICY_SHORTEST,
    POLICY_STATIC,
    STATUS_ARRIVED,
    STATUS_ON_EDGE,
    STATUS_WAITING,
    AgentPopulation,
    build_population,
)
from .movement import CapacityBudget, admit, weidmann_speed

HEAD_EPSILON_M = 0.35


@dataclass
class RunOverrides:
    """Per-run parameters the operator can change from the What-If panel."""

    crowd_size: int | None = None
    release_ramp_s: float | None = None
    compliance_scale: float = 1.0
    routing_policy: int = POLICY_SHORTEST
    capacity_overrides: dict[str, float] = field(default_factory=dict)
    #: Replacement factors for scripted timeline events, keyed by event target.
    #: This is how the What-If panel retunes the scripted failure: the event
    #: still fires when the scenario says it does, but with the operator's
    #: severity instead of the authored one.
    event_factor_overrides: dict[str, float] = field(default_factory=dict)
    disable_timeline: bool = False

    def as_dict(self) -> dict[str, Any]:
        return {
            "crowd_size": self.crowd_size,
            "release_ramp_s": self.release_ramp_s,
            "compliance_scale": self.compliance_scale,
            "routing_policy": int(self.routing_policy),
            "capacity_overrides": dict(self.capacity_overrides),
            "event_factor_overrides": dict(self.event_factor_overrides),
            "disable_timeline": self.disable_timeline,
        }


@dataclass
class AppliedIntervention:
    """Record of an intervention actually applied to this simulation."""

    strategy_id: str
    label: str
    t_s: float
    detail: dict[str, Any] = field(default_factory=dict)
    agents_affected: int = 0


class Simulator:
    """Discrete-time crowd simulation over a venue graph."""

    def __init__(
        self,
        venue: CompiledVenue,
        scenario: Scenario,
        settings: Settings,
        seed: int | None = None,
        overrides: RunOverrides | None = None,
    ) -> None:
        self.venue = venue
        self.scenario = scenario
        self.settings = settings
        self.overrides = overrides or RunOverrides()
        self.seed = int(seed if seed is not None else scenario.default_seed)
        self.dt = settings.simulation.dt_s

        crowd = self.overrides.crowd_size or scenario.crowd_size
        if crowd > settings.simulation.max_agents:
            raise ValueError(
                f"crowd_size {crowd} exceeds the configured maximum "
                f"{settings.simulation.max_agents}"
            )

        self.rng = np.random.default_rng(self.seed)
        # A separate stream for interventions so that applying a strategy never
        # perturbs the population's own random draws.
        self.action_rng = np.random.default_rng(self.seed ^ 0x5F3759DF)

        self.pop, self.dest_indices, self.dest_ids = build_population(
            venue, scenario, self.rng, settings.movement,
            crowd_size=crowd,
            release_ramp_s=self.overrides.release_ramp_s,
            compliance_scale=self.overrides.compliance_scale,
            initial_policy=self.overrides.routing_policy,
        )
        self.n_agents = self.pop.size

        self.costs = CostModel(venue, settings.routing, settings.movement.free_speed_mps)
        self.tables = RoutingTables(venue, self.costs, self.dest_indices, settings.routing)
        self._prepare_static_routing()

        self.node_budget = CapacityBudget(venue.node_service_ppm)
        self.edge_budget = CapacityBudget(venue.edge_capacity_ppm)
        for target, factor in self.overrides.capacity_overrides.items():
            self._scale_capacity(target, factor)

        self.state = CrowdStateEngine(
            venue,
            settings.risk,
            settings.movement,
            settings.prediction.history_window,
            settings.prediction.growth_window_s,
            self.dt,
        )

        self.time = 0.0
        self.step_count = 0
        self.total_arrived = 0
        self.travel_time_sum = 0.0
        self.total_rerouted = 0
        self.total_reroute_decisions = 0
        self.fired_events: set[int] = set()
        self.event_log: list[dict[str, Any]] = []
        self.applied_interventions: list[AppliedIntervention] = []
        self.critical_edge_seconds = 0.0
        self.risk_integral = 0.0
        self.blocked_agents = 0

        # Warm the state engine so the first frame is not all zeros.
        self._cell_density = np.zeros(venue.n_cells)
        self._queue_len_m = np.zeros(venue.n_edges)
        self._queued_count = np.zeros(venue.n_edges)
        self._measure(np.zeros(venue.n_edges), np.zeros(venue.n_edges),
                      np.zeros(venue.n_nodes))

    # ------------------------------------------------------------------
    # setup
    # ------------------------------------------------------------------

    def _prepare_static_routing(self) -> None:
        """Build the frozen baseline routing tables.

        The static baseline runs a small method-of-successive-averages traffic
        assignment using the scenario's expected demand. It is a real
        pre-event plan: capacity-aware, but blind to what actually happens.
        """
        self.tables.costs.compute_static_costs(
            np.zeros(self.venue.n_edges), np.zeros(self.venue.n_nodes)
        )
        self.tables.build_static_tables()

        demand: list[tuple[int, int, float]] = []
        ramp = self.overrides.release_ramp_s or self.scenario.release.ramp_s
        window_min = max(ramp / 60.0, 1.0)
        total = self.pop.size
        for group, share in self.scenario.normalised_demand():
            origin = self.venue.node_index[group.origin]
            weight_sum = sum(group.destinations.values())
            for dest_id, w in group.destinations.items():
                dest_node = self.venue.node_index[dest_id]
                slot = self.dest_indices.index(dest_node)
                people = total * share * (w / weight_sum)
                demand.append((origin, slot, people / window_min))

        edge_vol, node_vol = static_assignment(self.venue, self.tables, demand)
        self.costs.compute_static_costs(edge_vol, node_vol)
        self.tables.build_static_tables()
        self.expected_edge_volume = edge_vol
        self.expected_node_volume = node_vol

    def _scale_capacity(self, target: str, factor: float) -> None:
        if target in self.venue.node_index:
            self.node_budget.multiplier[self.venue.node_index[target]] *= factor
            return
        touched = False
        for i, base in enumerate(self.venue.edge_base_id):
            if base == target:
                self.edge_budget.multiplier[i] *= factor
                touched = True
        if not touched:
            raise KeyError(f"unknown capacity target {target!r}")

    # ------------------------------------------------------------------
    # main loop
    # ------------------------------------------------------------------

    def step(self) -> None:
        dt = self.dt
        t = self.time
        pop = self.pop
        v = self.venue

        if not self.overrides.disable_timeline:
            self._fire_timeline_events(t)

        # -- 1. local density and walking speed, per cell ------------------
        #
        # Density is evaluated over ~12-metre cells rather than over a whole
        # corridor. A queue backing up from a degraded gate therefore slows
        # only the people who have actually reached it, and the congested
        # region grows upstream cell by cell — which is what a real queue does,
        # and what makes "peak local density" a meaningful operational number.
        on_edge = pop.status == STATUS_ON_EDGE
        edge_idx = pop.edge
        idx_on = np.flatnonzero(on_edge)

        occ = np.bincount(edge_idx[idx_on], minlength=v.n_edges).astype(np.float64)
        pair = v.pair_of
        has_pair = pair >= 0
        combined = occ.copy()
        combined[has_pair] += occ[pair[has_pair]]

        # The standing queue at the head of an edge is everyone who has stopped
        # or is barely shuffling — not only those formally at the stop line.
        #
        # This distinction is load-bearing. Discharge is governed by the gate's
        # throughput, so the queue must be a first-come-first-served pool that
        # the gate drains. If only the handful of agents literally at the stop
        # line counted, the queue would occupy almost no length, and everyone
        # behind would have to *walk* through a near-jammed corridor at a few
        # centimetres per second to reach it — throttling a 500/min gate to
        # under 200/min. Measuring the queue by who has actually stopped makes
        # its physical extent, and therefore where walkers join the back of it,
        # match what the crowd is really doing.
        n_queued = self._queued_count if self._queued_count is not None else np.zeros(v.n_edges)
        pack = self.settings.movement.queue_pack_density
        queue_len = np.minimum(n_queued / np.maximum(pack * v.edge_width, 1e-6),
                               v.edge_length * 0.99)
        self._queue_len_m = queue_len
        queue_start = v.edge_length - queue_len

        cell_of = np.zeros(0, dtype=np.int64)
        if idx_on.size:
            e = edge_idx[idx_on]
            eff_pos = pop.pos_m[idx_on].astype(np.float64)
            q = pop.blocked[idx_on]
            if np.any(q):
                spread = ((idx_on[q] * 40503) % 997) / 997.0
                eff_pos[q] = queue_start[e[q]] + spread * queue_len[e[q]]
            within = np.clip((eff_pos / v.edge_cell_size[e]).astype(np.int64),
                             0, v.edge_n_cells[e] - 1)
            cell_of = v.edge_cell_offset[e] + within
        cell_occ = np.bincount(cell_of, minlength=v.n_cells).astype(np.float64)
        cell_comb = cell_occ.copy()
        cp = v.cell_pair
        valid_pair = cp >= 0
        cell_comb[valid_pair] += cell_occ[cp[valid_pair]]
        cell_density = cell_comb / np.maximum(v.cell_area, 1e-6)
        cell_speed = weidmann_speed(cell_density, self.settings.movement)
        self._cell_density = cell_density

        # -- 2. advance the walking agents --------------------------------
        if idx_on.size:
            e = edge_idx[idx_on]
            free_mask = ~pop.blocked[idx_on]
            speed = cell_speed[cell_of] * pop.speed_factor[idx_on]
            new_pos = pop.pos_m[idx_on] + speed.astype(np.float32) * np.float32(dt)

            # A walker cannot step into a cell that is already packed solid.
            # Without this the model lets people accumulate past the physical
            # jam density at the head of a corridor; with it, the congestion
            # front propagates backwards one cell at a time, as it does in a
            # real crowd.
            within_now = (cell_of - v.edge_cell_offset[e]).astype(np.int64)
            has_next = within_now < (v.edge_n_cells[e] - 1)
            next_full = np.zeros(idx_on.size, dtype=bool)
            if np.any(has_next):
                nxt = cell_of[has_next] + 1
                next_full[has_next] = cell_density[nxt] >= (self.settings.movement.jam_density * 0.90)
            cell_ceiling = ((within_now + 1) * v.edge_cell_size[e] - 0.05).astype(np.float32)
            new_pos = np.where(next_full, np.minimum(new_pos, cell_ceiling), new_pos)

            # A walker stops when it reaches the back of the standing queue.
            stop_at = queue_start[e].astype(np.float32)
            reached = free_mask & (new_pos >= stop_at)
            pop.pos_m[idx_on] = np.where(free_mask, np.minimum(new_pos, stop_at),
                                         pop.pos_m[idx_on])
            pop.speed_now[idx_on] = np.where(free_mask & ~reached, speed, 0.0).astype(np.float32)
            newly = idx_on[reached]
            if newly.size:
                pop.blocked[newly] = True
                pop.pos_m[newly] = v.edge_length[edge_idx[newly]].astype(np.float32)

        # -- 3. build the transition candidate set ----------------------
        released = (pop.status == STATUS_WAITING) & (pop.release_t <= t)
        at_head = (pop.status == STATUS_ON_EDGE) & pop.blocked
        cand = np.flatnonzero(released | at_head)
        edge_inflow = np.zeros(v.n_edges, dtype=np.float64)
        edge_outflow = np.zeros(v.n_edges, dtype=np.float64)
        node_throughput = np.zeros(v.n_nodes, dtype=np.float64)

        if cand.size:
            fresh = np.isinf(pop.queue_since[cand])
            pop.queue_since[cand[fresh]] = np.float32(t)

            from_node = np.where(
                pop.status[cand] == STATUS_WAITING,
                pop.origin[cand],
                v.edge_dst[np.maximum(pop.edge[cand], 0)],
            ).astype(np.int32)

            arriving = from_node == pop.dest_node[cand]
            target = np.full(cand.size, -1, dtype=np.int32)
            moving = ~arriving
            if np.any(moving):
                target[moving] = self.tables.next_hop[
                    pop.policy[cand][moving], pop.dest_slot[cand][moving], from_node[moving]
                ]
            # No U-turns. A routing table that has just been re-weighted can
            # briefly make the corridor an agent is standing in look like the
            # cheapest way onward, which sends people back the way they came
            # and, with repeated interventions, leaves a residue bouncing
            # between two nodes. Crowds do not do this; fall back to the
            # baseline hop unless reversing is genuinely the only option.
            came_from = np.where(pop.status[cand] == STATUS_ON_EDGE,
                                 v.pair_of[np.maximum(pop.edge[cand], 0)],
                                 np.int32(-1))
            u_turn = moving & (target >= 0) & (target == came_from)
            if np.any(u_turn):
                fallback = self.tables.next_hop[
                    POLICY_SHORTEST, pop.dest_slot[cand][u_turn], from_node[u_turn]]
                keep = (fallback >= 0) & (fallback != came_from[u_turn])
                patched = target[u_turn]
                patched[keep] = fallback[keep]
                target[u_turn] = patched

            # Agents with no onward route are treated as arrived at a dead end
            # rather than being silently stuck forever.
            stranded = moving & (target < 0)
            arriving = arriving | stranded

            prio = pop.queue_since[cand]

            # Node throughput budget (gates, exits, transport interfaces).
            node_allow = self.node_budget.accrue(dt)
            self.node_budget.clamp_carry(3.0, dt)
            pass_node = admit(from_node, prio, node_allow)

            # Edge entry budget, then the receiving limit.
            #
            # A link does not accept people at its nominal capacity right up
            # until it is physically full. As it fills, the rate at which it
            # can take anyone new falls to zero — the congestion propagates
            # backwards at `backward_wave_mps`. This is what turns a degraded
            # exit into a queue that grows up the corridor and then out into
            # the concourse behind it, instead of a corridor that quietly
            # absorbs an impossible number of people.
            edge_allow = self.edge_budget.accrue(dt)
            self.edge_budget.clamp_carry(3.0, dt)
            space = np.maximum(v.edge_jam_occupancy - combined, 0.0)
            receiving_ppm = (self.settings.movement.backward_wave_mps * 60.0
                             * space / np.maximum(v.edge_length, 1e-6))
            receiving = np.floor(receiving_ppm * dt / 60.0).astype(np.int64)
            edge_allow = np.minimum(edge_allow, np.maximum(receiving, 0))
            headroom = np.floor(space).astype(np.int64)
            edge_allow = np.minimum(edge_allow, headroom)

            movers_mask = pass_node & ~arriving
            pass_edge = np.zeros(cand.size, dtype=bool)
            if np.any(movers_mask):
                sub = np.flatnonzero(movers_mask)
                ok = admit(target[sub], prio[sub], edge_allow)
                pass_edge[sub] = ok

            absorbers = pass_node & arriving
            movers = pass_edge

            used_nodes = np.bincount(from_node[absorbers | movers], minlength=v.n_nodes)
            self.node_budget.consume(used_nodes.astype(np.float64))
            if np.any(movers):
                used_edges = np.bincount(target[movers], minlength=v.n_edges)
                self.edge_budget.consume(used_edges.astype(np.float64))
                edge_inflow += used_edges
            node_throughput += used_nodes

            # -- apply absorptions -------------------------------------
            if np.any(absorbers):
                a = cand[absorbers]
                prev_edge = pop.edge[a]
                left = prev_edge >= 0
                if np.any(left):
                    edge_outflow += np.bincount(prev_edge[left], minlength=v.n_edges)
                pop.status[a] = STATUS_ARRIVED
                pop.arrive_t[a] = np.float32(t)
                pop.edge[a] = -1
                pop.node[a] = from_node[absorbers]
                pop.pos_m[a] = 0.0
                pop.speed_now[a] = 0.0
                pop.blocked[a] = False
                pop.queue_since[a] = np.inf
                entered = pop.enter_t[a]
                valid = ~np.isnan(entered)
                self.travel_time_sum += float(np.sum(t - entered[valid]))
                self.total_arrived += int(valid.sum())

            # -- apply moves --------------------------------------------
            if np.any(movers):
                m = cand[movers]
                prev_edge = pop.edge[m]
                left = prev_edge >= 0
                if np.any(left):
                    edge_outflow += np.bincount(prev_edge[left], minlength=v.n_edges)

                tgt = target[movers]
                # A route change is a decision that differs from the
                # shortest-path plan the agent would otherwise have followed.
                baseline_hop = self.tables.next_hop[
                    POLICY_SHORTEST, pop.dest_slot[m], from_node[movers]
                ]
                diverted = (pop.policy[m] != POLICY_SHORTEST) & (tgt != baseline_hop) & (baseline_hop >= 0)
                if np.any(diverted):
                    n_div = int(diverted.sum())
                    self.total_reroute_decisions += n_div
                    first_time = pop.reroute_count[m][diverted] == 0
                    self.total_rerouted += int(first_time.sum())
                    counts = pop.reroute_count[m]
                    counts[diverted] += 1
                    pop.reroute_count[m] = counts

                pop.status[m] = STATUS_ON_EDGE
                pop.edge[m] = tgt
                pop.pos_m[m] = 0.0
                pop.node[m] = from_node[movers]
                pop.blocked[m] = False
                pop.queue_since[m] = np.inf
                nan_enter = np.isnan(pop.enter_t[m])
                if np.any(nan_enter):
                    ent = pop.enter_t[m]
                    ent[nan_enter] = np.float32(t)
                    pop.enter_t[m] = ent

        # -- 4. measure -------------------------------------------------
        self._measure(edge_inflow, edge_outflow, node_throughput, None)

        # -- 5. refresh adaptive routing --------------------------------
        if (self.time - self.tables.last_refresh_t) >= self.settings.routing.refresh_interval_s:
            self.refresh_routing()

        self.time += dt
        self.step_count += 1

    def _measure(
        self,
        edge_inflow: np.ndarray,
        edge_outflow: np.ndarray,
        node_throughput: np.ndarray,
        _unused: Any = None,
    ) -> None:
        v = self.venue
        pop = self.pop

        on_edge = pop.status == STATUS_ON_EDGE
        idx_on = np.flatnonzero(on_edge)
        occ = np.bincount(pop.edge[idx_on], minlength=v.n_edges).astype(np.float64)
        speed_sum = np.bincount(pop.edge[idx_on], weights=pop.speed_now[idx_on].astype(np.float64),
                                minlength=v.n_edges)

        # "Queueing" means moving materially slower than a walk, not merely
        # standing on the stop line. A corridor where 3,000 people are shuffling
        # forward at 0.2 m/s is a queue of 3,000, and that is the number an
        # operator needs.
        queue_count = np.zeros(v.n_edges, dtype=np.float64)
        node_queue = np.zeros(v.n_nodes, dtype=np.float64)
        peak_local = np.zeros(v.n_edges, dtype=np.float64)
        if idx_on.size:
            e = pop.edge[idx_on]
            slow_cut = 0.35 * self.settings.movement.free_speed_mps
            stuck = pop.blocked[idx_on] | (pop.speed_now[idx_on] < slow_cut)
            if np.any(stuck):
                queue_count = np.bincount(e[stuck], minlength=v.n_edges).astype(np.float64)
                node_queue = np.bincount(v.edge_dst[e[stuck]], minlength=v.n_nodes).astype(np.float64)
        self._queued_count = queue_count
        cell_d = getattr(self, "_cell_density", None)
        if cell_d is not None and cell_d.size:
            peak_local = np.maximum.reduceat(cell_d, v.edge_cell_offset[:-1])

        waiting = pop.status == STATUS_WAITING
        node_occ = np.bincount(pop.origin[waiting], minlength=v.n_nodes).astype(np.float64)
        # People held at an origin whose departure time has passed are queueing
        # to leave, not sitting in a seat.
        ready = waiting & (pop.release_t <= self.time)
        if np.any(ready):
            node_queue += np.bincount(pop.origin[ready], minlength=v.n_nodes).astype(np.float64)

        self.state.update(
            edge_occupancy=occ,
            edge_speed_sum=speed_sum,
            edge_inflow_count=edge_inflow,
            edge_outflow_count=edge_outflow,
            edge_queue_count=queue_count,
            node_occupancy=node_occ,
            node_queue=node_queue,
            node_throughput_count=node_throughput,
            edge_peak_local=peak_local,
            warning_density=self.venue.venue.warning_density,
            critical_density=self.venue.venue.critical_density,
        )

        crit = self.state.critical_edge_count(self.venue.venue.critical_density)
        self.critical_edge_seconds += crit * self.dt
        self.risk_integral += float(np.sum(self.state.edge_risk)) * self.dt
        self.blocked_agents = int(queue_count.sum())

    def refresh_routing(self) -> None:
        """Recompute the adaptive next-hop table from the live crowd state.

        Intervention penalties relax back towards neutral each refresh. An
        operator who intervenes repeatedly would otherwise leave a permanently
        distorted cost surface, and the routing would keep chasing assets that
        recovered long ago.
        """
        self.costs.relax_penalties(self.settings.routing.penalty_decay)
        edge_cost = self.costs.dynamic_edge_cost(
            self.state.edge_velocity, self.state.phys_occupancy, self.state.edge_risk
        )
        node_cost = self.costs.dynamic_node_cost(self.state.node_queue)
        self.tables.refresh_adaptive(edge_cost, node_cost, apply_hysteresis=True)
        self.tables.last_refresh_t = self.time

    def run_for(self, seconds: float) -> None:
        steps = int(round(seconds / self.dt))
        for _ in range(steps):
            self.step()

    def run_until_complete(self, max_seconds: float | None = None) -> None:
        limit = max_seconds if max_seconds is not None else self.scenario.duration_s
        while self.time < limit and not self.is_complete:
            self.step()

    @property
    def is_complete(self) -> bool:
        return bool(np.all(self.pop.status == STATUS_ARRIVED))

    @property
    def remaining(self) -> int:
        return int(np.sum(self.pop.status != STATUS_ARRIVED))

    # ------------------------------------------------------------------
    # timeline
    # ------------------------------------------------------------------

    def _fire_timeline_events(self, t: float) -> None:
        for i, ev in enumerate(self.scenario.timeline):
            if i in self.fired_events or not ev.automatic or ev.t_s > t:
                continue
            self.trigger_event(i)

    def trigger_event(self, index: int) -> dict[str, Any]:
        """Apply a scenario timeline event (scripted or operator-triggered)."""
        if index in self.fired_events:
            return {"applied": False, "reason": "already fired"}
        ev: TimelineEvent = self.scenario.timeline[index]
        self.fired_events.add(index)
        factor = self.overrides.event_factor_overrides.get(ev.target, ev.factor)
        if ev.type == "capacity" and ev.target:
            self._scale_capacity(ev.target, factor)
        record = {
            "t_s": round(self.time, 1),
            "scheduled_t_s": ev.t_s,
            "type": ev.type,
            "target": ev.target,
            "factor": factor,
            "authored_factor": ev.factor,
            "label": (ev.label if factor == ev.factor
                      else f"{ev.target.replace('_', ' ')} throughput set to "
                           f"{factor * 100:.0f}% of nominal"),
            "detail": ev.detail,
            "severity": ev.severity,
            "index": index,
        }
        self.event_log.append(record)
        return {"applied": True, "event": record}

    # ------------------------------------------------------------------
    # interventions (used by the strategy engine)
    # ------------------------------------------------------------------

    def divert_flow(
        self,
        fraction: float,
        target_edges: set[int],
        target_nodes: set[int],
        penalty: float = 6.0,
    ) -> int:
        """Move a fraction of the affected crowd onto the adaptive routing plan.

        "Affected" means an agent whose current shortest-path route actually
        traverses the congested asset. Sending an instruction to people who
        were never going that way would inflate the intervention's apparent
        reach without changing anything.

        Compliance is per agent: an instruction reaches everyone selected, but
        only agents whose personal compliance clears a random draw act on it.
        """
        if fraction <= 0:
            return 0
        for e in target_edges:
            self.costs.penalise_edge(int(e), penalty)
            pair = int(self.venue.pair_of[int(e)])
            if pair >= 0:
                self.costs.penalise_edge(pair, penalty)
        for n in target_nodes:
            self.costs.penalise_node(int(n), penalty)

        matrix = self.tables.traversal_matrix(POLICY_SHORTEST, target_edges, target_nodes)
        pop = self.pop
        active = pop.status != STATUS_ARRIVED
        at_node = np.where(pop.status == STATUS_WAITING, pop.origin,
                           self.venue.edge_dst[np.maximum(pop.edge, 0)])
        affected = active & matrix[pop.dest_slot, at_node] & (pop.policy != POLICY_ADAPTIVE)

        candidates = np.flatnonzero(affected)
        if candidates.size == 0:
            self.refresh_routing()
            return 0

        self.action_rng.shuffle(candidates)
        take = int(round(fraction * candidates.size))
        chosen = candidates[:take]
        if chosen.size == 0:
            self.refresh_routing()
            return 0

        complies = self.action_rng.random(chosen.size) < pop.compliance[chosen]
        accepted = chosen[complies]
        pop.policy[accepted] = np.int8(POLICY_ADAPTIVE)
        self.refresh_routing()
        return int(accepted.size)

    def stagger_release(self, origin_ids: list[str], fraction: float, delay_s: float) -> int:
        """Hold back a fraction of not-yet-departed spectators.

        This is the demand-side lever: it flattens the departure peak instead of
        moving people sideways through the network.
        """
        if fraction <= 0 or delay_s <= 0:
            return 0
        pop = self.pop
        if origin_ids:
            origins = {self.venue.node_index[o] for o in origin_ids if o in self.venue.node_index}
            in_scope = np.isin(pop.origin, list(origins))
        else:
            in_scope = np.ones(self.n_agents, dtype=bool)
        eligible = np.flatnonzero((pop.status == STATUS_WAITING) & in_scope
                                  & (pop.release_t >= self.time - 1.0))
        if eligible.size == 0:
            return 0
        self.action_rng.shuffle(eligible)
        take = int(round(fraction * eligible.size))
        chosen = eligible[:take]
        if chosen.size == 0:
            return 0
        # Spread the held-back group across the delay window rather than
        # releasing them all at once when the hold ends.
        jitter = self.action_rng.random(chosen.size) * delay_s
        pop.release_t[chosen] = (pop.release_t[chosen] + np.float32(delay_s * 0.5)
                                 + jitter.astype(np.float32))
        return int(chosen.size)

    def open_alternate(self, node_id: str, factor: float) -> bool:
        """Bring contingency capacity online at an exit or transport interface."""
        if node_id not in self.venue.node_index:
            return False
        idx = self.venue.node_index[node_id]
        self.node_budget.multiplier[idx] *= factor
        # Make the newly opened asset attractive to the router.
        self.costs.penalise_node(idx, 1.0 / max(factor, 1e-6))
        self.refresh_routing()
        return True

    def redistribute_destinations(
        self, from_dest: str, to_dest: str, fraction: float
    ) -> int:
        """Send a fraction of one destination's demand to another.

        Operationally this is "your coach has been moved to the south apron":
        a change of where people are going, not merely how they get there.
        """
        if fraction <= 0:
            return 0
        vi = self.venue.node_index
        if from_dest not in vi or to_dest not in vi:
            return 0
        from_node, to_node = vi[from_dest], vi[to_dest]
        if to_node not in self.dest_indices:
            return 0
        to_slot = self.dest_indices.index(to_node)
        pop = self.pop
        eligible = np.flatnonzero((pop.status != STATUS_ARRIVED) & (pop.dest_node == from_node))
        if eligible.size == 0:
            return 0
        self.action_rng.shuffle(eligible)
        take = int(round(fraction * eligible.size))
        chosen = eligible[:take]
        if chosen.size == 0:
            return 0
        complies = self.action_rng.random(chosen.size) < pop.compliance[chosen]
        accepted = chosen[complies]
        pop.dest_node[accepted] = np.int32(to_node)
        pop.dest_slot[accepted] = np.int32(to_slot)
        pop.policy[accepted] = np.int8(POLICY_ADAPTIVE)
        self.refresh_routing()
        return int(accepted.size)

    def record_intervention(self, applied: AppliedIntervention) -> None:
        self.applied_interventions.append(applied)

    # ------------------------------------------------------------------
    # snapshot / restore
    # ------------------------------------------------------------------

    def snapshot(self) -> dict[str, Any]:
        """Exact, restorable copy of the entire simulation state."""
        return {
            "pop": self.pop.copy(),
            "time": self.time,
            "step_count": self.step_count,
            "total_arrived": self.total_arrived,
            "travel_time_sum": self.travel_time_sum,
            "total_rerouted": self.total_rerouted,
            "total_reroute_decisions": self.total_reroute_decisions,
            "critical_edge_seconds": self.critical_edge_seconds,
            "risk_integral": self.risk_integral,
            "blocked_agents": self.blocked_agents,
            "queued_count": self._queued_count.copy(),
            "fired_events": set(self.fired_events),
            "event_log": [dict(e) for e in self.event_log],
            "applied_interventions": list(self.applied_interventions),
            "node_budget": self.node_budget.state(),
            "edge_budget": self.edge_budget.state(),
            "costs": self.costs.state(),
            "tables": self.tables.state(),
            "crowd_state": self.state.state(),
            "rng": self.rng.bit_generator.state,
            "action_rng": self.action_rng.bit_generator.state,
        }

    def restore(self, snap: dict[str, Any]) -> None:
        self.pop = snap["pop"].copy()
        self.n_agents = self.pop.size
        self.time = snap["time"]
        self.step_count = snap["step_count"]
        self.total_arrived = snap["total_arrived"]
        self.travel_time_sum = snap["travel_time_sum"]
        self.total_rerouted = snap["total_rerouted"]
        self.total_reroute_decisions = snap["total_reroute_decisions"]
        self.critical_edge_seconds = snap["critical_edge_seconds"]
        self.risk_integral = snap["risk_integral"]
        self.blocked_agents = snap["blocked_agents"]
        self._queued_count = snap["queued_count"].copy()
        self.fired_events = set(snap["fired_events"])
        self.event_log = [dict(e) for e in snap["event_log"]]
        self.applied_interventions = list(snap["applied_interventions"])
        self.node_budget.restore(snap["node_budget"])
        self.edge_budget.restore(snap["edge_budget"])
        self.costs.restore(snap["costs"])
        self.tables.restore(snap["tables"])
        self.state.restore(snap["crowd_state"])
        self.rng.bit_generator.state = snap["rng"]
        self.action_rng.bit_generator.state = snap["action_rng"]

    def branch(self) -> "Simulator":
        """A detached copy of this simulation, for counterfactual roll-out."""
        clone = object.__new__(Simulator)
        clone.venue = self.venue
        clone.scenario = self.scenario
        clone.settings = self.settings
        clone.overrides = self.overrides
        clone.seed = self.seed
        clone.dt = self.dt
        clone.dest_indices = list(self.dest_indices)
        clone.dest_ids = list(self.dest_ids)
        clone.expected_edge_volume = self.expected_edge_volume
        clone.expected_node_volume = self.expected_node_volume
        clone.rng = np.random.default_rng(self.seed)
        clone.action_rng = np.random.default_rng(self.seed)
        clone.costs = CostModel(self.venue, self.settings.routing,
                                self.settings.movement.free_speed_mps)
        clone.tables = RoutingTables(self.venue, clone.costs, self.dest_indices,
                                     self.settings.routing)
        clone.node_budget = CapacityBudget(self.venue.node_service_ppm)
        clone.edge_budget = CapacityBudget(self.venue.edge_capacity_ppm)
        clone.state = CrowdStateEngine(
            self.venue, self.settings.risk, self.settings.movement,
            self.settings.prediction.history_window,
            self.settings.prediction.growth_window_s, self.dt,
        )
        clone.pop = self.pop.copy()
        clone.n_agents = clone.pop.size
        clone.restore(self.snapshot())
        return clone

    # ------------------------------------------------------------------
    # metrics
    # ------------------------------------------------------------------

    def metrics(self) -> dict[str, float]:
        """Cumulative run metrics. All measured, none assumed."""
        pop = self.pop
        arrived = pop.status == STATUS_ARRIVED
        travel = np.where(arrived & ~np.isnan(pop.enter_t) & ~np.isnan(pop.arrive_t),
                          pop.arrive_t - pop.enter_t, np.nan)
        finite = travel[~np.isnan(travel)]
        return {
            "sim_time_s": round(self.time, 2),
            "agents_total": int(self.n_agents),
            "agents_waiting": int(np.sum(pop.status == STATUS_WAITING)),
            "agents_moving": int(np.sum(pop.status == STATUS_ON_EDGE)),
            "agents_arrived": int(arrived.sum()),
            "throughput": int(arrived.sum()),
            "avg_travel_time_s": round(float(np.mean(finite)), 2) if finite.size else 0.0,
            "p95_travel_time_s": round(float(np.percentile(finite, 95)), 2) if finite.size else 0.0,
            "peak_density": round(float(np.max(self.state.peak_edge_density)), 3),
            "current_peak_density": round(float(np.max(self.state.edge_density)), 3),
            "critical_edge_seconds": round(self.critical_edge_seconds, 1),
            "max_queue": int(np.max(self.state.peak_node_queue)) if self.venue.n_nodes else 0,
            "current_max_queue": int(np.max(self.state.node_queue)) if self.venue.n_nodes else 0,
            "aggregate_risk": round(self.risk_integral, 1),
            "rerouted_agents": int(self.total_rerouted),
            "reroute_decisions": int(self.total_reroute_decisions),
            "blocked_agents": int(self.blocked_agents),
            "completion_pct": round(100.0 * float(arrived.sum()) / max(self.n_agents, 1), 1),
        }

    def dispersal_time(self, quantile: float = 0.95) -> float | None:
        """Sim time by which `quantile` of the crowd had reached a destination."""
        arrive = self.pop.arrive_t[~np.isnan(self.pop.arrive_t)]
        if arrive.size < max(1, int(quantile * self.n_agents)):
            return None
        return float(np.percentile(arrive, quantile * 100.0))

    # ------------------------------------------------------------------
    # rendering support
    # ------------------------------------------------------------------

    def agent_sample(self, budget: int) -> dict[str, list]:
        """A deterministic thinned sample of moving agents, for the map.

        Rendering every one of 40,000 agents is a browser problem, not a
        simulation problem. The simulation always runs the full population; the
        map draws an evenly spaced subset and reports the sampling ratio so the
        UI can be honest about what is on screen.
        """
        pop = self.pop
        idx = np.flatnonzero(pop.status == STATUS_ON_EDGE)
        total = idx.size
        if total == 0:
            return {"x": [], "y": [], "v": [], "sampled": 0, "total": 0, "ratio": 1.0}
        if total > budget:
            stride = int(np.ceil(total / budget))
            idx = idx[::stride]
        e = pop.edge[idx]
        frac = np.clip(pop.pos_m[idx] / np.maximum(self.venue.edge_length[e], 1e-6), 0.0, 1.0)

        # Queued agents are all held at pos == length internally. On the map
        # they are spread across the physical extent the queue actually
        # occupies, so a growing queue is visible as it backs up the corridor.
        qlen = getattr(self, "_queue_len_m", None)
        if qlen is not None:
            q = pop.blocked[idx]
            if np.any(q):
                spread = ((idx[q] * 40503) % 997) / 997.0
                length = np.maximum(self.venue.edge_length[e[q]], 1e-6)
                frac[q] = np.clip(1.0 - spread * (qlen[e[q]] / length), 0.0, 1.0)

        xs = np.empty(idx.size, dtype=np.float64)
        ys = np.empty(idx.size, dtype=np.float64)
        for edge_id in np.unique(e):
            m = e == edge_id
            x, y = self.venue.positions_on_edge(int(edge_id), frac[m])
            # Lateral spread across the corridor width, deterministic per agent.
            half = self.venue.edge_width[int(edge_id)] * 0.42
            dx, dy = self.venue.edge_direction(int(edge_id))
            offs = (((idx[m] * 2654435761) % 1000) / 1000.0 - 0.5) * 2.0 * half
            xs[m] = x - dy * offs
            ys[m] = y + dx * offs

        speed = pop.speed_now[idx] / max(self.settings.movement.free_speed_mps, 1e-6)
        return {
            "x": [round(float(a), 1) for a in xs],
            "y": [round(float(a), 1) for a in ys],
            "v": [round(float(a), 2) for a in np.clip(speed, 0.0, 1.0)],
            "sampled": int(idx.size),
            "total": int(total),
            "ratio": round(float(total) / max(idx.size, 1), 2),
        }