Update app.py
Browse files
app.py
CHANGED
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@@ -1,8 +1,6 @@
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import streamlit as st
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import streamlit.components.v1 as components
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st.set_page_config(page_title="Void Dash", page_icon="β‘", layout="wide")
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st.markdown("""
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<style>
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body, .stApp { background:#05070f !important; }
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@@ -12,7 +10,6 @@ h1 { color:#a99ff7; font-family:monospace; text-align:center; margin:0; }
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p { color:#7a7f94; text-align:center; font-family:monospace; font-size:13px; }
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</style>
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""", unsafe_allow_html=True)
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st.markdown("<h1>β‘ VOID DASH</h1>", unsafe_allow_html=True)
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st.markdown("<p>Tap / Space = jump | Hold = glide | Grab cyan boost | Dodge alien bullets!</p>", unsafe_allow_html=True)
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@@ -26,7 +23,7 @@ body { background:#05070f; display:flex; flex-direction:column; align-items:cent
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canvas { display:block; border-radius:12px; cursor:pointer; }
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#hud {
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display:flex; justify-content:space-between; align-items:center;
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width:
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color:#ccc; background:#0a0c14; border-radius:0 0 10px 10px;
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}
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#lives-bar span { display:inline-block; width:10px; height:10px; border-radius:50%; background:#f76464; margin:0 2px; }
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#wrap { position:relative; }
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#msg {
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position:absolute; top:50%; left:50%; transform:translate(-50%,-50%);
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color:#fff; text-align:center; pointer-events:none; min-width:
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font-family:monospace;
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}
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#msg h2 { font-size:22px; font-weight:500; margin:0 0 6px; }
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#msg p { font-size:12px; color:#888; margin:2px 0; }
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.tag { display:inline-block; font-size:11px; padding:2px 8px; border-radius:10px; margin:2px; }
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</style>
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</head>
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<body>
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<div
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</div>
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</div>
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<div id="hud">
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</span>
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<span id="boost-txt" style="color:#3ecf8e;font-size:12px;min-width:60px;text-align:right;"></span>
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</div>
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<script>
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const C=document.getElementById('gc'), ctx=C.getContext('2d');
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const W=C.width, H=C.height;
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const GRAV=0.38,JUMP=-7.2,GLIDE=0.14,PIPE_W=44,GAP=128,PIPE_SPD=2.8,PIPE_INT=185;
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const MAX_LIVES=3;
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let state='idle',frame=0,score=0,best=0,held=false;
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let bird,pipes,enemies,bullets,particles,powerups;
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let lives,shield,boostTimer,invTimer;
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function initLivesUI(){
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const b=document.getElementById('lives-bar'); b.innerHTML='';
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for(let i=0;i<MAX_LIVES;i++) b.appendChild(Object.assign(document.createElement('span'),{id:'life'+i}));
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function updateLivesUI(){ for(let i=0;i<MAX_LIVES;i++){ const s=document.getElementById('life'+i); if(s) s.style.background=i<lives?'#f76464':'#333'; } }
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function updateShieldUI(){ document.getElementById('shield-fill').style.width=Math.round(shield)+'%'; }
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function updateBoostUI(){ document.getElementById('boost-txt').textContent=boostTimer>0?'BOOST '+Math.ceil(boostTimer/60)+'s':''; }
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function init(){
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bird={x:110,y:H/2,vy:0,r:10,trail:[]};
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pipes=[];enemies=[];bullets=[];particles=[];powerups=[];
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frame=0;score=0;lives=MAX_LIVES;shield=0;boostTimer=0;invTimer=0;
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document.getElementById('sc').textContent=0;
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updateLivesUI();updateShieldUI();updateBoostUI();
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}
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function jump(){
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if(state==='idle'||state==='dead'){state='play';document.getElementById('msg').style.display='none';init();}
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if(state==='play') bird.vy=JUMP;
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window.addEventListener('keydown',e=>{if(e.code==='Space'){e.preventDefault();jump();}});
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window.addEventListener('keyup',e=>{if(e.code==='Space')release();});
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function rnd(a,b){return a+Math.random()*(b-a);}
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function hsl(h,s,l){return `hsl(${h},${s}%,${l}%)`;}
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function spawnPipe(){ const top=55+Math.random()*(H-GAP-95); pipes.push({x:W+10,top,scored:false}); }
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function spawnEnemy(){ enemies.push({x:W+20,y:rnd(30,H-30),vy:rnd(-0.6,0.6),r:14,shootTimer:rnd(40,100),hp:2,frame:0}); }
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function spawnPowerup(){
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function spawnParticles(x,y,color,n=8){ for(let i=0;i<n;i++){ const a=Math.random()*Math.PI*2,spd=rnd(1.5,4.5); particles.push({x,y,vx:Math.cos(a)*spd,vy:Math.sin(a)*spd,life:1,color}); } }
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function drawBird(b,t){
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for(let i=0;i<b.trail.length;i++){
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const pt=b.trail[i],a=(i/b.trail.length)*0.3;
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ctx.fillStyle=`hsla(${(t*1.5+i*5)%360},90%,65%,${a})`;ctx.fill();
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}
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if(boostTimer>0){ctx.beginPath();ctx.arc(b.x,b.y,b.r*2.2,0,Math.PI*2);ctx.fillStyle=`rgba(62,207,207,${0.15+0.1*Math.sin(t*0.3)})`;ctx.fill();}
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if(invTimer>0&&Math.floor(invTimer/4)%2===0) return;
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ctx.beginPath();ctx.arc(b.x,b.y,b.r,0,Math.PI*2);
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ctx.beginPath();ctx.arc(b.x-3,b.y-3,b.r*0.38,0,Math.PI*2);ctx.fillStyle='rgba(0,0,0,0.25)';ctx.fill();
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}
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function drawEnemy(e,t){
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e.frame++;
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const bob=Math.sin(e.frame*0.05)*3,bx=e.x,by=e.y+bob;
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ctx.save();ctx.translate(bx,by);
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ctx.beginPath();ctx.ellipse(0,0,e.r*1.3,e.r,0,0,Math.PI*2);
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ctx.fillStyle=hsl((t*0.8)%360,80,35);ctx.fill();
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ctx.strokeStyle=hsl((t*0.8+30)%360,90,60);ctx.lineWidth=1.5;ctx.stroke();
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ctx.restore();
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for(let h=0;h<2;h++){ctx.fillStyle=h<e.hp?'#f76464':'#333';ctx.fillRect(e.x-10+h*12,e.y+bob-e.r-10,10,4);}
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}
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function drawPowerup(p,t){
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p.bob+=0.06;const y=p.y+Math.sin(p.bob)*5;
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ctx.save();ctx.translate(p.x,y);
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ctx.beginPath();ctx.moveTo(0,-p.r);ctx.lineTo(p.r*0.8,p.r*0.5);ctx.lineTo(-p.r*0.8,p.r*0.5);ctx.closePath();
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ctx.fillStyle='rgba(62,207,207,0.9)';ctx.fill();ctx.strokeStyle='#fff';ctx.lineWidth=1;ctx.stroke();
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ctx.fillStyle='#fff';ctx.font='bold 9px monospace';ctx.textAlign='center';ctx.fillText('B',0,4);
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} else {
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ctx.beginPath();ctx.arc(0,0,p.r,0,Math.PI*2);ctx.fillStyle='rgba(247,100,100,0.85)';ctx.fill();
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ctx.strokeStyle='#fff';ctx.lineWidth=1;ctx.stroke();
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ctx.fillStyle='#fff';ctx.font='bold 11px monospace';ctx.textAlign='center';ctx.fillText('+',0,4);
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}
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ctx.restore();
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}
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function drawBullet(bl){
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}
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function drawPipe(p,t){
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const g1=ctx.createLinearGradient(p.x,0,p.x+PIPE_W,0);
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g1.addColorStop(0,hsl((t*0.6)%360,60,25));g1.addColorStop(1,hsl((t*0.6+40)%360,60,40));
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ctx.strokeStyle=hsl((t*1.1)%360,90,60);ctx.lineWidth=1.2;ctx.stroke();
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}
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function drawGrid(t){
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ctx.strokeStyle='rgba(80,60,200,0.06)';ctx.lineWidth=0.5;
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const spd=boostTimer>0?PIPE_SPD*2:PIPE_SPD,off=(t*spd*0.35)%40;
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for(let x=-off;x<W;x+=40){ctx.beginPath();ctx.moveTo(x,0);ctx.lineTo(x,H);ctx.stroke();}
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for(let y=0;y<H;y+=40){ctx.beginPath();ctx.moveTo(0,y);ctx.lineTo(W,y);ctx.stroke();}
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}
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function drawStars(t){
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for(let i=0;i<55;i++){
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ctx.fillStyle=`rgba(255,255,255,${a})`;ctx.fillRect(sx,sy,1.5,1.5);
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}
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}
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function drawParticles(){
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for(let i=particles.length-1;i>=0;i--){
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const p=particles[i];
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}
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}
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function collidesPipe(b,p){return b.x+b.r>p.x&&b.x-b.r<p.x+PIPE_W&&(b.y-b.r<p.top||b.y+b.r>p.top+GAP);}
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function takeDamage(x,y){
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if(invTimer>0) return;
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if(shield>=30){shield=Math.max(0,shield-30);updateShieldUI();spawnParticles(bird.x,bird.y,'#3ecfcf',6);return;}
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lives--;updateLivesUI();invTimer=90;spawnParticles(x,y,'#f76464',10);
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if(lives<=0) die();
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}
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function die(){
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state='dead';
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const msg=document.getElementById('msg');msg.style.display='';
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msg.innerHTML=`<h2 style="color:#f76464">DESTROYED</h2><p>Score: ${score} | Best: ${best}</p><p style="margin-top:6px;color:#7c6af7;font-size:13px;">Tap / Space to retry</p>`;
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}
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function loop(){
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requestAnimationFrame(loop);
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const t=frame;
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if(state==='play'){
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frame++;
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const spd=boostTimer>0?PIPE_SPD*1.8:PIPE_SPD;
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if(invTimer>0) invTimer--;
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bird.vy+=held?GRAV-GLIDE:GRAV;
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bird.vy=Math.max(-10,Math.min(bird.vy,12));
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bird.y+=bird.vy;
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bird.trail.push({x:bird.x,y:bird.y});
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if(bird.trail.length>16) bird.trail.shift();
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if(frame%PIPE_INT===0) spawnPipe();
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if(frame%220===0) spawnEnemy();
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if(frame%
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for(let i=pipes.length-1;i>=0;i--){
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pipes[i].x-=spd;
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if(!pipes[i].scored&&pipes[i].x+PIPE_W<bird.x){
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if(collidesPipe(bird,pipes[i])) takeDamage(bird.x,bird.y);
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}
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for(let i=enemies.length-1;i>=0;i--){
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const e=enemies[i];
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e.x-=spd*0.55;
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if(e.y<20||e.y>H-20) e.vy*=-1;
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e.shootTimer=
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}
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if(e.x<-30){enemies.splice(i,1);continue;}
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drawEnemy(e,t);
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if(circle(bird.x,bird.y,bird.r,e.x,e.y,e.r*1.2)) takeDamage(e.x,e.y);
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}
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for(let i=bullets.length-1;i>=0;i--){
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const bl=bullets[i];
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if(bl.x<-10||bl.x>W+10||bl.y<-10||bl.y>H+10){bullets.splice(i,1);continue;}
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drawBullet(bl);
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if(circle(bird.x,bird.y,bird.r,bl.x,bl.y,5)){bullets.splice(i,1);takeDamage(bl.x,bl.y);}
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}
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for(let i=powerups.length-1;i>=0;i--){
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const p=powerups[i];p.x-=spd*0.5;
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if(p.x<-20){powerups.splice(i,1);continue;}
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drawPowerup(p,t);
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if(circle(bird.x,bird.y,bird.r,p.x,p.y+Math.sin(p.bob)*5,p.r)){
|
| 278 |
-
if(p.type==='boost'){boostTimer=300;shield=Math.min(100,shield+40);spawnParticles(p.x,p.y,'#3ecfcf',12);updateShieldUI();
|
| 279 |
-
else{lives=Math.min(MAX_LIVES,lives+1);spawnParticles(p.x,p.y,'#f76464',10);updateLivesUI();}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 280 |
powerups.splice(i,1);
|
| 281 |
}
|
| 282 |
}
|
| 283 |
|
| 284 |
-
drawParticles();
|
|
|
|
| 285 |
|
|
|
|
| 286 |
if(bird.y-bird.r<0||bird.y+bird.r>H){takeDamage(bird.x,bird.y);bird.vy*=-0.5;bird.y=Math.max(bird.r,Math.min(H-bird.r,bird.y));}
|
| 287 |
|
|
|
|
| 288 |
ctx.fillStyle=`hsla(${t%360},80%,80%,0.85)`;
|
| 289 |
ctx.font='500 26px monospace';ctx.textAlign='center';
|
| 290 |
ctx.fillText(score,W/2,40);ctx.textAlign='left';
|
| 291 |
|
| 292 |
if(boostTimer>0){ctx.fillStyle='rgba(62,207,207,0.7)';ctx.font='bold 11px monospace';ctx.textAlign='right';ctx.fillText('BOOST',W-12,20);ctx.textAlign='left';}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 293 |
}
|
| 294 |
}
|
| 295 |
|
| 296 |
-
initLivesUI();init();loop();
|
| 297 |
</script>
|
| 298 |
</body>
|
| 299 |
</html>
|
| 300 |
"""
|
| 301 |
|
| 302 |
-
components.html(GAME_HTML, height=
|
| 303 |
|
| 304 |
st.markdown("""
|
| 305 |
<div style="text-align:center;margin-top:8px;">
|
| 306 |
<span style="background:#1a3a1a;color:#3ecf8e;padding:3px 10px;border-radius:10px;font-size:12px;font-family:monospace;margin:4px;">
|
| 307 |
-
Cyan triangle = BOOST (speed + shield)
|
| 308 |
</span>
|
| 309 |
<span style="background:#3a1a1a;color:#f76464;padding:3px 10px;border-radius:10px;font-size:12px;font-family:monospace;margin:4px;">
|
| 310 |
-
Red circle = +1 Life
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 311 |
</span>
|
| 312 |
<span style="background:#1a1a3a;color:#a99ff7;padding:3px 10px;border-radius:10px;font-size:12px;font-family:monospace;margin:4px;">
|
| 313 |
-
|
| 314 |
</span>
|
| 315 |
</div>
|
| 316 |
""", unsafe_allow_html=True)
|
|
|
|
| 1 |
import streamlit as st
|
| 2 |
import streamlit.components.v1 as components
|
|
|
|
| 3 |
st.set_page_config(page_title="Void Dash", page_icon="β‘", layout="wide")
|
|
|
|
| 4 |
st.markdown("""
|
| 5 |
<style>
|
| 6 |
body, .stApp { background:#05070f !important; }
|
|
|
|
| 10 |
p { color:#7a7f94; text-align:center; font-family:monospace; font-size:13px; }
|
| 11 |
</style>
|
| 12 |
""", unsafe_allow_html=True)
|
|
|
|
| 13 |
st.markdown("<h1>β‘ VOID DASH</h1>", unsafe_allow_html=True)
|
| 14 |
st.markdown("<p>Tap / Space = jump | Hold = glide | Grab cyan boost | Dodge alien bullets!</p>", unsafe_allow_html=True)
|
| 15 |
|
|
|
|
| 23 |
canvas { display:block; border-radius:12px; cursor:pointer; }
|
| 24 |
#hud {
|
| 25 |
display:flex; justify-content:space-between; align-items:center;
|
| 26 |
+
width:760px; padding:6px 10px; font-family:monospace; font-size:13px;
|
| 27 |
color:#ccc; background:#0a0c14; border-radius:0 0 10px 10px;
|
| 28 |
}
|
| 29 |
#lives-bar span { display:inline-block; width:10px; height:10px; border-radius:50%; background:#f76464; margin:0 2px; }
|
|
|
|
| 32 |
#wrap { position:relative; }
|
| 33 |
#msg {
|
| 34 |
position:absolute; top:50%; left:50%; transform:translate(-50%,-50%);
|
| 35 |
+
color:#fff; text-align:center; pointer-events:none; min-width:260px;
|
| 36 |
font-family:monospace;
|
| 37 |
}
|
| 38 |
#msg h2 { font-size:22px; font-weight:500; margin:0 0 6px; }
|
| 39 |
#msg p { font-size:12px; color:#888; margin:2px 0; }
|
| 40 |
.tag { display:inline-block; font-size:11px; padding:2px 8px; border-radius:10px; margin:2px; }
|
| 41 |
+
|
| 42 |
+
/* Leaderboard panel */
|
| 43 |
+
#lb-panel {
|
| 44 |
+
position:absolute; top:0; right:-210px; width:200px; height:100%;
|
| 45 |
+
background:#08091a; border-radius:12px; border:1px solid #1e1f3a;
|
| 46 |
+
font-family:monospace; padding:10px 8px; overflow:hidden;
|
| 47 |
+
}
|
| 48 |
+
#lb-panel h3 { color:#a99ff7; font-size:13px; text-align:center; margin-bottom:8px; letter-spacing:2px; }
|
| 49 |
+
.lb-row { display:flex; justify-content:space-between; align-items:center;
|
| 50 |
+
padding:3px 6px; border-radius:6px; margin:2px 0; font-size:11px; }
|
| 51 |
+
.lb-row.gold { background:#2a2000; color:#f7c948; }
|
| 52 |
+
.lb-row.silver { background:#1a1a28; color:#b0b8d0; }
|
| 53 |
+
.lb-row.bronze { background:#1e1208; color:#cd7f32; }
|
| 54 |
+
.lb-row.normal { background:#0e0f1f; color:#7a7f94; }
|
| 55 |
+
.lb-row.highlight { border:1px solid #a99ff7; color:#a99ff7 !important; background:#14103a !important; }
|
| 56 |
+
.lb-rank { width:20px; text-align:center; font-weight:bold; }
|
| 57 |
+
.lb-score { font-weight:bold; }
|
| 58 |
+
.lb-empty { color:#333; font-size:11px; text-align:center; padding:20px 0; }
|
| 59 |
+
|
| 60 |
+
/* Power-up indicator bar */
|
| 61 |
+
#powerup-bar {
|
| 62 |
+
display:flex; gap:6px; justify-content:center;
|
| 63 |
+
width:760px; padding:4px 0; font-family:monospace; font-size:11px;
|
| 64 |
+
}
|
| 65 |
+
.pu-slot { display:flex; align-items:center; gap:4px; padding:3px 10px;
|
| 66 |
+
border-radius:8px; background:#0a0c14; color:#555; transition:all 0.3s; }
|
| 67 |
+
.pu-slot.active { color:#fff; }
|
| 68 |
+
.pu-slot.freeze.active { background:#0a1a2a; color:#5bb8ff; border:1px solid #3a7acf; }
|
| 69 |
+
.pu-slot.gun.active { background:#1a0a2a; color:#d46bff; border:1px solid #8a3acf; }
|
| 70 |
+
.pu-slot.boost.active { background:#0a2a1a; color:#3ecf8e; border:1px solid #3acf8e; }
|
| 71 |
</style>
|
| 72 |
</head>
|
| 73 |
<body>
|
| 74 |
+
<div style="display:flex;align-items:flex-start;gap:0;">
|
| 75 |
+
<div id="wrap">
|
| 76 |
+
<canvas id="gc" width="760" height="400"></canvas>
|
| 77 |
+
<div id="msg">
|
| 78 |
+
<h2 style="color:#a99ff7">VOID DASH</h2>
|
| 79 |
+
<p>Tap / Space = jump | Hold = glide</p>
|
| 80 |
+
<p style="margin-top:6px;">
|
| 81 |
+
<span class="tag" style="background:#1a3a1a;color:#3ecf8e">BOOST = speed + shield</span>
|
| 82 |
+
<span class="tag" style="background:#3a1a1a;color:#f76464">ALIENS fire bullets!</span>
|
| 83 |
+
</p>
|
| 84 |
+
<p style="margin-top:4px;">
|
| 85 |
+
<span class="tag" style="background:#0a1a2a;color:#5bb8ff">β FREEZE = stop bullets 5s</span>
|
| 86 |
+
<span class="tag" style="background:#1a0a2a;color:#d46bff">β GUN = shoot aliens 5s</span>
|
| 87 |
+
</p>
|
| 88 |
+
<p style="margin-top:6px;color:#7c6af7;font-size:13px;">Tap to start</p>
|
| 89 |
+
</div>
|
| 90 |
+
<!-- Leaderboard -->
|
| 91 |
+
<div id="lb-panel">
|
| 92 |
+
<h3>π TOP 10</h3>
|
| 93 |
+
<div id="lb-list"><div class="lb-empty">No scores yet</div></div>
|
| 94 |
+
</div>
|
| 95 |
</div>
|
| 96 |
</div>
|
| 97 |
<div id="hud">
|
|
|
|
| 102 |
</span>
|
| 103 |
<span id="boost-txt" style="color:#3ecf8e;font-size:12px;min-width:60px;text-align:right;"></span>
|
| 104 |
</div>
|
| 105 |
+
<div id="powerup-bar">
|
| 106 |
+
<div class="pu-slot boost" id="slot-boost">β‘ BOOST <span id="txt-boost"></span></div>
|
| 107 |
+
<div class="pu-slot freeze" id="slot-freeze">β FREEZE <span id="txt-freeze"></span></div>
|
| 108 |
+
<div class="pu-slot gun" id="slot-gun">β GUN <span id="txt-gun"></span></div>
|
| 109 |
+
</div>
|
| 110 |
|
| 111 |
<script>
|
| 112 |
+
// βββ Storage helpers βββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 113 |
+
const LS_KEY = 'voidDashLeaderboard_v2';
|
| 114 |
+
function loadScores(){ try{ return JSON.parse(localStorage.getItem(LS_KEY))||[]; }catch(e){ return []; } }
|
| 115 |
+
function saveScores(arr){ try{ localStorage.setItem(LS_KEY,JSON.stringify(arr)); }catch(e){} }
|
| 116 |
+
function addScore(s){
|
| 117 |
+
const arr=loadScores();
|
| 118 |
+
arr.push(s);
|
| 119 |
+
arr.sort((a,b)=>b-a);
|
| 120 |
+
const trimmed=arr.slice(0,10);
|
| 121 |
+
saveScores(trimmed);
|
| 122 |
+
return trimmed;
|
| 123 |
+
}
|
| 124 |
+
function renderLeaderboard(highlight){
|
| 125 |
+
const arr=loadScores();
|
| 126 |
+
const el=document.getElementById('lb-list');
|
| 127 |
+
if(!arr.length){ el.innerHTML='<div class="lb-empty">Play to set a score!</div>'; return; }
|
| 128 |
+
el.innerHTML=arr.map((s,i)=>{
|
| 129 |
+
let cls='normal';
|
| 130 |
+
if(i===0) cls='gold'; else if(i===1) cls='silver'; else if(i===2) cls='bronze';
|
| 131 |
+
if(highlight!==undefined&&s===highlight&&i===arr.indexOf(highlight)) cls+=' highlight';
|
| 132 |
+
const medals=['π₯','π₯','π₯'];
|
| 133 |
+
const rank=i<3?medals[i]:`${i+1}.`;
|
| 134 |
+
return `<div class="lb-row ${cls}"><span class="lb-rank">${rank}</span><span class="lb-score">${s}</span></div>`;
|
| 135 |
+
}).join('');
|
| 136 |
+
}
|
| 137 |
+
renderLeaderboard();
|
| 138 |
+
|
| 139 |
+
// βββ Canvas setup βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 140 |
const C=document.getElementById('gc'), ctx=C.getContext('2d');
|
| 141 |
const W=C.width, H=C.height;
|
| 142 |
const GRAV=0.38,JUMP=-7.2,GLIDE=0.14,PIPE_W=44,GAP=128,PIPE_SPD=2.8,PIPE_INT=185;
|
| 143 |
const MAX_LIVES=3;
|
| 144 |
let state='idle',frame=0,score=0,best=0,held=false;
|
| 145 |
+
let bird,pipes,enemies,bullets,playerBullets,particles,powerups;
|
| 146 |
+
let lives,shield,boostTimer,invTimer,freezeTimer,gunTimer;
|
| 147 |
|
| 148 |
+
// βββ HUD helpers ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 149 |
function initLivesUI(){
|
| 150 |
const b=document.getElementById('lives-bar'); b.innerHTML='';
|
| 151 |
for(let i=0;i<MAX_LIVES;i++) b.appendChild(Object.assign(document.createElement('span'),{id:'life'+i}));
|
|
|
|
| 153 |
function updateLivesUI(){ for(let i=0;i<MAX_LIVES;i++){ const s=document.getElementById('life'+i); if(s) s.style.background=i<lives?'#f76464':'#333'; } }
|
| 154 |
function updateShieldUI(){ document.getElementById('shield-fill').style.width=Math.round(shield)+'%'; }
|
| 155 |
function updateBoostUI(){ document.getElementById('boost-txt').textContent=boostTimer>0?'BOOST '+Math.ceil(boostTimer/60)+'s':''; }
|
| 156 |
+
function updatePUSlots(){
|
| 157 |
+
const bs=document.getElementById('slot-boost'), fs=document.getElementById('slot-freeze'), gs=document.getElementById('slot-gun');
|
| 158 |
+
if(boostTimer>0){ bs.classList.add('active'); document.getElementById('txt-boost').textContent=Math.ceil(boostTimer/60)+'s'; }
|
| 159 |
+
else{ bs.classList.remove('active'); document.getElementById('txt-boost').textContent=''; }
|
| 160 |
+
if(freezeTimer>0){ fs.classList.add('active'); document.getElementById('txt-freeze').textContent=Math.ceil(freezeTimer/60)+'s'; }
|
| 161 |
+
else{ fs.classList.remove('active'); document.getElementById('txt-freeze').textContent=''; }
|
| 162 |
+
if(gunTimer>0){ gs.classList.add('active'); document.getElementById('txt-gun').textContent=Math.ceil(gunTimer/60)+'s'; }
|
| 163 |
+
else{ gs.classList.remove('active'); document.getElementById('txt-gun').textContent=''; }
|
| 164 |
+
}
|
| 165 |
|
| 166 |
+
// βββ Init βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 167 |
function init(){
|
| 168 |
+
bird={x:110,y:H/2,vy:0,r:10,trail:[],shootCooldown:0};
|
| 169 |
+
pipes=[];enemies=[];bullets=[];playerBullets=[];particles=[];powerups=[];
|
| 170 |
+
frame=0;score=0;lives=MAX_LIVES;shield=0;boostTimer=0;invTimer=0;freezeTimer=0;gunTimer=0;
|
| 171 |
document.getElementById('sc').textContent=0;
|
| 172 |
+
updateLivesUI();updateShieldUI();updateBoostUI();updatePUSlots();
|
| 173 |
}
|
| 174 |
|
| 175 |
+
// βββ Input ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 176 |
function jump(){
|
| 177 |
if(state==='idle'||state==='dead'){state='play';document.getElementById('msg').style.display='none';init();}
|
| 178 |
if(state==='play') bird.vy=JUMP;
|
|
|
|
| 185 |
window.addEventListener('keydown',e=>{if(e.code==='Space'){e.preventDefault();jump();}});
|
| 186 |
window.addEventListener('keyup',e=>{if(e.code==='Space')release();});
|
| 187 |
|
| 188 |
+
// βββ Helpers ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 189 |
function rnd(a,b){return a+Math.random()*(b-a);}
|
| 190 |
function hsl(h,s,l){return `hsl(${h},${s}%,${l}%)`;}
|
| 191 |
+
function circle(ax,ay,ar,bx,by,br){return Math.hypot(ax-bx,ay-by)<ar+br;}
|
| 192 |
+
function collidesPipe(b,p){return b.x+b.r>p.x&&b.x-b.r<p.x+PIPE_W&&(b.y-b.r<p.top||b.y+b.r>p.top+GAP);}
|
| 193 |
|
| 194 |
+
// βββ Spawners βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 195 |
function spawnPipe(){ const top=55+Math.random()*(H-GAP-95); pipes.push({x:W+10,top,scored:false}); }
|
| 196 |
function spawnEnemy(){ enemies.push({x:W+20,y:rnd(30,H-30),vy:rnd(-0.6,0.6),r:14,shootTimer:rnd(40,100),hp:2,frame:0}); }
|
| 197 |
+
function spawnPowerup(){
|
| 198 |
+
// Pick from 4 types
|
| 199 |
+
const roll=Math.random();
|
| 200 |
+
let type;
|
| 201 |
+
if(roll<0.3) type='boost';
|
| 202 |
+
else if(roll<0.55) type='heart';
|
| 203 |
+
else if(roll<0.78) type='freeze';
|
| 204 |
+
else type='gun';
|
| 205 |
+
powerups.push({x:W+10,y:rnd(50,H-50),type,r:13,bob:Math.random()*Math.PI*2});
|
| 206 |
+
}
|
| 207 |
function spawnParticles(x,y,color,n=8){ for(let i=0;i<n;i++){ const a=Math.random()*Math.PI*2,spd=rnd(1.5,4.5); particles.push({x,y,vx:Math.cos(a)*spd,vy:Math.sin(a)*spd,life:1,color}); } }
|
| 208 |
|
| 209 |
+
// βββ Draw bird ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 210 |
function drawBird(b,t){
|
| 211 |
for(let i=0;i<b.trail.length;i++){
|
| 212 |
const pt=b.trail[i],a=(i/b.trail.length)*0.3;
|
|
|
|
| 214 |
ctx.fillStyle=`hsla(${(t*1.5+i*5)%360},90%,65%,${a})`;ctx.fill();
|
| 215 |
}
|
| 216 |
if(boostTimer>0){ctx.beginPath();ctx.arc(b.x,b.y,b.r*2.2,0,Math.PI*2);ctx.fillStyle=`rgba(62,207,207,${0.15+0.1*Math.sin(t*0.3)})`;ctx.fill();}
|
| 217 |
+
if(gunTimer>0){
|
| 218 |
+
// Gun glow
|
| 219 |
+
ctx.beginPath();ctx.arc(b.x,b.y,b.r*2.5,0,Math.PI*2);
|
| 220 |
+
ctx.fillStyle=`rgba(212,107,255,${0.18+0.1*Math.sin(t*0.4)})`;ctx.fill();
|
| 221 |
+
// Draw gun barrel
|
| 222 |
+
ctx.save();ctx.translate(b.x+b.r,b.y);
|
| 223 |
+
ctx.fillStyle='#d46bff';ctx.fillRect(0,-3,18,6);
|
| 224 |
+
ctx.fillStyle='#fff';ctx.fillRect(16,-2,6,4);
|
| 225 |
+
ctx.restore();
|
| 226 |
+
}
|
| 227 |
+
if(freezeTimer>0){ctx.beginPath();ctx.arc(b.x,b.y,b.r*2,0,Math.PI*2);ctx.fillStyle=`rgba(91,184,255,${0.15+0.1*Math.sin(t*0.3)})`;ctx.fill();}
|
| 228 |
if(invTimer>0&&Math.floor(invTimer/4)%2===0) return;
|
| 229 |
+
ctx.beginPath();ctx.arc(b.x,b.y,b.r,0,Math.PI*2);
|
| 230 |
+
ctx.fillStyle=boostTimer>0?'#3ecfcf':(gunTimer>0?'#d46bff':(freezeTimer>0?'#5bb8ff':'#fff'));ctx.fill();
|
| 231 |
ctx.beginPath();ctx.arc(b.x-3,b.y-3,b.r*0.38,0,Math.PI*2);ctx.fillStyle='rgba(0,0,0,0.25)';ctx.fill();
|
| 232 |
}
|
| 233 |
|
| 234 |
+
// βββ Draw enemy βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 235 |
function drawEnemy(e,t){
|
| 236 |
e.frame++;
|
| 237 |
const bob=Math.sin(e.frame*0.05)*3,bx=e.x,by=e.y+bob;
|
| 238 |
+
// Frozen overlay
|
| 239 |
+
const frozen=freezeTimer>0;
|
| 240 |
ctx.save();ctx.translate(bx,by);
|
| 241 |
ctx.beginPath();ctx.ellipse(0,0,e.r*1.3,e.r,0,0,Math.PI*2);
|
| 242 |
+
ctx.fillStyle=frozen?'#1a2a3a':hsl((t*0.8)%360,80,35);ctx.fill();
|
| 243 |
+
ctx.strokeStyle=frozen?'#5bb8ff':hsl((t*0.8+30)%360,90,60);ctx.lineWidth=1.5;ctx.stroke();
|
| 244 |
+
if(frozen){
|
| 245 |
+
// Ice crystal effect
|
| 246 |
+
ctx.strokeStyle='rgba(91,184,255,0.6)';ctx.lineWidth=1;
|
| 247 |
+
for(let a=0;a<6;a++){ctx.save();ctx.rotate(a*Math.PI/3);ctx.beginPath();ctx.moveTo(0,0);ctx.lineTo(0,e.r*1.1);ctx.stroke();ctx.restore();}
|
| 248 |
+
} else {
|
| 249 |
+
ctx.fillStyle=hsl((t*1.2)%360,100,70);
|
| 250 |
+
for(let i=-1;i<=1;i+=2){ctx.beginPath();ctx.arc(i*5,-3,3,0,Math.PI*2);ctx.fill();}
|
| 251 |
+
ctx.strokeStyle='#f76464';ctx.lineWidth=1;
|
| 252 |
+
for(let i=0;i<3;i++){ctx.beginPath();ctx.moveTo(-e.r*1.3+i*e.r*0.7,-e.r);ctx.lineTo(-e.r*1.3+i*e.r*0.7+3,-e.r-6);ctx.stroke();}
|
| 253 |
+
}
|
| 254 |
ctx.restore();
|
| 255 |
+
for(let h=0;h<2;h++){ctx.fillStyle=h<e.hp?(frozen?'#5bb8ff':'#f76464'):'#333';ctx.fillRect(e.x-10+h*12,e.y+bob-e.r-10,10,4);}
|
| 256 |
}
|
| 257 |
|
| 258 |
+
// βββ Draw powerup βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 259 |
function drawPowerup(p,t){
|
| 260 |
p.bob+=0.06;const y=p.y+Math.sin(p.bob)*5;
|
| 261 |
ctx.save();ctx.translate(p.x,y);
|
|
|
|
| 263 |
ctx.beginPath();ctx.moveTo(0,-p.r);ctx.lineTo(p.r*0.8,p.r*0.5);ctx.lineTo(-p.r*0.8,p.r*0.5);ctx.closePath();
|
| 264 |
ctx.fillStyle='rgba(62,207,207,0.9)';ctx.fill();ctx.strokeStyle='#fff';ctx.lineWidth=1;ctx.stroke();
|
| 265 |
ctx.fillStyle='#fff';ctx.font='bold 9px monospace';ctx.textAlign='center';ctx.fillText('B',0,4);
|
| 266 |
+
} else if(p.type==='heart'){
|
| 267 |
ctx.beginPath();ctx.arc(0,0,p.r,0,Math.PI*2);ctx.fillStyle='rgba(247,100,100,0.85)';ctx.fill();
|
| 268 |
ctx.strokeStyle='#fff';ctx.lineWidth=1;ctx.stroke();
|
| 269 |
ctx.fillStyle='#fff';ctx.font='bold 11px monospace';ctx.textAlign='center';ctx.fillText('+',0,4);
|
| 270 |
+
} else if(p.type==='freeze'){
|
| 271 |
+
// Snowflake / ice crystal
|
| 272 |
+
ctx.beginPath();ctx.arc(0,0,p.r,0,Math.PI*2);ctx.fillStyle='rgba(91,184,255,0.85)';ctx.fill();
|
| 273 |
+
ctx.strokeStyle='#fff';ctx.lineWidth=1;ctx.stroke();
|
| 274 |
+
ctx.strokeStyle='#fff';ctx.lineWidth=1.5;
|
| 275 |
+
for(let a=0;a<6;a++){ctx.save();ctx.rotate(a*Math.PI/3);ctx.beginPath();ctx.moveTo(0,0);ctx.lineTo(0,p.r*0.75);ctx.stroke();ctx.restore();}
|
| 276 |
+
ctx.fillStyle='#fff';ctx.font='bold 9px monospace';ctx.textAlign='center';ctx.fillText('β',0,4);
|
| 277 |
+
} else if(p.type==='gun'){
|
| 278 |
+
// Star / gun power-up
|
| 279 |
+
const sp=p.r,si=sp*0.45,pts=5;
|
| 280 |
+
ctx.beginPath();
|
| 281 |
+
for(let i=0;i<pts*2;i++){
|
| 282 |
+
const r=i%2===0?sp:si,a=i*Math.PI/pts-Math.PI/2;
|
| 283 |
+
i===0?ctx.moveTo(Math.cos(a)*r,Math.sin(a)*r):ctx.lineTo(Math.cos(a)*r,Math.sin(a)*r);
|
| 284 |
+
}
|
| 285 |
+
ctx.closePath();ctx.fillStyle='rgba(212,107,255,0.9)';ctx.fill();ctx.strokeStyle='#fff';ctx.lineWidth=1;ctx.stroke();
|
| 286 |
+
ctx.fillStyle='#fff';ctx.font='bold 9px monospace';ctx.textAlign='center';ctx.fillText('β',0,4);
|
| 287 |
}
|
| 288 |
ctx.restore();
|
| 289 |
}
|
| 290 |
|
| 291 |
+
// βββ Draw player bullet βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 292 |
+
function drawPlayerBullet(bl){
|
| 293 |
+
ctx.beginPath();ctx.ellipse(bl.x,bl.y,8,3,0,0,Math.PI*2);
|
| 294 |
+
ctx.fillStyle='#d46bff';ctx.fill();
|
| 295 |
+
ctx.beginPath();ctx.arc(bl.x+5,bl.y,2.5,0,Math.PI*2);ctx.fillStyle='#fff';ctx.fill();
|
| 296 |
+
// Trail
|
| 297 |
+
ctx.beginPath();ctx.moveTo(bl.x-6,bl.y);ctx.lineTo(bl.x-20,bl.y);
|
| 298 |
+
ctx.strokeStyle='rgba(212,107,255,0.35)';ctx.lineWidth=3;ctx.stroke();
|
| 299 |
+
}
|
| 300 |
+
|
| 301 |
+
// βββ Draw enemy bullet ββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 302 |
function drawBullet(bl){
|
| 303 |
+
if(freezeTimer>0){
|
| 304 |
+
// Frozen bullet
|
| 305 |
+
ctx.beginPath();ctx.ellipse(bl.x,bl.y,6,3,Math.atan2(bl.vy,bl.vx),0,Math.PI*2);
|
| 306 |
+
ctx.fillStyle='rgba(91,184,255,0.5)';ctx.fill();
|
| 307 |
+
ctx.strokeStyle='#5bb8ff';ctx.lineWidth=1;ctx.stroke();
|
| 308 |
+
} else {
|
| 309 |
+
ctx.beginPath();ctx.ellipse(bl.x,bl.y,6,3,Math.atan2(bl.vy,bl.vx),0,Math.PI*2);
|
| 310 |
+
ctx.fillStyle='#f7c948';ctx.fill();
|
| 311 |
+
ctx.beginPath();ctx.arc(bl.x,bl.y,2,0,Math.PI*2);ctx.fillStyle='#fff';ctx.fill();
|
| 312 |
+
}
|
| 313 |
}
|
| 314 |
|
| 315 |
+
// βββ Draw pipe ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 316 |
function drawPipe(p,t){
|
| 317 |
const g1=ctx.createLinearGradient(p.x,0,p.x+PIPE_W,0);
|
| 318 |
g1.addColorStop(0,hsl((t*0.6)%360,60,25));g1.addColorStop(1,hsl((t*0.6+40)%360,60,40));
|
|
|
|
| 322 |
ctx.strokeStyle=hsl((t*1.1)%360,90,60);ctx.lineWidth=1.2;ctx.stroke();
|
| 323 |
}
|
| 324 |
|
| 325 |
+
// βββ Draw BG ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 326 |
function drawGrid(t){
|
| 327 |
+
ctx.strokeStyle=freezeTimer>0?'rgba(40,80,160,0.1)':'rgba(80,60,200,0.06)';ctx.lineWidth=0.5;
|
| 328 |
const spd=boostTimer>0?PIPE_SPD*2:PIPE_SPD,off=(t*spd*0.35)%40;
|
| 329 |
for(let x=-off;x<W;x+=40){ctx.beginPath();ctx.moveTo(x,0);ctx.lineTo(x,H);ctx.stroke();}
|
| 330 |
for(let y=0;y<H;y+=40){ctx.beginPath();ctx.moveTo(0,y);ctx.lineTo(W,y);ctx.stroke();}
|
| 331 |
+
if(freezeTimer>0){
|
| 332 |
+
// Frost vignette
|
| 333 |
+
const g=ctx.createRadialGradient(W/2,H/2,H*0.3,W/2,H/2,H*0.8);
|
| 334 |
+
g.addColorStop(0,'transparent');g.addColorStop(1,'rgba(91,184,255,0.07)');
|
| 335 |
+
ctx.fillStyle=g;ctx.fillRect(0,0,W,H);
|
| 336 |
+
}
|
| 337 |
}
|
| 338 |
function drawStars(t){
|
| 339 |
for(let i=0;i<55;i++){
|
|
|
|
| 341 |
ctx.fillStyle=`rgba(255,255,255,${a})`;ctx.fillRect(sx,sy,1.5,1.5);
|
| 342 |
}
|
| 343 |
}
|
| 344 |
+
|
| 345 |
+
// βββ Draw particles βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 346 |
function drawParticles(){
|
| 347 |
for(let i=particles.length-1;i>=0;i--){
|
| 348 |
const p=particles[i];
|
|
|
|
| 353 |
}
|
| 354 |
}
|
| 355 |
|
| 356 |
+
// βββ Damage / death βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
|
|
|
|
|
|
| 357 |
function takeDamage(x,y){
|
| 358 |
if(invTimer>0) return;
|
| 359 |
if(shield>=30){shield=Math.max(0,shield-30);updateShieldUI();spawnParticles(bird.x,bird.y,'#3ecfcf',6);return;}
|
| 360 |
lives--;updateLivesUI();invTimer=90;spawnParticles(x,y,'#f76464',10);
|
| 361 |
if(lives<=0) die();
|
| 362 |
}
|
|
|
|
| 363 |
function die(){
|
| 364 |
state='dead';
|
| 365 |
+
// Save score to leaderboard
|
| 366 |
+
const scores=addScore(score);
|
| 367 |
+
renderLeaderboard(score);
|
| 368 |
const msg=document.getElementById('msg');msg.style.display='';
|
| 369 |
+
msg.innerHTML=`<h2 style="color:#f76464">DESTROYED</h2><p>Score: ${score} | Best: ${best}</p><p style="color:#a99ff7;font-size:11px;margin-top:4px;">Check leaderboard β</p><p style="margin-top:6px;color:#7c6af7;font-size:13px;">Tap / Space to retry</p>`;
|
| 370 |
+
}
|
| 371 |
+
|
| 372 |
+
// βββ FREEZE power-up: freeze all bullets in place βββββββββββββββββββββββββββββ
|
| 373 |
+
// Handled in loop: bullets don't move when freezeTimer > 0
|
| 374 |
+
|
| 375 |
+
// βββ GUN: auto-shoot player bullets ββββββββββββββββββββββββββββββββββββββββββ
|
| 376 |
+
function shootPlayerBullet(){
|
| 377 |
+
playerBullets.push({x:bird.x+bird.r+18,y:bird.y,vx:12,vy:0});
|
| 378 |
}
|
| 379 |
|
| 380 |
+
// βββ Main loop ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 381 |
function loop(){
|
| 382 |
requestAnimationFrame(loop);
|
| 383 |
const t=frame;
|
|
|
|
| 396 |
if(state==='play'){
|
| 397 |
frame++;
|
| 398 |
const spd=boostTimer>0?PIPE_SPD*1.8:PIPE_SPD;
|
| 399 |
+
|
| 400 |
+
// Tick timers
|
| 401 |
+
if(boostTimer>0){boostTimer--;}
|
| 402 |
+
if(freezeTimer>0){freezeTimer--;}
|
| 403 |
+
if(gunTimer>0){
|
| 404 |
+
gunTimer--;
|
| 405 |
+
// Auto-shoot every 18 frames
|
| 406 |
+
if(frame%18===0) shootPlayerBullet();
|
| 407 |
+
}
|
| 408 |
if(invTimer>0) invTimer--;
|
| 409 |
+
updatePUSlots();
|
| 410 |
|
| 411 |
+
// Bird physics
|
| 412 |
bird.vy+=held?GRAV-GLIDE:GRAV;
|
| 413 |
bird.vy=Math.max(-10,Math.min(bird.vy,12));
|
| 414 |
bird.y+=bird.vy;
|
| 415 |
bird.trail.push({x:bird.x,y:bird.y});
|
| 416 |
if(bird.trail.length>16) bird.trail.shift();
|
| 417 |
|
| 418 |
+
// Spawn
|
| 419 |
if(frame%PIPE_INT===0) spawnPipe();
|
| 420 |
if(frame%220===0) spawnEnemy();
|
| 421 |
+
if(frame%280===0) spawnPowerup();
|
| 422 |
|
| 423 |
+
// ββ Pipes ββ
|
| 424 |
for(let i=pipes.length-1;i>=0;i--){
|
| 425 |
pipes[i].x-=spd;
|
| 426 |
if(!pipes[i].scored&&pipes[i].x+PIPE_W<bird.x){
|
|
|
|
| 433 |
if(collidesPipe(bird,pipes[i])) takeDamage(bird.x,bird.y);
|
| 434 |
}
|
| 435 |
|
| 436 |
+
// ββ Enemies ββ
|
| 437 |
for(let i=enemies.length-1;i>=0;i--){
|
| 438 |
const e=enemies[i];
|
| 439 |
+
e.x-=spd*0.55;
|
| 440 |
+
if(!freezeTimer){e.y+=e.vy;}
|
| 441 |
if(e.y<20||e.y>H-20) e.vy*=-1;
|
| 442 |
+
|
| 443 |
+
// Enemy shooting β suppressed when frozen
|
| 444 |
+
if(!freezeTimer){
|
| 445 |
+
e.shootTimer--;
|
| 446 |
+
if(e.shootTimer<=0){
|
| 447 |
+
const dx=bird.x-e.x,dy=bird.y-e.y,dist=Math.hypot(dx,dy),s2=4.5;
|
| 448 |
+
bullets.push({x:e.x-e.r,y:e.y,vx:(dx/dist)*s2,vy:(dy/dist)*s2});
|
| 449 |
+
e.shootTimer=rnd(60,110);spawnParticles(e.x,e.y,'#f7c948',3);
|
| 450 |
+
}
|
| 451 |
}
|
| 452 |
+
|
| 453 |
if(e.x<-30){enemies.splice(i,1);continue;}
|
| 454 |
drawEnemy(e,t);
|
| 455 |
if(circle(bird.x,bird.y,bird.r,e.x,e.y,e.r*1.2)) takeDamage(e.x,e.y);
|
| 456 |
}
|
| 457 |
|
| 458 |
+
// ββ Enemy bullets ββ
|
| 459 |
for(let i=bullets.length-1;i>=0;i--){
|
| 460 |
+
const bl=bullets[i];
|
| 461 |
+
// Frozen: don't move bullets
|
| 462 |
+
if(!freezeTimer){bl.x+=bl.vx;bl.y+=bl.vy;}
|
| 463 |
if(bl.x<-10||bl.x>W+10||bl.y<-10||bl.y>H+10){bullets.splice(i,1);continue;}
|
| 464 |
drawBullet(bl);
|
| 465 |
+
if(!freezeTimer&&circle(bird.x,bird.y,bird.r,bl.x,bl.y,5)){bullets.splice(i,1);takeDamage(bl.x,bl.y);}
|
| 466 |
}
|
| 467 |
|
| 468 |
+
// ββ Player bullets (gun power-up) ββ
|
| 469 |
+
for(let i=playerBullets.length-1;i>=0;i--){
|
| 470 |
+
const bl=playerBullets[i];
|
| 471 |
+
bl.x+=bl.vx;
|
| 472 |
+
if(bl.x>W+20){playerBullets.splice(i,1);continue;}
|
| 473 |
+
drawPlayerBullet(bl);
|
| 474 |
+
// Hit enemies
|
| 475 |
+
let hit=false;
|
| 476 |
+
for(let j=enemies.length-1;j>=0;j--){
|
| 477 |
+
if(circle(bl.x,bl.y,5,enemies[j].x,enemies[j].y,enemies[j].r*1.3)){
|
| 478 |
+
spawnParticles(enemies[j].x,enemies[j].y,'#d46bff',10);
|
| 479 |
+
enemies[j].hp--;
|
| 480 |
+
if(enemies[j].hp<=0){
|
| 481 |
+
score++;document.getElementById('sc').textContent=score;
|
| 482 |
+
if(score>best){best=score;document.getElementById('hi').textContent=best;}
|
| 483 |
+
enemies.splice(j,1);
|
| 484 |
+
}
|
| 485 |
+
hit=true;break;
|
| 486 |
+
}
|
| 487 |
+
}
|
| 488 |
+
if(hit){playerBullets.splice(i,1);}
|
| 489 |
+
}
|
| 490 |
+
|
| 491 |
+
// ββ Powerups ββ
|
| 492 |
for(let i=powerups.length-1;i>=0;i--){
|
| 493 |
const p=powerups[i];p.x-=spd*0.5;
|
| 494 |
if(p.x<-20){powerups.splice(i,1);continue;}
|
| 495 |
drawPowerup(p,t);
|
| 496 |
if(circle(bird.x,bird.y,bird.r,p.x,p.y+Math.sin(p.bob)*5,p.r)){
|
| 497 |
+
if(p.type==='boost'){boostTimer=300;shield=Math.min(100,shield+40);spawnParticles(p.x,p.y,'#3ecfcf',12);updateShieldUI();}
|
| 498 |
+
else if(p.type==='heart'){lives=Math.min(MAX_LIVES,lives+1);spawnParticles(p.x,p.y,'#f76464',10);updateLivesUI();}
|
| 499 |
+
else if(p.type==='freeze'){
|
| 500 |
+
freezeTimer=300; // 5 seconds at 60fps
|
| 501 |
+
spawnParticles(p.x,p.y,'#5bb8ff',14);
|
| 502 |
+
// Clear frozen bullets visually (they stay but are harmless)
|
| 503 |
+
}
|
| 504 |
+
else if(p.type==='gun'){
|
| 505 |
+
gunTimer=300; // 5 seconds
|
| 506 |
+
spawnParticles(p.x,p.y,'#d46bff',14);
|
| 507 |
+
}
|
| 508 |
+
updatePUSlots();
|
| 509 |
powerups.splice(i,1);
|
| 510 |
}
|
| 511 |
}
|
| 512 |
|
| 513 |
+
drawParticles();
|
| 514 |
+
drawBird(bird,t);
|
| 515 |
|
| 516 |
+
// Wall bounce
|
| 517 |
if(bird.y-bird.r<0||bird.y+bird.r>H){takeDamage(bird.x,bird.y);bird.vy*=-0.5;bird.y=Math.max(bird.r,Math.min(H-bird.r,bird.y));}
|
| 518 |
|
| 519 |
+
// Score display on canvas
|
| 520 |
ctx.fillStyle=`hsla(${t%360},80%,80%,0.85)`;
|
| 521 |
ctx.font='500 26px monospace';ctx.textAlign='center';
|
| 522 |
ctx.fillText(score,W/2,40);ctx.textAlign='left';
|
| 523 |
|
| 524 |
if(boostTimer>0){ctx.fillStyle='rgba(62,207,207,0.7)';ctx.font='bold 11px monospace';ctx.textAlign='right';ctx.fillText('BOOST',W-12,20);ctx.textAlign='left';}
|
| 525 |
+
if(freezeTimer>0){
|
| 526 |
+
ctx.fillStyle='rgba(91,184,255,0.85)';ctx.font='bold 12px monospace';ctx.textAlign='right';
|
| 527 |
+
ctx.fillText('β FREEZE '+Math.ceil(freezeTimer/60)+'s',W-12,36);ctx.textAlign='left';
|
| 528 |
+
}
|
| 529 |
+
if(gunTimer>0){
|
| 530 |
+
ctx.fillStyle='rgba(212,107,255,0.85)';ctx.font='bold 12px monospace';ctx.textAlign='right';
|
| 531 |
+
ctx.fillText('β GUN '+Math.ceil(gunTimer/60)+'s',W-12,52);ctx.textAlign='left';
|
| 532 |
+
}
|
| 533 |
}
|
| 534 |
}
|
| 535 |
|
| 536 |
+
initLivesUI();init();renderLeaderboard();loop();
|
| 537 |
</script>
|
| 538 |
</body>
|
| 539 |
</html>
|
| 540 |
"""
|
| 541 |
|
| 542 |
+
components.html(GAME_HTML, height=510, scrolling=False)
|
| 543 |
|
| 544 |
st.markdown("""
|
| 545 |
<div style="text-align:center;margin-top:8px;">
|
| 546 |
<span style="background:#1a3a1a;color:#3ecf8e;padding:3px 10px;border-radius:10px;font-size:12px;font-family:monospace;margin:4px;">
|
| 547 |
+
β‘ Cyan triangle = BOOST (speed + shield)
|
| 548 |
</span>
|
| 549 |
<span style="background:#3a1a1a;color:#f76464;padding:3px 10px;border-radius:10px;font-size:12px;font-family:monospace;margin:4px;">
|
| 550 |
+
β€ Red circle = +1 Life
|
| 551 |
+
</span>
|
| 552 |
+
<span style="background:#0a1a2a;color:#5bb8ff;padding:3px 10px;border-radius:10px;font-size:12px;font-family:monospace;margin:4px;">
|
| 553 |
+
β Blue crystal = FREEZE (stop bullets 5s)
|
| 554 |
+
</span>
|
| 555 |
+
<span style="background:#1a0a2a;color:#d46bff;padding:3px 10px;border-radius:10px;font-size:12px;font-family:monospace;margin:4px;">
|
| 556 |
+
β Purple star = GUN (shoot aliens 5s)
|
| 557 |
</span>
|
| 558 |
<span style="background:#1a1a3a;color:#a99ff7;padding:3px 10px;border-radius:10px;font-size:12px;font-family:monospace;margin:4px;">
|
| 559 |
+
π Leaderboard saves Top 10 scores!
|
| 560 |
</span>
|
| 561 |
</div>
|
| 562 |
""", unsafe_allow_html=True)
|