File size: 11,032 Bytes
936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b e8198c1 936984b |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 |
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pake Mane Game</title>
<script src="https://cdn.tailwindcss.com"></script>
<style>
@keyframes fall {
from { transform: translateY(-100px); }
to { transform: translateY(calc(100vh - 100px)); }
}
.falling-item {
animation: fall linear forwards;
position: absolute;
width: 50px;
height: 50px;
display: flex;
align-items: center;
justify-content: center;
font-size: 24px;
}
#gameArea {
position: relative;
width: 100%;
height: calc(100vh - 100px);
overflow: hidden;
background-color: #f0f9ff;
}
#basket {
transition: left 0.1s ease-out;
}
.score-bounce {
animation: scoreBounce 0.5s;
}
@keyframes scoreBounce {
0%, 100% { transform: scale(1); }
50% { transform: scale(1.5); }
}
</style>
</head>
<body class="bg-blue-50 min-h-screen flex flex-col items-center">
<div class="container mx-auto px-4 py-8">
<h1 class="text-4xl font-bold text-center text-blue-600 mb-2">Pake Mane</h1>
<p class="text-center text-blue-500 mb-6">Catch the falling items with your basket!</p>
<div class="flex justify-between items-center mb-4">
<div class="text-xl font-semibold">
Score: <span id="score" class="text-blue-600">0</span>
</div>
<div class="text-xl font-semibold">
Time: <span id="time" class="text-blue-600">60</span>s
</div>
</div>
<div id="gameArea" class="border-2 border-blue-300 rounded-lg bg-gradient-to-b from-blue-100 to-blue-200">
<div id="basket" class="absolute bottom-0 w-24 h-16 bg-orange-500 rounded-t-lg flex items-center justify-center">
<div class="w-full h-2 bg-orange-700 rounded-full"></div>
</div>
</div>
<div class="mt-6 flex justify-center space-x-4">
<button id="startBtn" class="px-6 py-2 bg-green-500 text-white rounded-lg hover:bg-green-600 transition">
Start Game
</button>
<button id="resetBtn" class="px-6 py-2 bg-red-500 text-white rounded-lg hover:bg-red-600 transition">
Reset
</button>
</div>
<div class="mt-8 bg-white p-4 rounded-lg shadow-md">
<h2 class="text-xl font-semibold text-blue-600 mb-2">How to Play</h2>
<ul class="list-disc pl-5 space-y-1">
<li>Use mouse or touch to move the basket left and right</li>
<li>Catch as many items as you can in 60 seconds</li>
<li>Different items give different points</li>
<li>Avoid the bombs that deduct points!</li>
</ul>
</div>
</div>
<script>
const gameArea = document.getElementById('gameArea');
const basket = document.getElementById('basket');
const scoreDisplay = document.getElementById('score');
const timeDisplay = document.getElementById('time');
const startBtn = document.getElementById('startBtn');
const resetBtn = document.getElementById('resetBtn');
let score = 0;
let timeLeft = 60;
let gameInterval;
let timeInterval;
let isGameRunning = false;
let gameWidth = gameArea.offsetWidth;
let basketWidth = basket.offsetWidth;
// Items with their points and emojis
const items = [
{ emoji: 'π', points: 1, color: 'bg-red-400' },
{ emoji: 'π', points: 2, color: 'bg-yellow-300' },
{ emoji: 'π', points: 3, color: 'bg-purple-400' },
{ emoji: 'π', points: 2, color: 'bg-red-500' },
{ emoji: 'π£', points: -5, color: 'bg-gray-700' }
];
// Update basket position on mouse/touch move
gameArea.addEventListener('mousemove', moveBasket);
gameArea.addEventListener('touchmove', (e) => {
e.preventDefault();
const touch = e.touches[0];
moveBasket({ clientX: touch.clientX });
});
function moveBasket(e) {
if (!isGameRunning) return;
const gameRect = gameArea.getBoundingClientRect();
let newPosition = e.clientX - gameRect.left - basketWidth / 2;
// Keep basket within game area
newPosition = Math.max(0, Math.min(newPosition, gameWidth - basketWidth));
basket.style.left = `${newPosition}px`;
}
function createFallingItem() {
if (!isGameRunning) return;
const item = items[Math.floor(Math.random() * items.length)];
const itemElement = document.createElement('div');
itemElement.className = `falling-item ${item.color} rounded-full shadow-md`;
itemElement.textContent = item.emoji;
const startPosition = Math.random() * (gameWidth - 50);
itemElement.style.left = `${startPosition}px`;
// Randomize falling speed
const duration = 3 + Math.random() * 4;
itemElement.style.animationDuration = `${duration}s`;
gameArea.appendChild(itemElement);
// Check for collision
const checkCollision = setInterval(() => {
const itemRect = itemElement.getBoundingClientRect();
const basketRect = basket.getBoundingClientRect();
if (
itemRect.bottom >= basketRect.top &&
itemRect.right >= basketRect.left &&
itemRect.left <= basketRect.right
) {
// Collision detected
clearInterval(checkCollision);
updateScore(item.points);
itemElement.remove();
// Show feedback
const feedback = document.createElement('div');
feedback.className = 'absolute text-xl font-bold';
feedback.textContent = item.points > 0 ? `+${item.points}` : `${item.points}`;
feedback.style.color = item.points > 0 ? 'green' : 'red';
feedback.style.left = `${itemRect.left}px`;
feedback.style.top = `${itemRect.top}px`;
gameArea.appendChild(feedback);
// Animate feedback
setTimeout(() => {
feedback.style.transition = 'all 0.5s';
feedback.style.opacity = '0';
feedback.style.transform = 'translateY(-20px)';
setTimeout(() => feedback.remove(), 500);
}, 100);
}
// Remove if out of bounds
if (itemRect.top >= gameArea.offsetHeight) {
clearInterval(checkCollision);
itemElement.remove();
}
}, 16);
}
function updateScore(points) {
score += points;
score = Math.max(0, score); // Prevent negative score
scoreDisplay.textContent = score;
scoreDisplay.classList.add('score-bounce');
setTimeout(() => scoreDisplay.classList.remove('score-bounce'), 500);
}
function updateTimer() {
timeLeft--;
timeDisplay.textContent = timeLeft;
if (timeLeft <= 10) {
timeDisplay.classList.add('text-red-500');
}
if (timeLeft <= 0) {
endGame();
}
}
function startGame() {
if (isGameRunning) return;
isGameRunning = true;
score = 0;
timeLeft = 60;
scoreDisplay.textContent = score;
timeDisplay.textContent = timeLeft;
timeDisplay.classList.remove('text-red-500');
// Clear any existing items
document.querySelectorAll('.falling-item').forEach(item => item.remove());
// Start game loops
gameInterval = setInterval(createFallingItem, 800);
timeInterval = setInterval(updateTimer, 1000);
startBtn.disabled = true;
startBtn.classList.add('opacity-50');
}
function endGame() {
isGameRunning = false;
clearInterval(gameInterval);
clearInterval(timeInterval);
startBtn.disabled = false;
startBtn.classList.remove('opacity-50');
// Show game over message
const gameOver = document.createElement('div');
gameOver.className = 'absolute inset-0 flex items-center justify-center bg-black bg-opacity-70 text-white text-3xl font-bold';
gameOver.textContent = `Game Over! Score: ${score}`;
gameArea.appendChild(gameOver);
setTimeout(() => gameOver.remove(), 3000);
}
function resetGame() {
endGame();
score = 0;
timeLeft = 60;
scoreDisplay.textContent = score;
timeDisplay.textContent = timeLeft;
timeDisplay.classList.remove('text-red-500');
document.querySelectorAll('.falling-item').forEach(item => item.remove());
}
startBtn.addEventListener('click', startGame);
resetBtn.addEventListener('click', resetGame);
// Handle window resize
window.addEventListener('resize', () => {
gameWidth = gameArea.offsetWidth;
});
</script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 𧬠<a href="https://enzostvs-deepsite.hf.space?remix=dlma/subway" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html> |