Update app.py
Browse files
app.py
CHANGED
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@@ -14,7 +14,7 @@ model = YOLO("best.pt")
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STUMPS_WIDTH = 0.2286 # meters (width of stumps)
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BALL_DIAMETER = 0.073 # meters (approx. cricket ball diameter)
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FRAME_RATE = 30 # Input video frame rate
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SLOW_MOTION_FACTOR =
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CONF_THRESHOLD = 0.25 # Confidence threshold for detection
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IMPACT_ZONE_Y = 0.85 # Fraction of frame height where impact is likely (near stumps)
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@@ -103,17 +103,17 @@ def lbw_decision(ball_positions, trajectory, frames, pitch_point, impact_point):
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frame_height, frame_width = frames[0].shape[:2]
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stumps_x = frame_width / 2
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stumps_y = frame_height * 0.9
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stumps_width_pixels = frame_width * (STUMPS_WIDTH / 3.0)
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pitch_x, pitch_y = pitch_point
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impact_x, impact_y = impact_point
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# Check pitching point
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if pitch_x < stumps_x - stumps_width_pixels / 2 or pitch_x > stumps_x + stumps_width_pixels / 2:
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return f"Not Out (Pitched outside line at x: {pitch_x:.1f}, y: {pitch_y:.1f})", trajectory, pitch_point, impact_point
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# Check impact point
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if impact_x < stumps_x - stumps_width_pixels / 2 or impact_x > stumps_x + stumps_width_pixels / 2:
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return f"Not Out (Impact outside line at x: {impact_x:.1f}, y: {impact_y:.1f})", trajectory, pitch_point, impact_point
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@@ -121,7 +121,6 @@ def lbw_decision(ball_positions, trajectory, frames, pitch_point, impact_point):
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for x, y in trajectory:
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if abs(x - stumps_x) < stumps_width_pixels / 2 and abs(y - stumps_y) < frame_height * 0.1:
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return f"Out (Ball hits stumps, Pitch at x: {pitch_x:.1f}, y: {pitch_y:.1f}, Impact at x: {impact_x:.1f}, y: {impact_y:.1f})", trajectory, pitch_point, impact_point
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return f"Not Out (Missing stumps, Pitch at x: {pitch_x:.1f}, y: {pitch_y:.1f}, Impact at x: {impact_x:.1f}, y: {impact_y:.1f})", trajectory, pitch_point, impact_point
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def generate_slow_motion(frames, trajectory, pitch_point, impact_point, detection_frames, output_path):
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@@ -130,6 +129,7 @@ def generate_slow_motion(frames, trajectory, pitch_point, impact_point, detectio
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fourcc = cv2.VideoWriter_fourcc(*'mp4v')
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out = cv2.VideoWriter(output_path, fourcc, FRAME_RATE / SLOW_MOTION_FACTOR, (frames[0].shape[1], frames[0].shape[0]))
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trajectory_points = np.array(trajectory[:len(detection_frames)], dtype=np.int32).reshape((-1, 1, 2))
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for i, frame in enumerate(frames):
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@@ -137,21 +137,19 @@ def generate_slow_motion(frames, trajectory, pitch_point, impact_point, detectio
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if i in detection_frames and trajectory_points.size > 0:
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cv2.polylines(frame, [trajectory_points[:detection_frames.index(i) + 1]], False, (255, 0, 0), 2)
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# Draw pitch point (red circle with label)
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if pitch_point and
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x, y = pitch_point
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cv2.FONT_HERSHEY_SIMPLEX, 0.6, (0, 0, 255), 2)
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# Draw impact point (yellow circle with label)
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if impact_point and i >= detection_frames[min(len(detection_frames) - 1, detection_frames.index(detection_frames[-1]))]:
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x, y = impact_point
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cv2.FONT_HERSHEY_SIMPLEX, 0.6, (0, 255, 255), 2)
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for _ in range(SLOW_MOTION_FACTOR):
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out.write(frame)
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@@ -184,4 +182,4 @@ iface = gr.Interface(
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)
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if __name__ == "__main__":
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iface.launch()
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STUMPS_WIDTH = 0.2286 # meters (width of stumps)
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BALL_DIAMETER = 0.073 # meters (approx. cricket ball diameter)
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FRAME_RATE = 30 # Input video frame rate
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SLOW_MOTION_FACTOR = 6 # For very slow motion (6x slower)
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CONF_THRESHOLD = 0.25 # Confidence threshold for detection
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IMPACT_ZONE_Y = 0.85 # Fraction of frame height where impact is likely (near stumps)
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frame_height, frame_width = frames[0].shape[:2]
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stumps_x = frame_width / 2
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stumps_y = frame_height * 0.9
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stumps_width_pixels = frame_width * (STUMPS_WIDTH / 3.0)
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pitch_x, pitch_y = pitch_point
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impact_x, impact_y = impact_point
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# Check pitching point
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if pitch_x < stumps_x - stumps_width_pixels / 2 or pitch_x > stumps_x + stumps_width_pixels / 2:
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return f"Not Out (Pitched outside line at x: {pitch_x:.1f}, y: {pitch_y:.1f})", trajectory, pitch_point, impact_point
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# Check impact point
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if impact_x < stumps_x - stumps_width_pixels / 2 or impact_x > stumps_x + stumps_width_pixels / 2:
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return f"Not Out (Impact outside line at x: {impact_x:.1f}, y: {impact_y:.1f})", trajectory, pitch_point, impact_point
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for x, y in trajectory:
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if abs(x - stumps_x) < stumps_width_pixels / 2 and abs(y - stumps_y) < frame_height * 0.1:
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return f"Out (Ball hits stumps, Pitch at x: {pitch_x:.1f}, y: {pitch_y:.1f}, Impact at x: {impact_x:.1f}, y: {impact_y:.1f})", trajectory, pitch_point, impact_point
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return f"Not Out (Missing stumps, Pitch at x: {pitch_x:.1f}, y: {pitch_y:.1f}, Impact at x: {impact_x:.1f}, y: {impact_y:.1f})", trajectory, pitch_point, impact_point
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def generate_slow_motion(frames, trajectory, pitch_point, impact_point, detection_frames, output_path):
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fourcc = cv2.VideoWriter_fourcc(*'mp4v')
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out = cv2.VideoWriter(output_path, fourcc, FRAME_RATE / SLOW_MOTION_FACTOR, (frames[0].shape[1], frames[0].shape[0]))
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# Extract trajectory points up to impact for visualization
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trajectory_points = np.array(trajectory[:len(detection_frames)], dtype=np.int32).reshape((-1, 1, 2))
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for i, frame in enumerate(frames):
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if i in detection_frames and trajectory_points.size > 0:
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cv2.polylines(frame, [trajectory_points[:detection_frames.index(i) + 1]], False, (255, 0, 0), 2)
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# Draw pitch point (red circle with label)
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if pitch_point and i >= detection_frames[0]:
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x, y = pitch_point
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cv2.circle(frame, (int(x), int(y)), 8, (0, 0, 255), -1)
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cv2.putText(frame, "Pitch Point", (int(x) + 10, int(y) - 10),
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cv2.FONT_HERSHEY_SIMPLEX, 0.6, (0, 0, 255), 2)
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# Draw impact point (yellow circle with label) only in frames after impact
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if impact_point and i >= detection_frames[min(len(detection_frames) - 1, detection_frames.index(detection_frames[-1]))]:
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x, y = impact_point
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cv2.circle(frame, (int(x), int(y)), 8, (0, 255, 255), -1)
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cv2.putText(frame, "Impact Point", (int(x) + 10, int(y) + 20),
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cv2.FONT_HERSHEY_SIMPLEX, 0.6, (0, 255, 255), 2)
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for _ in range(SLOW_MOTION_FACTOR):
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out.write(frame)
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)
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if __name__ == "__main__":
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iface.launch()
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