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@@ -10,3 +10,24 @@ short_description: Level Design & Balancing Testbed FPS Game
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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## ๐ฏ Level Design & Balancing Testbed
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This project serves as a spatial prototyping environment to verify FPS level metrics and combat pacing before full-scale production.
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Spatial Metrics Verification: The "Sunlit Arena" (open field) acts as a control group to test player movement speed vs. enemy density without cover variables.
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Dynamic Pacing Stress-Test: The wave logic (Zombie count * 1.5x) and speed increment (0.015/wave) are designed to identify the "Break Point" where player skill is overwhelmed by level difficulty.
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Information Architecture: The Radar (65m radius) and Commander Comms (Gemini API) test how audio-visual cues influence player decision-making in high-stress scenarios.
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[Option B: ๊ตญ๋ฌธ ๋ฒ์ ] ์๋๊ฐ ๋ช
ํํ ์ ๋ฌ๋๊ธธ ์ํ์ ๋ค๋ฉด ์ด ๋ฒ์ ์ ์ฐ์ธ์.
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## ๐ฏ ๋ ๋ฒจ ๋์์ธ ๋ฐ ๋ฐธ๋ฐ์ฑ ํ
์คํธ๋ฒ ๋ (Level Design Testbed)
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๋ณธ ํ๋ก์ ํธ๋ ๋จ์ํ ๊ฒ์ ํ๋ ์ด๊ฐ ์๋, FPS ๋ ๋ฒจ์ ๊ณต๊ฐ ์งํ(Spatial Metrics)์ ์ ํฌ ํ๋ฆ(Pacing)์ ๊ฒ์ฆํ๊ธฐ ์ํด ์ค๊ณ๋ ์๋ฎฌ๋ ์ด์
ํ๊ฒฝ์
๋๋ค.
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๊ณต๊ฐ ์งํ ๊ฒ์ฆ: 'Sunlit Arena(๊ฐ๋ฐฉํ ๋งต)'๋ฅผ ํต์ ๋ณ์ธ์ผ๋ก ์ค์ ํ์ฌ, ์ํ๋ฌผ์ด ์๋ ์ํ์์์ ํ๋ ์ด์ด ์ด๋ ์๋ ๋๋น ์ ์ถ์ ์๊ณ ๋ฆฌ์ฆ์ ๋ฐธ๋ฐ์ค๋ฅผ ์ธก์ ํฉ๋๋ค.
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๋์ด๋ ๊ณก์ ์คํธ๋ ์ค ํ
์คํธ: ์จ์ด๋ธ๋ณ ์ ์ฆ์ ๊ณต์(1.5๋ฐฐ)๊ณผ ์๋ ๊ฐ์(0.015/wave) ๋ก์ง์ ํตํด, ํ๋ ์ด์ด๊ฐ ๊ฐ๋น ๊ฐ๋ฅํ ์ต๋ ์ธ์ง ๋ถํ(Cognitive Load)์ ์๊ณ์ ์ ํ
์คํธํฉ๋๋ค.
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์ ๋ณด ์ ๋ฌ UX ์คํ: ๋ฐ๊ฒฝ 65m ๋ ์ด๋์ Gemini ๊ธฐ๋ฐ์ ์ค์๊ฐ ์ํฉ ๋ธ๋ฆฌํ(HQ Comms)์ด ๊ธ๋ฐํ ์ ํฌ ์ํฉ์์ ํ๋ ์ด์ด์ ์์ฌ๊ฒฐ์ ์ ๋ฏธ์น๋ ์ํฅ์ ๋ถ์ํฉ๋๋ค.
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