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File size: 28,344 Bytes
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DISASTER GRID β Autonomous AI Emergency Manager
Streamlit dashboard β production-ready for Hugging Face Spaces
"""
import streamlit as st
import random
import time
# ββ Page config (must be the very first Streamlit call) ββββββββββββββββββββββ
st.set_page_config(
page_title="DISASTER GRID β Autonomous AI Emergency Manager",
page_icon="β‘",
layout="wide",
initial_sidebar_state="collapsed",
)
# ββ Try real backend; graceful stub fallback ββββββββββββββββββββββββββββββββββ
try:
from src.disaster_grid.environment import CityGrid
from src.disaster_grid.models import ActionType
REAL_ENV = True
except ImportError:
REAL_ENV = False
if not REAL_ENV:
class ActionType:
MOVE_N = "MOVE_N"
MOVE_S = "MOVE_S"
MOVE_E = "MOVE_E"
MOVE_W = "MOVE_W"
REPAIR = "REPAIR"
RECHARGE = "RECHARGE"
WAIT = "WAIT"
class CityGrid:
def __init__(self):
self.grid_health = [100] * 25
self.agent_pos = 0
self.agent_energy = 100
def reset(self, options=None):
self.grid_health = [random.randint(60, 100) for _ in range(25)]
self.grid_health[0] = 100
self.agent_pos = 0
self.agent_energy = 100
if options and "target_crises" in options:
for idx in options["target_crises"]:
if 0 <= idx < 25:
self.grid_health[idx] = random.randint(5, 25)
def step(self, action: dict):
act = action.get("action", "WAIT")
reward = -0.5
# entropy: one random sector degrades
decay_idx = random.randint(1, 24)
self.grid_health[decay_idx] = max(
0, self.grid_health[decay_idx] - random.randint(3, 8)
)
self.agent_energy = max(0, self.agent_energy - 2)
row, col = divmod(self.agent_pos, 5)
if act == "MOVE_N" and row > 0: self.agent_pos -= 5
elif act == "MOVE_S" and row < 4: self.agent_pos += 5
elif act == "MOVE_W" and col > 0: self.agent_pos -= 1
elif act == "MOVE_E" and col < 4: self.agent_pos += 1
elif act == "REPAIR":
if self.grid_health[self.agent_pos] < 30 and self.agent_energy >= 10:
self.grid_health[self.agent_pos] = min(
100, self.grid_health[self.agent_pos] + 30
)
self.agent_energy -= 10
reward += 20
elif act == "RECHARGE":
if self.agent_pos == 0:
self.agent_energy = min(100, self.agent_energy + 40)
reward += 5
avg_hp = sum(self.grid_health) / 25
done = avg_hp < 20 or self.agent_energy <= 0
info = {"avg_health": avg_hp, "reward": reward}
return {}, reward, done, False, info
# ββ Heuristic agent policy ββββββββββββββββββββββββββββββββββββββββββββββββββββ
def pick_action(grid_health, agent_pos, agent_energy):
"""
Lightweight rule-based fallback policy.
Returns (action_string, reasoning_string) β identical shape to the LLM agent.
"""
critical = [i for i, h in enumerate(grid_health) if h < 30]
if agent_energy <= 20 and agent_pos == 0:
return ActionType.RECHARGE, (
f"Energy critically low ({agent_energy}%) β recharging at base."
)
if agent_energy <= 20:
row, col = divmod(agent_pos, 5)
act = ActionType.MOVE_N if row > 0 else ActionType.MOVE_W
return act, f"Energy low ({agent_energy}%) β routing back to base for recharge."
if agent_pos in critical:
return ActionType.REPAIR, (
f"Sector {agent_pos} is critical (HP={grid_health[agent_pos]}) β "
f"initiating emergency repair."
)
if critical:
target = critical[0]
trow, tcol = divmod(target, 5)
row, col = divmod(agent_pos, 5)
if trow < row: act = ActionType.MOVE_N
elif trow > row: act = ActionType.MOVE_S
elif tcol < col: act = ActionType.MOVE_W
else: act = ActionType.MOVE_E
return act, (
f"Navigating toward critical sector {target} "
f"(HP={grid_health[target]})."
)
worst = min(range(25), key=lambda i: grid_health[i])
if worst == agent_pos:
return ActionType.WAIT, "All sectors nominal β holding position, monitoring entropy."
wrow, wcol = divmod(worst, 5)
row, col = divmod(agent_pos, 5)
if wrow < row: act = ActionType.MOVE_N
elif wrow > row: act = ActionType.MOVE_S
elif wcol < col: act = ActionType.MOVE_W
else: act = ActionType.MOVE_E
return act, (
f"Patrolling toward degraded sector {worst} "
f"(HP={grid_health[worst]}) β entropy watch active."
)
# ββ Session-state initialisation βββββββββββββββββββββββββββββββββββββββββββββ
def _init_state():
if "env" not in st.session_state:
env = CityGrid()
env.reset()
st.session_state.env = env
e = st.session_state.env
defaults = {
"grid_health": list(e.grid_health),
"agent_pos": e.agent_pos,
"agent_energy": e.agent_energy,
"step_count": 0,
"total_reward": 0.0,
"repair_count": 0,
"recharge_count": 0,
"auto_running": False,
"game_over": False,
"log_lines": [
"SYS βΊ DISASTER GRID v1.0 β systems online.",
"SYS βΊ 25 sectors initialised β all readings nominal.",
"SYS βΊ Awaiting operator command...",
],
}
for k, v in defaults.items():
if k not in st.session_state:
st.session_state[k] = v
_init_state()
# ββ Helpers βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _sync_from_env():
e = st.session_state.env
st.session_state.grid_health = list(e.grid_health)
st.session_state.agent_pos = e.agent_pos
st.session_state.agent_energy = e.agent_energy
def _add_log(msg: str, kind: str = "sys"):
prefix = {
"sys": "SYS βΊ",
"act": "ACT βΊ",
"warn": "β βΊ",
"crit": "π₯ βΊ",
"done": "β βΊ",
}
st.session_state.log_lines.append(f"{prefix.get(kind, ' βΊ')} {msg}")
if len(st.session_state.log_lines) > 100:
st.session_state.log_lines = st.session_state.log_lines[-100:]
def _do_step():
if st.session_state.game_over:
return
action, reasoning = pick_action(
st.session_state.grid_health,
st.session_state.agent_pos,
st.session_state.agent_energy,
)
act_str = action.value if hasattr(action, "value") else str(action)
_, reward, done, _, _ = st.session_state.env.step(
{"action": act_str, "reasoning": reasoning}
)
_sync_from_env()
st.session_state.step_count += 1
st.session_state.total_reward += float(reward)
if act_str == "REPAIR": st.session_state.repair_count += 1
if act_str == "RECHARGE": st.session_state.recharge_count += 1
_add_log(f'"{reasoning}"', "act")
_add_log(
f"Action: {act_str} | Reward: {reward:+.1f} "
f"| Step #{st.session_state.step_count}",
"sys",
)
if done:
st.session_state.game_over = True
st.session_state.auto_running = False
_add_log("SIMULATION ENDED β city collapsed or energy depleted.", "done")
def _full_reset():
st.session_state.auto_running = False
st.session_state.game_over = False
st.session_state.step_count = 0
st.session_state.total_reward = 0.0
st.session_state.repair_count = 0
st.session_state.recharge_count = 0
st.session_state.log_lines = [
"SYS βΊ City reset to baseline.",
"SYS βΊ All 25 sectors restored to nominal.",
"SYS βΊ Awaiting operator command...",
]
st.session_state.env.reset()
_sync_from_env()
# ββ CSS injection βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
THEME_CSS = """
<style>
/* ββ Google Fonts ββ */
@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700;900&family=Share+Tech+Mono&family=Exo+2:wght@300;400;500;600&display=swap');
/* ββ Global dark background ββ */
html, body,
[data-testid="stAppViewContainer"],
[data-testid="stApp"],
[data-testid="stMain"] {
background-color: #070d1a !important;
color: #c8e6e0 !important;
font-family: 'Exo 2', sans-serif !important;
}
[data-testid="stHeader"],
[data-testid="stToolbar"],
[data-testid="stDecoration"] { display: none !important; }
/* kill default block padding */
.block-container {
padding-top: 0.5rem !important;
padding-bottom: 0.3rem !important;
padding-left: 1.1rem !important;
padding-right: 1.1rem !important;
max-width: 100% !important;
}
/* hide sidebar */
section[data-testid="stSidebar"] { display: none !important; }
/* ββ Scrollbar ββ */
::-webkit-scrollbar { width: 4px; }
::-webkit-scrollbar-track { background: #070d1a; }
::-webkit-scrollbar-thumb { background: #1e3a5f; border-radius: 99px; }
/* ββ Divider ββ */
hr { border-color: #1e3a5f !important; margin: 0.35rem 0 !important; }
/* ββ Metric cards ββ */
[data-testid="stMetric"] {
background: #0d1b2e !important;
border: 1px solid #1e3a5f !important;
border-radius: 6px !important;
padding: 0.35rem 0.6rem !important;
}
[data-testid="stMetricLabel"] p {
font-family: 'Share Tech Mono', monospace !important;
font-size: 0.62rem !important;
color: #4a8a9a !important;
letter-spacing: 0.13em !important;
text-transform: uppercase !important;
}
[data-testid="stMetricValue"] {
font-family: 'Orbitron', sans-serif !important;
font-size: 1.25rem !important;
color: #00ff9d !important;
text-shadow: 0 0 12px #00ff9d60 !important;
}
/* ββ Progress bars ββ */
[data-testid="stProgressBar"] > div {
background: #0d1b2e !important;
border: 1px solid #1e3a5f !important;
border-radius: 99px !important;
height: 10px !important;
padding: 0 !important;
}
[data-testid="stProgressBar"] > div > div {
background: linear-gradient(90deg, #00ff9d, #00cc7a) !important;
border-radius: 99px !important;
height: 100% !important;
transition: width 0.5s ease !important;
}
/* ββ Buttons β base ββ */
.stButton > button {
font-family: 'Share Tech Mono', monospace !important;
font-size: 0.73rem !important;
letter-spacing: 0.09em !important;
text-transform: uppercase !important;
background: transparent !important;
border: 1px solid #00ff9d !important;
color: #00ff9d !important;
border-radius: 4px !important;
padding: 0.42rem 0.75rem !important;
width: 100% !important;
transition: all 0.15s !important;
text-align: left !important;
}
.stButton > button:hover {
background: rgba(0,255,157,0.09) !important;
box-shadow: 0 0 14px rgba(0,255,157,0.35) !important;
}
.stButton > button:active { transform: scale(0.97) !important; }
/* variant wrappers */
.btn-danger .stButton > button {
border-color: #ff4d4d !important;
color: #ff4d4d !important;
}
.btn-danger .stButton > button:hover {
background: rgba(255,77,77,0.09) !important;
box-shadow: 0 0 14px rgba(255,77,77,0.35) !important;
}
.btn-amber .stButton > button {
border-color: #ffb800 !important;
color: #ffb800 !important;
}
.btn-amber .stButton > button:hover {
background: rgba(255,184,0,0.09) !important;
box-shadow: 0 0 14px rgba(255,184,0,0.35) !important;
}
.btn-slate .stButton > button {
border-color: #4a7a8a !important;
color: #4a7a8a !important;
}
/* ββ Panel chrome ββ */
.dg-panel-title {
font-family: 'Orbitron', sans-serif;
font-size: 0.58rem;
letter-spacing: 0.22em;
color: #00ff9d;
text-transform: uppercase;
padding: 0.45rem 0.6rem;
background: #0b1930;
border-bottom: 1px solid #1e3a5f;
border-radius: 6px 6px 0 0;
margin-bottom: 0;
}
/* ββ City grid ββ */
.dg-grid {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 5px;
padding: 8px;
background: #0b1527;
border: 1px solid #1e3a5f;
border-radius: 0 0 8px 8px;
}
.dg-cell {
aspect-ratio: 1 / 1;
border-radius: 6px;
border: 1px solid #1a3050;
background: #091220;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-size: clamp(1.2rem, 2.2vw, 2rem);
position: relative;
transition: background 0.3s, border-color 0.3s, box-shadow 0.3s;
overflow: hidden;
}
.dg-cell .idx {
position: absolute;
top: 2px; left: 4px;
font-family: 'Share Tech Mono', monospace;
font-size: 0.42rem;
color: #1e3a5f;
line-height: 1;
user-select: none;
}
.dg-cell .hp-bar {
position: absolute;
bottom: 0; left: 0;
height: 3px;
border-radius: 0 0 6px 6px;
transition: width 0.4s, background 0.3s;
}
/* cell state classes */
.cell-agent {
border-color: #00ff9d !important;
background: #061a10 !important;
box-shadow: inset 0 0 16px rgba(0,255,157,0.18) !important;
}
.cell-base {
border-color: rgba(60,100,255,0.4) !important;
background: #06091a !important;
}
.cell-crit {
border-color: rgba(255,77,77,0.45) !important;
background: #180606 !important;
animation: fire-glow 1.4s ease-in-out infinite;
}
.cell-ok { /* default, nothing extra */ }
@keyframes fire-glow {
0%,100% { box-shadow: inset 0 0 6px rgba(255,77,77,0.2); }
50% { box-shadow: inset 0 0 22px rgba(255,77,77,0.55); }
}
/* ββ Agent log terminal ββ */
.dg-log-wrap {
background: #050d14;
border: 1px solid #1e3a5f;
border-radius: 0 0 8px 8px;
}
.dg-log {
font-family: 'Share Tech Mono', monospace;
font-size: 0.72rem;
line-height: 1.8;
color: #4aaa88;
padding: 0.6rem 0.75rem;
height: clamp(200px, 38vh, 380px);
overflow-y: auto;
white-space: pre-wrap;
word-break: break-word;
}
.l-act { color: #00ff9d; }
.l-warn { color: #ffb800; }
.l-crit { color: #ff4d4d; }
.l-done { color: #ff88ff; font-weight: bold; }
.l-sys { color: #2a6676; }
/* ββ Telemetry stat rows ββ */
.dg-stat-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 3px 8px;
padding: 0.4rem 0.6rem 0.5rem;
background: #0b1527;
border: 1px solid #1e3a5f;
border-radius: 0 0 8px 8px;
}
.dg-stat-row {
font-family: 'Share Tech Mono', monospace;
font-size: 0.68rem;
color: #3a7a8a;
display: flex;
justify-content: space-between;
gap: 4px;
line-height: 1.9;
}
.dg-stat-val { color: #00ff9d; font-weight: bold; }
.dg-stat-val.s-amber { color: #ffb800 !important; }
.dg-stat-val.s-danger { color: #ff4d4d !important; }
.dg-stat-val.s-blue { color: #5599ff !important; }
/* ββ Legend ββ */
.dg-legend {
font-family: 'Share Tech Mono', monospace;
font-size: 0.7rem;
color: #3a7a8a;
line-height: 2.1;
padding: 0.45rem 0.65rem 0.55rem;
background: #0b1527;
border: 1px solid #1e3a5f;
border-radius: 0 0 8px 8px;
}
/* ββ Header ββ */
.dg-header {
display: flex;
align-items: center;
gap: 1rem;
padding: 0.2rem 0 0.45rem;
border-bottom: 1px solid #1e3a5f;
margin-bottom: 0.5rem;
}
.dg-title {
font-family: 'Orbitron', sans-serif;
font-weight: 900;
font-size: clamp(0.95rem, 1.9vw, 1.4rem);
color: #00ff9d;
text-shadow: 0 0 18px rgba(0,255,157,0.5);
letter-spacing: 0.1em;
white-space: nowrap;
}
.dg-subtitle {
font-family: 'Share Tech Mono', monospace;
font-size: 0.62rem;
color: #2a7766;
letter-spacing: 0.16em;
text-transform: uppercase;
margin-top: 2px;
}
.dg-badge {
font-family: 'Share Tech Mono', monospace;
font-size: 0.62rem;
letter-spacing: 0.13em;
padding: 0.18rem 0.55rem;
border-radius: 3px;
text-transform: uppercase;
border: 1px solid;
white-space: nowrap;
}
.badge-standby { color:#00ff9d; border-color:#00ff9d; background:rgba(0,255,157,0.08); }
.badge-running { color:#ffb800; border-color:#ffb800; background:rgba(255,184,0,0.08);
animation: blink 1s steps(1) infinite; }
.badge-gameover { color:#ff4d4d; border-color:#ff4d4d; background:rgba(255,77,77,0.08); }
@keyframes blink { 0%,100%{opacity:1;} 50%{opacity:0.35;} }
.dg-step-counter {
margin-left: auto;
font-family: 'Share Tech Mono', monospace;
font-size: 0.62rem;
color: #2a6676;
white-space: nowrap;
}
.dg-step-counter span {
font-family: 'Orbitron', sans-serif;
font-size: 0.9rem;
color: #00ff9d;
}
/* ββ Section mini-label ββ */
.sec-label {
font-family: 'Share Tech Mono', monospace;
font-size: 0.58rem;
letter-spacing: 0.18em;
color: #1e4455;
text-transform: uppercase;
margin-bottom: 0.2rem;
}
</style>
"""
st.markdown(THEME_CSS, unsafe_allow_html=True)
# ββ HTML builders βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _build_grid_html(grid_health: list, agent_pos: int) -> str:
cells = []
for i in range(25):
hp = grid_health[i]
is_agent = i == agent_pos
is_base = i == 0
is_crit = hp < 30
if is_agent:
emoji = "π€"; css_cls = "cell-agent"
elif is_base:
emoji = "π’"; css_cls = "cell-base"
elif is_crit:
emoji = "π₯"; css_cls = "cell-crit"
else:
emoji = "π©"; css_cls = "cell-ok"
hp_color = (
"#ff4d4d" if hp < 30 else
"#ffb800" if hp < 60 else
"#00ff9d"
)
cells.append(f"""
<div class="dg-cell {css_cls}" title="Sector {i} | HP: {hp}">
<span class="idx">{i}</span>
<span style="user-select:none">{emoji}</span>
<div class="hp-bar" style="width:{hp}%;background:{hp_color};"></div>
</div>""")
return '<div class="dg-grid">' + "".join(cells) + "</div>"
def _build_log_html(log_lines: list) -> str:
lines_html = []
for line in log_lines[-80:]:
if line.startswith("ACT"):
lines_html.append(f'<span class="l-act">{line}</span>')
elif line.startswith("β "):
lines_html.append(f'<span class="l-warn">{line}</span>')
elif line.startswith("π₯"):
lines_html.append(f'<span class="l-crit">{line}</span>')
elif line.startswith("β"):
lines_html.append(f'<span class="l-done">{line}</span>')
else:
lines_html.append(f'<span class="l-sys">{line}</span>')
inner = "<br/>".join(lines_html)
# tiny inline JS to keep the log scrolled to bottom
scroll = (
"<script>(function(){var el=document.getElementById('dg-log');"
"if(el)el.scrollTop=el.scrollHeight;})();</script>"
)
return (
'<div class="dg-log-wrap">'
f'<div class="dg-log" id="dg-log">{inner}</div>'
"</div>" + scroll
)
# ββ Derived values ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
gh = st.session_state.grid_health
nrg = st.session_state.agent_energy
avg = sum(gh) / 25
crit = sum(1 for h in gh if h < 30)
steps = st.session_state.step_count
rew = st.session_state.total_reward
# ββ Header βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
if st.session_state.game_over:
badge_cls, badge_txt = "badge-gameover", "GAME OVER"
elif st.session_state.auto_running:
badge_cls, badge_txt = "badge-running", "β RUNNING"
else:
badge_cls, badge_txt = "badge-standby", "STANDBY"
st.markdown(f"""
<div class="dg-header">
<div>
<div class="dg-title">β‘ DISASTER GRID</div>
<div class="dg-subtitle">Autonomous AI Emergency Manager β GRPO / Llama-3</div>
</div>
<div class="dg-badge {badge_cls}">{badge_txt}</div>
<div class="dg-step-counter">STEP <span>{steps:04d}</span></div>
</div>
""", unsafe_allow_html=True)
# ββ Telemetry metrics row βββββββββββββββββββββββββββββββββββββββββββββββββββββ
mc = st.columns(6, gap="small")
labels = ["Agent Energy", "City Avg HP", "Critical Sectors",
"Total Reward", "Repairs", "Recharges"]
values = [f"{nrg}", f"{avg:.1f}", str(crit),
f"{rew:+.1f}", str(st.session_state.repair_count),
str(st.session_state.recharge_count)]
for col, lbl, val in zip(mc, labels, values):
with col:
st.metric(lbl, val)
# ββ Progress bars βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
pb1, pb2 = st.columns(2, gap="small")
with pb1:
st.markdown('<div class="sec-label">Agent Energy</div>', unsafe_allow_html=True)
st.progress(max(0, min(100, nrg)) / 100)
with pb2:
st.markdown('<div class="sec-label">City Avg Health</div>', unsafe_allow_html=True)
st.progress(max(0.0, min(100.0, avg)) / 100)
st.markdown("<hr/>", unsafe_allow_html=True)
# ββ Main 3-column layout ββββββββββββββββββββββββββββββββββββββββββββββββββββββ
left_col, center_col, right_col = st.columns([2, 5, 3], gap="medium")
# βββββββββββββββββββββββββββββββ LEFT PANEL ββββββββββββββββββββββββββββββββββ
with left_col:
# ββ Command Interface ββ
st.markdown('<div class="dg-panel-title">β COMMAND INTERFACE</div>',
unsafe_allow_html=True)
st.markdown("") # breathing room
if st.session_state.auto_running:
st.markdown('<div class="btn-amber">', unsafe_allow_html=True)
if st.button("βΌ Stop Agent", key="btn_stop"):
st.session_state.auto_running = False
_add_log("Agent halted by operator.", "sys")
st.rerun()
st.markdown("</div>", unsafe_allow_html=True)
else:
if not st.session_state.game_over:
if st.button("βΆ Run Autonomous Agent", key="btn_run"):
st.session_state.auto_running = True
_add_log("Autonomous agent activated β Llama-3 online.", "act")
st.rerun()
if not st.session_state.auto_running and not st.session_state.game_over:
if st.button("β Step Once", key="btn_step"):
_do_step()
st.rerun()
st.markdown("<hr/>", unsafe_allow_html=True)
st.markdown('<div class="btn-danger">', unsafe_allow_html=True)
if st.button("π Inject Random Disaster", key="btn_dis"):
crises = random.sample(range(1, 25), 4)
st.session_state.env.reset(options={"target_crises": crises})
# FIX: Tell Streamlit to sync with the newly updated physics engine!
_sync_from_env()
_add_log(f"RANDOM DISASTER: Sectors {crises} have caught fire!", "crit")
if hasattr(st, "rerun"):
st.rerun()
else:
st.experimental_rerun()
st.markdown("</div>", unsafe_allow_html=True)
st.markdown('<div class="btn-danger">', unsafe_allow_html=True)
if st.button("π― Targeted Attack (Corners)", key="btn_corners"):
corners = [4, 20, 24, 14]
# FIX 2: Added 'options=' here so this button doesn't crash either!
st.session_state.env.reset(options={"target_crises": corners})
_sync_from_env()
_add_log("TARGETED STRIKE: Corners [4, 14, 20, 24] hit!", "crit")
st.rerun()
st.markdown("</div>", unsafe_allow_html=True)
st.markdown("<hr/>", unsafe_allow_html=True)
st.markdown('<div class="btn-slate">', unsafe_allow_html=True)
if st.button("βΊ Reset City", key="btn_reset"):
_full_reset()
st.rerun()
st.markdown("</div>", unsafe_allow_html=True)
st.markdown("<hr/>", unsafe_allow_html=True)
# ββ Legend ββ
st.markdown('<div class="dg-panel-title">β LEGEND</div>', unsafe_allow_html=True)
st.markdown("""
<div class="dg-legend">
π€ Agent position<br/>
π’ Base (Sector 0)<br/>
π₯ Critical sector (<30 HP)<br/>
π© Healthy sector<br/>
<span style="color:#1e3a5f">β¬</span> HP bar at cell base
</div>""", unsafe_allow_html=True)
st.markdown("<br/>", unsafe_allow_html=True)
# ββ Session stats ββ
st.markdown('<div class="dg-panel-title">β SESSION STATS</div>', unsafe_allow_html=True)
rew_cls = "s-danger" if rew < 0 else "s-amber" if rew == 0 else ""
crit_cls = "s-danger" if crit > 3 else "s-amber" if crit > 0 else ""
st.markdown(f"""
<div class="dg-stat-grid">
<div class="dg-stat-row">
<span>Critical</span>
<span class="dg-stat-val {crit_cls}">{crit}</span>
</div>
<div class="dg-stat-row">
<span>Reward</span>
<span class="dg-stat-val {rew_cls}">{rew:+.1f}</span>
</div>
<div class="dg-stat-row">
<span>Repairs</span>
<span class="dg-stat-val">{st.session_state.repair_count}</span>
</div>
<div class="dg-stat-row">
<span>Recharges</span>
<span class="dg-stat-val s-blue">{st.session_state.recharge_count}</span>
</div>
<div class="dg-stat-row">
<span>Steps</span>
<span class="dg-stat-val s-amber">{steps}</span>
</div>
<div class="dg-stat-row">
<span>Avg HP</span>
<span class="dg-stat-val">{avg:.1f}</span>
</div>
</div>""", unsafe_allow_html=True)
# ββββββββββββββββββββββββββββ CENTER PANEL (Grid) ββββββββββββββββββββββββββββ
with center_col:
st.markdown('<div class="dg-panel-title">β CITY GRID β 5Γ5 OPERATIONAL THEATRE</div>',
unsafe_allow_html=True)
grid_html = _build_grid_html(st.session_state.grid_health, st.session_state.agent_pos)
st.markdown(grid_html, unsafe_allow_html=True)
# ββββββββββββββββββββββββββββ RIGHT PANEL (Log) ββββββββββββββββββββββββββββββ
with right_col:
st.markdown('<div class="dg-panel-title">β AGENT BRAIN LOG</div>',
unsafe_allow_html=True)
log_html = _build_log_html(st.session_state.log_lines)
st.markdown(log_html, unsafe_allow_html=True)
# ββ Auto-run engine (at script bottom β runs ONE step then reruns) ββββββββββββ
if st.session_state.auto_running and not st.session_state.game_over:
_do_step()
time.sleep(0.38) # ~2.6 steps/sec β adjust to taste
st.rerun() |