Spaces:
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Update pages/GameMountain.tsx
Browse files- pages/GameMountain.tsx +118 -112
pages/GameMountain.tsx
CHANGED
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@@ -1,8 +1,9 @@
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import React, { useState, useEffect, useRef } from 'react';
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import { api } from '../services/api';
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import { GameSession, GameTeam, Student, GameRewardConfig, AchievementConfig } from '../types';
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import { Settings, Plus, Minus, Users, CheckSquare, Loader2, Trash2, X, Flag, Gift, Star, Trophy } from 'lucide-react';
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// --- CSS Animations for Clouds and Bounce ---
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const styles = `
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@@ -24,64 +25,97 @@ const styles = `
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80% { transform: scale(1.2); opacity: 1; }
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100% { transform: scale(1); opacity: 1; }
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}
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.animate-drift-slow { animation: drift 60s linear infinite; }
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.animate-drift-medium { animation: drift 40s linear infinite; }
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.animate-drift-fast { animation: drift 25s linear infinite; }
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.bounce-effect { animation: bounce-avatar 0.5s ease-in-out; }
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.pop-in { animation: pop-in 0.4s cubic-bezier(0.175, 0.885, 0.32, 1.275) forwards; }
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`;
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-
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team: GameTeam,
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index: number,
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rewardsConfig: GameRewardConfig[],
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maxSteps: number,
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onScoreChange?: (id: string, delta: number) => void
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}) => {
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const percentage = Math.min(Math.max(team.score, 0), maxSteps) / maxSteps;
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-
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-
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// x = center + amplitude * sin(height)
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// We want the path to wind slightly
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const getPathX = (pct: number) => {
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// 50% is center. Winding range +/- 15%
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return 50 + 10 * Math.sin(pct * Math.PI * 3);
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};
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const
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return (
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<div className=
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{/* Team Name Cloud Tag */}
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<div className="absolute top-[
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<div className="relative bg-white/90 backdrop-blur-md px-
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<h3 className="text-base font-black text-slate-800 truncate
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{/* Score Badge */}
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<div className="absolute -top-3 -right-3 bg-gradient-to-br from-amber-400 to-orange-500 text-white w-
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{team.score}
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</div>
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</div>
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{/* Triangle pointer */}
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<div className="w-0 h-0 border-l-[8px] border-l-transparent border-r-[8px] border-r-transparent border-t-[8px] border-t-white/90 absolute left-1/2 -translate-x-1/2 -bottom-2"></div>
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</div>
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{/* Mountain SVG */}
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<div className="absolute bottom-0 left-0 w-full h-[
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<svg viewBox="0 0 200 300" preserveAspectRatio="none" className="w-full h-full overflow-visible">
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<defs>
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<linearGradient id={`grad-${index}`} x1="0%" y1="0%" x2="100%" y2="0%">
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{/* Left side light, right side dark for 3D effect */}
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<stop offset="0%" stopColor={team.color} stopOpacity="0.8" />
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<stop offset="50%" stopColor={team.color} />
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<stop offset="50%" stopColor={team.color} stopOpacity="0.7"/>
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<stop offset="100%" stopColor={team.color} stopOpacity="0.5" />
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</linearGradient>
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<filter id="glow" x="-20%" y="-20%" width="140%" height="140%">
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<feGaussianBlur stdDeviation="2" result="blur" />
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<feComposite in="SourceGraphic" in2="blur" operator="over" />
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</filter>
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</defs>
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{/* Main Mountain Shape */}
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@@ -93,47 +127,39 @@ const MountainStage = ({ team, index, rewardsConfig, maxSteps, onScoreChange }:
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strokeLinejoin="round"
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/>
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{/* Snow Cap */}
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<path
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d="M100 20 L
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fill="white"
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opacity="0.9"
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/>
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{/*
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<path
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d={
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Q ${getPathX(0.1)} 260, ${getPathX(0.2)} 240
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T ${getPathX(0.4)} 190
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T ${getPathX(0.6)} 140
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T ${getPathX(0.8)} 90
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T 100 20`}
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fill="none"
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stroke="rgba(255,255,255,0.
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strokeWidth="
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strokeDasharray="
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strokeLinecap="round"
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/>
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{/* Vegetation
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<g transform="translate(0, 280)">
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<circle cx="30" cy="10" r="8" fill="#166534" opacity="0.8"/>
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<circle cx="45" cy="15" r="10" fill="#15803d" opacity="0.9"/>
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<circle cx="160" cy="12" r="9" fill="#166534" opacity="0.8"/>
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<path d="M140 20 L 150 0 L 160 20 Z" fill="#78716c"/>
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</g>
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</svg>
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</div>
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{/* Rewards Placed on
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<div className="absolute bottom-0 w-full h-[
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{rewardsConfig.map((reward, i) => {
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const rPct = reward.scoreThreshold / maxSteps;
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const isUnlocked = team.score >= reward.scoreThreshold;
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const
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const rLeft = getPathX(rPct);
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// Icon selection
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let Icon = Gift;
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if (reward.rewardType === 'DRAW_COUNT') Icon = Star;
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if (reward.rewardType === 'ACHIEVEMENT') Icon = Trophy;
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@@ -142,25 +168,16 @@ const MountainStage = ({ team, index, rewardsConfig, maxSteps, onScoreChange }:
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<div
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key={i}
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className={`absolute transition-all duration-500 flex flex-col items-center justify-center transform -translate-x-1/2 -translate-y-1/2
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${isUnlocked ? 'scale-
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`}
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style={{ bottom: `${
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>
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<div className={`
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p-
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${isUnlocked ? 'bg-yellow-100 border-yellow-400 animate-bounce-slow' : 'bg-gray-200 border-gray-300'}
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`}>
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<Icon size={
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{
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{isUnlocked && <div className="absolute inset-0 bg-yellow-400 rounded-full blur-md opacity-50 animate-pulse"></div>}
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</div>
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{/* Tooltip Label */}
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<div className={`
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mt-1 px-2 py-0.5 rounded text-[10px] font-bold whitespace-nowrap shadow-sm transition-opacity duration-300
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${isUnlocked ? 'bg-white text-slate-700 opacity-100' : 'bg-gray-100 text-gray-400 opacity-0 group-hover:opacity-100'}
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`}>
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{reward.rewardName}
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</div>
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</div>
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);
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{/* Climber Avatar */}
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<div
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className="absolute z-30 transition-all duration-700 ease-in-out flex flex-col items-center
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style={{ bottom: `${
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>
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<div className={`
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w-14 h-14 bg-white rounded-full border-4 shadow-xl flex items-center justify-center
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${team.score >= maxSteps ? 'animate-bounce' : 'hover:scale-110'}
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`} style={{ borderColor: team.color }}>
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<span className="text-3xl">{team.avatar || '🧗'}</span>
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{/* Flag when finished */}
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{team.score >= maxSteps && (
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<div className="absolute -right-
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)}
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</div>
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</div>
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{/* Control Panel
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{onScoreChange && (
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<div className="absolute bottom-
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<button
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className="w-8 h-8 rounded-full bg-slate-100 text-slate-500 hover:bg-red-100 hover:text-red-600 flex items-center justify-center transition-colors"
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title="-1分"
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>
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<Minus size={16}/>
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</button>
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<span className="w-px h-4 bg-slate-300"></span>
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<button
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onClick={() => onScoreChange(team.id, 1)}
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className="w-10 h-10 rounded-full bg-blue-100 text-blue-600 hover:bg-blue-600 hover:text-white flex items-center justify-center transition-colors shadow-sm"
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title="+1分"
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>
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<Plus size={20} strokeWidth={3}/>
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</button>
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</div>
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)}
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</div>
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const [loading, setLoading] = useState(true);
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const [students, setStudents] = useState<Student[]>([]);
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// Settings State
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const [isSettingsOpen, setIsSettingsOpen] = useState(false);
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const [selectedTeamId, setSelectedTeamId] = useState<string | null>(null);
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const [achConfig, setAchConfig] = useState<AchievementConfig | null>(null);
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const isTeacher = currentUser?.role === 'TEACHER';
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const isAdmin = currentUser?.role === 'ADMIN';
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useEffect(() => {
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loadData();
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}, []);
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const loadData = async () => {
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setLoading(true);
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try {
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if (!currentUser) return;
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const allStudents = await api.students.getAll();
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let targetClass = '';
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let filteredStudents: Student[] = [];
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filteredStudents = allStudents;
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}
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// Sort students
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filteredStudents.sort((a, b) => {
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const seatA = parseInt(a.seatNo || '99999');
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const seatB = parseInt(b.seatNo || '99999');
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if (sess) {
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setSession(sess);
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} else if (isTeacher && currentUser?.schoolId) {
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// Init Default Session
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const newSess: GameSession = {
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schoolId: currentUser.schoolId,
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className: targetClass,
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const handleScoreChange = async (teamId: string, delta: number) => {
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if (!session || !isTeacher) return;
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const sysConfig = await api.config.getPublic();
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const currentSemester = sysConfig?.semester || '当前学期';
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if (t.id !== teamId) return t;
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const newScore = Math.max(0, Math.min(session.maxSteps, t.score + delta));
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// Trigger reward logic
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if (delta > 0 && newScore > t.score) {
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const reward = session.rewardsConfig.find(r => r.scoreThreshold === newScore);
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if (reward) {
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if (loading) return <div className="h-full flex items-center justify-center"><Loader2 className="animate-spin text-blue-600"/></div>;
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if (!session) return <div className="h-full flex items-center justify-center text-gray-400">暂无游戏会话,请联系班主任开启。</div>;
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<>
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<div className="h-full w-full flex flex-col relative overflow-hidden bg-gradient-to-b from-sky-300 via-sky-100 to-emerald-50">
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{/*
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<div className="absolute inset-0 pointer-events-none overflow-hidden">
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{/* Sun */}
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<div className="absolute top-10 right-20 w-24 h-24 bg-yellow-300 rounded-full blur-xl opacity-60 animate-pulse"></div>
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{/* Clouds */}
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<div className="absolute top-16 -left-20 text-white/60 text-9xl select-none animate-drift-slow opacity-80" style={{filter: 'blur(2px)'}}>☁️</div>
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<div className="absolute top-32 -left-40 text-white/40 text-8xl select-none animate-drift-medium opacity-60" style={{animationDelay: '5s'}}>☁️</div>
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<div className="absolute top-10 -left-10 text-white/50 text-[10rem] select-none animate-drift-fast opacity-40" style={{animationDelay: '15s'}}>☁️</div>
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{/* Birds */}
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<div className="absolute top-24 left-1/4 text-slate-600/30 text-2xl animate-bounce-slow">🕊️</div>
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</div>
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{
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</button>
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{session.teams.map((team, idx) => (
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<MountainStage
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key={team.id}
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rewardsConfig={session.rewardsConfig}
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maxSteps={session.maxSteps}
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onScoreChange={isTeacher ? handleScoreChange : undefined}
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/>
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))}
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</div>
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{/* SETTINGS MODAL */}
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{isSettingsOpen && (
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<div className="fixed inset-0 bg-black/60 z-[
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<div className="bg-white rounded-2xl w-full max-w-5xl h-[90vh] flex flex-col shadow-2xl animate-in zoom-in-95">
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<div className="p-6 border-b border-gray-100 flex justify-between items-center shrink-0">
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<h3 className="text-xl font-bold text-gray-800 flex items-center"><Settings className="mr-2 text-blue-600"/> 游戏控制台</h3>
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</div>
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)}
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</div>
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</>
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);
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};
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import React, { useState, useEffect, useRef } from 'react';
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import { createPortal } from 'react-dom';
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import { api } from '../services/api';
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import { GameSession, GameTeam, Student, GameRewardConfig, AchievementConfig } from '../types';
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import { Settings, Plus, Minus, Users, CheckSquare, Loader2, Trash2, X, Flag, Gift, Star, Trophy, Maximize, Minimize } from 'lucide-react';
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// --- CSS Animations for Clouds and Bounce ---
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const styles = `
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80% { transform: scale(1.2); opacity: 1; }
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100% { transform: scale(1); opacity: 1; }
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}
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@keyframes wave {
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0% { transform: rotate(0deg); }
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25% { transform: rotate(-10deg); }
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75% { transform: rotate(10deg); }
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100% { transform: rotate(0deg); }
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}
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.animate-drift-slow { animation: drift 60s linear infinite; }
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.animate-drift-medium { animation: drift 40s linear infinite; }
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.animate-drift-fast { animation: drift 25s linear infinite; }
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.bounce-effect { animation: bounce-avatar 0.5s ease-in-out; }
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.pop-in { animation: pop-in 0.4s cubic-bezier(0.175, 0.885, 0.32, 1.275) forwards; }
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.animate-wave { animation: wave 2s infinite ease-in-out; }
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`;
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// --- Math Helper for Consistent Path ---
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// Returns x (0-100%) and y (0-100%) based on progress (0-1)
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// We map progress 0 -> bottom of path, 1 -> top of path
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const calculatePathPoint = (progress: number) => {
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// Y: Map 0-1 to roughly 10% - 90% of container height to stay on mountain
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const y = 8 + (progress * 80);
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// X: Center is 50%. Sine wave creates winding path.
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// Amplitude tapers off slightly at the top to converge at peak
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const amplitude = 15 * (1 - (progress * 0.3));
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const frequency = 3; // Number of winds
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const x = 50 + amplitude * Math.sin(progress * Math.PI * frequency);
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return { x, y };
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};
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+
// Generate SVG Path String dynamically based on the math function
|
| 59 |
+
const generatePathString = () => {
|
| 60 |
+
let d = "";
|
| 61 |
+
// Sample points every 2%
|
| 62 |
+
for (let i = 0; i <= 100; i+=2) {
|
| 63 |
+
const p = i / 100;
|
| 64 |
+
const point = calculatePathPoint(p);
|
| 65 |
+
// SVG Coordinate mapping: ViewBox 0 0 200 300
|
| 66 |
+
// X: percent -> 0-200 range
|
| 67 |
+
// Y: percent -> map 0% (bottom) to 300 and 100% (top) to 0.
|
| 68 |
+
// Note: calculatePathPoint returns Y as "percent from bottom", CSS style.
|
| 69 |
+
// For SVG Y, 0 is top. So SVG_Y = 300 - (Y_percent/100 * 300)
|
| 70 |
+
|
| 71 |
+
const svgX = point.x * 2; // 0-100 -> 0-200
|
| 72 |
+
const svgY = 300 - (point.y * 3); // 0-100 -> 300-0
|
| 73 |
+
|
| 74 |
+
if (i === 0) d += `M ${svgX} ${svgY}`;
|
| 75 |
+
else d += ` L ${svgX} ${svgY}`;
|
| 76 |
+
}
|
| 77 |
+
return d;
|
| 78 |
+
};
|
| 79 |
+
|
| 80 |
+
const MountainStage = ({ team, index, rewardsConfig, maxSteps, onScoreChange, isFullscreen }: {
|
| 81 |
team: GameTeam,
|
| 82 |
index: number,
|
| 83 |
rewardsConfig: GameRewardConfig[],
|
| 84 |
maxSteps: number,
|
| 85 |
+
onScoreChange?: (id: string, delta: number) => void,
|
| 86 |
+
isFullscreen: boolean
|
| 87 |
}) => {
|
| 88 |
const percentage = Math.min(Math.max(team.score, 0), maxSteps) / maxSteps;
|
| 89 |
+
const currentPos = calculatePathPoint(percentage);
|
| 90 |
+
const pathString = generatePathString();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 91 |
|
| 92 |
+
// Width classes: slightly wider in fullscreen
|
| 93 |
+
const widthClass = isFullscreen ? 'w-56 md:w-64' : 'w-40 md:w-48';
|
| 94 |
|
| 95 |
return (
|
| 96 |
+
<div className={`relative flex flex-col items-center justify-end h-[95%] ${widthClass} mx-2 flex-shrink-0 select-none group perspective-1000 transition-all duration-300`}>
|
| 97 |
|
| 98 |
{/* Team Name Cloud Tag */}
|
| 99 |
+
<div className="absolute top-[2%] z-20 transition-transform duration-300 hover:-translate-y-2 hover:scale-105 cursor-pointer w-full flex justify-center">
|
| 100 |
+
<div className="relative bg-white/90 backdrop-blur-md px-3 py-1.5 rounded-xl shadow-md border-2 border-white text-center max-w-[90%]">
|
| 101 |
+
<h3 className="text-sm md:text-base font-black text-slate-800 truncate">{team.name}</h3>
|
| 102 |
{/* Score Badge */}
|
| 103 |
+
<div className="absolute -top-3 -right-3 bg-gradient-to-br from-amber-400 to-orange-500 text-white w-7 h-7 rounded-full flex items-center justify-center font-black border-2 border-white shadow-sm text-xs">
|
| 104 |
{team.score}
|
| 105 |
</div>
|
| 106 |
</div>
|
|
|
|
|
|
|
| 107 |
</div>
|
| 108 |
|
| 109 |
{/* Mountain SVG */}
|
| 110 |
+
<div className="absolute bottom-0 left-0 w-full h-[90%] z-0 filter drop-shadow-lg transition-all duration-500 group-hover:drop-shadow-xl">
|
| 111 |
<svg viewBox="0 0 200 300" preserveAspectRatio="none" className="w-full h-full overflow-visible">
|
| 112 |
<defs>
|
| 113 |
<linearGradient id={`grad-${index}`} x1="0%" y1="0%" x2="100%" y2="0%">
|
|
|
|
| 114 |
<stop offset="0%" stopColor={team.color} stopOpacity="0.8" />
|
| 115 |
<stop offset="50%" stopColor={team.color} />
|
| 116 |
+
<stop offset="50%" stopColor={team.color} stopOpacity="0.7"/>
|
| 117 |
<stop offset="100%" stopColor={team.color} stopOpacity="0.5" />
|
| 118 |
</linearGradient>
|
|
|
|
|
|
|
|
|
|
|
|
|
| 119 |
</defs>
|
| 120 |
|
| 121 |
{/* Main Mountain Shape */}
|
|
|
|
| 127 |
strokeLinejoin="round"
|
| 128 |
/>
|
| 129 |
|
| 130 |
+
{/* Snow Cap (Matches Peak) */}
|
| 131 |
<path
|
| 132 |
+
d="M100 20 L 115 60 Q 100 50, 85 60 Z"
|
| 133 |
fill="white"
|
| 134 |
opacity="0.9"
|
| 135 |
/>
|
| 136 |
|
| 137 |
+
{/* Mathematically generated path */}
|
| 138 |
<path
|
| 139 |
+
d={pathString}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 140 |
fill="none"
|
| 141 |
+
stroke="rgba(255,255,255,0.5)"
|
| 142 |
+
strokeWidth="2"
|
| 143 |
+
strokeDasharray="4,4"
|
| 144 |
strokeLinecap="round"
|
| 145 |
/>
|
| 146 |
|
| 147 |
+
{/* Vegetation */}
|
| 148 |
<g transform="translate(0, 280)">
|
| 149 |
<circle cx="30" cy="10" r="8" fill="#166534" opacity="0.8"/>
|
| 150 |
<circle cx="45" cy="15" r="10" fill="#15803d" opacity="0.9"/>
|
| 151 |
<circle cx="160" cy="12" r="9" fill="#166534" opacity="0.8"/>
|
|
|
|
| 152 |
</g>
|
| 153 |
</svg>
|
| 154 |
</div>
|
| 155 |
|
| 156 |
+
{/* Rewards Placed on Path */}
|
| 157 |
+
<div className="absolute bottom-0 left-0 w-full h-[90%] z-10 pointer-events-none">
|
| 158 |
{rewardsConfig.map((reward, i) => {
|
| 159 |
const rPct = reward.scoreThreshold / maxSteps;
|
| 160 |
const isUnlocked = team.score >= reward.scoreThreshold;
|
| 161 |
+
const pos = calculatePathPoint(rPct);
|
|
|
|
| 162 |
|
|
|
|
| 163 |
let Icon = Gift;
|
| 164 |
if (reward.rewardType === 'DRAW_COUNT') Icon = Star;
|
| 165 |
if (reward.rewardType === 'ACHIEVEMENT') Icon = Trophy;
|
|
|
|
| 168 |
<div
|
| 169 |
key={i}
|
| 170 |
className={`absolute transition-all duration-500 flex flex-col items-center justify-center transform -translate-x-1/2 -translate-y-1/2
|
| 171 |
+
${isUnlocked ? 'scale-125 z-20' : 'scale-75 opacity-70 grayscale z-0'}
|
| 172 |
`}
|
| 173 |
+
style={{ bottom: `${pos.y}%`, left: `${pos.x}%` }}
|
| 174 |
>
|
| 175 |
<div className={`
|
| 176 |
+
p-1.5 rounded-full shadow-md border relative
|
| 177 |
${isUnlocked ? 'bg-yellow-100 border-yellow-400 animate-bounce-slow' : 'bg-gray-200 border-gray-300'}
|
| 178 |
`}>
|
| 179 |
+
<Icon size={12} className={isUnlocked ? 'text-amber-600' : 'text-gray-500'} />
|
| 180 |
+
{isUnlocked && <div className="absolute inset-0 bg-yellow-400 rounded-full blur-sm opacity-50 animate-pulse"></div>}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 181 |
</div>
|
| 182 |
</div>
|
| 183 |
);
|
|
|
|
| 186 |
|
| 187 |
{/* Climber Avatar */}
|
| 188 |
<div
|
| 189 |
+
className="absolute z-30 transition-all duration-700 ease-in-out flex flex-col items-center -translate-x-1/2 transform translate-y-1/2"
|
| 190 |
+
style={{ bottom: `${currentPos.y}%`, left: `${currentPos.x}%` }}
|
| 191 |
>
|
| 192 |
<div className={`
|
| 193 |
+
w-12 h-12 md:w-14 md:h-14 bg-white rounded-full border-4 shadow-xl flex items-center justify-center transition-transform relative
|
| 194 |
${team.score >= maxSteps ? 'animate-bounce' : 'hover:scale-110'}
|
| 195 |
`} style={{ borderColor: team.color }}>
|
| 196 |
+
<span className="text-2xl md:text-3xl">{team.avatar || '🧗'}</span>
|
| 197 |
|
|
|
|
| 198 |
{team.score >= maxSteps && (
|
| 199 |
+
<div className="absolute -right-4 -top-6 text-3xl drop-shadow-md origin-bottom-left animate-wave">🚩</div>
|
| 200 |
)}
|
| 201 |
</div>
|
| 202 |
+
{/* Particle +1 Effect (Simulated via key based on score) */}
|
| 203 |
</div>
|
| 204 |
|
| 205 |
+
{/* Control Panel */}
|
| 206 |
{onScoreChange && (
|
| 207 |
+
<div className="absolute bottom-6 left-1/2 -translate-x-1/2 flex items-center gap-2 opacity-0 group-hover:opacity-100 transition-all z-40 bg-white/90 backdrop-blur px-2 py-1 rounded-full shadow-lg border border-gray-200 hover:scale-105">
|
| 208 |
+
<button onClick={() => onScoreChange(team.id, -1)} className="p-1 rounded-full bg-slate-100 text-slate-500 hover:bg-red-100 hover:text-red-600"><Minus size={14}/></button>
|
| 209 |
+
<button onClick={() => onScoreChange(team.id, 1)} className="p-1.5 rounded-full bg-blue-100 text-blue-600 hover:bg-blue-600 hover:text-white shadow-sm"><Plus size={18} strokeWidth={3}/></button>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 210 |
</div>
|
| 211 |
)}
|
| 212 |
</div>
|
|
|
|
| 218 |
const [loading, setLoading] = useState(true);
|
| 219 |
const [students, setStudents] = useState<Student[]>([]);
|
| 220 |
|
|
|
|
| 221 |
const [isSettingsOpen, setIsSettingsOpen] = useState(false);
|
| 222 |
+
const [isFullscreen, setIsFullscreen] = useState(false);
|
| 223 |
const [selectedTeamId, setSelectedTeamId] = useState<string | null>(null);
|
| 224 |
const [achConfig, setAchConfig] = useState<AchievementConfig | null>(null);
|
| 225 |
|
|
|
|
| 227 |
const isTeacher = currentUser?.role === 'TEACHER';
|
| 228 |
const isAdmin = currentUser?.role === 'ADMIN';
|
| 229 |
|
| 230 |
+
useEffect(() => { loadData(); }, []);
|
|
|
|
|
|
|
| 231 |
|
| 232 |
const loadData = async () => {
|
| 233 |
setLoading(true);
|
| 234 |
try {
|
| 235 |
if (!currentUser) return;
|
|
|
|
| 236 |
const allStudents = await api.students.getAll();
|
| 237 |
let targetClass = '';
|
| 238 |
let filteredStudents: Student[] = [];
|
|
|
|
| 249 |
filteredStudents = allStudents;
|
| 250 |
}
|
| 251 |
|
|
|
|
| 252 |
filteredStudents.sort((a, b) => {
|
| 253 |
const seatA = parseInt(a.seatNo || '99999');
|
| 254 |
const seatB = parseInt(b.seatNo || '99999');
|
|
|
|
| 262 |
if (sess) {
|
| 263 |
setSession(sess);
|
| 264 |
} else if (isTeacher && currentUser?.schoolId) {
|
|
|
|
| 265 |
const newSess: GameSession = {
|
| 266 |
schoolId: currentUser.schoolId,
|
| 267 |
className: targetClass,
|
|
|
|
| 287 |
|
| 288 |
const handleScoreChange = async (teamId: string, delta: number) => {
|
| 289 |
if (!session || !isTeacher) return;
|
|
|
|
| 290 |
const sysConfig = await api.config.getPublic();
|
| 291 |
const currentSemester = sysConfig?.semester || '当前学期';
|
| 292 |
|
|
|
|
| 294 |
if (t.id !== teamId) return t;
|
| 295 |
const newScore = Math.max(0, Math.min(session.maxSteps, t.score + delta));
|
| 296 |
|
|
|
|
| 297 |
if (delta > 0 && newScore > t.score) {
|
| 298 |
const reward = session.rewardsConfig.find(r => r.scoreThreshold === newScore);
|
| 299 |
if (reward) {
|
|
|
|
| 352 |
if (loading) return <div className="h-full flex items-center justify-center"><Loader2 className="animate-spin text-blue-600"/></div>;
|
| 353 |
if (!session) return <div className="h-full flex items-center justify-center text-gray-400">暂无游戏会话,请联系班主任开启。</div>;
|
| 354 |
|
| 355 |
+
const GameContent = (
|
| 356 |
+
<div className={`${isFullscreen ? 'fixed inset-0 z-[9999] w-screen h-screen' : 'h-full w-full relative'} flex flex-col bg-gradient-to-b from-sky-300 via-sky-100 to-emerald-50 overflow-hidden`}>
|
| 357 |
+
<style>{styles}</style>
|
|
|
|
| 358 |
|
| 359 |
+
{/* Background Elements */}
|
| 360 |
<div className="absolute inset-0 pointer-events-none overflow-hidden">
|
|
|
|
| 361 |
<div className="absolute top-10 right-20 w-24 h-24 bg-yellow-300 rounded-full blur-xl opacity-60 animate-pulse"></div>
|
|
|
|
|
|
|
| 362 |
<div className="absolute top-16 -left-20 text-white/60 text-9xl select-none animate-drift-slow opacity-80" style={{filter: 'blur(2px)'}}>☁️</div>
|
| 363 |
<div className="absolute top-32 -left-40 text-white/40 text-8xl select-none animate-drift-medium opacity-60" style={{animationDelay: '5s'}}>☁️</div>
|
| 364 |
<div className="absolute top-10 -left-10 text-white/50 text-[10rem] select-none animate-drift-fast opacity-40" style={{animationDelay: '15s'}}>☁️</div>
|
|
|
|
|
|
|
| 365 |
<div className="absolute top-24 left-1/4 text-slate-600/30 text-2xl animate-bounce-slow">🕊️</div>
|
| 366 |
</div>
|
| 367 |
|
| 368 |
+
{/* Toolbar */}
|
| 369 |
+
<div className="absolute top-4 right-4 z-50 flex gap-2">
|
| 370 |
+
<button
|
| 371 |
+
onClick={() => setIsFullscreen(!isFullscreen)}
|
| 372 |
+
className="p-2 bg-white/80 backdrop-blur rounded-full hover:bg-white shadow-sm border border-white/50 transition-colors"
|
| 373 |
+
title={isFullscreen ? "退出全屏" : "全屏"}
|
| 374 |
+
>
|
| 375 |
+
{isFullscreen ? <Minimize size={20} className="text-gray-700"/> : <Maximize size={20} className="text-gray-700"/>}
|
| 376 |
+
</button>
|
| 377 |
+
|
| 378 |
+
{isTeacher && (
|
| 379 |
+
<button onClick={() => setIsSettingsOpen(true)} className="flex items-center text-xs font-bold text-slate-700 bg-white/90 backdrop-blur px-4 py-2 rounded-2xl border border-white/50 hover:bg-white shadow-md transition-all hover:scale-105 active:scale-95">
|
| 380 |
+
<Settings size={16} className="mr-2"/> 设置
|
| 381 |
</button>
|
| 382 |
+
)}
|
| 383 |
+
</div>
|
| 384 |
|
| 385 |
+
{/* Scrollable Game Area */}
|
| 386 |
+
<div className="flex-1 overflow-x-auto overflow-y-hidden relative custom-scrollbar z-10 w-full min-w-0">
|
| 387 |
+
<div className="h-full flex items-end px-10 pb-4 gap-2 mx-auto w-max min-w-full justify-center">
|
| 388 |
{session.teams.map((team, idx) => (
|
| 389 |
<MountainStage
|
| 390 |
key={team.id}
|
|
|
|
| 393 |
rewardsConfig={session.rewardsConfig}
|
| 394 |
maxSteps={session.maxSteps}
|
| 395 |
onScoreChange={isTeacher ? handleScoreChange : undefined}
|
| 396 |
+
isFullscreen={isFullscreen}
|
| 397 |
/>
|
| 398 |
))}
|
| 399 |
</div>
|
|
|
|
| 401 |
|
| 402 |
{/* SETTINGS MODAL */}
|
| 403 |
{isSettingsOpen && (
|
| 404 |
+
<div className="fixed inset-0 bg-black/60 z-[100000] flex items-center justify-center p-4 backdrop-blur-sm">
|
| 405 |
<div className="bg-white rounded-2xl w-full max-w-5xl h-[90vh] flex flex-col shadow-2xl animate-in zoom-in-95">
|
| 406 |
<div className="p-6 border-b border-gray-100 flex justify-between items-center shrink-0">
|
| 407 |
<h3 className="text-xl font-bold text-gray-800 flex items-center"><Settings className="mr-2 text-blue-600"/> 游戏控制台</h3>
|
|
|
|
| 575 |
</div>
|
| 576 |
)}
|
| 577 |
</div>
|
|
|
|
| 578 |
);
|
| 579 |
+
|
| 580 |
+
if (isFullscreen) {
|
| 581 |
+
return createPortal(GameContent, document.body);
|
| 582 |
+
}
|
| 583 |
+
return GameContent;
|
| 584 |
};
|