Spaces:
Running
Running
Handle compressed and uncompressed builds
Browse files- Nginx.conf +0 -22
- nginx_rename.conf +37 -0
Nginx.conf
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server {
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listen 7860;
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root /usr/share/nginx/html;
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index index.html;
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# Tell the browser to natively decompress Brotli files
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location ~ \.wasm\.br$ {
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gzip off;
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add_header Content-Encoding br;
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default_type application/wasm;
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}
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location ~ \.js\.br$ {
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gzip off;
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add_header Content-Encoding br;
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default_type application/javascript;
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}
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location ~ \.data\.br$ {
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gzip off;
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add_header Content-Encoding br;
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default_type application/octet-stream;
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}
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}
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nginx_rename.conf
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server {
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listen 7860;
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root /usr/share/nginx/html;
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index index.html;
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# --- 1. BROTLI COMPRESSED (.br) ---
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# These match files ending in .br and tell the browser to decompress them
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location ~ \.(wasm|js|data|unityweb)\.br$ {
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gzip off; # Do not re-compress with gzip
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add_header Content-Encoding br;
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# Match the MIME type based on the extension BEFORE the .br
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if ($request_filename ~* \.wasm\.br$) { set $m_type application/wasm; }
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if ($request_filename ~* \.js\.br$) { set $m_type application/javascript; }
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if ($request_filename ~* \.data\.br$) { set $m_type application/octet-stream; }
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if ($request_filename ~* \.unityweb\.br$) { set $m_type application/octet-stream; }
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default_type $m_type;
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}
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# --- 2. UNCOMPRESSED / STANDARD ---
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# These match standard Unity files and ensure the browser understands the type
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location ~ \.wasm$ {
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default_type application/wasm;
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}
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location ~ \.js$ {
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default_type application/javascript;
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}
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location ~ \.(data|unityweb)$ {
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default_type application/octet-stream;
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}
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# Helper for general web files (CSS, Images)
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include /etc/nginx/mime.types;
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}
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