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Browse files- pages/GameLucky.tsx +212 -38
- pages/Games.tsx +2 -2
pages/GameLucky.tsx
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import React, { useState, useEffect } from 'react';
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import { createPortal } from 'react-dom';
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import { api } from '../services/api';
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import { LuckyDrawConfig, Student, LuckyPrize } from '../types';
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import { Gift, Settings, Loader2, Save, Trash2, X, UserCircle, RefreshCcw, HelpCircle, Maximize, Minimize } from 'lucide-react';
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import { Emoji } from '../components/Emoji';
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const FlipCard = ({ index, prize, onFlip, isRevealed, activeIndex }: { index: number, prize: string, onFlip: (idx: number) => void, isRevealed: boolean, activeIndex: number | null }) => {
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const showBack = isRevealed && activeIndex === index;
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@@ -29,6 +30,142 @@ const FlipCard = ({ index, prize, onFlip, isRevealed, activeIndex }: { index: nu
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);
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};
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export const GameLucky: React.FC = () => {
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const [loading, setLoading] = useState(true);
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const [luckyConfig, setLuckyConfig] = useState<LuckyDrawConfig | null>(null);
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@@ -39,9 +176,14 @@ export const GameLucky: React.FC = () => {
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const [isSettingsOpen, setIsSettingsOpen] = useState(false);
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const [isFullscreen, setIsFullscreen] = useState(false);
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const [drawResult, setDrawResult] = useState<{prize: string, rewardType?: string} | null>(null);
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const [activeCardIndex, setActiveCardIndex] = useState<number | null>(null);
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const currentUser = api.auth.getCurrentUser();
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const isTeacher = currentUser?.role === 'TEACHER';
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finally { setLoading(false); }
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};
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const targetId = isTeacher ? proxyStudentId : (studentInfo?._id || String(studentInfo?.id));
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if (!targetId) return alert(isTeacher ? '请先在右侧选择要代抽的学生' : '学生信息未加载');
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if (!studentInfo || (studentInfo.drawAttempts || 0) <= 0) return alert('抽奖次数不足!');
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setActiveCardIndex(
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try {
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const res = await api.games.drawLucky(targetId);
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setDrawResult(res);
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setStudentInfo(prev => prev ? ({ ...prev, drawAttempts: (prev.drawAttempts || 0) - 1 }) : null);
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setTimeout(() => {
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setDrawResult(null);
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setActiveCardIndex(null);
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} catch (e: any) {
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alert(e.message || '抽奖失败,请稍后重试');
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setIsFlipping(false);
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setActiveCardIndex(null);
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}
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};
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@@ -147,27 +298,34 @@ export const GameLucky: React.FC = () => {
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{isFullscreen ? <Minimize size={20} className="text-gray-700"/> : <Maximize size={20} className="text-gray-700"/>}
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</button>
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{/*
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<div className="flex-1 overflow-y-auto p-4 md:p-8 custom-scrollbar order-1 md:order-1">
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</div>
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{/* Right/Bottom: Controls */}
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{isTeacher && (
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<div className="space-y-3 md:space-y-4">
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<div>
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<label className="text-xs font-bold text-gray-500 uppercase block mb-1">选择代抽学生</label>
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<div className="relative">
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<div className="fixed inset-0 bg-black/60 z-[1000] flex items-center justify-center p-4 backdrop-blur-sm">
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<div className="bg-white rounded-2xl w-full max-w-4xl h-[90vh] flex flex-col shadow-2xl animate-in zoom-in-95">
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<div className="p-6 border-b border-gray-100 flex justify-between items-center">
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<h3 className="text-xl font-bold text-gray-800"
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<button onClick={() => setIsSettingsOpen(false)}><X size={24} className="text-gray-400 hover:text-gray-600"/></button>
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</div>
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value={luckyConfig.consolationWeight || 0}
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onChange={e => setLuckyConfig({...luckyConfig, consolationWeight: Number(e.target.value)})}
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/>
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<span className="text-xs text-gray-500"
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</div>
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</div>
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import React, { useState, useEffect, useRef, useMemo } from 'react';
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import { createPortal } from 'react-dom';
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import { api } from '../services/api';
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import { LuckyDrawConfig, Student, LuckyPrize } from '../types';
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import { Gift, Settings, Loader2, Save, Trash2, X, UserCircle, RefreshCcw, HelpCircle, Maximize, Minimize, Disc, LayoutGrid, ArrowDown } from 'lucide-react';
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import { Emoji } from '../components/Emoji';
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// --- Card Component ---
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const FlipCard = ({ index, prize, onFlip, isRevealed, activeIndex }: { index: number, prize: string, onFlip: (idx: number) => void, isRevealed: boolean, activeIndex: number | null }) => {
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const showBack = isRevealed && activeIndex === index;
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);
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};
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// --- Wheel Component ---
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const WHEEL_COLORS = ['#ef4444', '#f97316', '#eab308', '#84cc16', '#22c55e', '#3b82f6', '#8b5cf6', '#ec4899'];
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const LuckyWheel = ({ config, isSpinning, result, onSpin }: {
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config: LuckyDrawConfig,
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isSpinning: boolean,
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result: {prize: string} | null,
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onSpin: () => void
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}) => {
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const [rotation, setRotation] = useState(0);
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// Construct Segments (Config Prizes + Consolation)
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const segments = useMemo(() => {
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const list = config.prizes.map((p, i) => ({
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name: p.name,
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weight: p.probability,
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color: WHEEL_COLORS[i % WHEEL_COLORS.length],
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isConsolation: false
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}));
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// Add Consolation Segment
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if ((config.consolationWeight || 0) > 0 || list.length === 0) {
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list.push({
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name: config.defaultPrize || '再接再厉',
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weight: config.consolationWeight || 10, // Default to 10 if 0 but needed
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color: '#94a3b8', // Grey for consolation
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isConsolation: true
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});
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}
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return list;
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}, [config]);
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const totalWeight = segments.reduce((acc, s) => acc + s.weight, 0);
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// Calculate Slices
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let currentAngle = 0;
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const slices = segments.map(seg => {
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const angle = (seg.weight / totalWeight) * 360;
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const start = currentAngle;
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currentAngle += angle;
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return { ...seg, startAngle: start, endAngle: currentAngle, angle };
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});
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useEffect(() => {
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if (result && isSpinning) {
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// Find target slice index
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const targetIndex = slices.findIndex(s => s.name === result.prize);
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// Default to first if not found (shouldn't happen if config syncs)
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const safeIndex = targetIndex >= 0 ? targetIndex : slices.length - 1;
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const targetSlice = slices[safeIndex];
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// Calculate center of target slice
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const centerAngle = targetSlice.startAngle + (targetSlice.angle / 2);
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// We want this centerAngle to align with 0 (top) after rotation
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// Logic: Current rotation -> Add 5 full spins (1800) -> Add offset to align
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// To align X at top (0 deg), we need to rotate -(X).
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// SVG coordinate system usually 0 is right (3 o'clock).
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// We rotate wheel -90deg initially so 0 is top.
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// Target rotation = (360 - centerAngle).
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const spinRounds = 5 * 360;
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const finalRotation = rotation + spinRounds + (360 - centerAngle);
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setRotation(finalRotation);
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}
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}, [result, isSpinning]);
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// SVG Path Generator for Slice
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const getCoordinatesForPercent = (percent: number) => {
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const x = Math.cos(2 * Math.PI * percent);
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const y = Math.sin(2 * Math.PI * percent);
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return [x, y];
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};
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return (
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<div className="flex flex-col items-center justify-center h-full w-full max-w-lg mx-auto p-4">
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<div className="relative w-full aspect-square max-w-[400px]">
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{/* Pointer */}
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<div className="absolute -top-6 left-1/2 -translate-x-1/2 z-20 text-red-600 drop-shadow-lg animate-bounce">
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<ArrowDown size={40} fill="currentColor" strokeWidth={2} stroke="white"/>
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</div>
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{/* Wheel */}
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<div
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className="w-full h-full rounded-full border-8 border-yellow-400 shadow-2xl overflow-hidden relative transition-transform duration-[4000ms] cubic-bezier(0.2, 0.8, 0.2, 1)"
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style={{ transform: `rotate(${rotation}deg)` }}
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>
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<svg viewBox="-1 -1 2 2" style={{ transform: 'rotate(-90deg)' }} className="w-full h-full">
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{slices.map((slice, i) => {
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// Calculate SVG path
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const start = slice.startAngle / 360;
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const end = slice.endAngle / 360;
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const [startX, startY] = getCoordinatesForPercent(end); // Clockwise
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const [endX, endY] = getCoordinatesForPercent(start);
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const largeArcFlag = slice.angle > 180 ? 1 : 0;
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const pathData = `M 0 0 L ${startX} ${startY} A 1 1 0 ${largeArcFlag} 0 ${endX} ${endY} Z`;
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return (
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<g key={i}>
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<path d={pathData} fill={slice.color} stroke="white" strokeWidth="0.01" />
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{/* Text Label - Midpoint */}
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<g transform={`rotate(${(slice.startAngle + slice.endAngle)/2}) translate(0.6)`}>
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<text
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x="0" y="0"
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fill="white"
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fontSize="0.1"
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fontWeight="bold"
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textAnchor="middle"
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dominantBaseline="middle"
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transform="rotate(90)"
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>
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{slice.name.length > 5 ? slice.name.substring(0,4)+'..' : slice.name}
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</text>
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</g>
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</g>
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);
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})}
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</svg>
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</div>
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{/* Center Button */}
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<div className="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 z-10">
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<button
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onClick={onSpin}
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disabled={isSpinning}
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className="w-16 h-16 md:w-20 md:h-20 bg-gradient-to-b from-yellow-300 to-yellow-500 rounded-full border-4 border-white shadow-xl flex items-center justify-center font-black text-red-600 text-lg md:text-xl hover:scale-105 active:scale-95 disabled:grayscale transition-all"
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>
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{isSpinning ? '...' : '抽奖'}
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</button>
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</div>
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</div>
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</div>
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);
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};
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export const GameLucky: React.FC = () => {
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const [loading, setLoading] = useState(true);
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const [luckyConfig, setLuckyConfig] = useState<LuckyDrawConfig | null>(null);
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const [isSettingsOpen, setIsSettingsOpen] = useState(false);
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const [isFullscreen, setIsFullscreen] = useState(false);
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// Game State
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const [viewMode, setViewMode] = useState<'CARD' | 'WHEEL'>('CARD'); // New: Switch modes
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const [drawResult, setDrawResult] = useState<{prize: string, rewardType?: string} | null>(null);
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// Card Mode State
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const [activeCardIndex, setActiveCardIndex] = useState<number | null>(null);
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// Wheel Mode State
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const [isWheelSpinning, setIsWheelSpinning] = useState(false);
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const currentUser = api.auth.getCurrentUser();
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const isTeacher = currentUser?.role === 'TEACHER';
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finally { setLoading(false); }
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};
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// Unified Draw Handler
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const executeDraw = async (triggerIndex?: number) => {
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const isBusy = viewMode === 'CARD' ? activeCardIndex !== null : isWheelSpinning;
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if (isBusy) return;
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const targetId = isTeacher ? proxyStudentId : (studentInfo?._id || String(studentInfo?.id));
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if (!targetId) return alert(isTeacher ? '请先在右侧选择要代抽的学生' : '学生信息未加载');
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if (!studentInfo || (studentInfo.drawAttempts || 0) <= 0) return alert('抽奖次数不足!');
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// Set Loading State
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| 253 |
+
if (viewMode === 'CARD' && triggerIndex !== undefined) setActiveCardIndex(triggerIndex);
|
| 254 |
+
if (viewMode === 'WHEEL') setIsWheelSpinning(true);
|
| 255 |
|
| 256 |
try {
|
| 257 |
const res = await api.games.drawLucky(targetId);
|
| 258 |
+
setDrawResult(res); // Wheel will react to this change
|
| 259 |
setStudentInfo(prev => prev ? ({ ...prev, drawAttempts: (prev.drawAttempts || 0) - 1 }) : null);
|
| 260 |
|
| 261 |
+
// Wait for animation to finish
|
| 262 |
+
const delay = viewMode === 'WHEEL' ? 4500 : 1500; // Wheel spins for 4s, Cards flip for 1s
|
| 263 |
+
|
| 264 |
setTimeout(() => {
|
| 265 |
+
// Show Result
|
| 266 |
+
const msg = res.rewardType !== 'CONSOLATION' ? `🎁 恭喜!抽中了:${res.prize}` : `💪 ${res.prize}`;
|
| 267 |
+
alert(msg);
|
| 268 |
+
|
| 269 |
+
// Reset State
|
| 270 |
setDrawResult(null);
|
| 271 |
setActiveCardIndex(null);
|
| 272 |
+
setIsWheelSpinning(false);
|
| 273 |
+
}, delay);
|
| 274 |
+
|
| 275 |
} catch (e: any) {
|
| 276 |
alert(e.message || '抽奖失败,请稍后重试');
|
|
|
|
| 277 |
setActiveCardIndex(null);
|
| 278 |
+
setIsWheelSpinning(false);
|
| 279 |
}
|
| 280 |
};
|
| 281 |
|
|
|
|
| 298 |
{isFullscreen ? <Minimize size={20} className="text-gray-700"/> : <Maximize size={20} className="text-gray-700"/>}
|
| 299 |
</button>
|
| 300 |
|
| 301 |
+
{/* LEFT: GAME AREA (Card Grid OR Wheel) */}
|
| 302 |
+
<div className="flex-1 overflow-y-auto p-4 md:p-8 custom-scrollbar order-1 md:order-1 flex flex-col justify-center">
|
| 303 |
+
{viewMode === 'CARD' ? (
|
| 304 |
+
<div className={`grid gap-2 md:gap-6 w-full max-w-5xl mx-auto transition-all place-content-center ${
|
| 305 |
+
((luckyConfig.cardCount || 9) <= 4 ? 'grid-cols-2 ' : 'grid-cols-3 ') +
|
| 306 |
+
((luckyConfig.cardCount || 9) <= 4 ? 'md:grid-cols-3' :
|
| 307 |
+
(luckyConfig.cardCount || 9) <= 6 ? 'md:grid-cols-3 lg:grid-cols-4' :
|
| 308 |
+
'md:grid-cols-4 lg:grid-cols-5')
|
| 309 |
+
}`}>
|
| 310 |
+
{Array.from({ length: luckyConfig.cardCount || 9 }).map((_, i) => (
|
| 311 |
+
<FlipCard
|
| 312 |
+
key={i}
|
| 313 |
+
index={i}
|
| 314 |
+
prize={drawResult ? drawResult.prize : '???'}
|
| 315 |
+
onFlip={executeDraw}
|
| 316 |
+
isRevealed={activeCardIndex === i && !!drawResult}
|
| 317 |
+
activeIndex={activeCardIndex}
|
| 318 |
+
/>
|
| 319 |
+
))}
|
| 320 |
+
</div>
|
| 321 |
+
) : (
|
| 322 |
+
<LuckyWheel
|
| 323 |
+
config={luckyConfig}
|
| 324 |
+
isSpinning={isWheelSpinning}
|
| 325 |
+
result={drawResult}
|
| 326 |
+
onSpin={() => executeDraw()}
|
| 327 |
+
/>
|
| 328 |
+
)}
|
| 329 |
</div>
|
| 330 |
|
| 331 |
{/* Right/Bottom: Controls */}
|
|
|
|
| 359 |
|
| 360 |
{isTeacher && (
|
| 361 |
<div className="space-y-3 md:space-y-4">
|
| 362 |
+
{/* Mode Switcher (Teacher Only) */}
|
| 363 |
+
<div className="bg-gray-100 p-1 rounded-lg flex text-xs font-bold">
|
| 364 |
+
<button
|
| 365 |
+
onClick={() => setViewMode('CARD')}
|
| 366 |
+
className={`flex-1 py-2 rounded flex items-center justify-center transition-all ${viewMode==='CARD' ? 'bg-white shadow text-red-600' : 'text-gray-500'}`}
|
| 367 |
+
>
|
| 368 |
+
<LayoutGrid size={14} className="mr-1"/> 翻红包
|
| 369 |
+
</button>
|
| 370 |
+
<button
|
| 371 |
+
onClick={() => setViewMode('WHEEL')}
|
| 372 |
+
className={`flex-1 py-2 rounded flex items-center justify-center transition-all ${viewMode==='WHEEL' ? 'bg-white shadow text-red-600' : 'text-gray-500'}`}
|
| 373 |
+
>
|
| 374 |
+
<Disc size={14} className="mr-1"/> 大转盘
|
| 375 |
+
</button>
|
| 376 |
+
</div>
|
| 377 |
+
|
| 378 |
<div>
|
| 379 |
<label className="text-xs font-bold text-gray-500 uppercase block mb-1">选择代抽学生</label>
|
| 380 |
<div className="relative">
|
|
|
|
| 405 |
<div className="fixed inset-0 bg-black/60 z-[1000] flex items-center justify-center p-4 backdrop-blur-sm">
|
| 406 |
<div className="bg-white rounded-2xl w-full max-w-4xl h-[90vh] flex flex-col shadow-2xl animate-in zoom-in-95">
|
| 407 |
<div className="p-6 border-b border-gray-100 flex justify-between items-center">
|
| 408 |
+
<h3 className="text-xl font-bold text-gray-800">奖池配置 - {currentClassName}</h3>
|
| 409 |
<button onClick={() => setIsSettingsOpen(false)}><X size={24} className="text-gray-400 hover:text-gray-600"/></button>
|
| 410 |
</div>
|
| 411 |
|
|
|
|
| 436 |
value={luckyConfig.consolationWeight || 0}
|
| 437 |
onChange={e => setLuckyConfig({...luckyConfig, consolationWeight: Number(e.target.value)})}
|
| 438 |
/>
|
| 439 |
+
<span className="text-xs text-gray-500">此权重将作为大转盘中的灰色区域占比</span>
|
| 440 |
</div>
|
| 441 |
</div>
|
| 442 |
|
pages/Games.tsx
CHANGED
|
@@ -43,7 +43,7 @@ export const Games: React.FC = () => {
|
|
| 43 |
🏔️ 群岳争锋
|
| 44 |
</button>
|
| 45 |
<button onClick={() => setActiveGame('lucky')} className={`px-4 py-1.5 rounded-xl text-sm font-bold transition-all whitespace-nowrap ${activeGame === 'lucky' ? 'bg-red-100 text-red-700 border-2 border-red-200 shadow-sm' : 'text-gray-500 hover:bg-white hover:shadow-sm border-2 border-transparent'}`}>
|
| 46 |
-
🧧
|
| 47 |
</button>
|
| 48 |
<button onClick={() => setActiveGame('random')} className={`px-4 py-1.5 rounded-xl text-sm font-bold transition-all whitespace-nowrap ${activeGame === 'random' ? 'bg-yellow-100 text-yellow-700 border-2 border-yellow-200 shadow-sm' : 'text-gray-500 hover:bg-white hover:shadow-sm border-2 border-transparent'}`}>
|
| 49 |
<Zap size={14} className="inline mr-1"/> 随机点名
|
|
@@ -75,4 +75,4 @@ export const Games: React.FC = () => {
|
|
| 75 |
</div>
|
| 76 |
</div>
|
| 77 |
);
|
| 78 |
-
};
|
|
|
|
| 43 |
🏔️ 群岳争锋
|
| 44 |
</button>
|
| 45 |
<button onClick={() => setActiveGame('lucky')} className={`px-4 py-1.5 rounded-xl text-sm font-bold transition-all whitespace-nowrap ${activeGame === 'lucky' ? 'bg-red-100 text-red-700 border-2 border-red-200 shadow-sm' : 'text-gray-500 hover:bg-white hover:shadow-sm border-2 border-transparent'}`}>
|
| 46 |
+
🧧 幸运抽奖
|
| 47 |
</button>
|
| 48 |
<button onClick={() => setActiveGame('random')} className={`px-4 py-1.5 rounded-xl text-sm font-bold transition-all whitespace-nowrap ${activeGame === 'random' ? 'bg-yellow-100 text-yellow-700 border-2 border-yellow-200 shadow-sm' : 'text-gray-500 hover:bg-white hover:shadow-sm border-2 border-transparent'}`}>
|
| 49 |
<Zap size={14} className="inline mr-1"/> 随机点名
|
|
|
|
| 75 |
</div>
|
| 76 |
</div>
|
| 77 |
);
|
| 78 |
+
};
|