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A mesoscopic, capacity-constrained pedestrian network model. Agents are
individuals with their own walking speed, destination, route and compliance,
but they move along graph edges rather than in free 2-D space. That choice is
deliberate: it keeps 40,000 agents inside a few milliseconds per step, which is
what makes counterfactual simulation — running five alternative futures from
the same frozen state while an operator waits — actually possible.
What the model reproduces, and why each part is needed:
* speed collapse under density -> queues form instead of dots piling up
* per-minute throughput at gates -> a degraded exit really is a bottleneck
* physical storage limits per corridor -> congestion spills back upstream
* first-come-first-served admission -> queues behave like queues
* per-agent compliance -> a reroute instruction is not obeyed by all
Every run is fully determined by (venue, scenario, seed, overrides). The RNG
state travels with the snapshot, so a counterfactual branch is reproducible and
two strategies are always compared against an identical starting state.
"""
from __future__ import annotations
from dataclasses import dataclass, field
from typing import Any
import numpy as np
from ..config import Settings
from ..crowd.state import CrowdStateEngine
from ..routing.costs import CostModel
from ..routing.graph import RoutingTables, static_assignment
from ..venue.models import CompiledVenue, NodeType
from ..venue.scenario import Scenario, TimelineEvent
from .agents import (
POLICY_ADAPTIVE,
POLICY_SHORTEST,
POLICY_STATIC,
STATUS_ARRIVED,
STATUS_ON_EDGE,
STATUS_WAITING,
AgentPopulation,
build_population,
)
from .movement import CapacityBudget, admit, weidmann_speed
HEAD_EPSILON_M = 0.35
@dataclass
class RunOverrides:
"""Per-run parameters the operator can change from the What-If panel."""
crowd_size: int | None = None
release_ramp_s: float | None = None
compliance_scale: float = 1.0
routing_policy: int = POLICY_SHORTEST
capacity_overrides: dict[str, float] = field(default_factory=dict)
#: Replacement factors for scripted timeline events, keyed by event target.
#: This is how the What-If panel retunes the scripted failure: the event
#: still fires when the scenario says it does, but with the operator's
#: severity instead of the authored one.
event_factor_overrides: dict[str, float] = field(default_factory=dict)
disable_timeline: bool = False
def as_dict(self) -> dict[str, Any]:
return {
"crowd_size": self.crowd_size,
"release_ramp_s": self.release_ramp_s,
"compliance_scale": self.compliance_scale,
"routing_policy": int(self.routing_policy),
"capacity_overrides": dict(self.capacity_overrides),
"event_factor_overrides": dict(self.event_factor_overrides),
"disable_timeline": self.disable_timeline,
}
@dataclass
class AppliedIntervention:
"""Record of an intervention actually applied to this simulation."""
strategy_id: str
label: str
t_s: float
detail: dict[str, Any] = field(default_factory=dict)
agents_affected: int = 0
class Simulator:
"""Discrete-time crowd simulation over a venue graph."""
def __init__(
self,
venue: CompiledVenue,
scenario: Scenario,
settings: Settings,
seed: int | None = None,
overrides: RunOverrides | None = None,
) -> None:
self.venue = venue
self.scenario = scenario
self.settings = settings
self.overrides = overrides or RunOverrides()
self.seed = int(seed if seed is not None else scenario.default_seed)
self.dt = settings.simulation.dt_s
crowd = self.overrides.crowd_size or scenario.crowd_size
if crowd > settings.simulation.max_agents:
raise ValueError(
f"crowd_size {crowd} exceeds the configured maximum "
f"{settings.simulation.max_agents}"
)
self.rng = np.random.default_rng(self.seed)
# A separate stream for interventions so that applying a strategy never
# perturbs the population's own random draws.
self.action_rng = np.random.default_rng(self.seed ^ 0x5F3759DF)
self.pop, self.dest_indices, self.dest_ids = build_population(
venue, scenario, self.rng, settings.movement,
crowd_size=crowd,
release_ramp_s=self.overrides.release_ramp_s,
compliance_scale=self.overrides.compliance_scale,
initial_policy=self.overrides.routing_policy,
)
self.n_agents = self.pop.size
self.costs = CostModel(venue, settings.routing, settings.movement.free_speed_mps)
self.tables = RoutingTables(venue, self.costs, self.dest_indices, settings.routing)
self._prepare_static_routing()
self.node_budget = CapacityBudget(venue.node_service_ppm)
self.edge_budget = CapacityBudget(venue.edge_capacity_ppm)
for target, factor in self.overrides.capacity_overrides.items():
self._scale_capacity(target, factor)
self.state = CrowdStateEngine(
venue,
settings.risk,
settings.movement,
settings.prediction.history_window,
settings.prediction.growth_window_s,
self.dt,
)
self.time = 0.0
self.step_count = 0
self.total_arrived = 0
self.travel_time_sum = 0.0
self.total_rerouted = 0
self.total_reroute_decisions = 0
self.fired_events: set[int] = set()
self.event_log: list[dict[str, Any]] = []
self.applied_interventions: list[AppliedIntervention] = []
self.critical_edge_seconds = 0.0
self.risk_integral = 0.0
self.blocked_agents = 0
# Warm the state engine so the first frame is not all zeros.
self._cell_density = np.zeros(venue.n_cells)
self._queue_len_m = np.zeros(venue.n_edges)
self._queued_count = np.zeros(venue.n_edges)
self._measure(np.zeros(venue.n_edges), np.zeros(venue.n_edges),
np.zeros(venue.n_nodes))
# ------------------------------------------------------------------
# setup
# ------------------------------------------------------------------
def _prepare_static_routing(self) -> None:
"""Build the frozen baseline routing tables.
The static baseline runs a small method-of-successive-averages traffic
assignment using the scenario's expected demand. It is a real
pre-event plan: capacity-aware, but blind to what actually happens.
"""
self.tables.costs.compute_static_costs(
np.zeros(self.venue.n_edges), np.zeros(self.venue.n_nodes)
)
self.tables.build_static_tables()
demand: list[tuple[int, int, float]] = []
ramp = self.overrides.release_ramp_s or self.scenario.release.ramp_s
window_min = max(ramp / 60.0, 1.0)
total = self.pop.size
for group, share in self.scenario.normalised_demand():
origin = self.venue.node_index[group.origin]
weight_sum = sum(group.destinations.values())
for dest_id, w in group.destinations.items():
dest_node = self.venue.node_index[dest_id]
slot = self.dest_indices.index(dest_node)
people = total * share * (w / weight_sum)
demand.append((origin, slot, people / window_min))
edge_vol, node_vol = static_assignment(self.venue, self.tables, demand)
self.costs.compute_static_costs(edge_vol, node_vol)
self.tables.build_static_tables()
self.expected_edge_volume = edge_vol
self.expected_node_volume = node_vol
def _scale_capacity(self, target: str, factor: float) -> None:
if target in self.venue.node_index:
self.node_budget.multiplier[self.venue.node_index[target]] *= factor
return
touched = False
for i, base in enumerate(self.venue.edge_base_id):
if base == target:
self.edge_budget.multiplier[i] *= factor
touched = True
if not touched:
raise KeyError(f"unknown capacity target {target!r}")
# ------------------------------------------------------------------
# main loop
# ------------------------------------------------------------------
def step(self) -> None:
dt = self.dt
t = self.time
pop = self.pop
v = self.venue
if not self.overrides.disable_timeline:
self._fire_timeline_events(t)
# -- 1. local density and walking speed, per cell ------------------
#
# Density is evaluated over ~12-metre cells rather than over a whole
# corridor. A queue backing up from a degraded gate therefore slows
# only the people who have actually reached it, and the congested
# region grows upstream cell by cell — which is what a real queue does,
# and what makes "peak local density" a meaningful operational number.
on_edge = pop.status == STATUS_ON_EDGE
edge_idx = pop.edge
idx_on = np.flatnonzero(on_edge)
occ = np.bincount(edge_idx[idx_on], minlength=v.n_edges).astype(np.float64)
pair = v.pair_of
has_pair = pair >= 0
combined = occ.copy()
combined[has_pair] += occ[pair[has_pair]]
# The standing queue at the head of an edge is everyone who has stopped
# or is barely shuffling — not only those formally at the stop line.
#
# This distinction is load-bearing. Discharge is governed by the gate's
# throughput, so the queue must be a first-come-first-served pool that
# the gate drains. If only the handful of agents literally at the stop
# line counted, the queue would occupy almost no length, and everyone
# behind would have to *walk* through a near-jammed corridor at a few
# centimetres per second to reach it — throttling a 500/min gate to
# under 200/min. Measuring the queue by who has actually stopped makes
# its physical extent, and therefore where walkers join the back of it,
# match what the crowd is really doing.
n_queued = self._queued_count if self._queued_count is not None else np.zeros(v.n_edges)
pack = self.settings.movement.queue_pack_density
queue_len = np.minimum(n_queued / np.maximum(pack * v.edge_width, 1e-6),
v.edge_length * 0.99)
self._queue_len_m = queue_len
queue_start = v.edge_length - queue_len
cell_of = np.zeros(0, dtype=np.int64)
if idx_on.size:
e = edge_idx[idx_on]
eff_pos = pop.pos_m[idx_on].astype(np.float64)
q = pop.blocked[idx_on]
if np.any(q):
spread = ((idx_on[q] * 40503) % 997) / 997.0
eff_pos[q] = queue_start[e[q]] + spread * queue_len[e[q]]
within = np.clip((eff_pos / v.edge_cell_size[e]).astype(np.int64),
0, v.edge_n_cells[e] - 1)
cell_of = v.edge_cell_offset[e] + within
cell_occ = np.bincount(cell_of, minlength=v.n_cells).astype(np.float64)
cell_comb = cell_occ.copy()
cp = v.cell_pair
valid_pair = cp >= 0
cell_comb[valid_pair] += cell_occ[cp[valid_pair]]
cell_density = cell_comb / np.maximum(v.cell_area, 1e-6)
cell_speed = weidmann_speed(cell_density, self.settings.movement)
self._cell_density = cell_density
# -- 2. advance the walking agents --------------------------------
if idx_on.size:
e = edge_idx[idx_on]
free_mask = ~pop.blocked[idx_on]
speed = cell_speed[cell_of] * pop.speed_factor[idx_on]
new_pos = pop.pos_m[idx_on] + speed.astype(np.float32) * np.float32(dt)
# A walker cannot step into a cell that is already packed solid.
# Without this the model lets people accumulate past the physical
# jam density at the head of a corridor; with it, the congestion
# front propagates backwards one cell at a time, as it does in a
# real crowd.
within_now = (cell_of - v.edge_cell_offset[e]).astype(np.int64)
has_next = within_now < (v.edge_n_cells[e] - 1)
next_full = np.zeros(idx_on.size, dtype=bool)
if np.any(has_next):
nxt = cell_of[has_next] + 1
next_full[has_next] = cell_density[nxt] >= (self.settings.movement.jam_density * 0.90)
cell_ceiling = ((within_now + 1) * v.edge_cell_size[e] - 0.05).astype(np.float32)
new_pos = np.where(next_full, np.minimum(new_pos, cell_ceiling), new_pos)
# A walker stops when it reaches the back of the standing queue.
stop_at = queue_start[e].astype(np.float32)
reached = free_mask & (new_pos >= stop_at)
pop.pos_m[idx_on] = np.where(free_mask, np.minimum(new_pos, stop_at),
pop.pos_m[idx_on])
pop.speed_now[idx_on] = np.where(free_mask & ~reached, speed, 0.0).astype(np.float32)
newly = idx_on[reached]
if newly.size:
pop.blocked[newly] = True
pop.pos_m[newly] = v.edge_length[edge_idx[newly]].astype(np.float32)
# -- 3. build the transition candidate set ----------------------
released = (pop.status == STATUS_WAITING) & (pop.release_t <= t)
at_head = (pop.status == STATUS_ON_EDGE) & pop.blocked
cand = np.flatnonzero(released | at_head)
edge_inflow = np.zeros(v.n_edges, dtype=np.float64)
edge_outflow = np.zeros(v.n_edges, dtype=np.float64)
node_throughput = np.zeros(v.n_nodes, dtype=np.float64)
if cand.size:
fresh = np.isinf(pop.queue_since[cand])
pop.queue_since[cand[fresh]] = np.float32(t)
from_node = np.where(
pop.status[cand] == STATUS_WAITING,
pop.origin[cand],
v.edge_dst[np.maximum(pop.edge[cand], 0)],
).astype(np.int32)
arriving = from_node == pop.dest_node[cand]
target = np.full(cand.size, -1, dtype=np.int32)
moving = ~arriving
if np.any(moving):
target[moving] = self.tables.next_hop[
pop.policy[cand][moving], pop.dest_slot[cand][moving], from_node[moving]
]
# No U-turns. A routing table that has just been re-weighted can
# briefly make the corridor an agent is standing in look like the
# cheapest way onward, which sends people back the way they came
# and, with repeated interventions, leaves a residue bouncing
# between two nodes. Crowds do not do this; fall back to the
# baseline hop unless reversing is genuinely the only option.
came_from = np.where(pop.status[cand] == STATUS_ON_EDGE,
v.pair_of[np.maximum(pop.edge[cand], 0)],
np.int32(-1))
u_turn = moving & (target >= 0) & (target == came_from)
if np.any(u_turn):
fallback = self.tables.next_hop[
POLICY_SHORTEST, pop.dest_slot[cand][u_turn], from_node[u_turn]]
keep = (fallback >= 0) & (fallback != came_from[u_turn])
patched = target[u_turn]
patched[keep] = fallback[keep]
target[u_turn] = patched
# Agents with no onward route are treated as arrived at a dead end
# rather than being silently stuck forever.
stranded = moving & (target < 0)
arriving = arriving | stranded
prio = pop.queue_since[cand]
# Node throughput budget (gates, exits, transport interfaces).
node_allow = self.node_budget.accrue(dt)
self.node_budget.clamp_carry(3.0, dt)
pass_node = admit(from_node, prio, node_allow)
# Edge entry budget, then the receiving limit.
#
# A link does not accept people at its nominal capacity right up
# until it is physically full. As it fills, the rate at which it
# can take anyone new falls to zero — the congestion propagates
# backwards at `backward_wave_mps`. This is what turns a degraded
# exit into a queue that grows up the corridor and then out into
# the concourse behind it, instead of a corridor that quietly
# absorbs an impossible number of people.
edge_allow = self.edge_budget.accrue(dt)
self.edge_budget.clamp_carry(3.0, dt)
space = np.maximum(v.edge_jam_occupancy - combined, 0.0)
receiving_ppm = (self.settings.movement.backward_wave_mps * 60.0
* space / np.maximum(v.edge_length, 1e-6))
receiving = np.floor(receiving_ppm * dt / 60.0).astype(np.int64)
edge_allow = np.minimum(edge_allow, np.maximum(receiving, 0))
headroom = np.floor(space).astype(np.int64)
edge_allow = np.minimum(edge_allow, headroom)
movers_mask = pass_node & ~arriving
pass_edge = np.zeros(cand.size, dtype=bool)
if np.any(movers_mask):
sub = np.flatnonzero(movers_mask)
ok = admit(target[sub], prio[sub], edge_allow)
pass_edge[sub] = ok
absorbers = pass_node & arriving
movers = pass_edge
used_nodes = np.bincount(from_node[absorbers | movers], minlength=v.n_nodes)
self.node_budget.consume(used_nodes.astype(np.float64))
if np.any(movers):
used_edges = np.bincount(target[movers], minlength=v.n_edges)
self.edge_budget.consume(used_edges.astype(np.float64))
edge_inflow += used_edges
node_throughput += used_nodes
# -- apply absorptions -------------------------------------
if np.any(absorbers):
a = cand[absorbers]
prev_edge = pop.edge[a]
left = prev_edge >= 0
if np.any(left):
edge_outflow += np.bincount(prev_edge[left], minlength=v.n_edges)
pop.status[a] = STATUS_ARRIVED
pop.arrive_t[a] = np.float32(t)
pop.edge[a] = -1
pop.node[a] = from_node[absorbers]
pop.pos_m[a] = 0.0
pop.speed_now[a] = 0.0
pop.blocked[a] = False
pop.queue_since[a] = np.inf
entered = pop.enter_t[a]
valid = ~np.isnan(entered)
self.travel_time_sum += float(np.sum(t - entered[valid]))
self.total_arrived += int(valid.sum())
# -- apply moves --------------------------------------------
if np.any(movers):
m = cand[movers]
prev_edge = pop.edge[m]
left = prev_edge >= 0
if np.any(left):
edge_outflow += np.bincount(prev_edge[left], minlength=v.n_edges)
tgt = target[movers]
# A route change is a decision that differs from the
# shortest-path plan the agent would otherwise have followed.
baseline_hop = self.tables.next_hop[
POLICY_SHORTEST, pop.dest_slot[m], from_node[movers]
]
diverted = (pop.policy[m] != POLICY_SHORTEST) & (tgt != baseline_hop) & (baseline_hop >= 0)
if np.any(diverted):
n_div = int(diverted.sum())
self.total_reroute_decisions += n_div
first_time = pop.reroute_count[m][diverted] == 0
self.total_rerouted += int(first_time.sum())
counts = pop.reroute_count[m]
counts[diverted] += 1
pop.reroute_count[m] = counts
pop.status[m] = STATUS_ON_EDGE
pop.edge[m] = tgt
pop.pos_m[m] = 0.0
pop.node[m] = from_node[movers]
pop.blocked[m] = False
pop.queue_since[m] = np.inf
nan_enter = np.isnan(pop.enter_t[m])
if np.any(nan_enter):
ent = pop.enter_t[m]
ent[nan_enter] = np.float32(t)
pop.enter_t[m] = ent
# -- 4. measure -------------------------------------------------
self._measure(edge_inflow, edge_outflow, node_throughput, None)
# -- 5. refresh adaptive routing --------------------------------
if (self.time - self.tables.last_refresh_t) >= self.settings.routing.refresh_interval_s:
self.refresh_routing()
self.time += dt
self.step_count += 1
def _measure(
self,
edge_inflow: np.ndarray,
edge_outflow: np.ndarray,
node_throughput: np.ndarray,
_unused: Any = None,
) -> None:
v = self.venue
pop = self.pop
on_edge = pop.status == STATUS_ON_EDGE
idx_on = np.flatnonzero(on_edge)
occ = np.bincount(pop.edge[idx_on], minlength=v.n_edges).astype(np.float64)
speed_sum = np.bincount(pop.edge[idx_on], weights=pop.speed_now[idx_on].astype(np.float64),
minlength=v.n_edges)
# "Queueing" means moving materially slower than a walk, not merely
# standing on the stop line. A corridor where 3,000 people are shuffling
# forward at 0.2 m/s is a queue of 3,000, and that is the number an
# operator needs.
queue_count = np.zeros(v.n_edges, dtype=np.float64)
node_queue = np.zeros(v.n_nodes, dtype=np.float64)
peak_local = np.zeros(v.n_edges, dtype=np.float64)
if idx_on.size:
e = pop.edge[idx_on]
slow_cut = 0.35 * self.settings.movement.free_speed_mps
stuck = pop.blocked[idx_on] | (pop.speed_now[idx_on] < slow_cut)
if np.any(stuck):
queue_count = np.bincount(e[stuck], minlength=v.n_edges).astype(np.float64)
node_queue = np.bincount(v.edge_dst[e[stuck]], minlength=v.n_nodes).astype(np.float64)
self._queued_count = queue_count
cell_d = getattr(self, "_cell_density", None)
if cell_d is not None and cell_d.size:
peak_local = np.maximum.reduceat(cell_d, v.edge_cell_offset[:-1])
waiting = pop.status == STATUS_WAITING
node_occ = np.bincount(pop.origin[waiting], minlength=v.n_nodes).astype(np.float64)
# People held at an origin whose departure time has passed are queueing
# to leave, not sitting in a seat.
ready = waiting & (pop.release_t <= self.time)
if np.any(ready):
node_queue += np.bincount(pop.origin[ready], minlength=v.n_nodes).astype(np.float64)
self.state.update(
edge_occupancy=occ,
edge_speed_sum=speed_sum,
edge_inflow_count=edge_inflow,
edge_outflow_count=edge_outflow,
edge_queue_count=queue_count,
node_occupancy=node_occ,
node_queue=node_queue,
node_throughput_count=node_throughput,
edge_peak_local=peak_local,
warning_density=self.venue.venue.warning_density,
critical_density=self.venue.venue.critical_density,
)
crit = self.state.critical_edge_count(self.venue.venue.critical_density)
self.critical_edge_seconds += crit * self.dt
self.risk_integral += float(np.sum(self.state.edge_risk)) * self.dt
self.blocked_agents = int(queue_count.sum())
def refresh_routing(self) -> None:
"""Recompute the adaptive next-hop table from the live crowd state.
Intervention penalties relax back towards neutral each refresh. An
operator who intervenes repeatedly would otherwise leave a permanently
distorted cost surface, and the routing would keep chasing assets that
recovered long ago.
"""
self.costs.relax_penalties(self.settings.routing.penalty_decay)
edge_cost = self.costs.dynamic_edge_cost(
self.state.edge_velocity, self.state.phys_occupancy, self.state.edge_risk
)
node_cost = self.costs.dynamic_node_cost(self.state.node_queue)
self.tables.refresh_adaptive(edge_cost, node_cost, apply_hysteresis=True)
self.tables.last_refresh_t = self.time
def run_for(self, seconds: float) -> None:
steps = int(round(seconds / self.dt))
for _ in range(steps):
self.step()
def run_until_complete(self, max_seconds: float | None = None) -> None:
limit = max_seconds if max_seconds is not None else self.scenario.duration_s
while self.time < limit and not self.is_complete:
self.step()
@property
def is_complete(self) -> bool:
return bool(np.all(self.pop.status == STATUS_ARRIVED))
@property
def remaining(self) -> int:
return int(np.sum(self.pop.status != STATUS_ARRIVED))
# ------------------------------------------------------------------
# timeline
# ------------------------------------------------------------------
def _fire_timeline_events(self, t: float) -> None:
for i, ev in enumerate(self.scenario.timeline):
if i in self.fired_events or not ev.automatic or ev.t_s > t:
continue
self.trigger_event(i)
def trigger_event(self, index: int) -> dict[str, Any]:
"""Apply a scenario timeline event (scripted or operator-triggered)."""
if index in self.fired_events:
return {"applied": False, "reason": "already fired"}
ev: TimelineEvent = self.scenario.timeline[index]
self.fired_events.add(index)
factor = self.overrides.event_factor_overrides.get(ev.target, ev.factor)
if ev.type == "capacity" and ev.target:
self._scale_capacity(ev.target, factor)
record = {
"t_s": round(self.time, 1),
"scheduled_t_s": ev.t_s,
"type": ev.type,
"target": ev.target,
"factor": factor,
"authored_factor": ev.factor,
"label": (ev.label if factor == ev.factor
else f"{ev.target.replace('_', ' ')} throughput set to "
f"{factor * 100:.0f}% of nominal"),
"detail": ev.detail,
"severity": ev.severity,
"index": index,
}
self.event_log.append(record)
return {"applied": True, "event": record}
# ------------------------------------------------------------------
# interventions (used by the strategy engine)
# ------------------------------------------------------------------
def divert_flow(
self,
fraction: float,
target_edges: set[int],
target_nodes: set[int],
penalty: float = 6.0,
) -> int:
"""Move a fraction of the affected crowd onto the adaptive routing plan.
"Affected" means an agent whose current shortest-path route actually
traverses the congested asset. Sending an instruction to people who
were never going that way would inflate the intervention's apparent
reach without changing anything.
Compliance is per agent: an instruction reaches everyone selected, but
only agents whose personal compliance clears a random draw act on it.
"""
if fraction <= 0:
return 0
for e in target_edges:
self.costs.penalise_edge(int(e), penalty)
pair = int(self.venue.pair_of[int(e)])
if pair >= 0:
self.costs.penalise_edge(pair, penalty)
for n in target_nodes:
self.costs.penalise_node(int(n), penalty)
matrix = self.tables.traversal_matrix(POLICY_SHORTEST, target_edges, target_nodes)
pop = self.pop
active = pop.status != STATUS_ARRIVED
at_node = np.where(pop.status == STATUS_WAITING, pop.origin,
self.venue.edge_dst[np.maximum(pop.edge, 0)])
affected = active & matrix[pop.dest_slot, at_node] & (pop.policy != POLICY_ADAPTIVE)
candidates = np.flatnonzero(affected)
if candidates.size == 0:
self.refresh_routing()
return 0
self.action_rng.shuffle(candidates)
take = int(round(fraction * candidates.size))
chosen = candidates[:take]
if chosen.size == 0:
self.refresh_routing()
return 0
complies = self.action_rng.random(chosen.size) < pop.compliance[chosen]
accepted = chosen[complies]
pop.policy[accepted] = np.int8(POLICY_ADAPTIVE)
self.refresh_routing()
return int(accepted.size)
def stagger_release(self, origin_ids: list[str], fraction: float, delay_s: float) -> int:
"""Hold back a fraction of not-yet-departed spectators.
This is the demand-side lever: it flattens the departure peak instead of
moving people sideways through the network.
"""
if fraction <= 0 or delay_s <= 0:
return 0
pop = self.pop
if origin_ids:
origins = {self.venue.node_index[o] for o in origin_ids if o in self.venue.node_index}
in_scope = np.isin(pop.origin, list(origins))
else:
in_scope = np.ones(self.n_agents, dtype=bool)
eligible = np.flatnonzero((pop.status == STATUS_WAITING) & in_scope
& (pop.release_t >= self.time - 1.0))
if eligible.size == 0:
return 0
self.action_rng.shuffle(eligible)
take = int(round(fraction * eligible.size))
chosen = eligible[:take]
if chosen.size == 0:
return 0
# Spread the held-back group across the delay window rather than
# releasing them all at once when the hold ends.
jitter = self.action_rng.random(chosen.size) * delay_s
pop.release_t[chosen] = (pop.release_t[chosen] + np.float32(delay_s * 0.5)
+ jitter.astype(np.float32))
return int(chosen.size)
def open_alternate(self, node_id: str, factor: float) -> bool:
"""Bring contingency capacity online at an exit or transport interface."""
if node_id not in self.venue.node_index:
return False
idx = self.venue.node_index[node_id]
self.node_budget.multiplier[idx] *= factor
# Make the newly opened asset attractive to the router.
self.costs.penalise_node(idx, 1.0 / max(factor, 1e-6))
self.refresh_routing()
return True
def redistribute_destinations(
self, from_dest: str, to_dest: str, fraction: float
) -> int:
"""Send a fraction of one destination's demand to another.
Operationally this is "your coach has been moved to the south apron":
a change of where people are going, not merely how they get there.
"""
if fraction <= 0:
return 0
vi = self.venue.node_index
if from_dest not in vi or to_dest not in vi:
return 0
from_node, to_node = vi[from_dest], vi[to_dest]
if to_node not in self.dest_indices:
return 0
to_slot = self.dest_indices.index(to_node)
pop = self.pop
eligible = np.flatnonzero((pop.status != STATUS_ARRIVED) & (pop.dest_node == from_node))
if eligible.size == 0:
return 0
self.action_rng.shuffle(eligible)
take = int(round(fraction * eligible.size))
chosen = eligible[:take]
if chosen.size == 0:
return 0
complies = self.action_rng.random(chosen.size) < pop.compliance[chosen]
accepted = chosen[complies]
pop.dest_node[accepted] = np.int32(to_node)
pop.dest_slot[accepted] = np.int32(to_slot)
pop.policy[accepted] = np.int8(POLICY_ADAPTIVE)
self.refresh_routing()
return int(accepted.size)
def record_intervention(self, applied: AppliedIntervention) -> None:
self.applied_interventions.append(applied)
# ------------------------------------------------------------------
# snapshot / restore
# ------------------------------------------------------------------
def snapshot(self) -> dict[str, Any]:
"""Exact, restorable copy of the entire simulation state."""
return {
"pop": self.pop.copy(),
"time": self.time,
"step_count": self.step_count,
"total_arrived": self.total_arrived,
"travel_time_sum": self.travel_time_sum,
"total_rerouted": self.total_rerouted,
"total_reroute_decisions": self.total_reroute_decisions,
"critical_edge_seconds": self.critical_edge_seconds,
"risk_integral": self.risk_integral,
"blocked_agents": self.blocked_agents,
"queued_count": self._queued_count.copy(),
"fired_events": set(self.fired_events),
"event_log": [dict(e) for e in self.event_log],
"applied_interventions": list(self.applied_interventions),
"node_budget": self.node_budget.state(),
"edge_budget": self.edge_budget.state(),
"costs": self.costs.state(),
"tables": self.tables.state(),
"crowd_state": self.state.state(),
"rng": self.rng.bit_generator.state,
"action_rng": self.action_rng.bit_generator.state,
}
def restore(self, snap: dict[str, Any]) -> None:
self.pop = snap["pop"].copy()
self.n_agents = self.pop.size
self.time = snap["time"]
self.step_count = snap["step_count"]
self.total_arrived = snap["total_arrived"]
self.travel_time_sum = snap["travel_time_sum"]
self.total_rerouted = snap["total_rerouted"]
self.total_reroute_decisions = snap["total_reroute_decisions"]
self.critical_edge_seconds = snap["critical_edge_seconds"]
self.risk_integral = snap["risk_integral"]
self.blocked_agents = snap["blocked_agents"]
self._queued_count = snap["queued_count"].copy()
self.fired_events = set(snap["fired_events"])
self.event_log = [dict(e) for e in snap["event_log"]]
self.applied_interventions = list(snap["applied_interventions"])
self.node_budget.restore(snap["node_budget"])
self.edge_budget.restore(snap["edge_budget"])
self.costs.restore(snap["costs"])
self.tables.restore(snap["tables"])
self.state.restore(snap["crowd_state"])
self.rng.bit_generator.state = snap["rng"]
self.action_rng.bit_generator.state = snap["action_rng"]
def branch(self) -> "Simulator":
"""A detached copy of this simulation, for counterfactual roll-out."""
clone = object.__new__(Simulator)
clone.venue = self.venue
clone.scenario = self.scenario
clone.settings = self.settings
clone.overrides = self.overrides
clone.seed = self.seed
clone.dt = self.dt
clone.dest_indices = list(self.dest_indices)
clone.dest_ids = list(self.dest_ids)
clone.expected_edge_volume = self.expected_edge_volume
clone.expected_node_volume = self.expected_node_volume
clone.rng = np.random.default_rng(self.seed)
clone.action_rng = np.random.default_rng(self.seed)
clone.costs = CostModel(self.venue, self.settings.routing,
self.settings.movement.free_speed_mps)
clone.tables = RoutingTables(self.venue, clone.costs, self.dest_indices,
self.settings.routing)
clone.node_budget = CapacityBudget(self.venue.node_service_ppm)
clone.edge_budget = CapacityBudget(self.venue.edge_capacity_ppm)
clone.state = CrowdStateEngine(
self.venue, self.settings.risk, self.settings.movement,
self.settings.prediction.history_window,
self.settings.prediction.growth_window_s, self.dt,
)
clone.pop = self.pop.copy()
clone.n_agents = clone.pop.size
clone.restore(self.snapshot())
return clone
# ------------------------------------------------------------------
# metrics
# ------------------------------------------------------------------
def metrics(self) -> dict[str, float]:
"""Cumulative run metrics. All measured, none assumed."""
pop = self.pop
arrived = pop.status == STATUS_ARRIVED
travel = np.where(arrived & ~np.isnan(pop.enter_t) & ~np.isnan(pop.arrive_t),
pop.arrive_t - pop.enter_t, np.nan)
finite = travel[~np.isnan(travel)]
return {
"sim_time_s": round(self.time, 2),
"agents_total": int(self.n_agents),
"agents_waiting": int(np.sum(pop.status == STATUS_WAITING)),
"agents_moving": int(np.sum(pop.status == STATUS_ON_EDGE)),
"agents_arrived": int(arrived.sum()),
"throughput": int(arrived.sum()),
"avg_travel_time_s": round(float(np.mean(finite)), 2) if finite.size else 0.0,
"p95_travel_time_s": round(float(np.percentile(finite, 95)), 2) if finite.size else 0.0,
"peak_density": round(float(np.max(self.state.peak_edge_density)), 3),
"current_peak_density": round(float(np.max(self.state.edge_density)), 3),
"critical_edge_seconds": round(self.critical_edge_seconds, 1),
"max_queue": int(np.max(self.state.peak_node_queue)) if self.venue.n_nodes else 0,
"current_max_queue": int(np.max(self.state.node_queue)) if self.venue.n_nodes else 0,
"aggregate_risk": round(self.risk_integral, 1),
"rerouted_agents": int(self.total_rerouted),
"reroute_decisions": int(self.total_reroute_decisions),
"blocked_agents": int(self.blocked_agents),
"completion_pct": round(100.0 * float(arrived.sum()) / max(self.n_agents, 1), 1),
}
def dispersal_time(self, quantile: float = 0.95) -> float | None:
"""Sim time by which `quantile` of the crowd had reached a destination."""
arrive = self.pop.arrive_t[~np.isnan(self.pop.arrive_t)]
if arrive.size < max(1, int(quantile * self.n_agents)):
return None
return float(np.percentile(arrive, quantile * 100.0))
# ------------------------------------------------------------------
# rendering support
# ------------------------------------------------------------------
def agent_sample(self, budget: int) -> dict[str, list]:
"""A deterministic thinned sample of moving agents, for the map.
Rendering every one of 40,000 agents is a browser problem, not a
simulation problem. The simulation always runs the full population; the
map draws an evenly spaced subset and reports the sampling ratio so the
UI can be honest about what is on screen.
"""
pop = self.pop
idx = np.flatnonzero(pop.status == STATUS_ON_EDGE)
total = idx.size
if total == 0:
return {"x": [], "y": [], "v": [], "sampled": 0, "total": 0, "ratio": 1.0}
if total > budget:
stride = int(np.ceil(total / budget))
idx = idx[::stride]
e = pop.edge[idx]
frac = np.clip(pop.pos_m[idx] / np.maximum(self.venue.edge_length[e], 1e-6), 0.0, 1.0)
# Queued agents are all held at pos == length internally. On the map
# they are spread across the physical extent the queue actually
# occupies, so a growing queue is visible as it backs up the corridor.
qlen = getattr(self, "_queue_len_m", None)
if qlen is not None:
q = pop.blocked[idx]
if np.any(q):
spread = ((idx[q] * 40503) % 997) / 997.0
length = np.maximum(self.venue.edge_length[e[q]], 1e-6)
frac[q] = np.clip(1.0 - spread * (qlen[e[q]] / length), 0.0, 1.0)
xs = np.empty(idx.size, dtype=np.float64)
ys = np.empty(idx.size, dtype=np.float64)
for edge_id in np.unique(e):
m = e == edge_id
x, y = self.venue.positions_on_edge(int(edge_id), frac[m])
# Lateral spread across the corridor width, deterministic per agent.
half = self.venue.edge_width[int(edge_id)] * 0.42
dx, dy = self.venue.edge_direction(int(edge_id))
offs = (((idx[m] * 2654435761) % 1000) / 1000.0 - 0.5) * 2.0 * half
xs[m] = x - dy * offs
ys[m] = y + dx * offs
speed = pop.speed_now[idx] / max(self.settings.movement.free_speed_mps, 1e-6)
return {
"x": [round(float(a), 1) for a in xs],
"y": [round(float(a), 1) for a in ys],
"v": [round(float(a), 2) for a in np.clip(speed, 0.0, 1.0)],
"sampled": int(idx.size),
"total": int(total),
"ratio": round(float(total) / max(idx.size, 1), 2),
}
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