Spaces:
Sleeping
Sleeping
File size: 6,870 Bytes
1bd2bb8 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 | const codeDisplay = document.getElementById('code-display');
const hiddenInput = document.getElementById('hidden-input');
const wpmDisplay = document.getElementById('wpm');
const accuracyDisplay = document.getElementById('accuracy');
const progressDisplay = document.getElementById('progress');
const langDisplay = document.getElementById('lang-display');
const resultOverlay = document.getElementById('result-overlay');
const finalWpmDisplay = document.getElementById('final-wpm');
const finalAccuracyDisplay = document.getElementById('final-accuracy');
const restartBtn = document.getElementById('restart-btn');
let currentCode = "";
let currentIndex = 0;
let startTime = null;
let timer = null;
let mistakes = 0;
let totalTyped = 0;
let isFinished = false;
// Initialize
function init() {
fetchSnippet();
hiddenInput.focus();
// Keep focus on hidden input
document.addEventListener('click', () => {
if (!isFinished) hiddenInput.focus();
});
}
async function fetchSnippet() {
try {
const response = await fetch('/api/snippet');
const data = await response.json();
setupGame(data.code, data.language);
} catch (e) {
console.error("Failed to fetch snippet", e);
setupGame("print('Hello World')", "Python");
}
}
function setupGame(code, language) {
// Reset state
currentCode = code.replace(/\t/g, " "); // Replace tabs with spaces
currentIndex = 0;
startTime = null;
mistakes = 0;
totalTyped = 0;
isFinished = false;
if (timer) clearInterval(timer);
// Update UI
langDisplay.textContent = language;
wpmDisplay.textContent = '0';
accuracyDisplay.textContent = '100%';
progressDisplay.textContent = '0%';
resultOverlay.classList.add('hidden');
// Render Code
renderCode();
hiddenInput.value = '';
hiddenInput.focus();
}
function renderCode() {
codeDisplay.innerHTML = '';
currentCode.split('').forEach((char, index) => {
const span = document.createElement('span');
span.innerText = char;
if (index === 0) span.classList.add('cursor');
// Visual tweak for spaces/newlines
if (char === '\n') {
span.innerHTML = '↵\n';
span.classList.add('text-slate-700');
}
codeDisplay.appendChild(span);
});
}
function startTimer() {
if (!startTime) {
startTime = new Date();
timer = setInterval(updateStats, 1000);
}
}
function updateStats() {
if (!startTime) return;
const now = new Date();
const timeDiff = (now - startTime) / 1000 / 60; // in minutes
if (timeDiff > 0) {
// WPM = (Characters / 5) / Minutes
const wpm = Math.round((currentIndex / 5) / timeDiff);
wpmDisplay.textContent = wpm;
}
const accuracy = totalTyped === 0 ? 100 : Math.round(((totalTyped - mistakes) / totalTyped) * 100);
accuracyDisplay.textContent = accuracy + '%';
const progress = Math.round((currentIndex / currentCode.length) * 100);
progressDisplay.textContent = progress + '%';
}
function finishGame() {
isFinished = true;
clearInterval(timer);
updateStats();
finalWpmDisplay.textContent = wpmDisplay.textContent;
finalAccuracyDisplay.textContent = accuracyDisplay.textContent;
resultOverlay.classList.remove('hidden');
restartBtn.focus();
}
// Input Handling
hiddenInput.addEventListener('input', (e) => {
if (isFinished) return;
// We don't actually use the input value, we just catch the event
// But to support backspace on mobile properly, we might need more complex logic.
// For this desktop-first version, we'll listen to 'keydown' for control and just check logic here if needed.
// Actually, 'input' event is safer for mobile software keyboards.
const inputChar = e.data;
// Reset input to empty to avoid scrolling or overflow
// BUT, we need to handle the character.
// This approach is tricky with 'input' event because 'data' can be null on some actions.
// Let's rely on keydown for desktop/precision, and input for backup?
// Let's stick to keydown for a "Pro" tool.
});
window.addEventListener('keydown', (e) => {
if (isFinished) {
if (e.key === 'Enter') {
init();
}
return;
}
// Prevent default scrolling for Space
if (e.key === ' ' && e.target === document.body) {
e.preventDefault();
}
if (e.key === 'Tab') {
e.preventDefault();
init(); // Quick restart
return;
}
// Ignore non-character keys (Shift, Ctrl, etc.)
if (e.key.length > 1 && e.key !== 'Enter' && e.key !== 'Backspace') return;
hiddenInput.focus();
startTimer();
const charToType = currentCode[currentIndex];
const spans = codeDisplay.querySelectorAll('span');
if (e.key === 'Backspace') {
// Optional: Allow going back?
// For strict practice, maybe not. Or yes.
// Let's allow simple backspace.
if (currentIndex > 0) {
currentIndex--;
const span = spans[currentIndex];
span.className = ''; // Reset classes
span.classList.add('cursor'); // Move cursor back
// Remove cursor from next char
if (currentIndex + 1 < spans.length) {
spans[currentIndex + 1].classList.remove('cursor');
}
}
return;
}
let typedChar = e.key;
if (typedChar === 'Enter') typedChar = '\n';
totalTyped++;
const currentSpan = spans[currentIndex];
if (typedChar === charToType) {
currentSpan.classList.add('text-emerald-400'); // Correct
currentSpan.classList.remove('text-red-500', 'bg-red-900/50', 'text-slate-500');
currentSpan.classList.remove('cursor');
currentIndex++;
if (currentIndex >= currentCode.length) {
finishGame();
} else {
spans[currentIndex].classList.add('cursor');
// Auto-scroll if cursor is near bottom
const cursorRect = spans[currentIndex].getBoundingClientRect();
const containerRect = codeDisplay.parentElement.getBoundingClientRect();
if (cursorRect.bottom > containerRect.bottom - 40) {
codeDisplay.parentElement.scrollTop += 30; // Scroll down
}
}
} else {
mistakes++;
currentSpan.classList.add('text-red-500', 'bg-red-900/50'); // Incorrect
// We don't advance on mistake, user must type correct key
// Or should we?
// "Stop on error" is better for learning code.
}
});
restartBtn.addEventListener('click', init);
// Start
init();
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