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Update video_processor.py
Browse files- video_processor.py +29 -3
video_processor.py
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@@ -5,6 +5,7 @@ from detector import LBWDetector
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from utils import draw_boxes, overlay_decision_text
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def process_video(video_path, output_path="output.mp4"):
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detector = LBWDetector()
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cap = cv2.VideoCapture(video_path)
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@@ -14,17 +15,42 @@ def process_video(video_path, output_path="output.mp4"):
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out = cv2.VideoWriter(output_path, cv2.VideoWriter_fourcc(*'mp4v'), fps, (width, height))
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while cap.isOpened():
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ret, frame = cap.read()
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if not ret:
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break
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detections, class_names = detector.detect_objects(frame)
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frame = draw_boxes(frame, detections, class_names)
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frame = overlay_decision_text(frame, decision)
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out.write(frame)
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cap.release()
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out.release()
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return output_path
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from utils import draw_boxes, overlay_decision_text
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def process_video(video_path, output_path="output.mp4"):
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"""Process a video, detect objects, make LBW decisions, and return output path and decision."""
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detector = LBWDetector()
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cap = cv2.VideoCapture(video_path)
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out = cv2.VideoWriter(output_path, cv2.VideoWriter_fourcc(*'mp4v'), fps, (width, height))
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# Assume stumps are in the center third of the frame (adjust as needed)
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stump_zone = (width // 3, 2 * width // 3)
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final_decision = "Not Out" # Default decision
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while cap.isOpened():
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ret, frame = cap.read()
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if not ret:
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break
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# Detect objects (ball, player/pads)
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detections, class_names = detector.detect_objects(frame)
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frame = draw_boxes(frame, detections, class_names)
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# Simple LBW decision logic
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decision = "Not Out" # Frame-level decision
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ball_bbox = None
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player_bbox = None
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for x1, y1, x2, y2, conf, cls_id in detections:
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label = class_names[int(cls_id)]
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if label == "ball":
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ball_bbox = (x1, y1, x2, y2)
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elif label in ["player", "pads"]: # Adjust based on your model's class names
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player_bbox = (x1, y1, x2, y2)
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if ball_bbox and player_bbox:
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ball_x_center = (ball_bbox[0] + ball_bbox[2]) / 2
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# Check if ball hits player in stump zone
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if (stump_zone[0] <= ball_x_center <= stump_zone[1] and
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ball_bbox[1] < player_bbox[3] and ball_bbox[3] > player_bbox[1]): # Vertical overlap
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decision = "Out"
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final_decision = "Out" # Update final decision if "Out" is detected
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frame = overlay_decision_text(frame, decision)
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out.write(frame)
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cap.release()
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out.release()
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return output_path, final_decision # Return both output path and final decision
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